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 Agent Societies


Knowledge Boundary and Persona Dynamic Shape A Better Social Media Agent

arXiv.org Artificial Intelligence

Constructing personalized and anthropomorphic agents holds significant importance in the simulation of social networks. However, there are still two key problems in existing works: the agent possesses world knowledge that does not belong to its personas, and it cannot eliminate the interference of diverse persona information on current actions, which reduces the personalization and anthropomorphism of the agent. To solve the above problems, we construct the social media agent based on personalized knowledge and dynamic persona information. For personalized knowledge, we add external knowledge sources and match them with the persona information of agents, thereby giving the agent personalized world knowledge. For dynamic persona information, we use current action information to internally retrieve the persona information of the agent, thereby reducing the interference of diverse persona information on the current action. To make the agent suitable for social media, we design five basic modules for it: persona, planning, action, memory and reflection. To provide an interaction and verification environment for the agent, we build a social media simulation sandbox. In the experimental verification, automatic and human evaluations demonstrated the effectiveness of the agent we constructed.


A CRISP-DM-based Methodology for Assessing Agent-based Simulation Models using Process Mining

arXiv.org Artificial Intelligence

Agent-based simulation (ABS) models are potent tools for analyzing complex systems. However, understanding and validating ABS models can be a significant challenge. To address this challenge, cutting-edge data-driven techniques offer sophisticated capabilities for analyzing the outcomes of ABS models. One such technique is process mining, which encompasses a range of methods for discovering, monitoring, and enhancing processes by extracting knowledge from event logs. However, applying process mining to event logs derived from ABSs is not trivial, and deriving meaningful insights from the resulting process models adds an additional layer of complexity. Although process mining is invaluable in extracting insights from ABS models, there is a lack of comprehensive methodological guidance for its application in ABS evaluation in the research landscape. In this paper, we propose a methodology, based on the CRoss-Industry Standard Process for Data Mining (CRISP-DM) methodology, to assess ABS models using process mining techniques. We incorporate process mining techniques into the stages of the CRISP-DM methodology, facilitating the analysis of ABS model behaviors and their underlying processes. We demonstrate our methodology using an established agent-based model, Schelling model of segregation. Our results show that our proposed methodology can effectively assess ABS models through produced event logs, potentially paving the way for enhanced agent-based model validity and more insightful decision-making.


Network-Assisted Full-Duplex Cell-Free mmWave Networks: Hybrid MIMO Processing and Multi-Agent DRL-Based Power Allocation

arXiv.org Artificial Intelligence

This paper investigates the network-assisted full-duplex (NAFD) cell-free millimeter-wave (mmWave) networks, where the distribution of the transmitting access points (T-APs) and receiving access points (R-APs) across distinct geographical locations mitigates cross-link interference, facilitating the attainment of a truly flexible duplex mode. To curtail deployment expenses and power consumption for mmWave band operations, each AP incorporates a hybrid digital-analog structure encompassing precoder/combiner functions. However, this incorporation introduces processing intricacies within channel estimation and precoding/combining design. In this paper, we first present a hybrid multiple-input multiple-output (MIMO) processing framework and derive explicit expressions for both uplink and downlink achievable rates. Then we formulate a power allocation problem to maximize the weighted bidirectional sum rates. To tackle this non-convex problem, we develop a collaborative multi-agent deep reinforcement learning (MADRL) algorithm called multi-agent twin delayed deep deterministic policy gradient (MATD3) for NAFD cell-free mmWave networks. Specifically, given the tightly coupled nature of both uplink and downlink power coefficients in NAFD cell-free mmWave networks, the MATD3 algorithm resolves such coupled conflicts through an interactive learning process between agents and the environment. Finally, the simulation results validate the effectiveness of the proposed channel estimation methods within our hybrid MIMO processing paradigm, and demonstrate that our MATD3 algorithm outperforms both multi-agent deep deterministic policy gradient (MADDPG) and conventional power allocation strategies.


Safe and Robust Reinforcement Learning: Principles and Practice

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has shown remarkable success in solving relatively complex tasks, yet the deployment of RL systems in real-world scenarios poses significant challenges related to safety and robustness. This paper aims to identify and further understand those challenges thorough the exploration of the main dimensions of the safe and robust RL landscape, encompassing algorithmic, ethical, and practical considerations. We conduct a comprehensive review of methodologies and open problems that summarizes the efforts in recent years to address the inherent risks associated with RL applications. After discussing and proposing definitions for both safe and robust RL, the paper categorizes existing research works into different algorithmic approaches that enhance the safety and robustness of RL agents. We examine techniques such as uncertainty estimation, optimisation methodologies, exploration-exploitation trade-offs, and adversarial training. Environmental factors, including sim-to-real transfer and domain adaptation, are also scrutinized to understand how RL systems can adapt to diverse and dynamic surroundings. Moreover, human involvement is an integral ingredient of the analysis, acknowledging the broad set of roles that humans can take in this context. Importantly, to aid practitioners in navigating the complexities of safe and robust RL implementation, this paper introduces a practical checklist derived from the synthesized literature. The checklist encompasses critical aspects of algorithm design, training environment considerations, and ethical guidelines. It will serve as a resource for developers and policymakers alike to ensure the responsible deployment of RL systems in many application domains.


Inferring Latent Temporal Sparse Coordination Graph for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Effective agent coordination is crucial in cooperative Multi-Agent Reinforcement Learning (MARL). While agent cooperation can be represented by graph structures, prevailing graph learning methods in MARL are limited. They rely solely on one-step observations, neglecting crucial historical experiences, leading to deficient graphs that foster redundant or detrimental information exchanges. Additionally, high computational demands for action-pair calculations in dense graphs impede scalability. To address these challenges, we propose inferring a Latent Temporal Sparse Coordination Graph (LTS-CG) for MARL. The LTS-CG leverages agents' historical observations to calculate an agent-pair probability matrix, where a sparse graph is sampled from and used for knowledge exchange between agents, thereby simultaneously capturing agent dependencies and relation uncertainty. The computational complexity of this procedure is only related to the number of agents. This graph learning process is further augmented by two innovative characteristics: Predict-Future, which enables agents to foresee upcoming observations, and Infer-Present, ensuring a thorough grasp of the environmental context from limited data. These features allow LTS-CG to construct temporal graphs from historical and real-time information, promoting knowledge exchange during policy learning and effective collaboration. Graph learning and agent training occur simultaneously in an end-to-end manner. Our demonstrated results on the StarCraft II benchmark underscore LTS-CG's superior performance.


Dynamics of Moral Behavior in Heterogeneous Populations of Learning Agents

arXiv.org Artificial Intelligence

Growing concerns about safety and alignment of AI systems highlight the importance of embedding moral capabilities in artificial agents. A promising solution is the use of learning from experience, i.e., Reinforcement Learning. In multi-agent (social) environments, complex population-level phenomena may emerge from interactions between individual learning agents. Many of the existing studies rely on simulated social dilemma environments to study the interactions of independent learning agents. However, they tend to ignore the moral heterogeneity that is likely to be present in societies of agents in practice. For example, at different points in time a single learning agent may face opponents who are consequentialist (i.e., caring about maximizing some outcome over time) or norm-based (i.e., focusing on conforming to a specific norm here and now). The extent to which agents' co-development may be impacted by such moral heterogeneity in populations is not well understood. In this paper, we present a study of the learning dynamics of morally heterogeneous populations interacting in a social dilemma setting. Using a Prisoner's Dilemma environment with a partner selection mechanism, we investigate the extent to which the prevalence of diverse moral agents in populations affects individual agents' learning behaviors and emergent population-level outcomes. We observe several types of non-trivial interactions between pro-social and anti-social agents, and find that certain classes of moral agents are able to steer selfish agents towards more cooperative behavior.


Prioritized League Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systems

arXiv.org Artificial Intelligence

Large-scale heterogeneous multiagent systems feature various realistic factors in the real world, such as agents with diverse abilities and overall system cost. In comparison to homogeneous systems, heterogeneous systems offer significant practical advantages. Nonetheless, they also present challenges for multiagent reinforcement learning, including addressing the non-stationary problem and managing an imbalanced number of agents with different types. We propose a Prioritized Heterogeneous League Reinforcement Learning (PHLRL) method to address large-scale heterogeneous cooperation problems. PHLRL maintains a record of various policies that agents have explored during their training and establishes a heterogeneous league consisting of diverse policies to aid in future policy optimization. Furthermore, we design a prioritized policy gradient approach to compensate for the gap caused by differences in the number of different types of agents. Next, we use Unreal Engine to design a large-scale heterogeneous cooperation benchmark named Large-Scale Multiagent Operation (LSMO), which is a complex two-team competition scenario that requires collaboration from both ground and airborne agents. We use experiments to show that PHLRL outperforms state-of-the-art methods, including QTRAN and QPLEX in LSMO.


Scenario-Based Curriculum Generation for Multi-Agent Autonomous Driving

arXiv.org Artificial Intelligence

The automated generation of diverse and complex training scenarios has been an important ingredient in many complex learning tasks. Especially in real-world application domains, such as autonomous driving, auto-curriculum generation is considered vital for obtaining robust and general policies. However, crafting traffic scenarios with multiple, heterogeneous agents is typically considered as a tedious and time-consuming task, especially in more complex simulation environments. In our work, we introduce MATS-Gym, a Multi-Agent Traffic Scenario framework to train agents in CARLA, a high-fidelity driving simulator. MATS-Gym is a multi-agent training framework for autonomous driving that uses partial scenario specifications to generate traffic scenarios with variable numbers of agents. This paper unifies various existing approaches to traffic scenario description into a single training framework and demonstrates how it can be integrated with techniques from unsupervised environment design to automate the generation of adaptive auto-curricula. The code is available at https://github.com/AutonomousDrivingExaminer/mats-gym.


Self-Clustering Hierarchical Multi-Agent Reinforcement Learning with Extensible Cooperation Graph

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) has been successful in solving many cooperative challenges. However, classic non-hierarchical MARL algorithms still cannot address various complex multi-agent problems that require hierarchical cooperative behaviors. The cooperative knowledge and policies learned in non-hierarchical algorithms are implicit and not interpretable, thereby restricting the integration of existing knowledge. This paper proposes a novel hierarchical MARL model called Hierarchical Cooperation Graph Learning (HCGL) for solving general multi-agent problems. HCGL has three components: a dynamic Extensible Cooperation Graph (ECG) for achieving self-clustering cooperation; a group of graph operators for adjusting the topology of ECG; and an MARL optimizer for training these graph operators. HCGL's key distinction from other MARL models is that the behaviors of agents are guided by the topology of ECG instead of policy neural networks. ECG is a three-layer graph consisting of an agent node layer, a cluster node layer, and a target node layer. To manipulate the ECG topology in response to changing environmental conditions, four graph operators are trained to adjust the edge connections of ECG dynamically. The hierarchical feature of ECG provides a unique approach to merge primitive actions (actions executed by the agents) and cooperative actions (actions executed by the clusters) into a unified action space, allowing us to integrate fundamental cooperative knowledge into an extensible interface. In our experiments, the HCGL model has shown outstanding performance in multi-agent benchmarks with sparse rewards. We also verify that HCGL can easily be transferred to large-scale scenarios with high zero-shot transfer success rates.


Sharing the Cost of Success: A Game for Evaluating and Learning Collaborative Multi-Agent Instruction Giving and Following Policies

arXiv.org Artificial Intelligence

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we propose a challenging interactive reference game that requires two players to coordinate on vision and language observations. The learning signal in this game is a score (given after playing) that takes into account the achieved goal and the players' assumed efforts during the interaction. We show that a standard Proximal Policy Optimization (PPO) setup achieves a high success rate when bootstrapped with heuristic partner behaviors that implement insights from the analysis of human-human interactions. And we find that a pairing of neural partners indeed reduces the measured joint effort when playing together repeatedly. However, we observe that in comparison to a reasonable heuristic pairing there is still room for improvement -- which invites further research in the direction of cost-sharing in collaborative interactions.