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Weight subcloning: direct initialization of transformers using larger pretrained ones

arXiv.org Artificial Intelligence

Training large transformer models from scratch for a target task requires lots of data and is computationally demanding. The usual practice of transfer learning overcomes this challenge by initializing the model with weights of a pretrained model of the same size and specification to increase the convergence and training speed. However, what if no pretrained model of the required size is available? In this paper, we introduce a simple yet effective technique to transfer the knowledge of a pretrained model to smaller variants. Our approach called weight subcloning expedites the training of scaled-down transformers by initializing their weights from larger pretrained models. Weight subcloning involves an operation on the pretrained model to obtain the equivalent initialized scaled-down model. It consists of two key steps: first, we introduce neuron importance ranking to decrease the embedding dimension per layer in the pretrained model. Then, we remove blocks from the transformer model to match the number of layers in the scaled-down network. The result is a network ready to undergo training, which gains significant improvements in training speed compared to random initialization. For instance, we achieve 4x faster training for vision transformers in image classification and language models designed for next token prediction.


TinyGSM: achieving >80% on GSM8k with small language models

arXiv.org Artificial Intelligence

Small-scale models offer various computational advantages, and yet to which extent size is critical for problem-solving abilities remains an open question. Specifically for solving grade school math, the smallest model size so far required to break the 80\% barrier on the GSM8K benchmark remains to be 34B. Our work studies how high-quality datasets may be the key for small language models to acquire mathematical reasoning. We introduce \texttt{TinyGSM}, a synthetic dataset of 12.3M grade school math problems paired with Python solutions, generated fully by GPT-3.5. After finetuning on \texttt{TinyGSM}, we find that a duo of a 1.3B generation model and a 1.3B verifier model can achieve 81.5\% accuracy, outperforming existing models that are orders of magnitude larger. This also rivals the performance of the GPT-3.5 ``teacher'' model (77.4\%), from which our model's training data is generated. Our approach is simple and has two key components: 1) the high-quality dataset \texttt{TinyGSM}, 2) the use of a verifier, which selects the final outputs from multiple candidate generations.


Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft

arXiv.org Artificial Intelligence

Traditional reinforcement-learning-based agents rely on sparse rewards that often only use binary values to indicate task completion or failure. The challenge in exploration efficiency makes it difficult to effectively learn complex tasks in Minecraft. To address this, this paper introduces an advanced learning system, named Auto MC-Reward, that leverages Large Language Models (LLMs) to automatically design dense reward functions, thereby enhancing the learning efficiency. Auto MC-Reward consists of three important components: Reward Designer, Reward Critic, and Trajectory Analyzer. Given the environment information and task descriptions, the Reward Designer first design the reward function by coding an executable Python function with predefined observation inputs. Then, our Reward Critic will be responsible for verifying the code, checking whether the code is self-consistent and free of syntax and semantic errors. Further, the Trajectory Analyzer summarizes possible failure causes and provides refinement suggestions according to collected trajectories. In the next round, Reward Designer will take further refine and iterate the dense reward function based on feedback. Experiments demonstrate a significant improvement in the success rate and learning efficiency of our agents in complex tasks in Minecraft, such as obtaining diamond with the efficient ability to avoid lava, and efficiently explore trees and animals that are sparse on the plains biome.


Successor Heads: Recurring, Interpretable Attention Heads In The Wild

arXiv.org Artificial Intelligence

In this work we present successor heads: attention heads that increment tokens with a natural ordering, such as numbers, months, and days. For example, successor heads increment 'Monday' into 'Tuesday'. We explain the successor head behavior with an approach rooted in mechanistic interpretability, the field that aims to explain how models complete tasks in human-understandable terms. Existing research in this area has found interpretable language model components in small toy models. However, results in toy models have not yet led to insights that explain the internals of frontier models and little is currently understood about the internal operations of large language models. In this paper, we analyze the behavior of successor heads in large language models (LLMs) and find that they implement abstract representations that are common to different architectures. They form in LLMs with as few as 31 million parameters, and at least as many as 12 billion parameters, such as GPT-2, Pythia, and Llama-2. We find a set of 'mod-10 features' that underlie how successor heads increment in LLMs across different architectures and sizes. We perform vector arithmetic with these features to edit head behavior and provide insights into numeric representations within LLMs. Additionally, we study the behavior of successor heads on natural language data, identifying interpretable polysemanticity in a Pythia successor head.


Measurement in the Age of LLMs: An Application to Ideological Scaling

arXiv.org Artificial Intelligence

Social science pertains to complex constructs denoted by terms like "ideology", "power", or "culture", whose meanings are contextual and generally hard to pin down precisely. Although slippery and subjective, such terms are routinely used in conversation, among experts and non-experts alike, without anyone (except the occasional pedant) demanding formal definitions from their conversational partners. It is indeed a feature of natural language discourse that such terms are assumed to wear many hats, and that conversational partners must cooperate to arrive at mutually intelligible meanings. This cooperation is typically tacit, and speakers coordinate on a shared meaning by offering examples, reformulations, and engaging generally in an elaborative process that builds upon shared context and common knowledge. In so doing however, speakers inevitably introduce new terms requiring their own processes of disambiguation.


Weaving Pathways for Justice with GPT: LLM-driven automated drafting of interactive legal applications

arXiv.org Artificial Intelligence

Can generative AI help us speed up the authoring of tools to help self-represented litigants? In this paper, we describe 3 approaches to automating the completion of court forms: a generative AI approach that uses GPT-3 to iteratively prompt the user to answer questions, a constrained template-driven approach that uses GPT-4-turbo to generate a draft of questions that are subject to human review, and a hybrid method. We use the open source Docassemble platform in all 3 experiments, together with a tool created at Suffolk University Law School called the Assembly Line Weaver. We conclude that the hybrid model of constrained automated drafting with human review is best suited to the task of authoring guided interviews.


Holodeck: Language Guided Generation of 3D Embodied AI Environments

arXiv.org Artificial Intelligence

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that generates 3D environments to match a user-supplied prompt fully automatedly. Holodeck can generate diverse scenes, e.g., arcades, spas, and museums, adjust the designs for styles, and can capture the semantics of complex queries such as "apartment for a researcher with a cat" and "office of a professor who is a fan of Star Wars". Holodeck leverages a large language model (GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly, we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI, training agents to navigate in novel scenes like music rooms and daycares without human-constructed data, which is a significant step forward in developing general-purpose embodied agents.


TAP4LLM: Table Provider on Sampling, Augmenting, and Packing Semi-structured Data for Large Language Model Reasoning

arXiv.org Artificial Intelligence

Table reasoning has shown remarkable progress in a wide range of table-based tasks. These challenging tasks require reasoning over both free-form natural language (NL) questions and semi-structured tabular data. However, previous table reasoning solutions suffer from significant performance degradation on "huge" tables. In addition, most existing methods struggle to reason over complex questions since they lack essential information or they are scattered in different places. To alleviate these challenges, we exploit a table provider, namely TAP4LLM, on versatile sampling, augmentation, and packing methods to achieve effective semi-structured data reasoning using large language models (LLMs), which 1) decompose raw tables into sub-tables with specific rows or columns based on the rules or semantic similarity; 2) augment table information by extracting semantic and statistical metadata from raw tables while retrieving relevant knowledge from trustworthy knowledge sources (e.g., Wolfram Alpha, Wikipedia); 3) pack sampled tables with augmented knowledge into sequence prompts for LLMs reasoning while balancing the token allocation trade-off. We show that TAP4LLM allows for different components as plug-ins, enhancing LLMs' understanding of structured data in diverse tabular tasks.


Entity-Augmented Code Generation

arXiv.org Artificial Intelligence

The current state-of-the-art large language models (LLMs) are effective in generating high-quality text and encapsulating a broad spectrum of world knowledge. However, these models often hallucinate during generation and are not designed to utilize external information sources. To enable requests to the external knowledge bases, also called knowledge grounding, retrieval-augmented LLMs were introduced. For now, their applications have largely involved Open Domain Question Answering, Abstractive Question Answering, and such. In this paper, we broaden the scope of retrieval-augmented LLMs by venturing into a new task - code generation using external entities. For this task, we collect and publish a new dataset for project-level code generation, where the model should reuse functions defined in the project during generation. As we show, existing retrieval-augmented LLMs fail to assign relevance scores between similar entity names, and to mitigate it, they expand entity names with description context and append it to the input. In practice, due to the limited context size they can not accommodate the indefinitely large context of the whole project. To solve this issue, we propose a novel end-to-end trainable architecture with an scalable entity retriever injected directly into the LLM decoder. We demonstrate that our model can outperform common baselines in several scenarios, including project-level code generation, as well as Bash and SQL scripting.


Detecting value-expressive text posts in Russian social media

arXiv.org Artificial Intelligence

Basic values are concepts or beliefs which pertain to desirable end-states and transcend specific situations. Studying personal values in social media can illuminate how and why societal values evolve especially when the stimuli-based methods, such as surveys, are inefficient, for instance, in hard-to-reach populations. On the other hand, user-generated content is driven by the massive use of stereotyped, culturally defined speech constructions rather than authentic expressions of personal values. We aimed to find a model that can accurately detect value-expressive posts in Russian social media VKontakte. A training dataset of 5,035 posts was annotated by three experts, 304 crowd-workers and ChatGPT. Crowd-workers and experts showed only moderate agreement in categorizing posts. ChatGPT was more consistent but struggled with spam detection. We applied an ensemble of human- and AI-assisted annotation involving active learning approach, subsequently trained several LLMs and selected a model based on embeddings from pre-trained fine-tuned rubert-tiny2, and reached a high quality of value detection with F1 = 0.75 (F1-macro = 0.80). This model provides a crucial step to a study of values within and between Russian social media users.