Agents
Robust Reward Design for Markov Decision Processes
Wu, Shuo, Ma, Haoxiang, Fu, Jie, Han, Shuo
The problem of reward design examines the interaction between a leader and a follower, where the leader aims to shape the follower's behavior to maximize the leader's payoff by modifying the follower's reward function. Current approaches to reward design rely on an accurate model of how the follower responds to reward modifications, which can be sensitive to modeling inaccuracies. To address this issue of sensitivity, we present a solution that offers robustness against uncertainties in modeling the follower, including 1) how the follower breaks ties in the presence of nonunique best responses, 2) inexact knowledge of how the follower perceives reward modifications, and 3) bounded rationality of the follower. Our robust solution is guaranteed to exist under mild conditions and can be obtained numerically by solving a mixed-integer linear program. Numerical experiments on multiple test cases demonstrate that our solution improves robustness compared to the standard approach without incurring significant additional computing costs.
Software Engineering for Collective Cyber-Physical Ecosystems
Casadei, Roberto, Aguzzi, Gianluca, Audrito, Giorgio, Damiani, Ferruccio, Pianini, Danilo, Scarso, Giordano, Torta, Gianluca, Viroli, Mirko
Today's distributed and pervasive computing addresses large-scale cyber-physical ecosystems, characterised by dense and large networks of devices capable of computation, communication and interaction with the environment and people. While most research focusses on treating these systems as "composites" (i.e., heterogeneous functional complexes), recent developments in fields such as self-organising systems and swarm robotics have opened up a complementary perspective: treating systems as "collectives" (i.e., uniform, collaborative, and self-organising groups of entities). This article explores the motivations, state of the art, and implications of this "collective computing paradigm" in software engineering, discusses its peculiar challenges, and outlines a path for future research, touching on aspects such as macroprogramming, collective intelligence, self-adaptive middleware, learning, synthesis, and experimentation of collective behaviour.
SelfGoal: Your Language Agents Already Know How to Achieve High-level Goals
Yang, Ruihan, Chen, Jiangjie, Zhang, Yikai, Yuan, Siyu, Chen, Aili, Richardson, Kyle, Xiao, Yanghua, Yang, Deqing
Language agents powered by large language models (LLMs) are increasingly valuable as decision-making tools in domains such as gaming and programming. However, these agents often face challenges in achieving high-level goals without detailed instructions and in adapting to environments where feedback is delayed. In this paper, we present SelfGoal, a novel automatic approach designed to enhance agents' capabilities to achieve high-level goals with limited human prior and environmental feedback. The core concept of SelfGoal involves adaptively breaking down a high-level goal into a tree structure of more practical subgoals during the interaction with environments while identifying the most useful subgoals and progressively updating this structure. Experimental results demonstrate that SelfGoal significantly enhances the performance of language agents across various tasks, including competitive, cooperative, and deferred feedback environments. Project page: https://selfgoal-agent.github.io.
Experimental Evaluation of ROS-Causal in Real-World Human-Robot Spatial Interaction Scenarios
Castri, Luca, Beraldo, Gloria, Mghames, Sariah, Hanheide, Marc, Bellotto, Nicola
Deploying robots in human-shared environments requires a deep understanding of how nearby agents and objects interact. Employing causal inference to model cause-and-effect relationships facilitates the prediction of human behaviours and enables the anticipation of robot interventions. However, a significant challenge arises due to the absence of implementation of existing causal discovery methods within the ROS ecosystem, the standard de-facto framework in robotics, hindering effective utilisation on real robots. To bridge this gap, in our previous work we proposed ROS-Causal, a ROS-based framework designed for onboard data collection and causal discovery in human-robot spatial interactions. In this work, we present an experimental evaluation of ROS-Causal both in simulation and on a new dataset of human-robot spatial interactions in a lab scenario, to assess its performance and effectiveness. Our analysis demonstrates the efficacy of this approach, showcasing how causal models can be extracted directly onboard by robots during data collection. The online causal models generated from the simulation are consistent with those from lab experiments. These findings can help researchers to enhance the performance of robotic systems in shared environments, firstly by studying the causal relations between variables in simulation without real people, and then facilitating the actual robot deployment in real human environments. ROS-Causal: https://lcastri.github.io/roscausal
More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play
Wongkamjan, Wichayaporn, Gu, Feng, Wang, Yanze, Hermjakob, Ulf, May, Jonathan, Stewart, Brandon M., Kummerfeld, Jonathan K., Peskoff, Denis, Boyd-Graber, Jordan Lee
The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, which is why the game has received attention as an AI challenge. This work seeks to understand the degree to which Cicero succeeds at communication. First, we annotate in-game communication with abstract meaning representation to separate in-game tactics from general language. Second, we run two dozen games with humans and Cicero, totaling over 200 human-player hours of competition. While AI can consistently outplay human players, AI-Human communication is still limited because of AI's difficulty with deception and persuasion. This shows that Cicero relies on strategy and has not yet reached the full promise of communicative and cooperative AI.
On Ambiguity and the Expressive Function of Law: The Role of Pragmatics in Smart Legal Ecosystems
This is a long paper, an essay, on ambiguity, pragmatics, legal ecosystems, and the expressive function of law. It is divided into two parts and fifteen sections. The first part (Pragmatics) addresses ambiguity from the perspective of linguistic and cognitive pragmatics in the legal field. The second part (Computing) deals with this issue from the point of view of human-centered design and artificial intelligence, specifically focusing on the notion and modelling of rules and what it means to comply with the rules. This is necessary for the scaffolding of smart legal ecosystems (SLE). I will develop this subject with the example of the architecture, information flows, and smart ecosystem of OPTIMAI, an EU project of Industry 4.0 for zero-defect manufacturing (Optimizing Manufacturing Processes through Artificial Intelligence and Virtualization).
RAIL: Robot Affordance Imagination with Large Language Models
Zhang, Ceng, Meng, Xin, Qi, Dongchen, Chirikjian, Gregory S.
This paper introduces an automatic affordance reasoning paradigm tailored to minimal semantic inputs, addressing the critical challenges of classifying and manipulating unseen classes of objects in household settings. Inspired by human cognitive processes, our method integrates generative language models and physics-based simulators to foster analytical thinking and creative imagination of novel affordances. Structured with a tripartite framework consisting of analysis, imagination, and evaluation, our system "analyzes" the requested affordance names into interaction-based definitions, "imagines" the virtual scenarios, and "evaluates" the object affordance. If an object is recognized as possessing the requested affordance, our method also predicts the optimal pose for such functionality, and how a potential user can interact with it. Tuned on only a few synthetic examples across 3 affordance classes, our pipeline achieves a very high success rate on affordance classification and functional pose prediction of 8 classes of novel objects, outperforming learning-based baselines. Validation through real robot manipulating experiments demonstrates the practical applicability of the imagined user interaction, showcasing the system's ability to independently conceptualize unseen affordances and interact with new objects and scenarios in everyday settings.
Chatbot Teamwork Makes the AI Dream Work
Turning to a friend or coworker can make tricky problems easier to tackle. Now it looks like having AI chatbots team up with each other can make them more effective. I've been playing this week with AutoGen, an open source software framework for AI agent collaboration developed by researchers at Microsoft and academics at Pennsylvania State University, the University of Washington, and Xidian University in China. The software taps OpenAI's large language model GPT-4 to let you create multiple AI agents with different personas, roles, and objectives that can be prompted to solve specific problems. To put the idea of AI collaboration to the test, I had two AI agents work together on a plan for how to write about AI collaboration.
DPN: Decoupling Partition and Navigation for Neural Solvers of Min-max Vehicle Routing Problems
Zheng, Zhi, Yao, Shunyu, Wang, Zhenkun, Tong, Xialiang, Yuan, Mingxuan, Tang, Ke
The min-max vehicle routing problem (min-max VRP) traverses all given customers by assigning several routes and aims to minimize the length of the longest route. Recently, reinforcement learning (RL)-based sequential planning methods have exhibited advantages in solving efficiency and optimality. However, these methods fail to exploit the problem-specific properties in learning representations, resulting in less effective features for decoding optimal routes. This paper considers the sequential planning process of min-max VRPs as two coupled optimization tasks: customer partition for different routes and customer navigation in each route (i.e., partition and navigation). To effectively process min-max VRP instances, we present a novel attention-based Partition-and-Navigation encoder (P&N Encoder) that learns distinct embeddings for partition and navigation. Furthermore, we utilize an inherent symmetry in decoding routes and develop an effective agent-permutation-symmetric (APS) loss function. Experimental results demonstrate that the proposed Decoupling-Partition-Navigation (DPN) method significantly surpasses existing learning-based methods in both single-depot and multi-depot min-max VRPs. Our code is available at
CityLight: A Universal Model Towards Real-world City-scale Traffic Signal Control Coordination
Zeng, Jinwei, Yu, Chao, Yang, Xinyi, Ao, Wenxuan, Yuan, Jian, Li, Yong, Wang, Yu, Yang, Huazhong
Traffic signal control (TSC) is a promising low-cost measure to enhance transportation efficiency without affecting existing road infrastructure. While various reinforcement learning-based TSC methods have been proposed and experimentally outperform conventional rule-based methods, none of them has been deployed in the real world. An essential gap lies in the oversimplification of the scenarios in terms of intersection heterogeneity and road network intricacy. To make TSC applicable in urban traffic management, we target TSC coordination in city-scale high-authenticity road networks, aiming to solve the three unique and important challenges: city-level scalability, heterogeneity of real-world intersections, and effective coordination among intricate neighbor connections. Since optimizing multiple agents in a parameter-sharing paradigm can boost the training efficiency and help achieve scalability, we propose our method, CityLight, based on the well-acknowledged optimization framework, parameter-sharing MAPPO. To ensure the unified policy network can learn to fit large-scale heterogeneous intersections and tackle the intricate between-neighbor coordination, CityLight proposes a universal representation module that consists of two key designs: heterogeneous intersection alignment and neighborhood impact alignment for coordination. To further boost coordination, CityLight adopts neighborhood-integrated rewards to transition from achieving local optimal to global optimal. Extensive experiments on datasets with hundreds to tens of thousands of real-world intersections and authentic traffic demands validate the surprising effectiveness and generalizability of CityLight, with an overall performance gain of 11.66% and a 22.59% improvement in transfer scenarios in terms of throughput.