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How to Write a Rap Song using AI in 5 Minutes

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ChatGPT is truly an amazing feat in AI advancements, and perhaps the most notable step in Generative AI that we have witnessed in a while. Use-cases for ChatGPT are seemingly endless, with people documenting the model's ability to write and fix code, write articles, and general conversation. Whilst playing around with ChatGPT, I got the idea to ask it to write a song for me. Their ability for word play, rhyme, flow, and delivery always impresses me. I wanted to test ChatGPT on writing a rap song for me.


Top ChatGPT Alternatives That You Can Use in 2023 - MarkTechPost

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Artificial intelligence research company Open AI has unveiled its most recent chatbot. This chatbot with AI capabilities, called ChatGPT, has been made available for testing by the public by the corporation. According to Open AI, researchers have taught ChatGPT to converse with users in a "conversational fashion," making it approachable to a larger audience. ChatGPT can also assist in quickly creating programs for websites and applications. Numerous customers attest that ChatGPT provides free, straightforward code issue-solving.


JEMMA: An Extensible Java Dataset for ML4Code Applications

arXiv.org Artificial Intelligence

Machine Learning for Source Code (ML4Code) is an active research field in which extensive experimentation is needed to discover how to best use source code's richly structured information. With this in mind, we introduce JEMMA, an Extensible Java Dataset for ML4Code Applications, which is a large-scale, diverse, and high-quality dataset targeted at ML4Code. Our goal with JEMMA is to lower the barrier to entry in ML4Code by providing the building blocks to experiment with source code models and tasks. JEMMA comes with a considerable amount of pre-processed information such as metadata, representations (e.g., code tokens, ASTs, graphs), and several properties (e.g., metrics, static analysis results) for 50,000 Java projects from the 50KC dataset, with over 1.2 million classes and over 8 million methods. JEMMA is also extensible allowing users to add new properties and representations to the dataset, and evaluate tasks on them. Thus, JEMMA becomes a workbench that researchers can use to experiment with novel representations and tasks operating on source code. To demonstrate the utility of the dataset, we also report results from two empirical studies on our data, ultimately showing that significant work lies ahead in the design of context-aware source code models that can reason over a broader network of source code entities in a software project, the very task that JEMMA is designed to help with.


LaSQuE: Improved Zero-Shot Classification from Explanations Through Quantifier Modeling and Curriculum Learning

arXiv.org Artificial Intelligence

A hallmark of human intelligence is the ability to learn new concepts purely from language. Several recent approaches have explored training machine learning models via natural language supervision. However, these approaches fall short in leveraging linguistic quantifiers (such as 'always' or 'rarely') and mimicking humans in compositionally learning complex tasks. Here, we present LaSQuE, a method that can learn zero-shot classifiers from language explanations by using three new strategies - (1) modeling the semantics of linguistic quantifiers in explanations (including exploiting ordinal strength relationships, such as 'always' > 'likely'), (2) aggregating information from multiple explanations using an attention-based mechanism, and (3) model training via curriculum learning. With these strategies, LaSQuE outperforms prior work, showing an absolute gain of up to 7% in generalizing to unseen real-world classification tasks.


Multi-embodiment Legged Robot Control as a Sequence Modeling Problem

arXiv.org Artificial Intelligence

Robots are traditionally bounded by a fixed embodiment during their operational lifetime, which limits their ability to adapt to their surroundings. Co-optimizing control and morphology of a robot, however, is often inefficient due to the complex interplay between the controller and morphology. In this paper, we propose a learning-based control method that can inherently take morphology into consideration such that once the control policy is trained in the simulator, it can be easily deployed to robots with different embodiments in the real world. In particular, we present the Embodiment-aware Transformer (EAT), an architecture that casts this control problem as conditional sequence modeling. EAT outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired robot embodiment, past states, and actions, our EAT model can generate future actions that best fit the current robot embodiment. Experimental results show that EAT can outperform all other alternatives in embodiment-varying tasks, and succeed in an example of real-world evolution tasks: stepping down a stair through updating the morphology alone. We hope that EAT will inspire a new push toward real-world evolution across many domains, where algorithms like EAT can blaze a trail by bridging the field of evolutionary robotics and big data sequence modeling.


Synthesis and Evaluation of a Domain-specific Large Data Set for Dungeons & Dragons

arXiv.org Artificial Intelligence

This paper introduces the Forgotten Realms Wiki (FRW) data set and domain specific natural language generation using FRW along with related analyses. Forgotten Realms is the de-facto default setting of the popular open ended tabletop fantasy role playing game, Dungeons & Dragons. The data set was extracted from the Forgotten Realms Fandom wiki consisting of more than over 45,200 articles. The FRW data set is constituted of 11 sub-data sets in a number of formats: raw plain text, plain text annotated by article title, directed link graphs, wiki info-boxes annotated by the wiki article title, Poincar\'e embedding of first link graph, multiple Word2Vec and Doc2Vec models of the corpus. This is the first data set of this size for the Dungeons & Dragons domain. We then present a pairwise similarity comparison benchmark which utilizes similarity measures. In addition, we perform D&D domain specific natural language generation using the corpus and evaluate the named entity classification with respect to the lore of Forgotten Realms.


CALIP: Zero-Shot Enhancement of CLIP with Parameter-free Attention

arXiv.org Artificial Intelligence

Contrastive Language-Image Pre-training (CLIP) has been shown to learn visual representations with great transferability, which achieves promising accuracy for zero-shot classification. To further improve its downstream performance, existing works propose additional learnable modules upon CLIP and fine-tune them by few-shot training sets. However, the resulting extra training cost and data requirement severely hinder the efficiency for model deployment and knowledge transfer. In this paper, we introduce a free-lunch enhancement method, CALIP, to boost CLIP's zero-shot performance via a parameter-free Attention module. Specifically, we guide visual and textual representations to interact with each other and explore cross-modal informative features via attention. As the pre-training has largely reduced the embedding distances between two modalities, we discard all learnable parameters in the attention and bidirectionally update the multi-modal features, enabling the whole process to be parameter-free and training-free. In this way, the images are blended with textual-aware signals and the text representations become visual-guided for better adaptive zero-shot alignment. We evaluate CALIP on various benchmarks of 14 datasets for both 2D image and 3D point cloud few-shot classification, showing consistent zero-shot performance improvement over CLIP. Based on that, we further insert a small number of linear layers in CALIP's attention module and verify our robustness under the few-shot settings, which also achieves leading performance compared to existing methods. Those extensive experiments demonstrate the superiority of our approach for efficient enhancement of CLIP.


The Daily: Did Artificial Intelligence Just Get Too Smart? on Apple Podcasts

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This episode contains strong language.In the past few weeks, a major breakthrough in the world of artificial intelligence -- ChatGPT -- has put extraordinary powers in the hands of anyone with access to the internet. Released by OpenAI, a San Francisco-based company, ChatGPT can write essays, come up with scripts for TV shows, answer math questions and even write code.


New and Improved Embedding Model

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We are excited to announce a new embedding model which is significantly more capable, cost effective, and simpler to use. The new model, text-embedding-ada-002, replaces five separate models for text search, text similarity, and code search, and outperforms our previous most capable model, Davinci, at most tasks, while being priced 99.8% lower. Embeddings are numerical representations of concepts converted to number sequences, which make it easy for computers to understand the relationships between those concepts. Since the initial launch of the OpenAI /embeddings endpoint, many applications have incorporated embeddings to personalize, recommend, and search content. For each task category, we evaluate the models on the datasets used in old embeddings.