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 Large Language Model


Movie Gen: A Cast of Media Foundation Models

arXiv.org Artificial Intelligence

We present Movie Gen, a cast of foundation models that generates high-quality, 1080p HD videos with different aspect ratios and synchronized audio. We also show additional capabilities such as precise instruction-based video editing and generation of personalized videos based on a user's image. Our models set a new state-of-the-art on multiple tasks: text-to-video synthesis, video personalization, video editing, video-to-audio generation, and text-to-audio generation. Our largest video generation model is a 30B parameter transformer trained with a maximum context length of 73K video tokens, corresponding to a generated video of 16 seconds at 16 frames-per-second. We show multiple technical innovations and simplifications on the architecture, latent spaces, training objectives and recipes, data curation, evaluation protocols, parallelization techniques, and inference optimizations that allow us to reap the benefits of scaling pre-training data, model size, and training compute for training large scale media generation models. We hope this paper helps the research community to accelerate progress and innovation in media generation models. All videos from this paper are available at https://go.fb.me/MovieGenResearchVideos.


Failing Forward: Improving Generative Error Correction for ASR with Synthetic Data and Retrieval Augmentation

arXiv.org Artificial Intelligence

Generative Error Correction (GEC) has emerged as a powerful post-processing method to enhance the performance of Automatic Speech Recognition (ASR) systems. However, we show that GEC models struggle to generalize beyond the specific types of errors encountered during training, limiting their ability to correct new, unseen errors at test time, particularly in out-of-domain (OOD) scenarios. This phenomenon amplifies with named entities (NEs), where, in addition to insufficient contextual information or knowledge about the NEs, novel NEs keep emerging. To address these issues, we propose DARAG (Data- and Retrieval-Augmented Generative Error Correction), a novel approach designed to improve GEC for ASR in in-domain (ID) and OOD scenarios. We augment the GEC training dataset with synthetic data generated by prompting LLMs and text-to-speech models, thereby simulating additional errors from which the model can learn. For OOD scenarios, we simulate test-time errors from new domains similarly and in an unsupervised fashion. Additionally, to better handle named entities, we introduce retrieval-augmented correction by augmenting the input with entities retrieved from a database. Our approach is simple, scalable, and both domain- and language-agnostic. We experiment on multiple datasets and settings, showing that DARAG outperforms all our baselines, achieving 8\% -- 30\% relative WER improvements in ID and 10\% -- 33\% improvements in OOD settings.


CLIMB: Language-Guided Continual Learning for Task Planning with Iterative Model Building

arXiv.org Artificial Intelligence

Intelligent and reliable task planning is a core capability for generalized robotics, requiring a descriptive domain representation that sufficiently models all object and state information for the scene. We present CLIMB, a continual learning framework for robot task planning that leverages foundation models and execution feedback to guide domain model construction. CLIMB can build a model from a natural language description, learn non-obvious predicates while solving tasks, and store that information for future problems. We demonstrate the ability of CLIMB to improve performance in common planning environments compared to baseline methods. We also develop the BlocksWorld++ domain, a simulated environment with an easily usable real counterpart, together with a curriculum of tasks with progressing difficulty for evaluating continual learning. Additional details and demonstrations for this system can be found at https://plan-with-climb.github.io/ .


Reference-Based Post-OCR Processing with LLM for Diacritic Languages

arXiv.org Artificial Intelligence

Extracting fine-grained OCR text from aged documents in diacritic languages remains challenging due to unexpected artifacts, time-induced degradation, and lack of datasets. While standalone spell correction approaches have been proposed, they show limited performance for historical documents due to numerous possible OCR error combinations and differences between modern and classical corpus distributions. We propose a method utilizing available content-focused ebooks as a reference base to correct imperfect OCR-generated text, supported by large language models. This technique generates high-precision pseudo-page-to-page labels for diacritic languages, where small strokes pose significant challenges in historical conditions. The pipeline eliminates various types of noise from aged documents and addresses issues such as missing characters, words, and disordered sequences. Our post-processing method, which generated a large OCR dataset of classical Vietnamese books, achieved a mean grading score of 8.72 on a 10-point scale. This outperformed the state-of-the-art transformer-based Vietnamese spell correction model, which scored 7.03 when evaluated on a sampled subset of the dataset. We also trained a baseline OCR model to assess and compare it with well-known engines. Experimental results demonstrate the strength of our baseline model compared to widely used open-source solutions. The resulting dataset will be released publicly to support future studies.


Instruction-Driven Game Engine: A Poker Case Study

arXiv.org Artificial Intelligence

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games simply by natural language instructions, which significantly lowers the barrier for game development. We approach the learning process for IDGEs as a Next State Prediction task, wherein the model autoregressively predicts the game states given player actions. The computation of game states must be precise; otherwise, slight errors could corrupt the game-play experience. This is challenging because of the gap between stability and diversity. To address this, we train the IDGE in a curriculum manner that progressively increases its exposure to complex scenarios. Our initial progress lies in developing an IDGE for Poker, which not only supports a wide range of poker variants but also allows for highly individualized new poker games through natural language inputs. This work lays the groundwork for future advancements in transforming how games are created and played.


Automating IETF Insights generation with AI

arXiv.org Artificial Intelligence

This paper presents the IETF Insights project, an automated system that streamlines the generation of comprehensive reports on the activities of the Internet Engineering Task Force (IETF) Working Groups. The system collects, consolidates, and analyzes data from various IETF sources, including meeting minutes, participant lists, drafts and agendas. The core components of the system include data preprocessing code and a report generation module that produces high-quality documents in LaTeX or Markdown. By integrating large Language Models (LLMs) for summaries based on the data as ground truth, the IETF Insights project enhances the accessibility and utility of IETF records, providing a valuable overview of the IETF's activities and contributions to the community.


Mitigating Biases to Embrace Diversity: A Comprehensive Annotation Benchmark for Toxic Language

arXiv.org Artificial Intelligence

This study introduces a prescriptive annotation benchmark grounded in humanities research to ensure consistent, unbiased labeling of offensive language, particularly for casual and non-mainstream language uses. We contribute two newly annotated datasets that achieve higher inter-annotator agreement between human and language model (LLM) annotations compared to original datasets based on descriptive instructions. Our experiments show that LLMs can serve as effective alternatives when professional annotators are unavailable. Moreover, smaller models fine-tuned on multi-source LLM-annotated data outperform models trained on larger, single-source human-annotated datasets. These findings highlight the value of structured guidelines in reducing subjective variability, maintaining performance with limited data, and embracing language diversity. Content Warning: This article only analyzes offensive language for academic purposes. Discretion is advised.


Integrating Temporal Representations for Dynamic Memory Retrieval and Management in Large Language Models

arXiv.org Artificial Intelligence

Conventional dialogue agents often struggle with effective memory recall, leading to redundant retrieval and inadequate management of unique user associations. To address this, we propose SynapticRAG, a novel approach integrating synaptic dynamics into Retrieval-Augmented Generation (RAG). SynapticRAG integrates temporal representations into memory vectors, mimicking biological synapses by differentiating events based on occurrence times and dynamically updating memory significance. This model employs temporal scoring for memory connections and a synaptic-inspired propagation control mechanism. Experiments across English, Japanese, and Chinese datasets demonstrate SynapticRAG's superiority over existing methods, including traditional RAG, with up to 14.66\% improvement in memory retrieval accuracy. Our approach advances context-aware dialogue AI systems by enhancing long-term context maintenance and specific information extraction from conversations.


Unlocking Legal Knowledge: A Multilingual Dataset for Judicial Summarization in Switzerland

arXiv.org Artificial Intelligence

Legal research is a time-consuming task that most lawyers face on a daily basis. A large part of legal research entails looking up relevant caselaw and bringing it in relation to the case at hand. Lawyers heavily rely on summaries (also called headnotes) to find the right cases quickly. However, not all decisions are annotated with headnotes and writing them is time-consuming. Automated headnote creation has the potential to make hundreds of thousands of decisions more accessible for legal research in Switzerland alone. To kickstart this, we introduce the Swiss Leading Decision Summarization ( SLDS) dataset, a novel cross-lingual resource featuring 18K court rulings from the Swiss Federal Supreme Court (SFSC), in German, French, and Italian, along with German headnotes. We fine-tune and evaluate three mT5 variants, along with proprietary models. Our analysis highlights that while proprietary models perform well in zero-shot and one-shot settings, fine-tuned smaller models still provide a strong competitive edge. We publicly release the dataset to facilitate further research in multilingual legal summarization and the development of assistive technologies for legal professionals


On the Use of Audio to Improve Dialogue Policies

arXiv.org Artificial Intelligence

With the significant progress of speech technologies, spoken goal-oriented dialogue systems are becoming increasingly popular. One of the main modules of a dialogue system is typically the dialogue policy, which is responsible for determining system actions. This component usually relies only on audio transcriptions, being strongly dependent on their quality and ignoring very important extralinguistic information embedded in the user's speech. In this paper, we propose new architectures to add audio information by combining speech and text embeddings using a Double Multi-Head Attention component. Our experiments show that audio embedding-aware dialogue policies outperform text-based ones, particularly in noisy transcription scenarios, and that how text and audio embeddings are combined is crucial to improve performance. We obtained a 9.8% relative improvement in the User Request Score compared to an only-text-based dialogue system on the DSTC2 dataset.