Large Language Model
Your Co-Workers Matter: Evaluating Collaborative Capabilities of Language Models in Blocks World
Wu, Guande, Zhao, Chen, Silva, Claudio, He, He
Language agents that interact with the world on their own have great potential for automating digital tasks. While large language model (LLM) agents have made progress in understanding and executing tasks such as textual games and webpage control, many real-world tasks also require collaboration with humans or other LLMs in equal roles, which involves intent understanding, task coordination, and communication. To test LLM's ability to collaborate, we design a blocks-world environment, where two agents, each having unique goals and skills, build a target structure together. To complete the goals, they can act in the world and communicate in natural language. Under this environment, we design increasingly challenging settings to evaluate different collaboration perspectives, from independent to more complex, dependent tasks. We further adopt chain-of-thought prompts that include intermediate reasoning steps to model the partner's state and identify and correct execution errors. Both human-machine and machine-machine experiments show that LLM agents have strong grounding capacities, and our approach significantly improves the evaluation metric.
Survey on Large Language Model-Enhanced Reinforcement Learning: Concept, Taxonomy, and Methods
Cao, Yuji, Zhao, Huan, Cheng, Yuheng, Shu, Ting, Liu, Guolong, Liang, Gaoqi, Zhao, Junhua, Li, Yun
With extensive pre-trained knowledge and high-level general capabilities, large language models (LLMs) emerge as a promising avenue to augment reinforcement learning (RL) in aspects such as multi-task learning, sample efficiency, and task planning. In this survey, we provide a comprehensive review of the existing literature in $\textit{LLM-enhanced RL}$ and summarize its characteristics compared to conventional RL methods, aiming to clarify the research scope and directions for future studies. Utilizing the classical agent-environment interaction paradigm, we propose a structured taxonomy to systematically categorize LLMs' functionalities in RL, including four roles: information processor, reward designer, decision-maker, and generator. Additionally, for each role, we summarize the methodologies, analyze the specific RL challenges that are mitigated, and provide insights into future directions. Lastly, potential applications, prospective opportunities and challenges of the $\textit{LLM-enhanced RL}$ are discussed.
Scaling Data Diversity for Fine-Tuning Language Models in Human Alignment
Song, Feifan, Yu, Bowen, Lang, Hao, Yu, Haiyang, Huang, Fei, Wang, Houfeng, Li, Yongbin
Alignment with human preference prevents large language models (LLMs) from generating misleading or toxic content while requiring high-cost human feedback. Assuming resources of human annotation are limited, there are two different ways of allocating considered: more diverse PROMPTS or more diverse RESPONSES to be labeled. Nonetheless, a straightforward comparison between their impact is absent. In this work, we first control the diversity of both sides according to the number of samples for fine-tuning, which can directly reflect their influence. We find that instead of numerous prompts, more responses but fewer prompts better trigger LLMs for human alignment. Additionally, the concept of diversity for prompts can be more complex than responses that are typically quantified by single digits. Consequently, a new formulation of prompt diversity is proposed, further implying a linear correlation with the final performance of LLMs after fine-tuning. We also leverage it on data augmentation and conduct experiments to show its effect on different algorithms.
Visual Hallucination: Definition, Quantification, and Prescriptive Remediations
Rani, Anku, Rawte, Vipula, Sharma, Harshad, Anand, Neeraj, Rajbangshi, Krishnav, Sheth, Amit, Das, Amitava
The troubling rise of hallucination presents perhaps the most significant impediment to the advancement of responsible AI. In recent times, considerable research has focused on detecting and mitigating hallucination in Large Language Models (LLMs). However, it's worth noting that hallucination is also quite prevalent in Vision-Language models (VLMs). In this paper, we offer a fine-grained discourse on profiling VLM hallucination based on two tasks: i) image captioning, and ii) Visual Question Answering (VQA). We delineate eight fine-grained orientations of visual hallucination: i) Contextual Guessing, ii) Identity Incongruity, iii) Geographical Erratum, iv) Visual Illusion, v) Gender Anomaly, vi) VLM as Classifier, vii) Wrong Reading, and viii) Numeric Discrepancy. We curate Visual HallucInation eLiciTation (VHILT), a publicly available dataset comprising 2,000 samples generated using eight VLMs across two tasks of captioning and VQA along with human annotations for the categories as mentioned earlier.
CoDa: Constrained Generation based Data Augmentation for Low-Resource NLP
Evuru, Chandra Kiran Reddy, Ghosh, Sreyan, Kumar, Sonal, S, Ramaneswaran, Tyagi, Utkarsh, Manocha, Dinesh
We present CoDa (Constrained Generation based Data Augmentation), a controllable, effective, and training-free data augmentation technique for low-resource (data-scarce) NLP. Our approach is based on prompting off-the-shelf instruction-following Large Language Models (LLMs) for generating text that satisfies a set of constraints. Precisely, we extract a set of simple constraints from every instance in the low-resource dataset and verbalize them to prompt an LLM to generate novel and diverse training instances. Our findings reveal that synthetic data that follows simple constraints in the downstream dataset act as highly effective augmentations, and CoDa can achieve this without intricate decoding-time constrained generation techniques or fine-tuning with complex algorithms that eventually make the model biased toward the small number of training instances. Additionally, CoDa is the first framework that provides users explicit control over the augmentation generation process, thereby also allowing easy adaptation to several domains. We demonstrate the effectiveness of CoDa across 11 datasets spanning 3 tasks and 3 low-resource settings. CoDa outperforms all our baselines, qualitatively and quantitatively, with improvements of 0.12%-7.19%. Code is available here: https://github.com/Sreyan88/CoDa
A Comprehensive Study on NLP Data Augmentation for Hate Speech Detection: Legacy Methods, BERT, and LLMs
Jahan, Md Saroar, Oussalah, Mourad, Beddia, Djamila Romaissa, Mim, Jhuma kabir, Arhab, Nabil
The surge of interest in data augmentation within the realm of NLP has been driven by the need to address challenges posed by hate speech domains, the dynamic nature of social media vocabulary, and the demands for large-scale neural networks requiring extensive training data. However, the prevalent use of lexical substitution in data augmentation has raised concerns, as it may inadvertently alter the intended meaning, thereby impacting the efficacy of supervised machine learning models. In pursuit of suitable data augmentation methods, this study explores both established legacy approaches and contemporary practices such as Large Language Models (LLM), including GPT in Hate Speech detection. Additionally, we propose an optimized utilization of BERT-based encoder models with contextual cosine similarity filtration, exposing significant limitations in prior synonym substitution methods. Our comparative analysis encompasses five popular augmentation techniques: WordNet and Fast-Text synonym replacement, Back-translation, BERT-mask contextual augmentation, and LLM. Our analysis across five benchmarked datasets revealed that while traditional methods like back-translation show low label alteration rates (0.3-1.5%), and BERT-based contextual synonym replacement offers sentence diversity but at the cost of higher label alteration rates (over 6%). Our proposed BERT-based contextual cosine similarity filtration markedly reduced label alteration to just 0.05%, demonstrating its efficacy in 0.7% higher F1 performance. However, augmenting data with GPT-3 not only avoided overfitting with up to sevenfold data increase but also improved embedding space coverage by 15% and classification F1 score by 1.4% over traditional methods, and by 0.8% over our method.
SVGCraft: Beyond Single Object Text-to-SVG Synthesis with Comprehensive Canvas Layout
Banerjee, Ayan, Mathur, Nityanand, Lladós, Josep, Pal, Umapada, Dutta, Anjan
Generating VectorArt from text prompts is a challenging vision task, requiring diverse yet realistic depictions of the seen as well as unseen entities. However, existing research has been mostly limited to the generation of single objects, rather than comprehensive scenes comprising multiple elements. In response, this work introduces SVGCraft, a novel end-to-end framework for the creation of vector graphics depicting entire scenes from textual descriptions. Utilizing a pre-trained LLM for layout generation from text prompts, this framework introduces a technique for producing masked latents in specified bounding boxes for accurate object placement. It introduces a fusion mechanism for integrating attention maps and employs a diffusion U-Net for coherent composition, speeding up the drawing process. The resulting SVG is optimized using a pre-trained encoder and LPIPS loss with opacity modulation to maximize similarity. Additionally, this work explores the potential of primitive shapes in facilitating canvas completion in constrained environments. Through both qualitative and quantitative assessments, SVGCraft is demonstrated to surpass prior works in abstraction, recognizability, and detail, as evidenced by its performance metrics (CLIP-T: 0.4563, Cosine Similarity: 0.6342, Confusion: 0.66, Aesthetic: 6.7832). The code will be available at github.com/SVGCraft.
Language Models are Spacecraft Operators
Rodriguez-Fernandez, Victor, Carrasco, Alejandro, Cheng, Jason, Scharf, Eli, Siew, Peng Mun, Linares, Richard
Recent trends are emerging in the use of Large Language Models (LLMs) as autonomous agents that take actions based on the content of the user text prompts. We intend to apply these concepts to the field of Guidance, Navigation, and Control in space, enabling LLMs to have a significant role in the decision-making process for autonomous satellite operations. As a first step towards this goal, we have developed a pure LLM-based solution for the Kerbal Space Program Differential Games (KSPDG) challenge, a public software design competition where participants create autonomous agents for maneuvering satellites involved in non-cooperative space operations, running on the KSP game engine. Our approach leverages prompt engineering, few-shot prompting, and fine-tuning techniques to create an effective LLM-based agent that ranked 2nd in the competition.
Can LLMs Master Math? Investigating Large Language Models on Math Stack Exchange
Satpute, Ankit, Giessing, Noah, Greiner-Petter, Andre, Schubotz, Moritz, Teschke, Olaf, Aizawa, Akiko, Gipp, Bela
Large Language Models (LLMs) have demonstrated exceptional capabilities in various natural language tasks, often achieving performances that surpass those of humans. Despite these advancements, the domain of mathematics presents a distinctive challenge, primarily due to its specialized structure and the precision it demands. In this study, we adopted a two-step approach for investigating the proficiency of LLMs in answering mathematical questions. First, we employ the most effective LLMs, as identified by their performance on math question-answer benchmarks, to generate answers to 78 questions from the Math Stack Exchange (MSE). Second, a case analysis is conducted on the LLM that showed the highest performance, focusing on the quality and accuracy of its answers through manual evaluation. We found that GPT-4 performs best (nDCG of 0.48 and P@10 of 0.37) amongst existing LLMs fine-tuned for answering mathematics questions and outperforms the current best approach on ArqMATH3 Task1, considering P@10. Our Case analysis indicates that while the GPT-4 can generate relevant responses in certain instances, it does not consistently answer all questions accurately. This paper explores the current limitations of LLMs in navigating complex mathematical problem-solving. Through case analysis, we shed light on the gaps in LLM capabilities within mathematics, thereby setting the stage for future research and advancements in AI-driven mathematical reasoning. We make our code and findings publicly available for research: \url{https://github.com/gipplab/LLM-Investig-MathStackExchange}
Humane Speech Synthesis through Zero-Shot Emotion and Disfluency Generation
Chaudhury, Rohan, Godbole, Mihir, Garg, Aakash, Seo, Jinsil Hwaryoung
Contemporary conversational systems often present a significant limitation: their responses lack the emotional depth and disfluent characteristic of human interactions. This absence becomes particularly noticeable when users seek more personalized and empathetic interactions. Consequently, this makes them seem mechanical and less relatable to human users. Recognizing this gap, we embarked on a journey to humanize machine communication, to ensure AI systems not only comprehend but also resonate. To address this shortcoming, we have designed an innovative speech synthesis pipeline. Within this framework, a cutting-edge language model introduces both human-like emotion and disfluencies in a zero-shot setting. These intricacies are seamlessly integrated into the generated text by the language model during text generation, allowing the system to mirror human speech patterns better, promoting more intuitive and natural user interactions. These generated elements are then adeptly transformed into corresponding speech patterns and emotive sounds using a rule-based approach during the text-to-speech phase. Based on our experiments, our novel system produces synthesized speech that's almost indistinguishable from genuine human communication, making each interaction feel more personal and authentic.