Agent Societies
Learning Bilateral Team Formation in Cooperative Multi-Agent Reinforcement Learning
Moslemi, Koorosh, Lee, Chi-Guhn
Team formation and the dynamics of team-based learning have drawn significant interest in the context of Multi-Agent Reinforcement Learning (MARL). However, existing studies primarily focus on unilateral groupings, predefined teams, or fixed-population settings, leaving the effects of algorithmic bilateral grouping choices in dynamic populations underexplored. To address this gap, we introduce a framework for learning two-sided team formation in dynamic multi-agent systems. Through this study, we gain insight into what algorithmic properties in bilateral team formation influence policy performance and generalization. We validate our approach using widely adopted multi-agent scenarios, demonstrating competitive performance and improved generalization in most scenarios.
Enhancing Diversity in Parallel Agents: A Maximum State Entropy Exploration Story
De Paola, Vincenzo, Zamboni, Riccardo, Mutti, Mirco, Restelli, Marcello
Parallel data collection has redefined Reinforcement Learning (RL), unlocking unprecedented efficiency and powering breakthroughs in large-scale real-world applications. In this paradigm, $N$ identical agents operate in $N$ replicas of an environment simulator, accelerating data collection by a factor of $N$. A critical question arises: \textit{Does specializing the policies of the parallel agents hold the key to surpass the $N$ factor acceleration?} In this paper, we introduce a novel learning framework that maximizes the entropy of collected data in a parallel setting. Our approach carefully balances the entropy of individual agents with inter-agent diversity, effectively minimizing redundancies. The latter idea is implemented with a centralized policy gradient method, which shows promise when evaluated empirically against systems of identical agents, as well as synergy with batch RL techniques that can exploit data diversity. Finally, we provide an original concentration analysis that shows faster rates for specialized parallel sampling distributions, which supports our methodology and may be of independent interest.
LLM-Based Social Simulations Require a Boundary
Wu, Zengqing, Peng, Run, Ito, Takayuki, Xiao, Chuan
This position paper argues that large language model (LLM)-based social simulations should establish clear boundaries to meaningfully contribute to social science research. While LLMs offer promising capabilities for modeling human-like agents compared to traditional agent-based modeling, they face fundamental limitations that constrain their reliability for social pattern discovery. The core issue lies in LLMs' tendency towards an ``average persona'' that lacks sufficient behavioral heterogeneity, a critical requirement for simulating complex social dynamics. We examine three key boundary problems: alignment (simulated behaviors matching real-world patterns), consistency (maintaining coherent agent behavior over time), and robustness (reproducibility under varying conditions). We propose heuristic boundaries for determining when LLM-based simulations can reliably advance social science understanding. We believe that these simulations are more valuable when focusing on (1) collective patterns rather than individual trajectories, (2) agent behaviors aligning with real population averages despite limited variance, and (3) proper validation methods available for testing simulation robustness. We provide a practical checklist to guide researchers in determining the appropriate scope and claims for LLM-based social simulations.
Center of Gravity-Guided Focusing Influence Mechanism for Multi-Agent Reinforcement Learning
Park, Yisak, Lee, Sunwoo, Han, Seungyul
Cooperative multi-agent reinforcement learning (MARL) under sparse rewards presents a fundamental challenge due to limited exploration and insufficient coordinated attention among agents. In this work, we propose the Focusing Influence Mechanism (FIM), a novel framework that enhances cooperation by directing agent influence toward task-critical elements, referred to as Center of Gravity (CoG) state dimensions, inspired by Clausewitz's military theory. FIM consists of three core components: (1) identifying CoG state dimensions based on their stability under agent behavior, (2) designing counterfactual intrinsic rewards to promote meaningful influence on these dimensions, and (3) encouraging persistent and synchronized focus through eligibility-trace-based credit accumulation. These mechanisms enable agents to induce more targeted and effective state transitions, facilitating robust cooperation even in extremely sparse reward settings. Empirical evaluations across diverse MARL benchmarks demonstrate that the proposed FIM significantly improves cooperative performance compared to baselines.
Multi-Agent Reinforcement Learning for Inverse Design in Photonic Integrated Circuits
Mahlau, Yannik, Schier, Maximilian, Reinders, Christoph, Schubert, Frederik, Bรผgling, Marco, Rosenhahn, Bodo
Inverse design of photonic integrated circuits (PICs) has traditionally relied on gradient-based optimization. However, this approach is prone to end up in local minima, which results in suboptimal design functionality. As interest in PICs increases due to their potential for addressing modern hardware demands through optical computing, more adaptive optimization algorithms are needed. We present a reinforcement learning (RL) environment as well as multi-agent RL algorithms for the design of PICs. By discretizing the design space into a grid, we formulate the design task as an optimization problem with thousands of binary variables. We consider multiple two-and three-dimensional design tasks that represent PIC components for an optical computing system. By decomposing the design space into thousands of individual agents, our algorithms are able to optimize designs with only a few thousand environment samples. They outperform previous state-of-the-art gradient-based optimization in both two-and three-dimensional design tasks. Our work may also serve as a benchmark for further exploration of sample-efficient RL for inverse design in photonics.
Decentralized Consensus Inference-based Hierarchical Reinforcement Learning for Multi-Constrained UAV Pursuit-Evasion Game
Yuming, Xiang, Sizhao, Li, Rongpeng, Li, Zhifeng, Zhao, Honggang, Zhang
--Multiple quadrotor unmanned aerial vehicle (UA V) systems have garnered widespread research interest and fostered tremendous interesting applications, especially in multi-constrained pursuit-evasion games (MC-PEG). The Cooperative Evasion and Formation Coverage (CEFC) task, where the UA V swarm aims to maximize formation coverage across multiple target zones while collaboratively evading predators, belongs to one of the most challenging issues in MC-PEG, especially under communication-limited constraints. This multifaceted problem, which intertwines responses to obstacles, adversaries, target zones, and formation dynamics, brings up significant high-dimensional complications in locating a solution. In this paper, we propose a novel two-level framework (i.e., Consensus Inference-based Hierarchical Reinforcement Learning (CI-HRL)), which delegates target localization to a high-level policy, while adopting a low-level policy to manage obstacle avoidance, navigation, and formation. Specifically, in the high-level policy, we develop a novel multi-agent reinforcement learning module, Consensus-oriented Multi-Agent Communication (ConsMAC), to enable agents to perceive global information and establish consensus from local states by effectively aggregating neighbor messages. Meanwhile, we leverage an Alternative Training-based Multi-agent proximal policy optimization (A T -M) and policy distillation to accomplish the low-level control. The experimental results, including the high-fidelity software-in-the-loop (SITL) simulations, validate that CI-HRL provides a superior solution with enhanced swarm's collaborative evasion and task completion capabilities. Nowadays, quadrotor Unmanned Aerial V ehicles (UA Vs) have demonstrated great potential in costly or human-unfriendly tasks (e.g., disaster response [1]), due to their agility, cost-effectiveness, and compact size. Nevertheless, the UA V swarm is likely to be exposed to an adversarial environment, where a hostile factor or agent might attack the affiliated members, and must respond promptly to boost the survival opportunity. Y uming Xiang and Sizhao Li and Rongpeng Li are with the College of Information Science and Electronic Engineering, Zhejiang University, Hangzhou 310027, China (email: {xiangym1999; liszh5; lirongpeng }@zju.edu.cn).
A Scalable Post-Processing Pipeline for Large-Scale Free-Space Multi-Agent Path Planning with PiBT
Chakravarty, Arjo, Grey, Michael X., Muthugala, M. A. Viraj J., Elara, Mohan Rajesh
Free-space multi-agent path planning remains challenging at large scales. Most existing methods either offer optimality guarantees but do not scale beyond a few dozen agents, or rely on grid-world assumptions that do not generalize well to continuous space. In this work, we propose a hybrid, rule-based planning framework that combines Priority Inheritance with Backtracking (PiBT) with a novel safety-aware path smoothing method. Our approach extends PiBT to 8-connected grids and selectively applies string-pulling based smoothing while preserving collision safety through local interaction awareness and a fallback collision resolution step based on Safe Interval Path Planning (SIPP). This design allows us to reduce overall path lengths while maintaining real-time performance. We demonstrate that our method can scale to over 500 agents in large free-space environments, outperforming existing any-angle and optimal methods in terms of runtime, while producing near-optimal trajectories in sparse domains. Our results suggest this framework is a promising building block for scalable, real-time multi-agent navigation in robotics systems operating beyond grid constraints.
Learning to Coordinate Under Threshold Rewards: A Cooperative Multi-Agent Bandit Framework
Ledford, Michael, Regli, William
Cooperative multi-agent systems often face tasks that require coordinated actions under uncertainty. While multi-armed bandit (MAB) problems provide a powerful framework for decentralized learning, most prior work assumes individually attainable rewards. We address the challenging setting where rewards are threshold-activated: an arm yields a payoff only when a minimum number of agents pull it simultaneously, with this threshold unknown in advance. Complicating matters further, some arms are decoys - requiring coordination to activate but yielding no reward - introducing a new challenge of wasted joint exploration. We introduce Threshold-Coop-UCB (T-Coop-UCB), a decentralized algorithm that enables agents to jointly learn activation thresholds and reward distributions, forming effective coalitions without centralized control. Empirical results show that T-Coop-UCB consistently outperforms baseline methods in cumulative reward, regret, and coordination metrics, achieving near-Oracle performance. Our findings underscore the importance of joint threshold learning and decoy avoidance for scalable, decentralized cooperation in complex multi-agent
The Effect of State Representation on LLM Agent Behavior in Dynamic Routing Games
Goodyear, Lyle, Guo, Rachel, Johari, Ramesh
Large Language Models (LLMs) have shown promise as decision-makers in dynamic settings, but their stateless nature necessitates creating a natural language representation of history. We present a unifying framework for systematically constructing natural language "state" representations for prompting LLM agents in repeated multi-agent games. Previous work on games with LLM agents has taken an ad hoc approach to encoding game history, which not only obscures the impact of state representation on agents' behavior, but also limits comparability between studies. Our framework addresses these gaps by characterizing methods of state representation along three axes: action informativeness (i.e., the extent to which the state representation captures actions played); reward informativeness (i.e., the extent to which the state representation describes rewards obtained); and prompting style (or natural language compression, i.e., the extent to which the full text history is summarized). We apply this framework to a dynamic selfish routing game, chosen because it admits a simple equilibrium both in theory and in human subject experiments \cite{rapoport_choice_2009}. Despite the game's relative simplicity, we find that there are key dependencies of LLM agent behavior on the natural language state representation. In particular, we observe that representations which provide agents with (1) summarized, rather than complete, natural language representations of past history; (2) information about regrets, rather than raw payoffs; and (3) limited information about others' actions lead to behavior that more closely matches game theoretic equilibrium predictions, and with more stable game play by the agents. By contrast, other representations can exhibit either large deviations from equilibrium, higher variation in dynamic game play over time, or both.
Multi-Agent Language Models: Advancing Cooperation, Coordination, and Adaptation
Modern Large Language Models (LLMs) exhibit impressive zero-shot and few-shot generalization capabilities across complex natural language tasks, enabling their widespread use as virtual assistants for diverse applications such as translation and summarization. Despite being trained solely on large corpora of text without explicit supervision on author intent, LLMs appear to infer the underlying meaning of textual interactions. This raises a fundamental question: can LLMs model and reason about the intentions of others, i.e., do they possess a form of theory of mind? Understanding other's intentions is crucial for effective collaboration, which underpins human societal success and is essential for cooperative interactions among multiple agents, including humans and autonomous systems. In this work, we investigate the theory of mind in LLMs through the lens of cooperative multi-agent reinforcement learning (MARL), where agents learn to collaborate via repeated interactions, mirroring human social reasoning. Our approach aims to enhance artificial agent's ability to adapt and cooperate with both artificial and human partners. By leveraging LLM-based agents capable of natural language interaction, we move towards creating hybrid human-AI systems that can foster seamless collaboration, with broad implications for the future of human-artificial interaction.