Agents
$\textit{UniSaT}$: Unified-Objective Belief Model and Planner to Search for and Track Multiple Objects
Santos, Leonardo, Moon, Brady, Scherer, Sebastian, Van Nguyen, Hoa
The problem of path planning for autonomously searching and tracking multiple objects is important to reconnaissance, surveillance, and many other data-gathering applications. Due to the inherent competing objectives of searching for new objects while maintaining tracks for found objects, most current approaches rely on multi-objective planning methods, leaving it up to the user to tune parameters to balance between the two objectives, usually based on heuristics or trial and error. In this paper, we introduce $\textit{UniSaT}$ ($\textit{Unified Search and Track}$), a unified-objective formulation for the search and track problem based on Random Finite Sets (RFS). This is done by modeling both the unknown and known objects through a combined generalized labeled multi-Bernoulli (GLMB) filter. For the unseen objects, we can leverage both cardinality and spatial prior distributions, which means $\textit{UniSaT}$ does not rely on knowing the exact count of the expected number of objects in the space. The planner maximizes the mutual information of this unified belief model, creating balanced search and tracking behaviors. We demonstrate our work in a simulated environment and show both qualitative results as well as quantitative improvements over a multi-objective method.
Reports of the Workshops Held at the 2024 AAAI Conference on Artificial Intelligence
Moreover, the program committee comprised researchers from 12 countries across five continents. The workshop featured six keynote speakers, oral sessions, poster sessions, a panel discussion, and a networking lunch. Of the 20 submitted papers, six were selected for oral and poster presentation, and an additional nine were selected for poster presentation only. The acceptance rate was, therefore, 75%. All accepted papers are published in the open-access workshop's proceedings at https://ceur-ws.org/Vol-3649/.
Controlling Behavioral Diversity in Multi-Agent Reinforcement Learning
Bettini, Matteo, Kortvelesy, Ryan, Prorok, Amanda
The study of behavioral diversity in Multi-Agent Reinforcement Learning (MARL) is a nascent yet promising field. In this context, the present work deals with the question of how to control the diversity of a multi-agent system. With no existing approaches to control diversity to a set value, current solutions focus on blindly promoting it via intrinsic rewards or additional loss functions, effectively changing the learning objective and lacking a principled measure for it. To address this, we introduce Diversity Control (DiCo), a method able to control diversity to an exact value of a given metric by representing policies as the sum of a parameter-shared component and dynamically scaled per-agent components. By applying constraints directly to the policy architecture, DiCo leaves the learning objective unchanged, enabling its applicability to any actor-critic MARL algorithm. We theoretically prove that DiCo achieves the desired diversity, and we provide several experiments, both in cooperative and competitive tasks, that show how DiCo can be employed as a novel paradigm to increase performance and sample efficiency in MARL. Multimedia results are available on the paper's website: https://sites.google.com/view/dico-marl.
Reinforcing Language Agents via Policy Optimization with Action Decomposition
Wen, Muning, Wan, Ziyu, Zhang, Weinan, Wang, Jun, Wen, Ying
Language models as intelligent agents push the boundaries of sequential decision-making agents but struggle with limited knowledge of environmental dynamics and exponentially huge action space. Recent efforts like GLAM and TWOSOME manually constrain the action space to a restricted subset and employ reinforcement learning to align agents' knowledge with specific environments. However, they overlook fine-grained credit assignments for intra-action tokens, which is essential for efficient language agent optimization, and rely on human's prior knowledge to restrict action space. This paper proposes decomposing language agent optimization from the action level to the token level, offering finer supervision for each intra-action token and manageable optimization complexity in environments with unrestricted action spaces. Beginning with the simplification of flattening all actions, we theoretically explore the discrepancies between action-level optimization and this naive token-level optimization. We then derive the Bellman backup with Action Decomposition (BAD) to integrate credit assignments for both intra-action and inter-action tokens, effectively eliminating the discrepancies. Implementing BAD within the PPO algorithm, we introduce Policy Optimization with Action Decomposition (POAD). POAD benefits from a finer-grained credit assignment process and lower optimization complexity, leading to enhanced learning efficiency and generalization abilities in aligning language agents with interactive environments. We validate POAD across diverse testbeds, with results affirming the advantages of our approach and the correctness of our theoretical analysis.
Distributed Continual Learning
Le, Long, Hussing, Marcel, Eaton, Eric
This work studies the intersection of continual and federated learning, in which independent agents face unique tasks in their environments and incrementally develop and share knowledge. We introduce a mathematical framework capturing the essential aspects of distributed continual learning, including agent model and statistical heterogeneity, continual distribution shift, network topology, and communication constraints. Operating on the thesis that distributed continual learning enhances individual agent performance over single-agent learning, we identify three modes of information exchange: data instances, full model parameters, and modular (partial) model parameters. We develop algorithms for each sharing mode and conduct extensive empirical investigations across various datasets, topology structures, and communication limits. Our findings reveal three key insights: sharing parameters is more efficient than sharing data as tasks become more complex; modular parameter sharing yields the best performance while minimizing communication costs; and combining sharing modes can cumulatively improve performance.
AI-Olympics: Exploring the Generalization of Agents through Open Competitions
Wang, Chen, Song, Yan, Wu, Shuai, Wu, Sa, Zhang, Ruizhi, Lin, Shu, Zhang, Haifeng
Between 2021 and 2023, AI-Olympics, a series of online AI competitions was hosted by the online evaluation platform Jidi in collaboration with the IJCAI committee. In these competitions, an agent is required to accomplish diverse sports tasks in a two-dimensional continuous world, while competing against an opponent. This paper provides a brief overview of the competition series and highlights notable findings. We aim to contribute insights to the field of multi-agent decision-making and explore the generalization of agents through engineering efforts.
Enabling Sustainable Freight Forwarding Network via Collaborative Games
Tan, Pang-Jin, Cheng, Shih-Fen, Chen, Richard
Freight forwarding plays a crucial role in facilitating global trade and logistics. However, as the freight forwarding market is extremely fragmented, freight forwarders often face the issue of not being able to fill the available shipping capacity. This recurrent issue motivates the creation of various freight forwarding networks that aim at exchanging capacities and demands so that the resource utilization of individual freight forwarders can be maximized. In this paper, we focus on how to design such a collaborative network based on collaborative game theory, with the Shapley value representing a fair scheme for profit sharing. Noting that the exact computation of Shapley values is intractable for large-scale real-world scenarios, we incorporate the observation that collaboration among two forwarders is only possible if their service routes and demands overlap. This leads to a new class of collaborative games called the Locally Collaborative Games (LCGs), where agents can only collaborate with their neighbors. We propose an efficient approach to compute Shapley values for LCGs, and numerically demonstrate that our approach significantly outperforms the state-of-the-art approach for a wide variety of network structures.
Embodied LLM Agents Learn to Cooperate in Organized Teams
Guo, Xudong, Huang, Kaixuan, Liu, Jiale, Fan, Wenhui, Vรฉlez, Natalia, Wu, Qingyun, Wang, Huazheng, Griffiths, Thomas L., Wang, Mengdi
Large Language Models (LLMs) have emerged as integral tools for reasoning, planning, and decision-making, drawing upon their extensive world knowledge and proficiency in language-related tasks. LLMs thus hold tremendous potential for natural language interaction within multi-agent systems to foster cooperation. However, LLM agents tend to over-report and comply with any instruction, which may result in information redundancy and confusion in multi-agent cooperation. Inspired by human organizations, this paper introduces a framework that imposes prompt-based organization structures on LLM agents to mitigate these problems. Through a series of experiments with embodied LLM agents and human-agent collaboration, our results highlight the impact of designated leadership on team efficiency, shedding light on the leadership qualities displayed by LLM agents and their spontaneous cooperative behaviors. Further, we harness the potential of LLMs to propose enhanced organizational prompts, via a Criticize-Reflect process, resulting in novel organization structures that reduce communication costs and enhance team efficiency.
Adaptive Teaching in Heterogeneous Agents: Balancing Surprise in Sparse Reward Scenarios
Clark, Emma, Ryu, Kanghyun, Mehr, Negar
Learning from Demonstration (LfD) can be an efficient way to train systems with analogous agents by enabling ``Student'' agents to learn from the demonstrations of the most experienced ``Teacher'' agent, instead of training their policy in parallel. However, when there are discrepancies in agent capabilities, such as divergent actuator power or joint angle constraints, naively replicating demonstrations that are out of bounds for the Student's capability can limit efficient learning. We present a Teacher-Student learning framework specifically tailored to address the challenge of heterogeneity between the Teacher and Student agents. Our framework is based on the concept of ``surprise'', inspired by its application in exploration incentivization in sparse-reward environments. Surprise is repurposed to enable the Teacher to detect and adapt to differences between itself and the Student. By focusing on maximizing its surprise in response to the environment while concurrently minimizing the Student's surprise in response to the demonstrations, the Teacher agent can effectively tailor its demonstrations to the Student's specific capabilities and constraints. We validate our method by demonstrating improvements in the Student's learning in control tasks within sparse-reward environments.
UFO: A UI-Focused Agent for Windows OS Interaction
Zhang, Chaoyun, Li, Liqun, He, Shilin, Zhang, Xu, Qiao, Bo, Qin, Si, Ma, Minghua, Kang, Yu, Lin, Qingwei, Rajmohan, Saravan, Zhang, Dongmei, Zhang, Qi
We introduce UFO, an innovative UI-Focused agent to fulfill user requests tailored to applications on Windows OS, harnessing the capabilities of GPT-Vision. UFO employs a dual-agent framework to meticulously observe and analyze the graphical user interface (GUI) and control information of Windows applications. This enables the agent to seamlessly navigate and operate within individual applications and across them to fulfill user requests, even when spanning multiple applications. The framework incorporates a control interaction module, facilitating action grounding without human intervention and enabling fully automated execution. Consequently, UFO transforms arduous and time-consuming processes into simple tasks achievable solely through natural language commands. We conducted testing of UFO across 9 popular Windows applications, encompassing a variety of scenarios reflective of users' daily usage. The results, derived from both quantitative metrics and real-case studies, underscore the superior effectiveness of UFO in fulfilling user requests. To the best of our knowledge, UFO stands as the first UI agent specifically tailored for task completion within the Windows OS environment. The open-source code for UFO is available on https://github.com/microsoft/UFO.