Large Language Model
Crafting Narrative Closures: Zero-Shot Learning with SSM Mamba for Short Story Ending Generation
Sharma, Divyam, Santhanam, Divya
Writing stories is an engaging yet challenging endeavor. Often, authors encounter moments of creative block, where the path forward in their narrative becomes obscured. This paper is designed to address such moments by providing an innovative solution: A tool that completes stories based on given prompts. By inputting a short story prompt, users can receive a conclusion to their story, articulated in one sentence or more, thereby enhancing the storytelling process with AI-driven creativity. This tool aims not only to assist authors in navigating writer's block but also to offer a fun and interactive way for anyone to expand on story ideas spontaneously. Through this paper, we explore the intersection of artificial intelligence and creative writing, pushing the boundaries of how stories can be crafted and concluded. To create our final text-generation models, we used a pre-trained GPT-3.5 model and a newly created finetuned SSM-Mamba model, both of which perform well on a comprehensive list of metrics including BERT score, METEOR, BLEU, ROUGE, and Perplexity. The SSM model has also been made public for the NLP community on HuggingFace models as an open source contribution, which for the timebeing is a first of its kind state-space model for story-generation task on HuggingFace.
From Pixels to Personas: Investigating and Modeling Self-Anthropomorphism in Human-Robot Dialogues
Li, Yu, Hazarika, Devamanyu, Jin, Di, Hirschberg, Julia, Liu, Yang
Self-anthropomorphism in robots manifests itself through their display of human-like characteristics in dialogue, such as expressing preferences and emotions. Our study systematically analyzes self-anthropomorphic expression within various dialogue datasets, outlining the contrasts between self-anthropomorphic and non-self-anthropomorphic responses in dialogue systems. We show significant differences in these two types of responses and propose transitioning from one type to the other. We also introduce Pix2Persona, a novel dataset aimed at developing ethical and engaging AI systems in various embodiments. This dataset preserves the original dialogues from existing corpora and enhances them with paired responses: self-anthropomorphic and non-self-anthropomorphic for each original bot response. Our work not only uncovers a new category of bot responses that were previously under-explored but also lays the groundwork for future studies about dynamically adjusting self-anthropomorphism levels in AI systems to align with ethical standards and user expectations.
A Large Language Model-based Framework for Semi-Structured Tender Document Retrieval-Augmented Generation
The drafting of documents in the procurement field has progressively become more complex and diverse, driven by the need to meet legal requirements, adapt to technological advancements, and address stakeholder demands. While large language models (LLMs) show potential in document generation, most LLMs lack specialized knowledge in procurement. To address this gap, we use retrieval-augmented techniques to achieve professional document generation, ensuring accuracy and relevance in procurement documentation.
On the Influence of Gender and Race in Romantic Relationship Prediction from Large Language Models
Sancheti, Abhilasha, An, Haozhe, Rudinger, Rachel
We study the presence of heteronormative biases and prejudice against interracial romantic relationships in large language models by performing controlled name-replacement experiments for the task of relationship prediction. We show that models are less likely to predict romantic relationships for (a) same-gender character pairs than different-gender pairs; and (b) intra/inter-racial character pairs involving Asian names as compared to Black, Hispanic, or White names. We examine the contextualized embeddings of first names and find that gender for Asian names is less discernible than non-Asian names. We discuss the social implications of our findings, underlining the need to prioritize the development of inclusive and equitable technology.
Efficiently Identifying Watermarked Segments in Mixed-Source Texts
Zhao, Xuandong, Liao, Chenwen, Wang, Yu-Xiang, Li, Lei
Text watermarks in large language models (LLMs) are increasingly used to detect synthetic text, mitigating misuse cases like fake news and academic dishonesty. While existing watermarking detection techniques primarily focus on classifying entire documents as watermarked or not, they often neglect the common scenario of identifying individual watermark segments within longer, mixed-source documents. Drawing inspiration from plagiarism detection systems, we propose two novel methods for partial watermark detection. First, we develop a geometry cover detection framework aimed at determining whether there is a watermark segment in long text. Second, we introduce an adaptive online learning algorithm to pinpoint the precise location of watermark segments within the text. Evaluated on three popular watermarking techniques (KGW-Watermark, Unigram-Watermark, and Gumbel-Watermark), our approach achieves high accuracy, significantly outperforming baseline methods. Moreover, our framework is adaptable to other watermarking techniques, offering new insights for precise watermark detection.
Using Prompts to Guide Large Language Models in Imitating a Real Person's Language Style
Chen, Ziyang, Moscholios, Stylios
Large language models (LLMs), such as GPT series and Llama series have demonstrated strong capabilities in natural language processing, contextual understanding, and text generation. In recent years, researchers are trying to enhance the abilities of LLMs in performing various tasks, and numerous studies have proved that well-designed prompts can significantly improve the performance of LLMs on these tasks. This study compares the language style imitation ability of three different large language models under the guidance of the same zero-shot prompt. It also involves comparing the imitation ability of the same large language model when guided by three different prompts individually. Additionally, by applying a Tree-of-Thoughts (ToT) Prompting method to Llama 3, a conversational AI with the language style of a real person was created. In this study, three evaluation methods were used to evaluate LLMs and prompts. The results show that Llama 3 performs best at imitating language styles, and that the ToT prompting method is the most effective to guide it in imitating language styles. Using a ToT framework, Llama 3 was guided to interact with users in the language style of a specific individual without altering its core parameters, thereby creating a text-based conversational AI that reflects the language style of the individual.
Structured List-Grounded Question Answering
Sung, Mujeen, Feng, Song, Gung, James, Shu, Raphael, Zhang, Yi, Mansour, Saab
Document-grounded dialogue systems aim to answer user queries by leveraging external information. Previous studies have mainly focused on handling free-form documents, often overlooking structured data such as lists, which can represent a range of nuanced semantic relations. Motivated by the observation that even advanced language models like GPT-3.5 often miss semantic cues from lists, this paper aims to enhance question answering (QA) systems for better interpretation and use of structured lists. To this end, we introduce the LIST2QA dataset, a novel benchmark to evaluate the ability of QA systems to respond effectively using list information. This dataset is created from unlabeled customer service documents using language models and model-based filtering processes to enhance data quality, and can be used to fine-tune and evaluate QA models. Apart from directly generating responses through fine-tuned models, we further explore the explicit use of Intermediate Steps for Lists (ISL), aligning list items with user backgrounds to better reflect how humans interpret list items before generating responses. Our experimental results demonstrate that models trained on LIST2QA with our ISL approach outperform baselines across various metrics. Specifically, our fine-tuned Flan-T5-XL model shows increases of 3.1% in ROUGE-L, 4.6% in correctness, 4.5% in faithfulness, and 20.6% in completeness compared to models without applying filtering and the proposed ISL method.
Grounded-VideoLLM: Sharpening Fine-grained Temporal Grounding in Video Large Language Models
Wang, Haibo, Xu, Zhiyang, Cheng, Yu, Diao, Shizhe, Zhou, Yufan, Cao, Yixin, Wang, Qifan, Ge, Weifeng, Huang, Lifu
Video Large Language Models (Video-LLMs) have demonstrated remarkable capabilities in coarse-grained video understanding, however, they struggle with fine-grained temporal grounding. In this paper, we introduce Grounded-VideoLLM, a novel Video-LLM adept at perceiving and reasoning over specific video moments in a fine-grained manner. We identify that current Video-LLMs have limitations for fine-grained video understanding since they lack effective temporal modeling and timestamp representation. In light of this, we sharpen our model by incorporating (1) an additional temporal stream to encode the relationships between frames and (2) discrete temporal tokens enriched with specific time knowledge to represent timestamps. To optimize the training of Grounded-VideoLLM, we employ a multi-stage training scheme, beginning with simple video-captioning tasks and progressively introducing video temporal grounding tasks of increasing complexity. To further enhance Grounded-VideoLLM's temporal reasoning capability, we also curate a grounded VideoQA dataset by an automatic annotation pipeline. Extensive experiments demonstrate that Grounded-VideoLLM not only excels in fine-grained grounding tasks such as temporal sentence grounding, dense video captioning, and grounded VideoQA, but also shows great potential as a versatile video assistant for general video understanding.
Decoding Game: On Minimax Optimality of Heuristic Text Generation Strategies
Chen, Sijin, Hagrass, Omar, Klusowski, Jason M.
Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often perform poorly in practice. Meanwhile, popular heuristic approaches like Top-$k$ and Nucleus sampling, which employ truncation and normalization of the conditional next-token probabilities, have achieved great empirical success but lack theoretical justifications. In this paper, we propose Decoding Game, a comprehensive theoretical framework which reimagines text generation as a two-player zero-sum game between Strategist, who seeks to produce text credible in the true distribution, and Nature, who distorts the true distribution adversarially. After discussing the decomposibility of multi-step generation, we derive the optimal strategy in closed form for one-step Decoding Game. It is shown that the adversarial Nature imposes an implicit regularization on likelihood maximization, and truncation-normalization methods are first-order approximations to the optimal strategy under this regularization. Additionally, by generalizing the objective and parameters of Decoding Game, near-optimal strategies encompass diverse methods such as greedy search, temperature scaling, and hybrids thereof. Numerical experiments are conducted to complement our theoretical analysis.
Investigating and Mitigating Object Hallucinations in Pretrained Vision-Language (CLIP) Models
Liu, Yufang, Ji, Tao, Sun, Changzhi, Wu, Yuanbin, Zhou, Aimin
Large Vision-Language Models (LVLMs) have achieved impressive performance, yet research has pointed out a serious issue with object hallucinations within these models. However, there is no clear conclusion as to which part of the model these hallucinations originate from. In this paper, we present an in-depth investigation into the object hallucination problem specifically within the CLIP model, which serves as the backbone for many state-of-the-art vision-language systems. We unveil that even in isolation, the CLIP model is prone to object hallucinations, suggesting that the hallucination problem is not solely due to the interaction between vision and language modalities. To address this, we propose a counterfactual data augmentation method by creating negative samples with a variety of hallucination issues. We demonstrate that our method can effectively mitigate object hallucinations for CLIP model, and we show the the enhanced model can be employed as a visual encoder, effectively alleviating the object hallucination issue in LVLMs.