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Towards Bidirectional Human-AI Alignment: A Systematic Review for Clarifications, Framework, and Future Directions

arXiv.org Artificial Intelligence

Recent advancements in general-purpose AI have highlighted the importance of guiding AI systems towards the intended goals, ethical principles, and values of individuals and groups, a concept broadly recognized as alignment. However, the lack of clarified definitions and scopes of human-AI alignment poses a significant obstacle, hampering collaborative efforts across research domains to achieve this alignment. In particular, ML- and philosophy-oriented alignment research often views AI alignment as a static, unidirectional process (i.e., aiming to ensure that AI systems' objectives match humans) rather than an ongoing, mutual alignment problem [429]. This perspective largely neglects the long-term interaction and dynamic changes of alignment. To understand these gaps, we introduce a systematic review of over 400 papers published between 2019 and January 2024, spanning multiple domains such as Human-Computer Interaction (HCI), Natural Language Processing (NLP), Machine Learning (ML), and others. We characterize, define and scope human-AI alignment. From this, we present a conceptual framework of "Bidirectional Human-AI Alignment" to organize the literature from a human-centered perspective. This framework encompasses both 1) conventional studies of aligning AI to humans that ensures AI produces the intended outcomes determined by humans, and 2) a proposed concept of aligning humans to AI, which aims to help individuals and society adjust to AI advancements both cognitively and behaviorally. Additionally, we articulate the key findings derived from literature analysis, including discussions about human values, interaction techniques, and evaluations. To pave the way for future studies, we envision three key challenges for future directions and propose examples of potential future solutions.


Exploiting Chordal Sparsity for Fast Global Optimality with Application to Localization

arXiv.org Artificial Intelligence

In recent years, many estimation problems in robotics have been shown to be solvable to global optimality using their semidefinite relaxations. However, the runtime complexity of off-the-shelf semidefinite programming solvers is up to cubic in problem size, which inhibits real-time solutions of problems involving large state dimensions. We show that for a large class of problems, namely those with chordal sparsity, we can reduce the complexity of these solvers to linear in problem size. In particular, we show how to replace the large positive-semidefinite variable by a number of smaller interconnected ones using the well-known chordal decomposition. This formulation also allows for the straightforward application of the alternating direction method of multipliers (ADMM), which can exploit parallelism for increased scalability. We show in simulation that the algorithms provide a significant speed up for two example problems: matrix-weighted and range-only localization.


Constructing Ancestral Recombination Graphs through Reinforcement Learning

arXiv.org Machine Learning

Over the years, many approaches have been proposed to build ancestral recombination graphs (ARGs), graphs used to represent the genetic relationship between individuals. Among these methods, many rely on the assumption that the most likely graph is among the shortest ones. In this paper, we propose a new approach to build short ARGs: Reinforcement Learning (RL). We exploit the similarities between finding the shortest path between a set of genetic sequences and their most recent common ancestor and finding the shortest path between the entrance and exit of a maze, a classic RL problem. In the maze problem, the learner, called the agent, must learn the directions to take in order to escape as quickly as possible, whereas in our problem, the agent must learn the actions to take between coalescence, mutation, and recombination in order to reach the most recent common ancestor as quickly as possible. Our results show that RL can be used to build ARGs as short as those built with a heuristic algorithm optimized to build short ARGs, and sometimes even shorter. Moreover, our method allows to build a distribution of short ARGs for a given sample, and can also generalize learning to new samples not used during the learning process.


TrafficBots V1.5: Traffic Simulation via Conditional VAEs and Transformers with Relative Pose Encoding

arXiv.org Artificial Intelligence

In this technical report we present TrafficBots V1.5, a baseline method for the closed-loop simulation of traffic agents. TrafficBots V1.5 achieves baseline-level performance and a 3rd place ranking in the Waymo Open Sim Agents Challenge (WOSAC) 2024. It is a simple baseline that combines TrafficBots, a CVAE-based multi-agent policy conditioned on each agent's individual destination and personality, and HPTR, the heterogeneous polyline transformer with relative pose encoding. To improve the performance on the WOSAC leaderboard, we apply scheduled teacher-forcing at the training time and we filter the sampled scenarios at the inference time. The code is available at https://github.com/zhejz/TrafficBotsV1.5.


Algorithm Selection for Optimal Multi-Agent Path Finding via Graph Embedding

arXiv.org Artificial Intelligence

Multi-agent path finding (MAPF) is the problem of finding paths for multiple agents such that they do not collide. This problem manifests in numerous real-world applications such as controlling transportation robots in automated warehouses, moving characters in video games, and coordinating self-driving cars in intersections. Finding optimal solutions to MAPF is NP-Hard, yet modern optimal solvers can scale to hundreds of agents and even thousands in some cases. Different solvers employ different approaches, and there is no single state-of-the-art approach for all problems. Furthermore, there are no clear, provable, guidelines for choosing when each optimal MAPF solver to use. Prior work employed Algorithm Selection (AS) techniques to learn such guidelines from past data. A major challenge when employing AS for choosing an optimal MAPF algorithm is how to encode the given MAPF problem. Prior work either used hand-crafted features or an image representation of the problem. We explore graph-based encodings of the MAPF problem and show how they can be used on-the-fly with a modern graph embedding algorithm called FEATHER. Then, we show how this encoding can be effectively joined with existing encodings, resulting in a novel AS method we call MAPF Algorithm selection via Graph embedding (MAG). An extensive experimental evaluation of MAG on several MAPF algorithm selection tasks reveals that it is either on-par or significantly better than existing methods.


Enhanced Elephant Herding Optimization for Large Scale Information Access on Social Media

arXiv.org Artificial Intelligence

In this article, we present a novel information access approach inspired by the information foraging theory (IFT) and elephant herding optimization (EHO). First, we propose a model for information access on social media based on the IFT. We then elaborate an adaptation of the original EHO algorithm to apply it to the information access problem. The combination of the IFT and EHO constitutes a good opportunity to find relevant information on social media. However, when dealing with voluminous data, the performance undergoes a sharp drop. To overcome this issue, we developed an enhanced version of EHO for large scale information access. We introduce new operators to the algorithm, including territories delimitation and clan migration using clustering. To validate our work, we created a dataset of more than 1.4 million tweets, on which we carried out extensive experiments. The outcomes reveal the ability of our approach to find relevant information in an effective and efficient way. They also highlight the advantages of the improved version of EHO over the original algorithm regarding different aspects. Furthermore, we undertook a comparative study with two other metaheuristic-based information foraging approaches, namely ant colony system and particle swarm optimization. Overall, the results are very promising.


Watch Every Step! LLM Agent Learning via Iterative Step-Level Process Refinement

arXiv.org Artificial Intelligence

Large language model agents have exhibited exceptional performance across a range of complex interactive tasks. Recent approaches have utilized tuning with expert trajectories to enhance agent performance, yet they primarily concentrate on outcome rewards, which may lead to errors or suboptimal actions due to the absence of process supervision signals. In this paper, we introduce the Iterative step-level Process Refinement (IPR) framework, which provides detailed step-by-step guidance to enhance agent training. Specifically, we adopt the Monte Carlo method to estimate step-level rewards. During each iteration, the agent explores along the expert trajectory and generates new actions. These actions are then evaluated against the corresponding step of expert trajectory using step-level rewards. Such comparison helps identify discrepancies, yielding contrastive action pairs that serve as training data for the agent. Our experiments on three complex agent tasks demonstrate that our framework outperforms a variety of strong baselines. Moreover, our analytical findings highlight the effectiveness of IPR in augmenting action efficiency and its applicability to diverse models.


A Notion of Complexity for Theory of Mind via Discrete World Models

arXiv.org Artificial Intelligence

Theory of Mind (ToM) can be used to assess the capabilities of Large Language Models (LLMs) in complex scenarios where social reasoning is required. While the research community has proposed many ToM benchmarks, their hardness varies greatly, and their complexity is not well defined. This work proposes a framework to measure the complexity of ToM tasks. We quantify a problem's complexity as the number of states necessary to solve it correctly. Our complexity measure also accounts for spurious states of a ToM problem designed to make it apparently harder. We use our method to assess the complexity of five widely adopted ToM benchmarks. On top of this framework, we design a prompting technique that augments the information available to a model with a description of how the environment changes with the agents' interactions. We name this technique Discrete World Models (DWM) and show how it elicits superior performance on ToM tasks.


M-SET: Multi-Drone Swarm Intelligence Experimentation with Collision Avoidance Realism

arXiv.org Artificial Intelligence

Distributed sensing by cooperative drone swarms is crucial for several Smart City applications, such as traffic monitoring and disaster response. Using an indoor lab with inexpensive drones, a testbed supports complex and ambitious studies on these systems while maintaining low cost, rigor, and external validity. This paper introduces the Multi-drone Sensing Experimentation Testbed (M-SET), a novel platform designed to prototype, develop, test, and evaluate distributed sensing with swarm intelligence. M-SET addresses the limitations of existing testbeds that fail to emulate collisions, thus lacking realism in outdoor environments. By integrating a collision avoidance method based on a potential field algorithm, M-SET ensures collision-free navigation and sensing, further optimized via a multi-agent collective learning algorithm. Extensive evaluation demonstrates accurate energy consumption estimation and a low risk of collisions, providing a robust proof-of-concept. New insights show that M-SET has significant potential to support ambitious research with minimal cost, simplicity, and high sensing quality.


ATM: Adversarial Tuning Multi-agent System Makes a Robust Retrieval-Augmented Generator

arXiv.org Artificial Intelligence

Large language models (LLMs) are proven to benefit a lot from retrieval-augmented generation (RAG) in alleviating hallucinations confronted with knowledge-intensive questions. RAG adopts information retrieval techniques to inject external knowledge from semantic-relevant documents as input contexts. However, due to today's Internet being flooded with numerous noisy and fabricating content, it is inevitable that RAG systems are vulnerable to these noises and prone to respond incorrectly. To this end, we propose to optimize the retrieval-augmented Generator with a Adversarial Tuning Multi-agent system (ATM). The ATM steers the Generator to have a robust perspective of useful documents for question answering with the help of an auxiliary Attacker agent. The Generator and the Attacker are tuned adversarially for several iterations. After rounds of multi-agent iterative tuning, the Generator can eventually better discriminate useful documents amongst fabrications. The experimental results verify the effectiveness of ATM and we also observe that the Generator can achieve better performance compared to state-of-the-art baselines.