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Mix Q-learning for Lane Changing: A Collaborative Decision-Making Method in Multi-Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Lane-changing decisions, which are crucial for autonomous vehicle path planning, face practical challenges due to rule-based constraints and limited data. Deep reinforcement learning has become a major research focus due to its advantages in data acquisition and interpretability. However, current models often overlook collaboration, which affects not only impacts overall traffic efficiency but also hinders the vehicle's own normal driving in the long run. To address the aforementioned issue, this paper proposes a method named Mix Q-learning for Lane Changing(MQLC) that integrates a hybrid value Q network, taking into account both collective and individual benefits for the greater good. At the collective level, our method coordinates the individual Q and global Q networks by utilizing global information. This enables agents to effectively balance their individual interests with the collective benefit. At the individual level, we integrated a deep learning-based intent recognition module into our observation and enhanced the decision network. These changes provide agents with richer decision information and more accurate feature extraction for improved lane-changing decisions. This strategy enables the multi-agent system to learn and formulate optimal decision-making strategies effectively. Our MQLC model, through extensive experimental results, impressively outperforms other state-of-the-art multi-agent decision-making methods, achieving significantly safer and faster lane-changing decisions.


Federated Learning driven Large Language Models for Swarm Intelligence: A Survey

arXiv.org Artificial Intelligence

Federated learning (FL) offers a compelling framework for training large language models (LLMs) while addressing data privacy and decentralization challenges. This paper surveys recent advancements in the federated learning of large language models, with a particular focus on machine unlearning--a crucial aspect for complying with privacy regulations like the Right to be Forgotten. Machine unlearning in the context of federated LLMs involves systematically and securely removing individual data contributions from the learned model without retraining from scratch. We explore various strategies that enable effective unlearning, such as perturbation techniques, model decomposition, and incremental learning, highlighting their implications for maintaining model performance and data privacy. Furthermore, we examine case studies and experimental results from recent literature to assess the effectiveness and efficiency of these approaches in real-world scenarios. Our survey reveals a growing interest in developing more robust and scalable federated unlearning methods, suggesting a vital area for future research in the intersection of AI ethics and distributed machine learning technologies.


Characterising Interventions in Causal Games

arXiv.org Artificial Intelligence

Causal games are probabilistic graphical models that enable causal queries to be answered in multi-agent settings. They extend causal Bayesian networks by specifying decision and utility variables to represent the agents' degrees of freedom and objectives. In multi-agent settings, whether each agent decides on their policy before or after knowing the causal intervention is important as this affects whether they can respond to the intervention by adapting their policy. Consequently, previous work in causal games imposed chronological constraints on permissible interventions. We relax this by outlining a sound and complete set of primitive causal interventions so the effect of any arbitrarily complex interventional query can be studied in multi-agent settings. We also demonstrate applications to the design of safe AI systems by considering causal mechanism design and commitment.


DeTra: A Unified Model for Object Detection and Trajectory Forecasting

arXiv.org Artificial Intelligence

The tasks of object detection and trajectory forecasting play a crucial role in understanding the scene for autonomous driving. These tasks are typically executed in a cascading manner, making them prone to compounding errors. Furthermore, there is usually a very thin interface between the two tasks, creating a lossy information bottleneck. To address these challenges, our approach formulates the union of the two tasks as a trajectory refinement problem, where the first pose is the detection (current time), and the subsequent poses are the waypoints of the multiple forecasts (future time). To tackle this unified task, we design a refinement transformer that infers the presence, pose, and multi-modal future behaviors of objects directly from LiDAR point clouds and high-definition maps. We call this model DeTra, short for object Detection and Trajectory forecasting. In our experiments, we observe that \ourmodel{} outperforms the state-of-the-art on Argoverse 2 Sensor and Waymo Open Dataset by a large margin, across a broad range of metrics. Last but not least, we perform extensive ablation studies that show the value of refinement for this task, that every proposed component contributes positively to its performance, and that key design choices were made.


Learning Macroeconomic Policies based on Microfoundations: A Dynamic Stackelberg Mean Field Game Approach

arXiv.org Artificial Intelligence

The Lucas critique emphasizes the importance of considering the impact of policy changes on the expectations of micro-level agents in macroeconomic policymaking. However, the inherently self-interested nature of large-scale micro-agents, who pursue long-term benefits, complicates the formulation of optimal macroeconomic policies. This paper proposes a novel general framework named Dynamic Stackelberg Mean Field Games (Dynamic SMFG) to model such policymaking within sequential decision-making processes, with the government as the leader and households as dynamic followers. Dynamic SMFGs capture the dynamic interactions among large-scale households and their response to macroeconomic policy changes. To solve dynamic SMFGs, we propose the Stackelberg Mean Field Reinforcement Learning (SMFRL) algorithm, which leverages the population distribution of followers to represent high-dimensional joint state and action spaces. In experiments, our method surpasses macroeconomic policies in the real world, existing AI-based and economic methods. It allows the leader to approach the social optimum with the highest performance, while large-scale followers converge toward their best response to the leader's policy. Besides, we demonstrate that our approach retains effectiveness even when some households do not adopt the SMFG policy. In summary, this paper contributes to the field of AI for economics by offering an effective tool for modeling and solving macroeconomic policy-making issues.


Module checking of pushdown multi-agent systems

arXiv.org Artificial Intelligence

In this paper, we investigate the module-checking problem of pushdown multi-agent systems (PMS) against ATL and ATL* specifications. We establish that for ATL, module checking of PMS is 2EXPTIME-complete, which is the same complexity as pushdown module-checking for CTL. On the other hand, we show that ATL* module-checking of PMS turns out to be 4EXPTIME-complete, hence exponentially harder than both CTL* pushdown module-checking and ATL* model-checking of PMS. Our result for ATL* provides a rare example of a natural decision problem that is elementary yet but with a complexity that is higher than triply exponential-time.


Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluation

arXiv.org Artificial Intelligence

Offline multi-agent reinforcement learning (MARL) is an emerging field with great promise for real-world applications. Unfortunately, the current state of research in offline MARL is plagued by inconsistencies in baselines and evaluation protocols, which ultimately makes it difficult to accurately assess progress, trust newly proposed innovations, and allow researchers to easily build upon prior work. In this paper, we firstly identify significant shortcomings in existing methodologies for measuring the performance of novel algorithms through a representative study of published offline MARL work. Secondly, by directly comparing to this prior work, we demonstrate that simple, well-implemented baselines can achieve state-of-the-art (SOTA) results across a wide range of tasks. Specifically, we show that on 35 out of 47 datasets used in prior work (almost 75% of cases), we match or surpass the performance of the current purported SOTA. Strikingly, our baselines often substantially outperform these more sophisticated algorithms. Finally, we correct for the shortcomings highlighted from this prior work by introducing a straightforward standardised methodology for evaluation and by providing our baseline implementations with statistically robust results across several scenarios, useful for comparisons in future work. Our proposal includes simple and sensible steps that are easy to adopt, which in combination with solid baselines and comparative results, could substantially improve the overall rigour of empirical science in offline MARL moving forward.


Multi-Agent Software Development through Cross-Team Collaboration

arXiv.org Artificial Intelligence

The latest breakthroughs in Large Language Models (LLMs), eg., ChatDev, have catalyzed profound transformations, particularly through multi-agent collaboration for software development. LLM agents can collaborate in teams like humans, and follow the waterfall model to sequentially work on requirements analysis, development, review, testing, and other phases to perform autonomous software generation. However, for an agent team, each phase in a single development process yields only one possible outcome. This results in the completion of only one development chain, thereby losing the opportunity to explore multiple potential decision paths within the solution space. Consequently, this may lead to obtaining suboptimal results. To address this challenge, we introduce Cross-Team Collaboration (CTC), a scalable multi-team framework that enables orchestrated teams to jointly propose various decisions and communicate with their insights in a cross-team collaboration environment for superior content generation. Experimental results in software development reveal a notable increase in quality compared to state-of-the-art baselines, underscoring the efficacy of our framework. The significant improvements in story generation demonstrate the promising generalization ability of our framework across various domains. We anticipate that our work will guide LLM agents towards a cross-team paradigm and contribute to their significant growth in but not limited to software development. The code and data will be available at https://github.com/OpenBMB/ChatDev.


Carbon Market Simulation with Adaptive Mechanism Design

arXiv.org Artificial Intelligence

A carbon market is a market-based tool that incentivizes economic agents to align individual profits with the global utility, i.e., reducing carbon emissions to tackle climate change. Cap and trade stands as a critical principle based on allocating and trading carbon allowances (carbon emission credit), enabling economic agents to follow planned emissions and penalizing excess emissions. A central authority is responsible for introducing and allocating those allowances in cap and trade. However, the complexity of carbon market dynamics makes accurate simulation intractable, which in turn hinders the design of effective allocation strategies. To address this, we propose an adaptive mechanism design framework, simulating the market using hierarchical, model-free multi-agent reinforcement learning (MARL). Government agents allocate carbon credits, while enterprises engage in economic activities and carbon trading. This framework illustrates agents' behavior comprehensively. Numerical results show MARL enables government agents to balance productivity, equality, and carbon emissions. Our project is available at https://github.com/xwanghan/Carbon-Simulator.


Arbitrary-Order Distributed Finite-Time Differentiator for Multi-Agent Systems

arXiv.org Artificial Intelligence

This paper proposes arbitrary-order distributed finite-time differentiator (AODFD) for leader-follower multi-agent systems (MAS) under directed graph by only using relative or absolute output information. By using arbitrary-order distributed finite-time differentiator via relative output information (AODFD-R), each follower agent can obtain the relative output information between itself and leader and the relative output's arbitrary-order derivatives, where the information to be measured is only the local relative output information between each follower agent and its neighboring agents. As a simple extension of AODFD-R, the arbitrary-order distributed finite-time differentiator via absolute output information (AODFD-A) is also given. The finite-time stability of the closed-loop system under AODFD is proved by constructing a Lyapunov function skillfully. Finally, several simulation examples are given to verify the effectiveness of the AODFD.