Agent Societies
Diverse Randomized Agents Vote to Win
We investigate the power of voting among diverse, randomized software agents. With teams of computer Go agents in mind, we develop a novel theoretical model of two-stage noisy voting that builds on recent work in machine learning. This model allows us to reason about a collection of agents with different biases (determined by the first-stage noise models), which, furthermore, apply randomized algorithms to evaluate alternatives and produce votes (captured by the secondstage noise models). We analytically demonstrate that a uniform team, consisting of multiple instances of any single agent, must make a significant number of mistakes, whereas a diverse team converges to perfection as the number of agents grows. Our experiments, which pit teams of computer Go agents against strong agents, provide evidence for the effectiveness of voting when agents are diverse.
Fairness in Multi-Agent Sequential Decision-Making
We define a fairness solution criterion for multi-agent decision-making problems, where agents have local interests. This new criterion aims to maximize the worst performance of agents with a consideration on the overall performance. We develop a simple linear programming approach and a more scalable game-theoretic approach for computing an optimal fairness policy. This game-theoretic approach formulates this fairness optimization as a two-player zero-sum game and employs an iterative algorithm for finding a Nash equilibrium, corresponding to an optimal fairness policy.
Learning Multiagent Communication with Backpropagation
Many tasks in AI require the collaboration of multiple agents. Typically, the communication protocol between agents is manually specified and not altered during training. In this paper we explore a simple neural model, called CommNet, that uses continuous communication for fully cooperative tasks. The model consists of multiple agents and the communication between them is learned alongside their policy. We apply this model to a diverse set of tasks, demonstrating the ability of the agents to learn to communicate amongst themselves, yielding improved performance over non-communicative agents and baselines. In some cases, it is possible to interpret the language devised by the agents, revealing simple but effective strategies for solving the task at hand.
Generalising Multi-Agent Cooperation through Task-Agnostic Communication
Jayalath, Dulhan, Morad, Steven, Prorok, Amanda
Existing communication methods for multi-agent reinforcement learning (MARL) in cooperative multi-robot problems are almost exclusively task-specific, training new communication strategies for each unique task. We address this inefficiency by introducing a communication strategy applicable to any task within a given environment. We pre-train the communication strategy without task-specific reward guidance in a self-supervised manner using a set autoencoder. Our objective is to learn a fixed-size latent Markov state from a variable number of agent observations. Under mild assumptions, we prove that policies using our latent representations are guaranteed to converge, and upper bound the value error introduced by our Markov state approximation. Our method enables seamless adaptation to novel tasks without fine-tuning the communication strategy, gracefully supports scaling to more agents than present during training, and detects out-of-distribution events in an environment.
Decentralized and Lifelong-Adaptive Multi-Agent Collaborative Learning
Tang, Shuo, Ye, Rui, Xu, Chenxin, Dong, Xiaowen, Chen, Siheng, Wang, Yanfeng
Decentralized and lifelong-adaptive multi-agent collaborative learning aims to enhance collaboration among multiple agents without a central server, with each agent solving varied tasks over time. To achieve efficient collaboration, agents should: i) autonomously identify beneficial collaborative relationships in a decentralized manner; and ii) adapt to dynamically changing task observations. In this paper, we propose DeLAMA, a decentralized multi-agent lifelong collaborative learning algorithm with dynamic collaboration graphs. To promote autonomous collaboration relationship learning, we propose a decentralized graph structure learning algorithm, eliminating the need for external priors. To facilitate adaptation to dynamic tasks, we design a memory unit to capture the agents' accumulated learning history and knowledge, while preserving finite storage consumption. To further augment the system's expressive capabilities and computational efficiency, we apply algorithm unrolling, leveraging the advantages of both mathematical optimization and neural networks. This allows the agents to `learn to collaborate' through the supervision of training tasks. Our theoretical analysis verifies that inter-agent collaboration is communication efficient under a small number of communication rounds. The experimental results verify its ability to facilitate the discovery of collaboration strategies and adaptation to dynamic learning scenarios, achieving a 98.80% reduction in MSE and a 188.87% improvement in classification accuracy. We expect our work can serve as a foundational technique to facilitate future works towards an intelligent, decentralized, and dynamic multi-agent system. Code is available at https://github.com/ShuoTang123/DeLAMA.
Multi-Agent Reinforcement Learning with a Hierarchy of Reward Machines
In this paper, we study the cooperative Multi-Agent Reinforcement Learning (MARL) problems using Reward Machines (RMs) to specify the reward functions such that the prior knowledge of high-level events in a task can be leveraged to facilitate the learning efficiency. Unlike the existing work that RMs have been incorporated into MARL for task decomposition and policy learning in relatively simple domains or with an assumption of independencies among the agents, we present Multi-Agent Reinforcement Learning with a Hierarchy of RMs (MAHRM) that is capable of dealing with more complex scenarios when the events among agents can occur concurrently and the agents are highly interdependent. MAHRM exploits the relationship of high-level events to decompose a task into a hierarchy of simpler subtasks that are assigned to a small group of agents, so as to reduce the overall computational complexity. Experimental results in three cooperative MARL domains show that MAHRM outperforms other MARL methods using the same prior knowledge of high-level events.
Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning
Na, Hyungho, Seo, Yunkyeong, Moon, Il-chul
In cooperative multi-agent reinforcement learning (MARL), agents aim to achieve a common goal, such as defeating enemies or scoring a goal. Existing MARL algorithms are effective but still require significant learning time and often get trapped in local optima by complex tasks, subsequently failing to discover a goal-reaching policy. To address this, we introduce Efficient episodic Memory Utilization (EMU) for MARL, with two primary objectives: (a) accelerating reinforcement learning by leveraging semantically coherent memory from an episodic buffer and (b) selectively promoting desirable transitions to prevent local convergence. To achieve (a), EMU incorporates a trainable encoder/decoder structure alongside MARL, creating coherent memory embeddings that facilitate exploratory memory recall. To achieve (b), EMU introduces a novel reward structure called episodic incentive based on the desirability of states. This reward improves the TD target in Q-learning and acts as an additional incentive for desirable transitions. We provide theoretical support for the proposed incentive and demonstrate the effectiveness of EMU compared to conventional episodic control. The proposed method is evaluated in StarCraft II and Google Research Football, and empirical results indicate further performance improvement over state-of-the-art methods. Our code is available at: https://github.com/HyunghoNa/EMU.
#AAAI2024 workshops round-up 1: Cooperative multi-agent systems decision-making and learning
A report on the Cooperative Multi-Agent Systems Decision-Making and Learning: From Individual Needs to Swarm Intelligence workshop, which took place at AAAI 2024, on 26 February. With the tremendous growth of AI technology, robotics, IoT, and high-speed wireless sensor networks (like 5G) in recent years, an artificial ecosystem has been formed, termed artificial social systems, that involves AI agents from software entities to hardware devices. How to integrate artificial social systems into human society so that they coexist harmoniously is a critical issue. At this point, rational decision-making and efficient learning from multi-agent systems (MAS) interactions are the preconditions to guarantee multi-agents working safely, balancing the group utilities and system costs in the long term, and satisfying group members' needs in their cooperation. From the cognitive modeling perspective, it may provide a more realistic basis for understanding cooperative multi-agent interactions by embodying realistic constraints, capabilities, and tendencies of individual agents in their interactions, including physical and social environments.
Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learning
Wu, Zida, Lauriere, Mathieu, Chua, Samuel Jia Cong, Geist, Matthieu, Pietquin, Olivier, Mehta, Ankur
Mean Field Games (MFGs) have the ability to handle large-scale multi-agent systems, but learning Nash equilibria in MFGs remains a challenging task. In this paper, we propose a deep reinforcement learning (DRL) algorithm that achieves population-dependent Nash equilibrium without the need for averaging or sampling from history, inspired by Munchausen RL and Online Mirror Descent. Through the design of an additional inner-loop replay buffer, the agents can effectively learn to achieve Nash equilibrium from any distribution, mitigating catastrophic forgetting. The resulting policy can be applied to various initial distributions. Numerical experiments on four canonical examples demonstrate our algorithm has better convergence properties than SOTA algorithms, in particular a DRL version of Fictitious Play for population-dependent policies.
Reaching Consensus in Cooperative Multi-Agent Reinforcement Learning with Goal Imagination
Wang, Liangzhou, Zhu, Kaiwen, Zhu, Fengming, Yao, Xinghu, Zhang, Shujie, Ye, Deheng, Fu, Haobo, Fu, Qiang, Yang, Wei
Reaching consensus is key to multi-agent coordination. To accomplish a cooperative task, agents need to coherently select optimal joint actions to maximize the team reward. However, current cooperative multi-agent reinforcement learning (MARL) methods usually do not explicitly take consensus into consideration, which may cause miscoordination problem. In this paper, we propose a model-based consensus mechanism to explicitly coordinate multiple agents. The proposed Multi-agent Goal Imagination (MAGI) framework guides agents to reach consensus with an Imagined common goal. The common goal is an achievable state with high value, which is obtained by sampling from the distribution of future states. We directly model this distribution with a self-supervised generative model, thus alleviating the "curse of dimensinality" problem induced by multi-agent multi-step policy rollout commonly used in model-based methods. We show that such efficient consensus mechanism can guide all agents cooperatively reaching valuable future states. Results on Multi-agent Particle-Environments and Google Research Football environment demonstrate the superiority of MAGI in both sample efficiency and performance.