Large Language Model
Watermarking Language Models with Error Correcting Codes
Chao, Patrick, Dobriban, Edgar, Hassani, Hamed
As language model capabilities improve, there are corresponding potential harms such as the creation of misinformation (Zellers et al., 2020) and propaganda (Solaiman et al., 2019). To mitigate this, a first step is to detect and filter content. A popular approach to reliably detecting AI generated content is to add a watermark (Kirchenbauer et al., 2023; Kuditipudi et al., 2023; Aaronson and Kirchner, 2022; Christ et al., 2023), a hidden signal embedded in the output. While there are exponentially many combinations of words and characters, watermarking biases generation towards specific patterns that are undetectable to humans. We consider the detection setting from the model-provider's perspective: the detection algorithm receives (user or machine-generated) text as input, but no further metadata such as prompts or generation parameters. We do not explore zero-shot or post-hoc methods to classify text as generated from any language model, such as GPT-Zero (Tian and Cui, 2023) and DetectGPT (Mitchell et al., 2023). This model-agnostic detection is inherently challenging as language models are trained to mimic human text (Bender et al., 2021).
Visual-RolePlay: Universal Jailbreak Attack on MultiModal Large Language Models via Role-playing Image Character
Ma, Siyuan, Luo, Weidi, Wang, Yu, Liu, Xiaogeng
With the advent and widespread deployment of Multimodal Large Language Models (MLLMs), ensuring their safety has become increasingly critical. To achieve this objective, it requires us to proactively discover the vulnerability of MLLMs by exploring the attack methods. Thus, structure-based jailbreak attacks, where harmful semantic content is embedded within images, have been proposed to mislead the models. However, previous structure-based jailbreak methods mainly focus on transforming the format of malicious queries, such as converting harmful content into images through typography, which lacks sufficient jailbreak effectiveness and generalizability. To address these limitations, we first introduce the concept of "Role-play" into MLLM jailbreak attacks and propose a novel and effective method called Visual Role-play (VRP). Specifically, VRP leverages Large Language Models to generate detailed descriptions of high-risk characters and create corresponding images based on the descriptions. When paired with benign role-play instruction texts, these high-risk character images effectively mislead MLLMs into generating malicious responses by enacting characters with negative attributes. We further extend our VRP method into a universal setup to demonstrate its generalizability. Extensive experiments on popular benchmarks show that VRP outperforms the strongest baseline, Query relevant and FigStep, by an average Attack Success Rate (ASR) margin of 14.3% across all models.
TC-Bench: Benchmarking Temporal Compositionality in Text-to-Video and Image-to-Video Generation
Feng, Weixi, Li, Jiachen, Saxon, Michael, Fu, Tsu-jui, Chen, Wenhu, Wang, William Yang
Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move beyond evaluating simple actions and argue that generated videos should incorporate the emergence of new concepts and their relation transitions like in real-world videos as time progresses. To assess the Temporal Compositionality of video generation models, we propose TC-Bench, a benchmark of meticulously crafted text prompts, corresponding ground truth videos, and robust evaluation metrics. The prompts articulate the initial and final states of scenes, effectively reducing ambiguities for frame development and simplifying the assessment of transition completion. In addition, by collecting aligned real-world videos corresponding to the prompts, we expand TC-Bench's applicability from text-conditional models to image-conditional ones that can perform generative frame interpolation. We also develop new metrics to measure the completeness of component transitions in generated videos, which demonstrate significantly higher correlations with human judgments than existing metrics. Our comprehensive experimental results reveal that most video generators achieve less than 20% of the compositional changes, highlighting enormous space for future improvement. Our analysis indicates that current video generation models struggle to interpret descriptions of compositional changes and synthesize various components across different time steps.
Examining Post-Training Quantization for Mixture-of-Experts: A Benchmark
Li, Pingzhi, Jin, Xiaolong, Cheng, Yu, Chen, Tianlong
Large Language Models (LLMs) have become foundational in the realm of natural language processing, demonstrating performance improvements as model sizes increase. The Mixture-of-Experts (MoE) approach offers a promising way to scale LLMs more efficiently by using fewer computational FLOPs through sparse activation. However, it suffers from significant memory overheads, necessitating model compression techniques. Post-training quantization, a popular method for model compression, proves less effective when directly applied to MoE models due to MoE's overlooked inherent sparsity. This paper explores several MoE structure-aware quantization heuristics, ranging from coarse to fine granularity, from MoE block to individual linear weight. Our investigations reveal critical principles: different MoE structures (i.e., blocks, experts, linear layers) require varying numbers of weight bits for effective and efficient quantization. Conclusions are supported by extensive benchmarking across two representative MoE models and six tasks. We further introduce novel enhancements to more accurately identify the most critical weights in MoE quantization that necessitate higher bit allocations, including the linear weight outlier scorer and MoE block scorer.
3D Building Generation in Minecraft via Large Language Models
Hu, Shiying, Huang, Zengrong, Hu, Chengpeng, Liu, Jialin
Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of LLMs, this paper explores how LLMs contribute to the generation of 3D buildings in a sandbox game, Minecraft. We propose a Text to Building in Minecraft (T2BM) model, which involves refining prompts, decoding interlayer representation and repairing. Facade, indoor scene and functional blocks like doors are supported in the generation. Experiments are conducted to evaluate the completeness and satisfaction of buildings generated via LLMs. It shows that LLMs hold significant potential for 3D building generation. Given appropriate prompts, LLMs can generate correct buildings in Minecraft with complete structures and incorporate specific building blocks such as windows and beds, meeting the specified requirements of human users.
Understanding Sounds, Missing the Questions: The Challenge of Object Hallucination in Large Audio-Language Models
Kuan, Chun-Yi, Huang, Wei-Ping, Lee, Hung-yi
Large audio-language models (LALMs) enhance traditional large language models by integrating audio perception capabilities, allowing them to tackle audio-related tasks. Previous research has primarily focused on assessing the performance of LALMs across various tasks, yet overlooking their reliability, particularly concerning issues like object hallucination. In our study, we introduce methods to assess the extent of object hallucination of publicly available LALMs. Our findings reveal that LALMs are comparable to specialized audio captioning models in their understanding of audio content, but struggle to answer discriminative questions, specifically those requiring the identification of the presence of particular object sounds within an audio clip. This limitation highlights a critical weakness in current LALMs: their inadequate understanding of discriminative queries. Moreover, we explore the potential of prompt engineering to enhance LALMs' performance on discriminative questions.
An Empirical Study of Mamba-based Language Models
Waleffe, Roger, Byeon, Wonmin, Riach, Duncan, Norick, Brandon, Korthikanti, Vijay, Dao, Tri, Gu, Albert, Hatamizadeh, Ali, Singh, Sudhakar, Narayanan, Deepak, Kulshreshtha, Garvit, Singh, Vartika, Casper, Jared, Kautz, Jan, Shoeybi, Mohammad, Catanzaro, Bryan
Selective state-space models (SSMs) like Mamba overcome some of the shortcomings of Transformers, such as quadratic computational complexity with sequence length and large inference-time memory requirements from the key-value cache. Moreover, recent studies have shown that SSMs can match or exceed the language modeling capabilities of Transformers, making them an attractive alternative. In a controlled setting (e.g., same data), however, studies so far have only presented small scale experiments comparing SSMs to Transformers. To understand the strengths and weaknesses of these architectures at larger scales, we present a direct comparison between 8B-parameter Mamba, Mamba-2, and Transformer models trained on the same datasets of up to 3.5T tokens. We also compare these models to a hybrid architecture consisting of 43% Mamba-2, 7% attention, and 50% MLP layers (Mamba-2-Hybrid). Using a diverse set of tasks, we answer the question of whether Mamba models can match Transformers at larger training budgets. Our results show that while pure SSMs match or exceed Transformers on many tasks, they lag behind Transformers on tasks which require strong copying or in-context learning abilities (e.g., 5-shot MMLU, Phonebook) or long-context reasoning. In contrast, we find that the 8B Mamba-2-Hybrid exceeds the 8B Transformer on all 12 standard tasks we evaluated (+2.65 points on average) and is predicted to be up to 8x faster when generating tokens at inference time. To validate long-context capabilities, we provide additional experiments evaluating variants of the Mamba-2-Hybrid and Transformer extended to support 16K, 32K, and 128K sequences. On an additional 23 long-context tasks, the hybrid model continues to closely match or exceed the Transformer on average. To enable further study, we release the checkpoints as well as the code used to train our models as part of NVIDIA's Megatron-LM project.
mOSCAR: A Large-scale Multilingual and Multimodal Document-level Corpus
Futeral, Matthieu, Zebaze, Armel, Suarez, Pedro Ortiz, Abadji, Julien, Lacroix, Rรฉmi, Schmid, Cordelia, Bawden, Rachel, Sagot, Benoรฎt
Multimodal Large Language Models (mLLMs) are trained on a large amount of text-image data. While most mLLMs are trained on caption-like data only, Alayrac et al. [2022] showed that additionally training them on interleaved sequences of text and images can lead to the emergence of in-context learning capabilities. However, the dataset they used, M3W, is not public and is only in English. There have been attempts to reproduce their results but the released datasets are English-only. In contrast, current multilingual and multimodal datasets are either composed of caption-like only or medium-scale or fully private data. This limits mLLM research for the 7,000 other languages spoken in the world. We therefore introduce mOSCAR, to the best of our knowledge the first large-scale multilingual and multimodal document corpus crawled from the web. It covers 163 languages, 315M documents, 214B tokens and 1.2B images. We carefully conduct a set of filtering and evaluation steps to make sure mOSCAR is sufficiently safe, diverse and of good quality. We additionally train two types of multilingual model to prove the benefits of mOSCAR: (1) a model trained on a subset of mOSCAR and captioning data and (2) a model train on captioning data only. The model additionally trained on mOSCAR shows a strong boost in few-shot learning performance across various multilingual image-text tasks and benchmarks, confirming previous findings for English-only mLLMs.
Analyzing Large Language Models for Classroom Discussion Assessment
Tran, Nhat, Pierce, Benjamin, Litman, Diane, Correnti, Richard, Matsumura, Lindsay Clare
Automatically assessing classroom discussion quality is becoming increasingly feasible with the help of new NLP advancements such as large language models (LLMs). In this work, we examine how the assessment performance of 2 LLMs interacts with 3 factors that may affect performance: task formulation, context length, and few-shot examples. We also explore the computational efficiency and predictive consistency of the 2 LLMs. Our results suggest that the 3 aforementioned factors do affect the performance of the tested LLMs and there is a relation between consistency and performance. We recommend a LLM-based assessment approach that has a good balance in terms of predictive performance, computational efficiency, and consistency.
Pandora: Towards General World Model with Natural Language Actions and Video States
Xiang, Jiannan, Liu, Guangyi, Gu, Yi, Gao, Qiyue, Ning, Yuting, Zha, Yuheng, Feng, Zeyu, Tao, Tianhua, Hao, Shibo, Shi, Yemin, Liu, Zhengzhong, Xing, Eric P., Hu, Zhiting
World models simulate future states of the world in response to different actions. They facilitate interactive content creation and provides a foundation for grounded, long-horizon reasoning. Current foundation models do not fully meet the capabilities of general world models: large language models (LLMs) are constrained by their reliance on language modality and their limited understanding of the physical world, while video models lack interactive action control over the world simulations. This paper makes a step towards building a general world model by introducing Pandora, a hybrid autoregressive-diffusion model that simulates world states by generating videos and allows real-time control with free-text actions. Pandora achieves domain generality, video consistency, and controllability through large-scale pretraining and instruction tuning. Crucially, Pandora bypasses the cost of training-from-scratch by integrating a pretrained LLM (7B) and a pretrained video model, requiring only additional lightweight finetuning. We illustrate extensive outputs by Pandora across diverse domains (indoor/outdoor, natural/urban, human/robot, 2D/3D, etc.). The results indicate great potential of building stronger general world models with larger-scale training.