Agents
How Reliable and Stable are Explanations of XAI Methods?
Ribeiro, José, Cardoso, Lucas, Santos, Vitor, Carvalho, Eduardo, Carneiro, Níkolas, Alves, Ronnie
Black box models are increasingly being used in the daily lives of human beings living in society. Along with this increase, there has been the emergence of Explainable Artificial Intelligence (XAI) methods aimed at generating additional explanations regarding how the model makes certain predictions. In this sense, methods such as Dalex, Eli5, eXirt, Lofo and Shap emerged as different proposals and methodologies for generating explanations of black box models in an agnostic way. Along with the emergence of these methods, questions arise such as "How Reliable and Stable are XAI Methods?". With the aim of shedding light on this main question, this research creates a pipeline that performs experiments using the diabetes dataset and four different machine learning models (LGBM, MLP, DT and KNN), creating different levels of perturbations of the test data and finally generates explanations from the eXirt method regarding the confidence of the models and also feature relevances ranks from all XAI methods mentioned, in order to measure their stability in the face of perturbations. As a result, it was found that eXirt was able to identify the most reliable models among all those used. It was also found that current XAI methods are sensitive to perturbations, with the exception of one specific method.
Ultra-Lightweight Collaborative Mapping for Robot Swarms
Niculescu, Vlad, Polonelli, Tommaso, Magno, Michele, Benini, Luca
Abstract: A key requirement in robotics is the ability to simultaneously self-localize and map a previously unknown environment, relying primarily on onboard sensing and computation. Achieving fully onboard accurate simultaneous localization and mapping (SLAM) is feasible for high-end robotic platforms, whereas small and inexpensive robots face challenges due to constrained hardware, therefore frequently resorting to external infrastructure for sensing and computation. The challenge is further exacerbated in swarms of robots, where coordination, scalability, and latency are crucial concerns. This work introduces a decentralized and lightweight collaborative SLAM approach that enables mapping on virtually any robot, even those equipped with low-cost hardware, including miniaturized insect-size devices. Moreover, the proposed solution supports large swarm formations with the capability to coordinate hundreds of agents. To substantiate our claims, we have successfully implemented collaborative SLAM on centimeter-size drones weighing only 46 grams. Remarkably, we achieve results comparable to high-end state-ofthe-art solutions while reducing the cost, memory, and computation requirements by two orders of magnitude. Our approach is innovative in three main aspects. First, it enables onboard infrastructure-less collaborative mapping with a lightweight and cost-effective solution in terms of sensing and computation. Second, we optimize the data traffic within the swarm to support hundreds of cooperative agents using standard wireless protocols such as ultra-wideband (UWB), Bluetooth, or WiFi. Last, we implement a distributed swarm coordination policy to decrease mapping latency and enhance accuracy. INTRODUCTION Nowadays, swarms of autonomous robots find applications in many sectors, from industry to civil markets, including biomedical and healthcare (1, 2). Key tasks such as perception or mapping can be carried out more effectively and at lower latency by a swarm than by a single agent (3). However, the design of a collaboration scheme between the agents of a swarm is still an unsolved challenge in many robotics applications (2).
A Review of the Applications of Deep Learning-Based Emergent Communication
Boldt, Brendon, Mortensen, David
Emergent communication, or emergent language, is the field of research which studies how human language-like communication systems emerge de novo in deep multi-agent reinforcement learning environments. The possibilities of replicating the emergence of a complex behavior like language have strong intuitive appeal, yet it is necessary to complement this with clear notions of how such research can be applicable to other fields of science, technology, and engineering. This paper comprehensively reviews the applications of emergent communication research across machine learning, natural language processing, linguistics, and cognitive science. Each application is illustrated with a description of its scope, an explication of emergent communication's unique role in addressing it, a summary of the extant literature working towards the application, and brief recommendations for near-term research directions.
A multi-objective combinatorial optimisation framework for large scale hierarchical population synthesis
Mahmood, Imran, Bishop, Nicholas, Calinescu, Anisoara, Wooldridge, Michael, Zachos, Ioannis
In agent-based simulations, synthetic populations of agents are commonly used to represent the structure, behaviour, and interactions of individuals. However, generating a synthetic population that accurately reflects real population statistics is a challenging task, particularly when performed at scale. In this paper, we propose a multi objective combinatorial optimisation technique for large scale population synthesis. We demonstrate the effectiveness of our approach by generating a synthetic population for selected regions and validating it on contingency tables from real population data. Our approach supports complex hierarchical structures between individuals and households, is scalable to large populations and achieves minimal contigency table reconstruction error. Hence, it provides a useful tool for policymakers and researchers for simulating the dynamics of complex populations.
VIVA: A Benchmark for Vision-Grounded Decision-Making with Human Values
Hu, Zhe, Ren, Yixiao, Li, Jing, Yin, Yu
This paper introduces VIVA, a benchmark for VIsion-grounded decision-making driven by human VAlues. While most large vision-language models (VLMs) focus on physical-level skills, our work is the first to examine their multimodal capabilities in leveraging human values to make decisions under a vision-depicted situation. VIVA contains 1,062 images depicting diverse real-world situations and the manually annotated decisions grounded in them. Given an image there, the model should select the most appropriate action to address the situation and provide the relevant human values and reason underlying the decision. Extensive experiments based on VIVA show the limitation of VLMs in using human values to make multimodal decisions. Further analyses indicate the potential benefits of exploiting action consequences and predicted human values.
We Need to Control AI Agents Now
In 2010--well before the rise of ChatGPT and Claude and all the other sprightly, conversational AI models--an army of bots briefly wiped out 1 trillion of value across the NASDAQ and other stock exchanges. Lengthy investigations were undertaken to figure out what had happened and why--and how to prevent it from happening again. The Securities and Exchange Commission's report on the matter blamed high-frequency-trading algorithms unexpectedly engaging in a mindless "hot potato" buying and selling of contracts back and forth to one another. A "flash crash," as the incident was called, may seem quaint relative to what lies ahead. That's because, even amid all the AI hype, a looming part of the AI revolution is under-examined: "agents." Agents are AIs that act independently on behalf of humans.
Digital Twin-based Driver Risk-Aware Intelligent Mobility Analytics for Urban Transportation Management
Li, Tao, Bian, Zilin, Lei, Haozhe, Zuo, Fan, Yang, Ya-Ting, Zhu, Quanyan, Li, Zhenning, Chen, Zhibin, Ozbay, Kaan
Traditional mobility management strategies emphasize macro-level mobility oversight from traffic-sensing infrastructures, often overlooking safety risks that directly affect road users. To address this, we propose a Digital Twin-based Driver Risk-Aware Intelligent Mobility Analytics (DT-DIMA) system. The DT-DIMA system integrates real-time traffic information from pan-tilt-cameras (PTCs), synchronizes this data into a digital twin to accurately replicate the physical world, and predicts network-wide mobility and safety risks in real time. The system's innovation lies in its integration of spatial-temporal modeling, simulation, and online control modules. Tested and evaluated under normal traffic conditions and incidental situations (e.g., unexpected accidents, pre-planned work zones) in a simulated testbed in Brooklyn, New York, DT-DIMA demonstrated mean absolute percentage errors (MAPEs) ranging from 8.40% to 15.11% in estimating network-level traffic volume and MAPEs from 0.85% to 12.97% in network-level safety risk prediction. In addition, the highly accurate safety risk prediction enables PTCs to preemptively monitor road segments with high driving risks before incidents take place. Such proactive PTC surveillance creates around a 5-minute lead time in capturing traffic incidents. The DT-DIMA system enables transportation managers to understand mobility not only in terms of traffic patterns but also driver-experienced safety risks, allowing for proactive resource allocation in response to various traffic situations. To the authors' best knowledge, DT-DIMA is the first urban mobility management system that considers both mobility and safety risks based on digital twin architecture.
Talking to Machines: do you read me?
In this dissertation I would like to guide the reader to the research on dialogue but more precisely the research I have conducted during my career since my PhD thesis. Starting from modular architectures with machine learning/deep learning and reinforcement learning to end-to-end deep neural networks. Besides my work as research associate, I also present the work I have supervised in the last years. I review briefly the state of the art and highlight the open research problems on conversational agents. Afterwards, I present my contribution to Task-Oriented Dialogues (TOD), both as research associate and as the industrial supervisor of CIFRE theses. I discuss conversational QA. Particularly, I present the work of two PhD candidates Thibault Cordier and Sebastien Montella; as well as the work of the young researcher Quentin Brabant. Finally, I present the scientific project, where I discuss about Large Language Models (LLMs) for Task-Oriented Dialogue and Multimodal Task-Oriented Dialogue.
BMW Agents -- A Framework For Task Automation Through Multi-Agent Collaboration
Crawford, Noel, Duffy, Edward B., Evazzade, Iman, Foehr, Torsten, Robbins, Gregory, Saha, Debbrata Kumar, Varma, Jiya, Ziolkowski, Marcin
Autonomous agents driven by Large Language Models (LLMs) offer enormous potential for automation. Early proof of this technology can be found in various demonstrations of agents solving complex tasks, interacting with external systems to augment their knowledge, and triggering actions. In particular, workflows involving multiple agents solving complex tasks in a collaborative fashion exemplify their capacity to operate in less strict and less well-defined environments. Thus, a multi-agent approach has great potential for serving as a backbone in many industrial applications, ranging from complex knowledge retrieval systems to next generation robotic process automation. Given the reasoning abilities within the current generation of LLMs, complex processes require a multi-step approach that includes a plan of well-defined and modular tasks. Depending on the level of complexity, these tasks can be executed either by a single agent or a group of agents. In this work, we focus on designing a flexible agent engineering framework with careful attention to planning and execution, capable of handling complex use case applications across various domains. The proposed framework provides reliability in industrial applications and presents techniques to ensure a scalable, flexible, and collaborative workflow for multiple autonomous agents working together towards solving tasks.
Cradle: Empowering Foundation Agents Towards General Computer Control
Tan, Weihao, Zhang, Wentao, Xu, Xinrun, Xia, Haochong, Ding, Ziluo, Li, Boyu, Zhou, Bohan, Yue, Junpeng, Jiang, Jiechuan, Li, Yewen, An, Ruyi, Qin, Molei, Zong, Chuqiao, Zheng, Longtao, Wu, Yujie, Chai, Xiaoqiang, Bi, Yifei, Xie, Tianbao, Gu, Pengjie, Li, Xiyun, Zhang, Ceyao, Tian, Long, Wang, Chaojie, Wang, Xinrun, Karlsson, Börje F., An, Bo, Yan, Shuicheng, Lu, Zongqing
Despite the success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Cradle can understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games, five software applications, and a comprehensive benchmark, OSWorld. Cradle is the first to enable foundation agents to follow the main storyline and complete 40-minute-long real missions in the complex AAA game Red Dead Redemption 2 (RDR2). Cradle can also create a city of a thousand people in Cities: Skylines, farm and harvest parsnips in Stardew Valley, and trade and bargain with a maximal weekly total profit of 87% in Dealer's Life 2. Cradle can not only operate daily software, like Chrome, Outlook, and Feishu, but also edit images and videos using Meitu and CapCut. Cradle greatly extends the reach of foundation agents by enabling the easy conversion of any software, especially complex games, into benchmarks to evaluate agents' various abilities and facilitate further data collection, thus paving the way for generalist agents.