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From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agent

arXiv.org Artificial Intelligence

Digital storytelling, essential in entertainment, education, and marketing, faces challenges in production scalability and flexibility. The StoryAgent framework, introduced in this paper, utilizes Large Language Models and generative tools to automate and refine digital storytelling. Employing a top-down story drafting and bottom-up asset generation approach, StoryAgent tackles key issues such as manual intervention, interactive scene orchestration, and narrative consistency. This framework enables efficient production of interactive and consistent narratives across multiple modalities, democratizing content creation and enhancing engagement. Our results demonstrate the framework's capability to produce coherent digital stories without reference videos, marking a significant advancement in automated digital storytelling.


SO(3) attitude controllers and the alignment of robots with non-constant 3D vector fields

arXiv.org Artificial Intelligence

This technical note aims to introduce geometric controllers to roboticists for aligning \emph{3D robots} with non-constant 3D vector fields. This alignment entails the control of the robot's 3D attitude. We derive with excessive detail all the calculations needed for the analysis and implementation of the controllers.


Large Language Model-Enabled Multi-Agent Manufacturing Systems

arXiv.org Artificial Intelligence

Traditional manufacturing faces challenges adapting to dynamic environments and quickly responding to manufacturing changes. The use of multi-agent systems has improved adaptability and coordination but requires further advancements in rapid human instruction comprehension, operational adaptability, and coordination through natural language integration. Large language models like GPT-3.5 and GPT-4 enhance multi-agent manufacturing systems by enabling agents to communicate in natural language and interpret human instructions for decision-making. This research introduces a novel framework where large language models enhance the capabilities of agents in manufacturing, making them more adaptable, and capable of processing context-specific instructions. A case study demonstrates the practical application of this framework, showing how agents can effectively communicate, understand tasks, and execute manufacturing processes, including precise G-code allocation among agents. The findings highlight the importance of continuous large language model integration into multi-agent manufacturing systems and the development of sophisticated agent communication protocols for a more flexible manufacturing system.


A Survey on Intelligent Internet of Things: Applications, Security, Privacy, and Future Directions

arXiv.org Artificial Intelligence

The rapid advances in the Internet of Things (IoT) have promoted a revolution in communication technology and offered various customer services. Artificial intelligence (AI) techniques have been exploited to facilitate IoT operations and maximize their potential in modern application scenarios. In particular, the convergence of IoT and AI has led to a new networking paradigm called Intelligent IoT (IIoT), which has the potential to significantly transform businesses and industrial domains. This paper presents a comprehensive survey of IIoT by investigating its significant applications in mobile networks, as well as its associated security and privacy issues. Specifically, we explore and discuss the roles of IIoT in a wide range of key application domains, from smart healthcare and smart cities to smart transportation and smart industries. Through such extensive discussions, we investigate important security issues in IIoT networks, where network attacks, confidentiality, integrity, and intrusion are analyzed, along with a discussion of potential countermeasures. Privacy issues in IIoT networks were also surveyed and discussed, including data, location, and model privacy leakage. Finally, we outline several key challenges and highlight potential research directions in this important area.


Autonomous Agents for Collaborative Task under Information Asymmetry

arXiv.org Artificial Intelligence

Large Language Model Multi-Agent Systems (LLM-MAS) have achieved great progress in solving complex tasks. It performs communication among agents within the system to collaboratively solve tasks, under the premise of shared information. However, when agents' communication is leveraged to enhance human cooperation, a new challenge arises due to information asymmetry, since each agent can only access the information of its human user. Previous MAS struggle to complete tasks under this condition. To address this, we propose a new MAS paradigm termed iAgents, which denotes Informative Multi-Agent Systems. In iAgents, the human social network is mirrored in the agent network, where agents proactively exchange human information necessary for task resolution, thereby overcoming information asymmetry. iAgents employs a novel agent reasoning mechanism, InfoNav, to navigate agents' communication towards effective information exchange. Together with InfoNav, iAgents organizes human information in a mixed memory to provide agents with accurate and comprehensive information for exchange. Additionally, we introduce InformativeBench, the first benchmark tailored for evaluating LLM agents' task-solving ability under information asymmetry. Experimental results show that iAgents can collaborate within a social network of 140 individuals and 588 relationships, autonomously communicate over 30 turns, and retrieve information from nearly 70,000 messages to complete tasks within 3 minutes.


Effects of non-uniform number of actions by Hawkes process on spatial cooperation

arXiv.org Artificial Intelligence

The emergence of cooperative behavior, despite natural selection favoring rational self-interest, presents a significant evolutionary puzzle. Evolutionary game theory elucidates why cooperative behavior can be advantageous for survival. However, the impact of non-uniformity in the frequency of actions, particularly when actions are altered in the short term, has received little scholarly attention. To demonstrate the relationship between the non-uniformity in the frequency of actions and the evolution of cooperation, we conducted multi-agent simulations of evolutionary games. In our model, each agent performs actions in a chain-reaction, resulting in a non-uniform distribution of the number of actions. To achieve a variety of non-uniform action frequency, we introduced two types of chain-reaction rules: one where an agent's actions trigger subsequent actions, and another where an agent's actions depend on the actions of others. Our results revealed that cooperation evolves more effectively in scenarios with even slight non-uniformity in action frequency compared to completely uniform cases. In addition, scenarios where agents' actions are primarily triggered by their own previous actions more effectively support cooperation, whereas those triggered by others' actions are less effective. This implies that a few highly active individuals contribute positively to cooperation, while the tendency to follow others' actions can hinder it.


Cooperative bots exhibit nuanced effects on cooperation across strategic frameworks

arXiv.org Artificial Intelligence

The positive impact of cooperative bots on cooperation within evolutionary game theory is well documented; however, existing studies have predominantly used discrete strategic frameworks, focusing on deterministic actions with a fixed probability of one. This paper extends the investigation to continuous and mixed strategic approaches. Continuous strategies employ intermediate probabilities to convey varying degrees of cooperation and focus on expected payoffs. In contrast, mixed strategies calculate immediate payoffs from actions chosen at a given moment within these probabilities. Using the prisoner's dilemma game, this study examines the effects of cooperative bots on human cooperation within hybrid populations of human players and simple bots, across both well-mixed and structured populations. Our findings reveal that cooperative bots significantly enhance cooperation in both population types across these strategic approaches under weak imitation scenarios, where players are less concerned with material gains. However, under strong imitation scenarios, while cooperative bots do not alter the defective equilibrium in well-mixed populations, they have varied impacts in structured populations across these strategic approaches. Specifically, they disrupt cooperation under discrete and continuous strategies but facilitate it under mixed strategies. These results highlight the nuanced effects of cooperative bots within different strategic frameworks and underscore the need for careful deployment, as their effectiveness is highly sensitive to how humans update their actions and their chosen strategic approach.


Impact of Decentralized Learning on Player Utilities in Stackelberg Games

arXiv.org Artificial Intelligence

When deployed in the world, a learning agent such as a recommender system or a chatbot often repeatedly interacts with another learning agent (such as a user) over time. In many such two-agent systems, each agent learns separately and the rewards of the two agents are not perfectly aligned. To better understand such cases, we examine the learning dynamics of the two-agent system and the implications for each agent's objective. We model these systems as Stackelberg games with decentralized learning and show that standard regret benchmarks (such as Stackelberg equilibrium payoffs) result in worst-case linear regret for at least one player. To better capture these systems, we construct a relaxed regret benchmark that is tolerant to small learning errors by agents. We show that standard learning algorithms fail to provide sublinear regret, and we develop algorithms to achieve near-optimal $O(T^{2/3})$ regret for both players with respect to these benchmarks. We further design relaxed environments under which faster learning ($O(\sqrt{T})$) is possible. Altogether, our results take a step towards assessing how two-agent interactions in sequential and decentralized learning environments affect the utility of both agents.


Multi-Objective Quality-Diversity for Crystal Structure Prediction

arXiv.org Artificial Intelligence

Crystal structures are indispensable across various domains, from batteries to solar cells, and extensive research has been dedicated to predicting their properties based on their atomic configurations. However, prevailing Crystal Structure Prediction methods focus on identifying the most stable solutions that lie at the global minimum of the energy function. This approach overlooks other potentially interesting materials that lie in neighbouring local minima and have different material properties such as conductivity or resistance to deformation. By contrast, Quality-Diversity algorithms provide a promising avenue for Crystal Structure Prediction as they aim to find a collection of high-performing solutions that have diverse characteristics. However, it may also be valuable to optimise for the stability of crystal structures alongside other objectives such as magnetism or thermoelectric efficiency. Therefore, in this work, we harness the power of Multi-Objective Quality-Diversity algorithms in order to find crystal structures which have diverse features and achieve different trade-offs of objectives. We analyse our approach on 5 crystal systems and demonstrate that it is not only able to re-discover known real-life structures, but also find promising new ones. Moreover, we propose a method for illuminating the objective space to gain an understanding of what trade-offs can be achieved.


Tractable Equilibrium Computation in Markov Games through Risk Aversion

arXiv.org Artificial Intelligence

A significant roadblock to the development of principled multi-agent reinforcement learning is the fact that desired solution concepts like Nash equilibria may be intractable to compute. To overcome this obstacle, we take inspiration from behavioral economics and show that -- by imbuing agents with important features of human decision-making like risk aversion and bounded rationality -- a class of risk-averse quantal response equilibria (RQE) become tractable to compute in all $n$-player matrix and finite-horizon Markov games. In particular, we show that they emerge as the endpoint of no-regret learning in suitably adjusted versions of the games. Crucially, the class of computationally tractable RQE is independent of the underlying game structure and only depends on agents' degree of risk-aversion and bounded rationality. To validate the richness of this class of solution concepts we show that it captures peoples' patterns of play in a number of 2-player matrix games previously studied in experimental economics. Furthermore, we give a first analysis of the sample complexity of computing these equilibria in finite-horizon Markov games when one has access to a generative model and validate our findings on a simple multi-agent reinforcement learning benchmark.