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Policy Learning with a Language Bottleneck

arXiv.org Artificial Intelligence

Modern AI systems such as self-driving cars and game-playing agents achieve superhuman performance, but often lack human-like features such as generalization, interpretability and human inter-operability. Inspired by the rich interactions between language and decision-making in humans, we introduce Policy Learning with a Language Bottleneck (PLLB), a framework enabling AI agents to generate linguistic rules that capture the strategies underlying their most rewarding behaviors. PLLB alternates between a rule generation step guided by language models, and an update step where agents learn new policies guided by rules. In a two-player communication game, a maze solving task, and two image reconstruction tasks, we show that PLLB agents are not only able to learn more interpretable and generalizable behaviors, but can also share the learned rules with human users, enabling more effective human-AI coordination.


Metaverse Survey & Tutorial: Exploring Key Requirements, Technologies, Standards, Applications, Challenges, and Perspectives

arXiv.org Artificial Intelligence

In this paper, we present a comprehensive survey of the metaverse, envisioned as a transformative dimension of next-generation Internet technologies. This study not only outlines the structural components of our survey but also makes a substantial scientific contribution by elucidating the foundational concepts underlying the emergence of the metaverse. We analyze its architecture by defining key characteristics and requirements, thereby illuminating the nascent reality set to revolutionize digital interactions. Our analysis emphasizes the importance of collaborative efforts in developing metaverse standards, thereby fostering a unified understanding among industry stakeholders, organizations, and regulatory bodies. We extend our scrutiny to critical technologies integral to the metaverse, including interactive experiences, communication technologies, ubiquitous computing, digital twins, artificial intelligence, and cybersecurity measures. For each technological domain, we rigorously assess current contributions, principal techniques, and representative use cases, providing a nuanced perspective on their potential impacts. Furthermore, we delve into the metaverse's diverse applications across education, healthcare, business, social interactions, industrial sectors, defense, and mission-critical operations, highlighting its extensive utility. Each application is thoroughly analyzed, demonstrating its value and addressing associated challenges. The survey concludes with an overview of persistent challenges and future directions, offering insights into essential considerations and strategies necessary to harness the full potential of the metaverse. Through this detailed investigation, our goal is to articulate the scientific contributions of this survey paper, transcending a mere structural overview to highlight the transformative implications of the metaverse.


Deception in Reinforced Autonomous Agents: The Unconventional Rabbit Hat Trick in Legislation

arXiv.org Artificial Intelligence

Recent developments in large language models (LLMs), while offering a powerful foundation for developing natural language agents, raise safety concerns about them and the autonomous agents built upon them. Deception is one potential capability of AI agents of particular concern, which we refer to as an act or statement that misleads, hides the truth, or promotes a belief that is not true in its entirety or in part. We move away from the conventional understanding of deception through straight-out lying, making objective selfish decisions, or giving false information, as seen in previous AI safety research. We target a specific category of deception achieved through obfuscation and equivocation. We broadly explain the two types of deception by analogizing them with the rabbit-out-of-hat magic trick, where (i) the rabbit either comes out of a hidden trap door or (ii) (our focus) the audience is completely distracted to see the magician bring out the rabbit right in front of them using sleight of hand or misdirection. Our novel testbed framework displays intrinsic deception capabilities of LLM agents in a goal-driven environment when directed to be deceptive in their natural language generations in a two-agent adversarial dialogue system built upon the legislative task of "lobbying" for a bill. Along the lines of a goal-driven environment, we show developing deceptive capacity through a reinforcement learning setup, building it around the theories of language philosophy and cognitive psychology. We find that the lobbyist agent increases its deceptive capabilities by ~ 40% (relative) through subsequent reinforcement trials of adversarial interactions, and our deception detection mechanism shows a detection capability of up to 92%. Our results highlight potential issues in agent-human interaction, with agents potentially manipulating humans towards its programmed end-goal.


Iterative Experience Refinement of Software-Developing Agents

arXiv.org Artificial Intelligence

Autonomous agents powered by large language models (LLMs) show significant potential for achieving high autonomy in various scenarios such as software development. Recent research has shown that LLM agents can leverage past experiences to reduce errors and enhance efficiency. However, the static experience paradigm, reliant on a fixed collection of past experiences acquired heuristically, lacks iterative refinement and thus hampers agents' adaptability. In this paper, we introduce the Iterative Experience Refinement framework, enabling LLM agents to refine experiences iteratively during task execution. We propose two fundamental patterns: the successive pattern, refining based on nearest experiences within a task batch, and the cumulative pattern, acquiring experiences across all previous task batches. Augmented with our heuristic experience elimination, the method prioritizes high-quality and frequently-used experiences, effectively managing the experience space and enhancing efficiency. Extensive experiments show that while the successive pattern may yield superior results, the cumulative pattern provides more stable performance. Moreover, experience elimination facilitates achieving better performance using just 11.54% of a high-quality subset.


Leveraging swarm capabilities to assist other systems

arXiv.org Artificial Intelligence

Most studies in swarm robotics treat the swarm as an isolated system of interest. We argue that the prevailing view of swarms as self-sufficient, independent systems limits the scope of potential applications for swarm robotics. A robot swarm could act as a support in an heterogeneous system comprising other robots and/or human operators, in particular by quickly providing access to a large amount of data acquired in large unknown environments. Tasks such as target identification & tracking, scouting, or monitoring/surveillance could benefit from this approach.


Policy Iteration for Pareto-Optimal Policies in Stochastic Stackelberg Games

arXiv.org Artificial Intelligence

In general-sum stochastic games, a stationary Stackelberg equilibrium (SSE) does not always exist, in which the leader maximizes leader's return for all the initial states when the follower takes the best response against the leader's policy. Existing methods of determining the SSEs require strong assumptions to guarantee the convergence and the coincidence of the limit with the SSE. Moreover, our analysis suggests that the performance at the fixed points of these methods is not reasonable when they are not SSEs. Herein, we introduced the concept of Pareto-optimality as a reasonable alternative to SSEs. W e derive the policy improvement theorem for stochastic games with the best-response follower and propose an iterative algorithm to determine the Pareto-optimal policies based on it. Monotone improvement and convergence of the proposed approach are proved, and its convergence to SSEs is proved in a special case.


A Guide to Re-Implementing Agent-based Models: Experiences from the HUMAT Model

arXiv.org Artificial Intelligence

Replicating existing agent-based models poses significant challenges, particularly for those new to the field. This article presents an all-encompassing guide to re-implementing agent-based models, encompassing vital concepts such as comprehending the original model, utilizing agent-based modeling frameworks, simulation design, model validation, and more. By embracing the proposed guide, researchers and practitioners can gain a profound understanding of the entire re-implementation process, resulting in heightened accuracy and reliability of simulations for complex systems. Furthermore, this article showcases the re-implementation of the HUMAT socio-cognitive architecture, with a specific focus on designing a versatile, language-independent model. The encountered challenges and pitfalls in the re-implementation process are thoroughly discussed, empowering readers with practical insights. Embrace this guide to expedite model development while ensuring robust and precise simulations.


Certified Policy Verification and Synthesis for MDPs under Distributional Reach-avoidance Properties

arXiv.org Artificial Intelligence

Markov Decision Processes (MDPs) are a classical model for decision making in the presence of uncertainty. Often they are viewed as state transformers with planning objectives defined with respect to paths over MDP states. An increasingly popular alternative is to view them as distribution transformers, giving rise to a sequence of probability distributions over MDP states. For instance, reachability and safety properties in modeling robot swarms or chemical reaction networks are naturally defined in terms of probability distributions over states. Verifying such distributional properties is known to be hard and often beyond the reach of classical state-based verification techniques. In this work, we consider the problems of certified policy (i.e. controller) verification and synthesis in MDPs under distributional reach-avoidance specifications. By certified we mean that, along with a policy, we also aim to synthesize a (checkable) certificate ensuring that the MDP indeed satisfies the property. Thus, given the target set of distributions and an unsafe set of distributions over MDP states, our goal is to either synthesize a certificate for a given policy or synthesize a policy along with a certificate, proving that the target distribution can be reached while avoiding unsafe distributions. To solve this problem, we introduce the novel notion of distributional reach-avoid certificates and present automated procedures for (1) synthesizing a certificate for a given policy, and (2) synthesizing a policy together with the certificate, both providing formal guarantees on certificate correctness. Our experimental evaluation demonstrates the ability of our method to solve several non-trivial examples, including a multi-agent robot-swarm model, to synthesize certified policies and to certify existing policies.


Federated Control in Markov Decision Processes

arXiv.org Machine Learning

We study problems of federated control in Markov Decision Processes. To solve an MDP with large state space, multiple learning agents are introduced to collaboratively learn its optimal policy without communication of locally collected experience. In our settings, these agents have limited capabilities, which means they are restricted within different regions of the overall state space during the training process. In face of the difference among restricted regions, we firstly introduce concepts of leakage probabilities to understand how such heterogeneity affects the learning process, and then propose a novel communication protocol that we call Federated-Q protocol (FedQ), which periodically aggregates agents' knowledge of their restricted regions and accordingly modifies their learning problems for further training. In terms of theoretical analysis, we justify the correctness of FedQ as a communication protocol, then give a general result on sample complexity of derived algorithms FedQ-X with the RL oracle , and finally conduct a thorough study on the sample complexity of FedQ-SynQ. Specifically, FedQ-X has been shown to enjoy linear speedup in terms of sample complexity when workload is uniformly distributed among agents. Moreover, we carry out experiments in various environments to justify the efficiency of our methods.


Decentralized Online Learning in General-Sum Stackelberg Games

arXiv.org Artificial Intelligence

We study an online learning problem in general-sum Stackelberg games, where players act in a decentralized and strategic manner. We study two settings depending on the type of information for the follower: (1) the limited information setting where the follower only observes its own reward, and (2) the side information setting where the follower has extra side information about the leader's reward. We show that for the follower, myopically best responding to the leader's action is the best strategy for the limited information setting, but not necessarily so for the side information setting -- the follower can manipulate the leader's reward signals with strategic actions, and hence induce the leader's strategy to converge to an equilibrium that is better off for itself. Based on these insights, we study decentralized online learning for both players in the two settings. Our main contribution is to derive last-iterate convergence and sample complexity results in both settings. Notably, we design a new manipulation strategy for the follower in the latter setting, and show that it has an intrinsic advantage against the best response strategy. Our theories are also supported by empirical results.