Large Language Model
Red Teaming Language Model Detectors with Language Models
Shi, Zhouxing, Wang, Yihan, Yin, Fan, Chen, Xiangning, Chang, Kai-Wei, Hsieh, Cho-Jui
The prevalence and strong capability of large language models (LLMs) present significant safety and ethical risks if exploited by malicious users. To prevent the potentially deceptive usage of LLMs, recent works have proposed algorithms to detect LLM-generated text and protect LLMs. In this paper, we investigate the robustness and reliability of these LLM detectors under adversarial attacks. We study two types of attack strategies: 1) replacing certain words in an LLM's output with their synonyms given the context; 2) automatically searching for an instructional prompt to alter the writing style of the generation. In both strategies, we leverage an auxiliary LLM to generate the word replacements or the instructional prompt. Different from previous works, we consider a challenging setting where the auxiliary LLM can also be protected by a detector. Experiments reveal that our attacks effectively compromise the performance of all detectors in the study with plausible generations, underscoring the urgent need to improve the robustness of LLM-generated text detection systems.
NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models
Zhou, Gengze, Hong, Yicong, Wu, Qi
Trained with an unprecedented scale of data, large language models (LLMs) like ChatGPT and GPT-4 exhibit the emergence of significant reasoning abilities from model scaling. Such a trend underscored the potential of training LLMs with unlimited language data, advancing the development of a universal embodied agent. In this work, we introduce the NavGPT, a purely LLM-based instruction-following navigation agent, to reveal the reasoning capability of GPT models in complex embodied scenes by performing zero-shot sequential action prediction for vision-and-language navigation (VLN). At each step, NavGPT takes the textual descriptions of visual observations, navigation history, and future explorable directions as inputs to reason the agent's current status, and makes the decision to approach the target. Through comprehensive experiments, we demonstrate NavGPT can explicitly perform high-level planning for navigation, including decomposing instruction into sub-goal, integrating commonsense knowledge relevant to navigation task resolution, identifying landmarks from observed scenes, tracking navigation progress, and adapting to exceptions with plan adjustment. Furthermore, we show that LLMs is capable of generating high-quality navigational instructions from observations and actions along a path, as well as drawing accurate top-down metric trajectory given the agent's navigation history. Despite the performance of using NavGPT to zero-shot R2R tasks still falling short of trained models, we suggest adapting multi-modality inputs for LLMs to use as visual navigation agents and applying the explicit reasoning of LLMs to benefit learning-based models.
Voyager: An Open-Ended Embodied Agent with Large Language Models
Wang, Guanzhi, Xie, Yuqi, Jiang, Yunfan, Mandlekar, Ajay, Xiao, Chaowei, Zhu, Yuke, Fan, Linxi, Anandkumar, Anima
We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize. We open-source our full codebase and prompts at https://voyager.minedojo.org/.
Allies: Prompting Large Language Model with Beam Search
Sun, Hao, Liu, Xiao, Gong, Yeyun, Zhang, Yan, Jiang, Daxin, Yang, Linjun, Duan, Nan
With the advance of large language models (LLMs), the research field of LLM applications becomes more and more popular and the idea of constructing pipelines to accomplish complex tasks by stacking LLM API calls come true. However, this kind of methods face two limitations: narrow information coverage and low fault tolerance. In this work, we propose a novel method called ALLIES. Given an input query, ALLIES leverages LLMs to iteratively generate new queries related to the original query, enabling an iterative reasoning process. By iteratively refining and expanding the scope of the original query, ALLIES captures and utilizes hidden knowledge that may not be directly obtainable through retrieval. We take zero-shot open-domain question answering (ODQA) as an application scene and evaluate ALLIES on the widely-used benchmarks, such as NQ, WebQ and TriviaQA. The experimental results demonstrate that ALLIES significantly outperforms other zero-shot baselines, indicating its effectiveness in tackling those challenges. Our code is available in https://github.com/microsoft/SimXNS/tree/main/ALLIES.
Weakly-Supervised Learning of Visual Relations in Multimodal Pretraining
Bugliarello, Emanuele, Nematzadeh, Aida, Hendricks, Lisa Anne
Recent work in vision-and-language pretraining has investigated supervised signals from object detection data to learn better, fine-grained multimodal representations. In this work, we take a step further and explore how we can tap into supervision from small-scale visual relation data. In particular, we propose two pretraining approaches to contextualise visual entities in a multimodal setup. With verbalised scene graphs, we transform visual relation triplets into structured captions, and treat them as additional image descriptions. With masked relation prediction, we further encourage relating entities from image regions with visually masked contexts. When applied to strong baselines pretrained on large amounts of Web data, zero-shot evaluations on both coarse-grained and fine-grained tasks show the efficacy of our methods in learning multimodal representations from weakly-supervised relations data.
Prompt-Based Monte-Carlo Tree Search for Goal-Oriented Dialogue Policy Planning
Yu, Xiao, Chen, Maximillian, Yu, Zhou
Planning for goal-oriented dialogue often requires simulating future dialogue interactions and estimating task progress. Many approaches thus consider training neural networks to perform look-ahead search algorithms such as A* search and Monte Carlo Tree Search (MCTS). However, this training often requires abundant annotated data, which creates challenges when faced with noisy annotations or low-resource settings. We introduce GDP-Zero, an approach using Open-Loop MCTS to perform goal-oriented dialogue policy planning without any model training. GDP-Zero prompts a large language model to act as a policy prior, value function, user simulator, and system model during the tree search. We evaluate GDP-Zero on the goal-oriented task PersuasionForGood, and find that its responses are preferred over ChatGPT up to 59.32% of the time, and are rated more persuasive than ChatGPT during interactive evaluations.
Large Language Models are Not Yet Human-Level Evaluators for Abstractive Summarization
Shen, Chenhui, Cheng, Liying, Nguyen, Xuan-Phi, You, Yang, Bing, Lidong
With the recent undeniable advancement in reasoning abilities in large language models (LLMs) like ChatGPT and GPT-4, there is a growing trend for using LLMs on various tasks. One area where LLMs can be employed is as an alternative evaluation metric for complex generative tasks, which generally demands expensive human judges to complement the traditional automatic metrics for various evaluation dimensions such as fluency and consistency. In this work, we conduct extensive analysis to investigate the stability and reliability of LLMs as automatic evaluators for abstractive summarization. We found that while ChatGPT and GPT-4 outperform the commonly used automatic metrics, they are not ready as human replacements due to significant limitations. That is, LLM evaluators rate each candidate system inconsistently and are dimension-dependent. They also struggle to compare candidates with close performance and become more unreliable with higher-quality summaries by obtaining a lower correlation with humans. In other words, with better abstractive summarization systems being introduced at a fast pace, LLMs may result in misleading and unreliable evaluations.
Prompting with Pseudo-Code Instructions
Mishra, Mayank, Kumar, Prince, Bhat, Riyaz, Murthy, Rudra V, Contractor, Danish, Tamilselvam, Srikanth
Prompting with natural language instructions has recently emerged as a popular method of harnessing the capabilities of large language models. Given the inherent ambiguity present in natural language, it is intuitive to consider the possible advantages of prompting with less ambiguous prompt styles, such as the use of pseudo-code. In this paper we explore if prompting via pseudo-code instructions helps improve the performance of pre-trained language models. We manually create a dataset of pseudo-code prompts for 132 different tasks spanning classification, QA and generative language tasks, sourced from the Super-NaturalInstructions dataset. Using these prompts along with their counterparts in natural language, we study their performance on two LLM families - BLOOM and CodeGen. Our experiments show that using pseudo-code instructions leads to better results, with an average increase (absolute) of 7-16 points in F1 scores for classification tasks and an improvement (relative) of 12-38% in aggregate ROUGE-L scores across all tasks. We include detailed ablation studies which indicate that code comments, docstrings, and the structural clues encoded in pseudo-code all contribute towards the improvement in performance. To the best of our knowledge our work is the first to demonstrate how pseudo-code prompts can be helpful in improving the performance of pre-trained LMs.
PMIndiaSum: Multilingual and Cross-lingual Headline Summarization for Languages in India
Urlana, Ashok, Chen, Pinzhen, Zhao, Zheng, Cohen, Shay B., Shrivastava, Manish, Haddow, Barry
This paper introduces PMIndiaSum, a multilingual and massively parallel summarization corpus focused on languages in India. Our corpus provides a training and testing ground for four language families, 14 languages, and the largest to date with 196 language pairs. We detail our construction workflow including data acquisition, processing, and quality assurance. Furthermore, we publish benchmarks for monolingual, cross-lingual, and multilingual summarization by fine-tuning, prompting, as well as translate-and-summarize. Experimental results confirm the crucial role of our data in aiding summarization between Indian languages. Our dataset is publicly available and can be freely modified and re-distributed.
INGENIOUS: Using Informative Data Subsets for Efficient Pre-Training of Language Models
Renduchintala, H S V N S Kowndinya, Killamsetty, Krishnateja, Bhatia, Sumit, Aggarwal, Milan, Ramakrishnan, Ganesh, Iyer, Rishabh, Krishnamurthy, Balaji
A salient characteristic of pre-trained language models (PTLMs) is a remarkable improvement in their generalization capability and emergence of new capabilities with increasing model capacity and pre-training dataset size. Consequently, we are witnessing the development of enormous models pushing the state-of-the-art. It is, however, imperative to realize that this inevitably leads to prohibitively long training times, extortionate computing costs, and a detrimental environmental impact. Significant efforts are underway to make PTLM training more efficient through innovations in model architectures, training pipelines, and loss function design, with scant attention being paid to optimizing the utility of training data. The key question that we ask is whether it is possible to train PTLMs by employing only highly informative subsets of the training data while maintaining downstream performance? Building upon the recent progress in informative data subset selection, we show how we can employ submodular optimization to select highly representative subsets of the training corpora and demonstrate that the proposed framework can be applied to efficiently train multiple PTLMs (BERT, BioBERT, GPT-2) using only a fraction of data. Further, we perform a rigorous empirical evaluation to show that the resulting models achieve up to $\sim99\%$ of the performance of the fully-trained models. We made our framework publicly available at https://github.com/Efficient-AI/ingenious.