Agent Societies
On Sample Optimality in Personalized Collaborative and Federated Learning Mathieu Even
In personalized federated learning, each member of a potentially large set of agents aims to train a model minimizing its loss function averaged over its local data distribution. We study this problem under the lens of stochastic optimization, focusing on a scenario with a large number of agents, that each possess very few data samples from their local data distribution. Specifically, we prove novel matching lower and upper bounds on the number of samples required from all agents to approximately minimize the generalization error of a fixed agent. We provide strategies matching these lower bounds, based on a gradient filtering approach: given prior knowledge on some notion of distance between local data distributions, agents filter and aggregate stochastic gradients received from other agents, in order to achieve an optimal bias-variance trade-off. Finally, we quantify the impact of using rough estimations of the distances between local distributions of agents, based on a very small number of local samples.
On Sample Optimality in Personalized Collaborative and Federated Learning Mathieu Even
In personalized federated learning, each member of a potentially large set of agents aims to train a model minimizing its loss function averaged over its local data distribution. We study this problem under the lens of stochastic optimization, focusing on a scenario with a large number of agents, that each possess very few data samples from their local data distribution. Specifically, we prove novel matching lower and upper bounds on the number of samples required from all agents to approximately minimize the generalization error of a fixed agent. We provide strategies matching these lower bounds, based on a gradient filtering approach: given prior knowledge on some notion of distance between local data distributions, agents filter and aggregate stochastic gradients received from other agents, in order to achieve an optimal bias-variance trade-off. Finally, we quantify the impact of using rough estimations of the distances between local distributions of agents, based on a very small number of local samples.
What Do Computing and Economics Have to Say to Each Other?
I described a 1999 result by Koutsoupias and Papadimitriou, regarding multi-agent systems. They studied systems in which non-cooperative agents share a common resource and proposed the ratio between the worst possible Nash equilibrium and the social optimum as a measure of the effectiveness of the system. This ratio has become known as the "Price of Anarchy," as it measures how far from optimal such non-cooperative systems can be. They showed that the price of anarchy could be arbitrarily high, depending on the complexity of the system. The Price-of-Anarchy concept has later been extended to other types of equilibria--for example, Pareto-Optimal Equilibria.b
Symmetry-Breaking Augmentations for Ad Hoc Teamwork
Hammond, Ravi, Craggs, Dustin, Guo, Mingyu, Foerster, Jakob, Reid, Ian
In many collaborative settings, artificial intelligence (AI) agents must be able to adapt to new teammates that use unknown or previously unobserved strategies. While often simple for humans, this can be challenging for AI agents. For example, if an AI agent learns to drive alongside others (a training set) that only drive on one side of the road, it may struggle to adapt this experience to coordinate with drivers on the opposite side, even if their behaviours are simply flipped along the left-right symmetry. To address this we introduce symmetry-breaking augmentations (SBA), which increases diversity in the behaviour of training teammates by applying a symmetry-flipping operation. By learning a best-response to the augmented set of teammates, our agent is exposed to a wider range of behavioural conventions, improving performance when deployed with novel teammates. We demonstrate this experimentally in two settings, and show that our approach improves upon previous ad hoc teamwork results in the challenging card game Hanabi. We also propose a general metric for estimating symmetry-dependency amongst a given set of policies.
ABIDES-Economist: Agent-Based Simulation of Economic Systems with Learning Agents
Dwarakanath, Kshama, Vyetrenko, Svitlana, Tavallali, Peyman, Balch, Tucker
We introduce a multi-agent simulator for economic systems comprised of heterogeneous Households, heterogeneous Firms, Central Bank and Government agents, that could be subjected to exogenous, stochastic shocks. The interaction between agents defines the production and consumption of goods in the economy alongside the flow of money. Each agent can be designed to act according to fixed, rule-based strategies or learn their strategies using interactions with others in the simulator. We ground our simulator by choosing agent heterogeneity parameters based on economic literature, while designing their action spaces in accordance with real data in the United States. Our simulator facilitates the use of reinforcement learning strategies for the agents via an OpenAI Gym style environment definition for the economic system. We demonstrate the utility of our simulator by simulating and analyzing two hypothetical (yet interesting) economic scenarios. The first scenario investigates the impact of heterogeneous household skills on their learned preferences to work at different firms. The second scenario examines the impact of a positive production shock to one of two firms on its pricing strategy in comparison to the second firm. We aspire that our platform sets a stage for subsequent research at the intersection of artificial intelligence and economics.
AgentLens: Visual Analysis for Agent Behaviors in LLM-based Autonomous Systems
Lu, Jiaying, Pan, Bo, Chen, Jieyi, Feng, Yingchaojie, Hu, Jingyuan, Peng, Yuchen, Chen, Wei
Recently, Large Language Model based Autonomous system(LLMAS) has gained great popularity for its potential to simulate complicated behaviors of human societies. One of its main challenges is to present and analyze the dynamic events evolution of LLMAS. In this work, we present a visualization approach to explore detailed statuses and agents' behavior within LLMAS. We propose a general pipeline that establishes a behavior structure from raw LLMAS execution events, leverages a behavior summarization algorithm to construct a hierarchical summary of the entire structure in terms of time sequence, and a cause trace method to mine the causal relationship between agent behaviors. We then develop AgentLens, a visual analysis system that leverages a hierarchical temporal visualization for illustrating the evolution of LLMAS, and supports users to interactively investigate details and causes of agents' behaviors. Two usage scenarios and a user study demonstrate the effectiveness and usability of our AgentLens.
Optimal Task Assignment and Path Planning using Conflict-Based Search with Precedence and Temporal Constraints
Chong, Yu Quan, Li, Jiaoyang, Sycara, Katia
The Multi-Agent Path Finding (MAPF) problem entails finding collision-free paths for a set of agents, guiding them from their start to goal locations. However, MAPF does not account for several practical task-related constraints. For example, agents may need to perform actions at goal locations with specific execution times, adhering to predetermined orders and timeframes. Moreover, goal assignments may not be predefined for agents, and the optimization objective may lack an explicit definition. To incorporate task assignment, path planning, and a user-defined objective into a coherent framework, this paper examines the Task Assignment and Path Finding with Precedence and Temporal Constraints (TAPF-PTC) problem. We augment Conflict-Based Search (CBS) to simultaneously generate task assignments and collision-free paths that adhere to precedence and temporal constraints, maximizing an objective quantified by the return from a user-defined reward function in reinforcement learning (RL). Experimentally, we demonstrate that our algorithm, CBS-TA-PTC, can solve highly challenging bomb-defusing tasks with precedence and temporal constraints efficiently relative to MARL and adapted Target Assignment and Path Finding (TAPF) methods.
Mixed Q-Functionals: Advancing Value-Based Methods in Cooperative MARL with Continuous Action Domains
Findik, Yasin, Ahmadzadeh, S. Reza
Tackling multi-agent learning problems efficiently is a challenging task in continuous action domains. While value-based algorithms excel in sample efficiency when applied to discrete action domains, they are usually inefficient when dealing with continuous actions. Policy-based algorithms, on the other hand, attempt to address this challenge by leveraging critic networks for guiding the learning process and stabilizing the gradient estimation. The limitations in the estimation of true return and falling into local optima in these methods result in inefficient and often sub-optimal policies. In this paper, we diverge from the trend of further enhancing critic networks, and focus on improving the effectiveness of value-based methods in multi-agent continuous domains by concurrently evaluating numerous actions. We propose a novel multi-agent value-based algorithm, Mixed Q-Functionals (MQF), inspired from the idea of Q-Functionals, that enables agents to transform their states into basis functions. Our algorithm fosters collaboration among agents by mixing their action-values. We evaluate the efficacy of our algorithm in six cooperative multi-agent scenarios. Our empirical findings reveal that MQF outperforms four variants of Deep Deterministic Policy Gradient through rapid action evaluation and increased sample efficiency.
A Factor Graph Model of Trust for a Collaborative Multi-Agent System
Akbari, Behzad, Yuan, Mingfeng, Wang, Hao, Zhu, Haibin, Shan, Jinjun
In the field of Multi-Agent Systems (MAS), known for their openness, dynamism, and cooperative nature, the ability to trust the resources and services of other agents is crucial. Trust, in this setting, is the reliance and confidence an agent has in the information, behaviors, intentions, truthfulness, and capabilities of others within the system. Our paper introduces a new graphical approach that utilizes factor graphs to represent the interdependent behaviors and trustworthiness among agents. This includes modeling the behavior of robots as a trajectory of actions using a Gaussian process factor graph, which accounts for smoothness, obstacle avoidance, and trust-related factors. Our method for evaluating trust is decentralized and considers key interdependent sub-factors such as proximity safety, consistency, and cooperation. The overall system comprises a network of factor graphs that interact through trust-related factors and employs a Bayesian inference method to dynamically assess trust-based decisions with informed consent. The effectiveness of this method is validated via simulations and empirical tests with autonomous robots navigating unsignalized intersections.
AI, Meet Human: Learning Paradigms for Hybrid Decision Making Systems
Punzi, Clara, Pellungrini, Roberto, Setzu, Mattia, Giannotti, Fosca, Pedreschi, Dino
Everyday we increasingly rely on machine learning models to automate and support high-stake tasks and decisions. This growing presence means that humans are now constantly interacting with machine learning-based systems, training and using models everyday. Several different techniques in computer science literature account for the human interaction with machine learning systems, but their classification is sparse and the goals varied. This survey proposes a taxonomy of Hybrid Decision Making Systems, providing both a conceptual and technical framework for understanding how current computer science literature models interaction between humans and machines.