Agents
Human-centered In-building Embodied Delivery Benchmark
Xu, Zhuoqun, Liu, Yang, Li, Xiaoqi, Zhang, Jiyao, Dong, Hao
Recently, the concept of embodied intelligence has been widely accepted and popularized, leading people to naturally consider the potential for commercialization in this field. In this work, we propose a specific commercial scenario simulation -- human-centered in-building embodied delivery. Furthermore, for this scenario, we have developed a brand-new virtual environment system from scratch, constructing a multi-level connected building space modeled after a polar research station. This environment also includes autonomous human characters and robots with grasping and mobility capabilities, as well as a large number of interactive items. Based on this environment, we have built a delivery dataset containing 13k language instructions to guide robots in providing services. We simulate human behavior through human characters and sample their various needs in daily life. Finally, we proposed a method centered around a large multimodal model to serve as the baseline system for this dataset. Compared to past embodied data work, our work focuses on a virtual environment centered around human-robot interaction for commercial scenarios. We believe this will bring new perspectives and exploration angles to the embodied community.
Reinforcement Learning from Delayed Observations via World Models
Karamzade, Armin, Kim, Kyungmin, Kalsi, Montek, Fox, Roy
In standard reinforcement learning settings, agents typically assume immediate feedback about the effects of their actions after taking them. However, in practice, this assumption may not hold true due to physical constraints and can significantly impact the performance of learning algorithms. In this paper, we address observation delays in partially observable environments. We propose leveraging world models, which have shown success in integrating past observations and learning dynamics, to handle observation delays. By reducing delayed POMDPs to delayed MDPs with world models, our methods can effectively handle partial observability, where existing approaches achieve sub-optimal performance or degrade quickly as observability decreases. Experiments suggest that one of our methods can outperform a naive model-based approach by up to 250%. Moreover, we evaluate our methods on visual delayed environments, for the first time showcasing delay-aware reinforcement learning continuous control with visual observations.
Embodied Question Answering via Multi-LLM Systems
Patel, Bhrij, Dorbala, Vishnu Sashank, Manocha, Dinesh, Bedi, Amrit Singh
Embodied Question Answering (EQA) is an important problem, which involves an agent exploring the environment to answer user queries. In the existing literature, EQA has exclusively been studied in single-agent scenarios, where exploration can be time-consuming and costly. In this work, we consider EQA in a multi-agent framework involving multiple large language models (LLM) based agents independently answering queries about a household environment. To generate one answer for each query, we use the individual responses to train a Central Answer Model (CAM) that aggregates responses for a robust answer. Using CAM, we observe a $50\%$ higher EQA accuracy when compared against aggregation methods for ensemble LLM, such as voting schemes and debates. CAM does not require any form of agent communication, alleviating it from the associated costs. We ablate CAM with various nonlinear (neural network, random forest, decision tree, XGBoost) and linear (logistic regression classifier, SVM) algorithms. Finally, we present a feature importance analysis for CAM via permutation feature importance (PFI), quantifying CAMs reliance on each independent agent and query context.
Detection of Malicious Agents in Social Learning
Shumovskaia, Valentina, Kayaalp, Mert, Sayed, Ali H.
Non-Bayesian social learning is a framework for distributed hypothesis testing aimed at learning the true state of the environment. Traditionally, the agents are assumed to receive observations conditioned on the same true state, although it is also possible to examine the case of heterogeneous models across the graph. One important special case is when heterogeneity is caused by the presence of malicious agents whose goal is to move the agents toward a wrong hypothesis. In this work, we propose an algorithm that allows discovering the true state of every individual agent based on the sequence of their beliefs. In so doing, the methodology is also able to locate malicious behavior.
Multi-Agent Imitation Learning: Value is Easy, Regret is Hard
Tang, Jingwu, Swamy, Gokul, Fang, Fei, Wu, Zhiwei Steven
We study a multi-agent imitation learning (MAIL) problem where we take the perspective of a learner attempting to coordinate a group of agents based on demonstrations of an expert doing so. Most prior work in MAIL essentially reduces the problem to matching the behavior of the expert within the support of the demonstrations. While doing so is sufficient to drive the value gap between the learner and the expert to zero under the assumption that agents are non-strategic, it does not guarantee robustness to deviations by strategic agents. Intuitively, this is because strategic deviations can depend on a counterfactual quantity: the coordinator's recommendations outside of the state distribution their recommendations induce. In response, we initiate the study of an alternative objective for MAIL in Markov Games we term the regret gap that explicitly accounts for potential deviations by agents in the group. We first perform an in-depth exploration of the relationship between the value and regret gaps. First, we show that while the value gap can be efficiently minimized via a direct extension of single-agent IL algorithms, even value equivalence can lead to an arbitrarily large regret gap. This implies that achieving regret equivalence is harder than achieving value equivalence in MAIL. We then provide a pair of efficient reductions to no-regret online convex optimization that are capable of minimizing the regret gap (a) under a coverage assumption on the expert (MALICE) or (b) with access to a queryable expert (BLADES).
Towards Physically Talented Aerial Robots with Tactically Smart Swarm Behavior thereof: An Efficient Co-design Approach
KrisshnaKumar, Prajit, Paul, Steve, Manjunatha, Hemanth, Corra, Mary, Esfahani, Ehsan, Chowdhury, Souma
The collective performance or capacity of collaborative autonomous systems such as a swarm of robots is jointly influenced by the morphology and the behavior of individual systems in that collective. In that context, this paper explores how morphology impacts the learned tactical behavior of unmanned aerial/ground robots performing reconnaissance and search & rescue. This is achieved by presenting a computationally efficient framework to solve this otherwise challenging problem of jointly optimizing the morphology and tactical behavior of swarm robots. Key novel developments to this end include the use of physical talent metrics and modification of graph reinforcement learning architectures to allow joint learning of the swarm tactical policy and the talent metrics (search speed, flight range, and cruising speed) that constrain mobility and object/victim search capabilities of the aerial robots executing these tactics. Implementation of this co-design approach is supported by advancements to an open-source Pybullet-based swarm simulator that allows the use of variable aerial asset capabilities. The results of the co-design are observed to outperform those of tactics learning with a fixed Pareto design, when compared in terms of mission performance metrics. Significant differences in morphology and learned behavior are also observed by comparing the baseline design and the co-design outcomes.
The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents
Sonlu, Sinan, Bendiksen, Bennie, Durupinar, Funda, Güdükbay, Uğur
This work investigates how personality expression and embodiment affect personality perception and learning in educational conversational agents. We extend an existing personality-driven conversational agent framework by integrating LLM-based conversation support tailored to an educational application. We describe a user study built on this system to evaluate two distinct personality styles: high extroversion and agreeableness and low extroversion and agreeableness. For each personality style, we assess three models: (1) a dialogue-only model that conveys personality through dialogue, (2) an animated human model that expresses personality solely through dialogue, and (3) an animated human model that expresses personality through both dialogue and body and facial animations. The results indicate that all models are positively perceived regarding both personality and learning outcomes. Models with high personality traits are perceived as more engaging than those with low personality traits. We provide a comprehensive quantitative and qualitative analysis of perceived personality traits, learning parameters, and user experiences based on participant ratings of the model types and personality styles, as well as users' responses to open-ended questions.
Decentralized Task Offloading and Load-Balancing for Mobile Edge Computing in Dense Networks
Yahya, Mariam, Conzelmann, Alexander, Maghsudi, Setareh
We study the problem of decentralized task offloading and load-balancing in a dense network with numerous devices and a set of edge servers. Solving this problem optimally is complicated due to the unknown network information and random task sizes. The shared network resources also influence the users' decisions and resource distribution. Our solution combines the mean field multi-agent multi-armed bandit (MAB) game with a load-balancing technique that adjusts the servers' rewards to achieve a target population profile despite the distributed user decision-making. Numerical results demonstrate the efficacy of our approach and the convergence to the target load distribution.
Towards a Science Exocortex
Artificial intelligence (AI) methods are poised to revolutionize intellectual work, with generative AI enabling automation of text analysis, text generation, and simple decision making or reasoning. The impact to science is only just beginning, but the opportunity is significant since scientific research relies fundamentally on extended chains of cognitive work. Here, we review the state of the art in agentic AI systems, and discuss how these methods could be extended to have even greater impact on science. We propose the development of an exocortex, a synthetic extension of a person's cognition. A science exocortex could be designed as a swarm of AI agents, with each agent individually streamlining specific researcher tasks, and whose inter-communication leads to emergent behavior that greatly extend the researcher's cognition and volition.
From Perfect to Noisy World Simulation: Customizable Embodied Multi-modal Perturbations for SLAM Robustness Benchmarking
Xu, Xiaohao, Zhang, Tianyi, Wang, Sibo, Li, Xiang, Chen, Yongqi, Li, Ye, Raj, Bhiksha, Johnson-Roberson, Matthew, Huang, Xiaonan
Embodied agents require robust navigation systems to operate in unstructured environments, making the robustness of Simultaneous Localization and Mapping (SLAM) models critical to embodied agent autonomy. While real-world datasets are invaluable, simulation-based benchmarks offer a scalable approach for robustness evaluations. However, the creation of a challenging and controllable noisy world with diverse perturbations remains under-explored. To this end, we propose a novel, customizable pipeline for noisy data synthesis, aimed at assessing the resilience of multi-modal SLAM models against various perturbations. The pipeline comprises a comprehensive taxonomy of sensor and motion perturbations for embodied multi-modal (specifically RGB-D) sensing, categorized by their sources and propagation order, allowing for procedural composition. We also provide a toolbox for synthesizing these perturbations, enabling the transformation of clean environments into challenging noisy simulations. Utilizing the pipeline, we instantiate the large-scale Noisy-Replica benchmark, which includes diverse perturbation types, to evaluate the risk tolerance of existing advanced RGB-D SLAM models. Our extensive analysis uncovers the susceptibilities of both neural (NeRF and Gaussian Splatting -based) and non-neural SLAM models to disturbances, despite their demonstrated accuracy in standard benchmarks.