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 Large Language Model


LexMatcher: Dictionary-centric Data Collection for LLM-based Machine Translation

arXiv.org Artificial Intelligence

The fine-tuning of open-source large language models (LLMs) for machine translation has recently received considerable attention, marking a shift towards data-centric research from traditional neural machine translation. However, the area of data collection for instruction fine-tuning in machine translation remains relatively underexplored. In this paper, we present LexMatcher, a simple yet effective method for data curation, the design of which is driven by the coverage of senses found in bilingual dictionaries. The construction process comprises data retrieval from an existing corpus and data augmentation that supplements the infrequent senses of polysemous words. Utilizing LLaMA2 as our base model, our approach outperforms the established baselines on the WMT2022 test sets and also exhibits remarkable performance in tasks related to word sense disambiguation and specialized terminology translation. These results underscore the effectiveness of LexMatcher in enhancing LLM-based machine translation. The code, data, and models are available at https://github.com/ARIES-LM/Lexmatcher-MT.git.


RLHF Can Speak Many Languages: Unlocking Multilingual Preference Optimization for LLMs

arXiv.org Artificial Intelligence

Preference optimization techniques have become a standard final stage for training state-of-art large language models (LLMs). However, despite widespread adoption, the vast majority of work to-date has focused on first-class citizen languages like English and Chinese. This captures a small fraction of the languages in the world, but also makes it unclear which aspects of current state-of-the-art research transfer to a multilingual setting. In this work, we perform an exhaustive study to achieve a new state-of-the-art in aligning multilingual LLMs. We introduce a novel, scalable method for generating high-quality multilingual feedback data to balance data coverage. We establish the benefits of cross-lingual transfer and increased dataset size in preference training. Our preference-trained model achieves a 54.4% win-rate against Aya 23 8B, the current state-of-the-art multilingual LLM in its parameter class, and a 69.5% win-rate or higher against widely used models like Gemma-1.1-7B-it, Llama-3-8B-Instruct, Mistral-7B-Instruct-v0.3. As a result of our study, we expand the frontier of alignment techniques to 23 languages covering half of the world's population.


BMW Agents -- A Framework For Task Automation Through Multi-Agent Collaboration

arXiv.org Artificial Intelligence

Autonomous agents driven by Large Language Models (LLMs) offer enormous potential for automation. Early proof of this technology can be found in various demonstrations of agents solving complex tasks, interacting with external systems to augment their knowledge, and triggering actions. In particular, workflows involving multiple agents solving complex tasks in a collaborative fashion exemplify their capacity to operate in less strict and less well-defined environments. Thus, a multi-agent approach has great potential for serving as a backbone in many industrial applications, ranging from complex knowledge retrieval systems to next generation robotic process automation. Given the reasoning abilities within the current generation of LLMs, complex processes require a multi-step approach that includes a plan of well-defined and modular tasks. Depending on the level of complexity, these tasks can be executed either by a single agent or a group of agents. In this work, we focus on designing a flexible agent engineering framework with careful attention to planning and execution, capable of handling complex use case applications across various domains. The proposed framework provides reliability in industrial applications and presents techniques to ensure a scalable, flexible, and collaborative workflow for multiple autonomous agents working together towards solving tasks.


An End-to-End Speech Summarization Using Large Language Model

arXiv.org Artificial Intelligence

Abstractive Speech Summarization (SSum) aims to generate human-like text summaries from spoken content. It encounters difficulties in handling long speech input and capturing the intricate cross-modal mapping between long speech inputs and short text summaries. Research on large language models (LLMs) and multimodal information fusion has provided new insights for addressing these challenges. In this paper, we propose an end-to-end SSum model that utilizes Q-Former as a connector for the audio-text modality and employs LLMs to generate text summaries directly from speech features. We adopt a multi-stage training approach that includes LLM based ASR and Text Summarization (TSum) tasks as auxiliary tasks. ASR tasks are used to align feature spaces and enhance the LLM's ability to handle longer speech. Then, we utilize a curriculum learning strategy to facilitate the model's transition from TSum to SSum. Finally, our model achieves competitive performance on the How-2 dataset.


Understanding Alignment in Multimodal LLMs: A Comprehensive Study

arXiv.org Artificial Intelligence

Preference alignment has become a crucial component in enhancing the performance of Large Language Models (LLMs), yet its impact in Multimodal Large Language Models (MLLMs) remains comparatively underexplored. Similar to language models, MLLMs for image understanding tasks encounter challenges like hallucination. In MLLMs, hallucination can occur not only by stating incorrect facts but also by producing responses that are inconsistent with the image content. A primary objective of alignment for MLLMs is to encourage these models to align responses more closely with image information. Recently, multiple works have introduced preference datasets for MLLMs and examined different alignment methods, including Direct Preference Optimization (DPO) and Proximal Policy Optimization (PPO). However, due to variations in datasets, base model types, and alignment methods, it remains unclear which specific elements contribute most significantly to the reported improvements in these works. In this paper, we independently analyze each aspect of preference alignment in MLLMs. We start by categorizing the alignment algorithms into two groups, offline (such as DPO), and online (such as online-DPO), and show that combining offline and online methods can improve the performance of the model in certain scenarios. We review a variety of published multimodal preference datasets and discuss how the details of their construction impact model performance. Based on these insights, we introduce a novel way of creating multimodal preference data called Bias-Driven Hallucination Sampling (BDHS) that needs neither additional annotation nor external models, and show that it can achieve competitive performance to previously published alignment work for multimodal models across a range of benchmarks.


Cradle: Empowering Foundation Agents Towards General Computer Control

arXiv.org Artificial Intelligence

Despite the success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Cradle can understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games, five software applications, and a comprehensive benchmark, OSWorld. Cradle is the first to enable foundation agents to follow the main storyline and complete 40-minute-long real missions in the complex AAA game Red Dead Redemption 2 (RDR2). Cradle can also create a city of a thousand people in Cities: Skylines, farm and harvest parsnips in Stardew Valley, and trade and bargain with a maximal weekly total profit of 87% in Dealer's Life 2. Cradle can not only operate daily software, like Chrome, Outlook, and Feishu, but also edit images and videos using Meitu and CapCut. Cradle greatly extends the reach of foundation agents by enabling the easy conversion of any software, especially complex games, into benchmarks to evaluate agents' various abilities and facilitate further data collection, thus paving the way for generalist agents.


LLMEasyQuant -- An Easy to Use Toolkit for LLM Quantization

arXiv.org Artificial Intelligence

Quantization is the process of mapping a large set of input values to a smaller set of output values, often integers. It is a key technique in digital signal processing where continuous signals are mapped to discrete digital values, and it reduces the data's precision to make storage and computation more efficient while attempting to retain essential information. With the development of Large Language Models (LLMs), the models have grown extremely large, so the memory usage and inference speed are greatly limited by the size of the model. Consequently, as one of the most popular technique for model compression, quantization has many variants now used for LLM compression and inference acceleration. The goal of quantization in LLMs is to reduce their size while minimizing its influence on inference speed.


Towards More Realistic Extraction Attacks: An Adversarial Perspective

arXiv.org Artificial Intelligence

Language models are prone to memorizing large parts of their training data, making them vulnerable to extraction attacks. Existing research on these attacks remains limited in scope, often studying isolated trends rather than the real-world interactions with these models. In this paper, we revisit extraction attacks from an adversarial perspective, exploiting the brittleness of language models. We find significant churn in extraction attack trends, i.e., even minor, unintuitive changes to the prompt, or targeting smaller models and older checkpoints, can exacerbate the risks of extraction by up to $2-4 \times$. Moreover, relying solely on the widely accepted verbatim match underestimates the extent of extracted information, and we provide various alternatives to more accurately capture the true risks of extraction. We conclude our discussion with data deduplication, a commonly suggested mitigation strategy, and find that while it addresses some memorization concerns, it remains vulnerable to the same escalation of extraction risks against a real-world adversary. Our findings highlight the necessity of acknowledging an adversary's true capabilities to avoid underestimating extraction risks.


Helpful assistant or fruitful facilitator? Investigating how personas affect language model behavior

arXiv.org Artificial Intelligence

One way to personalize and steer generations from large language models (LLM) is to assign a persona: a role that describes how the user expects the LLM to behave (e.g., a helpful assistant, a teacher, a woman). This paper investigates how personas affect diverse aspects of model behavior. We assign to seven LLMs 162 personas from 12 categories spanning variables like gender, sexual orientation, and occupation. We prompt them to answer questions from five datasets covering objective (e.g., questions about math and history) and subjective tasks (e.g., questions about beliefs and values). We also compare persona's generations to two baseline settings: a control persona setting with 30 paraphrases of "a helpful assistant" to control for models' prompt sensitivity, and an empty persona setting where no persona is assigned. We find that for all models and datasets, personas show greater variability than the control setting and that some measures of persona behavior generalize across models.


Generative Monoculture in Large Language Models

arXiv.org Artificial Intelligence

We introduce {\em generative monoculture}, a behavior observed in large language models (LLMs) characterized by a significant narrowing of model output diversity relative to available training data for a given task: for example, generating only positive book reviews for books with a mixed reception. While in some cases, generative monoculture enhances performance (e.g., LLMs more often produce efficient code), the dangers are exacerbated in others (e.g., LLMs refuse to share diverse opinions). As LLMs are increasingly used in high-impact settings such as education and web search, careful maintenance of LLM output diversity is essential to ensure a variety of facts and perspectives are preserved over time. We experimentally demonstrate the prevalence of generative monoculture through analysis of book review and code generation tasks, and find that simple countermeasures such as altering sampling or prompting strategies are insufficient to mitigate the behavior. Moreover, our results suggest that the root causes of generative monoculture are likely embedded within the LLM's alignment processes, suggesting a need for developing fine-tuning paradigms that preserve or promote diversity.