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Shall We Team Up: Exploring Spontaneous Cooperation of Competing LLM Agents

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have increasingly been utilized in social simulations, where they are often guided by carefully crafted instructions to stably exhibit human-like behaviors during simulations. Nevertheless, we doubt the necessity of shaping agents' behaviors for accurate social simulations. Instead, this paper emphasizes the importance of spontaneous Figure 1: (Depicted by GPT-4o) Two potential scenarios phenomena, wherein agents deeply engage in during a fire. People might panic and rush into crowds, contexts and make adaptive decisions without trying to exit first (left) or may stay calm, keep in line, explicit directions. We explored spontaneous and encourage others (right). In this study, we explore cooperation across three competitive scenarios whether LLM agents can simulate the gradual transition and successfully simulated the gradual emergence from non-cooperative to cooperative behaviors of agents. of cooperation, findings that align closely with human behavioral data.


Contractual Reinforcement Learning: Pulling Arms with Invisible Hands

arXiv.org Artificial Intelligence

The agency problem emerges in today's large scale machine learning tasks, where the learners are unable to direct content creation or enforce data collection. In this work, we propose a theoretical framework for aligning economic interests of different stakeholders in the online learning problems through contract design. The problem, termed \emph{contractual reinforcement learning}, naturally arises from the classic model of Markov decision processes, where a learning principal seeks to optimally influence the agent's action policy for their common interests through a set of payment rules contingent on the realization of next state. For the planning problem, we design an efficient dynamic programming algorithm to determine the optimal contracts against the far-sighted agent. For the learning problem, we introduce a generic design of no-regret learning algorithms to untangle the challenges from robust design of contracts to the balance of exploration and exploitation, reducing the complexity analysis to the construction of efficient search algorithms. For several natural classes of problems, we design tailored search algorithms that provably achieve $\tilde{O}(\sqrt{T})$ regret. We also present an algorithm with $\tilde{O}(T^{2/3})$ for the general problem that improves the existing analysis in online contract design with mild technical assumptions.


Belief sharing: a blessing or a curse

arXiv.org Artificial Intelligence

When collaborating with multiple parties, communicating relevant information is of utmost importance to efficiently completing the tasks at hand. Under active inference, communication can be cast as sharing beliefs between free-energy minimizing agents, where one agent's beliefs get transformed into an observation modality for the other. However, the best approach for transforming beliefs into observations remains an open question. In this paper, we demonstrate that naively sharing posterior beliefs can give rise to the negative social dynamics of echo chambers and self-doubt. We propose an alternate belief sharing strategy which mitigates these issues.


Solving Motion Planning Tasks with a Scalable Generative Model

arXiv.org Artificial Intelligence

As autonomous driving systems being deployed to millions of vehicles, there is a pressing need of improving the system's scalability, safety and reducing the engineering cost. A realistic, scalable, and practical simulator of the driving world is highly desired. In this paper, we present an efficient solution based on generative models which learns the dynamics of the driving scenes. With this model, we can not only simulate the diverse futures of a given driving scenario but also generate a variety of driving scenarios conditioned on various prompts. Our innovative design allows the model to operate in both full-Autoregressive and partial-Autoregressive modes, significantly improving inference and training speed without sacrificing generative capability. This efficiency makes it ideal for being used as an online reactive environment for reinforcement learning, an evaluator for planning policies, and a high-fidelity simulator for testing. We evaluated our model against two real-world datasets: the Waymo motion dataset and the nuPlan dataset. On the simulation realism and scene generation benchmark, our model achieves the state-of-the-art performance. And in the planning benchmarks, our planner outperforms the prior arts. We conclude that the proposed generative model may serve as a foundation for a variety of motion planning tasks, including data generation, simulation, planning, and online training. Source code is public at https://github.com/HorizonRobotics/GUMP/


On Tractable $\Phi$-Equilibria in Non-Concave Games

arXiv.org Artificial Intelligence

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learning applications involving strategies parameterized by deep neural networks, or when agents' utilities are computed by neural networks, or both. Non-concave games introduce significant game-theoretic and optimization challenges: (i) Nash equilibria may not exist; (ii) local Nash equilibria, though existing, are intractable; and (iii) mixed Nash, correlated, and coarse correlated equilibria generally have infinite support and are intractable. To sidestep these challenges, we revisit the classical solution concept of $\Phi$-equilibria introduced by Greenwald and Jafari [2003], which is guaranteed to exist for an arbitrary set of strategy modifications $\Phi$ even in non-concave games [Stoltz and Lugosi, 2007]. However, the tractability of $\Phi$-equilibria in such games remains elusive. In this paper, we initiate the study of tractable $\Phi$-equilibria in non-concave games and examine several natural families of strategy modifications. We show that when $\Phi$ is finite, there exists an efficient uncoupled learning algorithm that converges to the corresponding $\Phi$-equilibria. Additionally, we explore cases where $\Phi$ is infinite but consists of local modifications, showing that Online Gradient Descent can efficiently approximate $\Phi$-equilibria in non-trivial regimes.


Free Energy in a Circumplex Model of Emotion

arXiv.org Artificial Intelligence

Previous active inference accounts of emotion translate fluctuations in free energy to a sense of emotion, mainly focusing on valence. However, in affective science, emotions are often represented as multi-dimensional. In this paper, we propose to adopt a Circumplex Model of emotion by mapping emotions into a two-dimensional spectrum of valence and arousal. We show how one can derive a valence and arousal signal from an agent's expected free energy, relating arousal to the entropy of posterior beliefs and valence to utility less expected utility. Under this formulation, we simulate artificial agents engaged in a search task. We show that the manipulation of priors and object presence results in commonsense variability in emotional states.


Accelerating Distributed Optimization: A Primal-Dual Perspective on Local Steps

arXiv.org Machine Learning

In distributed machine learning, efficient training across multiple agents with different data distributions poses significant challenges. Even with a centralized coordinator, current algorithms that achieve optimal communication complexity typically require either large minibatches or compromise on gradient complexity. In this work, we tackle both centralized and decentralized settings across strongly convex, convex, and nonconvex objectives. We first demonstrate that a basic primal-dual method, (Accelerated) Gradient Ascent Multiple Stochastic Gradient Descent (GA-MSGD), applied to the Lagrangian of distributed optimization inherently incorporates local updates, because the inner loops of running Stochastic Gradient Descent on the primal variable require no inter-agent communication. Notably, for strongly convex objectives, we show (Accelerated) GA-MSGD achieves linear convergence in communication rounds despite the Lagrangian being only linear in the dual variables. This is due to a unique structural property where the dual variable is confined to the span of the coupling matrix, rendering the dual problem strongly concave. When integrated with the Catalyst framework, our approach achieves nearly optimal communication complexity across various settings without the need for minibatches. Moreover, in stochastic decentralized problems, it attains communication complexities comparable to those in deterministic settings, improving over existing algorithms.


Active Sensing Strategy: Multi-Modal, Multi-Robot Source Localization and Mapping in Real-World Settings with Fixed One-Way Switching

arXiv.org Artificial Intelligence

This paper introduces a state-machine model for a multi-modal, multi-robot environmental sensing algorithm tailored to dynamic real-world settings. The algorithm uniquely combines two exploration strategies for gas source localization and mapping: (1) an initial exploration phase using multi-robot coverage path planning with variable formations for early gas field indication; and (2) a subsequent active sensing phase employing multi-robot swarms for precise field estimation. The state machine governs the transition between these two phases. During exploration, a coverage path maximizes the visited area while measuring gas concentration and estimating the initial gas field at predefined sample times. In the active sensing phase, mobile robots in a swarm collaborate to select the next measurement point, ensuring coordinated and efficient sensing. System validation involves hardware-in-the-loop experiments and real-time tests with a radio source emulating a gas field. The approach is benchmarked against state-of-the-art single-mode active sensing and gas source localization techniques. Evaluation highlights the multi-modal switching approach's ability to expedite convergence, navigate obstacles in dynamic environments, and significantly enhance gas source location accuracy. The findings show a 43% reduction in turnaround time, a 50% increase in estimation accuracy, and improved robustness of multi-robot environmental sensing in cluttered scenarios without collisions, surpassing the performance of conventional active sensing strategies.


Distributed Instruments for Planetary Surface Science: Scientific Opportunities and Technology Feasibility

arXiv.org Artificial Intelligence

In this paper, we assess the scientific promise and technology feasibility of distributed instruments for planetary science. A distributed instrument is an instrument designed to collect spatially and temporally correlated data from multiple networked, geographically distributed point sensors. Distributed instruments are ubiquitous in Earth science, where they are routinely employed for weather and climate science, seismic studies and resource prospecting, and detection of industrial emissions. However, to date, their adoption in planetary surface science has been minimal. It is natural to ask whether this lack of adoption is driven by low potential to address high-priority questions in planetary science; immature technology; or both. To address this question, we survey high-priority planetary science questions that are uniquely well-suited to distributed instruments. We identify four areas of research where distributed instruments hold promise to unlock answers that are largely inaccessible to monolithic sensors, namely, weather and climate studies of Mars; localization of seismic events on rocky and icy bodies; localization of trace gas emissions, primarily on Mars; and magnetometry studies of internal composition. Next, we survey enabling technologies for distributed sensors and assess their maturity. We identify sensor placement (including descent and landing on planetary surfaces), power, and instrument autonomy as three key areas requiring further investment to enable future distributed instruments. Overall, this work shows that distributed instruments hold great promise for planetary science, and paves the way for follow-on studies of future distributed instruments for Solar System in-situ science.


Artificial Leviathan: Exploring Social Evolution of LLM Agents Through the Lens of Hobbesian Social Contract Theory

arXiv.org Artificial Intelligence

The emergence of Large Language Models (LLMs) and advancements in Artificial Intelligence (AI) offer an opportunity for computational social science research at scale. Building upon prior explorations of LLM agent design, our work introduces a simulated agent society where complex social relationships dynamically form and evolve over time. Agents are imbued with psychological drives and placed in a sandbox survival environment. We conduct an evaluation of the agent society through the lens of Thomas Hobbes's seminal Social Contract Theory (SCT). We analyze whether, as the theory postulates, agents seek to escape a brutish "state of nature" by surrendering rights to an absolute sovereign in exchange for order and security. Our experiments unveil an alignment: Initially, agents engage in unrestrained conflict, mirroring Hobbes's depiction of the state of nature. However, as the simulation progresses, social contracts emerge, leading to the authorization of an absolute sovereign and the establishment of a peaceful commonwealth founded on mutual cooperation. This congruence between our LLM agent society's evolutionary trajectory and Hobbes's theoretical account indicates LLMs' capability to model intricate social dynamics and potentially replicate forces that shape human societies. By enabling such insights into group behavior and emergent societal phenomena, LLM-driven multi-agent simulations, while unable to simulate all the nuances of human behavior, may hold potential for advancing our understanding of social structures, group dynamics, and complex human systems.