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Benchmarking Mental State Representations in Language Models

arXiv.org Artificial Intelligence

While numerous works have assessed the generative performance of language models (LMs) on tasks requiring Theory of Mind reasoning, research into the models' internal representation of mental states remains limited. Recent work has used probing to demonstrate that LMs can represent beliefs of themselves and others. However, these claims are accompanied by limited evaluation, making it difficult to assess how mental state representations are affected by model design and training choices. We report an extensive benchmark with various LM types with different model sizes, fine-tuning approaches, and prompt designs to study the robustness of mental state representations and memorisation issues within the probes. Our results show that the quality of models' internal representations of the beliefs of others increases with model size and, more crucially, with fine-tuning. We are the first to study how prompt variations impact probing performance on theory of mind tasks. We demonstrate that models' representations are sensitive to prompt variations, even when such variations should be beneficial. Finally, we complement previous activation editing experiments on Theory of Mind tasks and show that it is possible to improve models' reasoning performance by steering their activations without the need to train any probe.


Mobile-Bench: An Evaluation Benchmark for LLM-based Mobile Agents

arXiv.org Artificial Intelligence

With the remarkable advancements of large language models (LLMs), LLM-based agents have become a research hotspot in human-computer interaction. However, there is a scarcity of benchmarks available for LLM-based mobile agents. Benchmarking these agents generally faces three main challenges: (1) The inefficiency of UI-only operations imposes limitations to task evaluation. (2) Specific instructions within a singular application lack adequacy for assessing the multi-dimensional reasoning and decision-making capacities of LLM mobile agents. (3) Current evaluation metrics are insufficient to accurately assess the process of sequential actions. To this end, we propose Mobile-Bench, a novel benchmark for evaluating the capabilities of LLM-based mobile agents. First, we expand conventional UI operations by incorporating 103 collected APIs to accelerate the efficiency of task completion. Subsequently, we collect evaluation data by combining real user queries with augmentation from LLMs. To better evaluate different levels of planning capabilities for mobile agents, our data is categorized into three distinct groups: SAST, SAMT, and MAMT, reflecting varying levels of task complexity. Mobile-Bench comprises 832 data entries, with more than 200 tasks specifically designed to evaluate multi-APP collaboration scenarios. Furthermore, we introduce a more accurate evaluation metric, named CheckPoint, to assess whether LLM-based mobile agents reach essential points during their planning and reasoning steps.


Emergent Crowd Grouping via Heuristic Self-Organization

arXiv.org Artificial Intelligence

Modeling crowds has many important applications in games and computer animation. Inspired by the emergent following effect in real-life crowd scenarios, in this work, we develop a method for implicitly grouping moving agents. We achieve this by analyzing local information around each agent and rotating its preferred velocity accordingly. Each agent could automatically form an implicit group with its neighboring agents that have similar directions. In contrast to an explicit group, there are no strict boundaries for an implicit group. If an agent's direction deviates from its group as a result of positional changes, it will autonomously exit the group or join another implicitly formed neighboring group. This implicit grouping is autonomously emergent among agents rather than deliberately controlled by the algorithm. The proposed method is compared with many crowd simulation models, and the experimental results indicate that our approach achieves the lowest congestion levels in some classic scenarios. In addition, we demonstrate that adjusting the preferred velocity of agents can actually reduce the dissimilarity between their actual velocity and the original preferred velocity. Our work is available online.


Disentangled Representations for Causal Cognition

arXiv.org Artificial Intelligence

Complex adaptive agents consistently achieve their goals by solving problems that seem to require an understanding of causal information, information pertaining to the causal relationships that exist among elements of combined agent-environment systems. Causal cognition studies and describes the main characteristics of causal learning and reasoning in human and non-human animals, offering a conceptual framework to discuss cognitive performances based on the level of apparent causal understanding of a task. Despite the use of formal intervention-based models of causality, including causal Bayesian networks, psychological and behavioural research on causal cognition does not yet offer a computational account that operationalises how agents acquire a causal understanding of the world. Machine and reinforcement learning research on causality, especially involving disentanglement as a candidate process to build causal representations, represent on the one hand a concrete attempt at designing causal artificial agents that can shed light on the inner workings of natural causal cognition. In this work, we connect these two areas of research to build a unifying framework for causal cognition that will offer a computational perspective on studies of animal cognition, and provide insights in the development of new algorithms for causal reinforcement learning in AI.


Towards shutdownable agents via stochastic choice

arXiv.org Artificial Intelligence

Some worry that advanced artificial agents may resist being shut down. The Incomplete Preferences Proposal (IPP) is an idea for ensuring that doesn't happen. A key part of the IPP is using a novel 'Discounted REward for Same-Length Trajectories (DREST)' reward function to train agents to (1) pursue goals effectively conditional on each trajectory-length (be 'USEFUL'), and (2) choose stochastically between different trajectory-lengths (be 'NEUTRAL' about trajectory-lengths). In this paper, we propose evaluation metrics for USEFULNESS and NEUTRALITY. We use a DREST reward function to train simple agents to navigate gridworlds, and we find that these agents learn to be USEFUL and NEUTRAL. Our results thus suggest that DREST reward functions could also train advanced agents to be USEFUL and NEUTRAL, and thereby make these advanced agents useful and shutdownable.


Multi-Agent Training for Pommerman: Curriculum Learning and Population-based Self-Play Approach

arXiv.org Artificial Intelligence

Pommerman is a multi-agent environment that has received considerable attention from researchers in recent years. This environment is an ideal benchmark for multi-agent training, providing a battleground for two teams with communication capabilities among allied agents. Pommerman presents significant challenges for model-free reinforcement learning due to delayed action effects, sparse rewards, and false positives, where opponent players can lose due to their own mistakes. This study introduces a system designed to train multi-agent systems to play Pommerman using a combination of curriculum learning and population-based self-play. We also tackle two challenging problems when deploying the multi-agent training system for competitive games: sparse reward and suitable matchmaking mechanism. Specifically, we propose an adaptive annealing factor based on agents' performance to adjust the dense exploration reward during training dynamically. Additionally, we implement a matchmaking mechanism utilizing the Elo rating system to pair agents effectively. Our experimental results demonstrate that our trained agent can outperform top learning agents without requiring communication among allied agents.


CAMON: Cooperative Agents for Multi-Object Navigation with LLM-based Conversations

arXiv.org Artificial Intelligence

Visual navigation tasks are critical for household service robots. As these tasks become increasingly complex, effective communication and collaboration among multiple robots become imperative to ensure successful completion. In recent years, large language models (LLMs) have exhibited remarkable comprehension and planning abilities in the context of embodied agents. However, their application in household scenarios, specifically in the use of multiple agents collaborating to complete complex navigation tasks through communication, remains unexplored. Therefore, this paper proposes a framework for decentralized multi-agent navigation, leveraging LLM-enabled communication and collaboration. By designing the communication-triggered dynamic leadership organization structure, we achieve faster team consensus with fewer communication instances, leading to better navigation effectiveness and collaborative exploration efficiency. With the proposed novel communication scheme, our framework promises to be conflict-free and robust in multi-object navigation tasks, even when there is a surge in team size.


Human-Robot Interaction Conversational User Enjoyment Scale (HRI CUES)

arXiv.org Artificial Intelligence

Understanding user enjoyment is crucial in human-robot interaction (HRI), as it can impact interaction quality and influence user acceptance and long-term engagement with robots, particularly in the context of conversations with social robots. However, current assessment methods rely solely on self-reported questionnaires, failing to capture interaction dynamics. This work introduces the Human-Robot Interaction Conversational User Enjoyment Scale (HRI CUES), a novel scale for assessing user enjoyment from an external perspective during conversations with a robot. Developed through rigorous evaluations and discussions of three annotators with relevant expertise, the scale provides a structured framework for assessing enjoyment in each conversation exchange (turn) alongside overall interaction levels. It aims to complement self-reported enjoyment from users and holds the potential for autonomously identifying user enjoyment in real-time HRI. The scale was validated on 25 older adults' open-domain dialogue with a companion robot that was powered by a large language model for conversations, corresponding to 174 minutes of data, showing moderate to good alignment. The dataset is available online. Additionally, the study offers insights into understanding the nuances and challenges of assessing user enjoyment in robot interactions, and provides guidelines on applying the scale to other domains.


A Contextual Combinatorial Bandit Approach to Negotiation

arXiv.org Artificial Intelligence

Learning effective negotiation strategies poses two key challenges: the exploration-exploitation dilemma and dealing with large action spaces. However, there is an absence of learning-based approaches that effectively address these challenges in negotiation. This paper introduces a comprehensive formulation to tackle various negotiation problems. Our approach leverages contextual combinatorial multi-armed bandits, with the bandits resolving the exploration-exploitation dilemma, and the combinatorial nature handles large action spaces. Building upon this formulation, we introduce NegUCB, a novel method that also handles common issues such as partial observations and complex reward functions in negotiation. NegUCB is contextual and tailored for full-bandit feedback without constraints on the reward functions. Under mild assumptions, it ensures a sub-linear regret upper bound. Experiments conducted on three negotiation tasks demonstrate the superiority of our approach.


Cooperative Advisory Residual Policies for Congestion Mitigation

arXiv.org Artificial Intelligence

Fleets of autonomous vehicles can mitigate traffic congestion through simple actions, thus improving many socioeconomic factors such as commute time and gas costs. However, these approaches are limited in practice as they assume precise control over autonomous vehicle fleets, incur extensive installation costs for a centralized sensor ecosystem, and also fail to account for uncertainty in driver behavior. To this end, we develop a class of learned residual policies that can be used in cooperative advisory systems and only require the use of a single vehicle with a human driver. Our policies advise drivers to behave in ways that mitigate traffic congestion while accounting for diverse driver behaviors, particularly drivers' reactions to instructions, to provide an improved user experience. To realize such policies, we introduce an improved reward function that explicitly addresses congestion mitigation and driver attitudes to advice. We show that our residual policies can be personalized by conditioning them on an inferred driver trait that is learned in an unsupervised manner with a variational autoencoder. Our policies are trained in simulation with our novel instruction adherence driver model, and evaluated in simulation and through a user study (N=16) to capture the sentiments of human drivers. Our results show that our approaches successfully mitigate congestion while adapting to different driver behaviors, with up to 20% and 40% improvement as measured by a combination metric of speed and deviations in speed across time over baselines in our simulation tests and user study, respectively. Our user study further shows that our policies are human-compatible and personalize to drivers.