Large Language Model
Exploring Transformer-Based Music Overpainting for Jazz Piano Variations
Row, Eleanor, Shanin, Ivan, Fazekas, György
This paper explores transformer-based models for music overpainting, focusing on jazz piano variations. Music overpainting generates new variations while preserving the melodic and harmonic structure of the input. Existing approaches are limited by small datasets, restricting scalability and diversity. We introduce VAR4000, a subset of a larger dataset for jazz piano performances, consisting of 4,352 training pairs. Using a semi-automatic pipeline, we evaluate two transformer configurations on VAR4000, comparing their performance with the smaller JAZZVAR dataset. Preliminary results show promising improvements in generalisation and performance with the larger dataset configuration, highlighting the potential of transformer models to scale effectively for music overpainting on larger and more diverse datasets.
How Large Language Models (LLMs) Extrapolate: From Guided Missiles to Guided Prompts
This paper argues that we should perceive LLMs as machines of extrapolation. Extrapolation is a statistical function for predicting the next value in a series. Extrapolation contributes to both GPT successes and controversies surrounding its hallucination. The term hallucination implies a malfunction, yet this paper contends that it in fact indicates the chatbot efficiency in extrapolation, albeit an excess of it. This article bears a historical dimension: it traces extrapolation to the nascent years of cybernetics. In 1941, when Norbert Wiener transitioned from missile science to communication engineering, the pivotal concept he adopted was none other than extrapolation. Soviet mathematician Andrey Kolmogorov, renowned for his compression logic that inspired OpenAI, had developed in 1939 another extrapolation project that Wiener later found rather like his own. This paper uncovers the connections between hot war science, Cold War cybernetics, and the contemporary debates on LLM performances.
Context-Informed Machine Translation of Manga using Multimodal Large Language Models
Lippmann, Philip, Skublicki, Konrad, Tanner, Joshua, Ishiwatari, Shonosuke, Yang, Jie
Due to the significant time and effort required for handcrafting translations, most manga never leave the domestic Japanese market. Automatic manga translation is a promising potential solution. However, it is a budding and underdeveloped field and presents complexities even greater than those found in standard translation due to the need to effectively incorporate visual elements into the translation process to resolve ambiguities. In this work, we investigate to what extent multimodal large language models (LLMs) can provide effective manga translation, thereby assisting manga authors and publishers in reaching wider audiences. Specifically, we propose a methodology that leverages the vision component of multimodal LLMs to improve translation quality and evaluate the impact of translation unit size, context length, and propose a token efficient approach for manga translation. Moreover, we introduce a new evaluation dataset -- the first parallel Japanese-Polish manga translation dataset -- as part of a benchmark to be used in future research. Finally, we contribute an open-source software suite, enabling others to benchmark LLMs for manga translation. Our findings demonstrate that our proposed methods achieve state-of-the-art results for Japanese-English translation and set a new standard for Japanese-Polish.
PyTerrier-GenRank: The PyTerrier Plugin for Reranking with Large Language Models
Using LLMs as rerankers requires experimenting with various hyperparameters, such as prompt formats, model choice, and reformulation strategies. We introduce PyTerrier-GenRank, a PyTerrier plugin to facilitate seamless reranking experiments with LLMs, supporting popular ranking strategies like pointwise and listwise prompting. We validate our plugin through HuggingFace and OpenAI hosted endpoints.
Ltri-LLM: Streaming Long Context Inference for LLMs with Training-Free Dynamic Triangular Attention Pattern
Tang, Hongyin, Xiu, Di, Wang, Lanrui, Geng, Xiurui, Wang, Jingang, Cai, Xunliang
The quadratic computational complexity of the attention mechanism in current Large Language Models (LLMs) renders inference with long contexts prohibitively expensive. To address this challenge, various approaches aim to retain critical portions of the context to optimally approximate Full Attention (FA) through Key-Value (KV) compression or Sparse Attention (SA), enabling the processing of virtually unlimited text lengths in a streaming manner. However, these methods struggle to achieve performance levels comparable to FA, particularly in retrieval tasks. In this paper, our analysis of attention head patterns reveals that LLMs' attention distributions show strong local correlations, naturally reflecting a chunking mechanism for input context. We propose Ltri-LLM framework, which divides KVs into spans, stores them in an offline index, and retrieves the relevant KVs into memory for various queries. Experimental results on popular long text benchmarks show that Ltri-LLM can achieve performance close to FA while maintaining efficient, streaming-based inference.
Scaling Laws for Post Training Quantized Large Language Models
Xu, Zifei, Lan, Alexander, Yazar, Wanzin, Webb, Tristan, Sharify, Sayeh, Wang, Xin
Generalization abilities of well-trained large language models (LLMs) are known to scale predictably as a function of model size. In contrast to the existence of practical scaling laws governing pre-training, the quality of LLMs after post-training compression remains highly unpredictable, often requiring case-by-case validation in practice. In this work, we attempted to close this gap for post-training weight quantization of LLMs by conducting a systematic empirical study on multiple LLM families quantized to numerous low-precision tensor data types using popular weight quantization techniques. We identified key scaling factors pertaining to characteristics of the local loss landscape, based on which the performance of quantized LLMs can be reasonably well predicted by a statistical model.
PaintScene4D: Consistent 4D Scene Generation from Text Prompts
Gupta, Vinayak, Man, Yunze, Wang, Yu-Xiong
Recent advances in diffusion models have revolutionized 2D and 3D content creation, yet generating photorealistic dynamic 4D scenes remains a significant challenge. Existing dynamic 4D generation methods typically rely on distilling knowledge from pre-trained 3D generative models, often fine-tuned on synthetic object datasets. Consequently, the resulting scenes tend to be object-centric and lack photorealism. While text-to-video models can generate more realistic scenes with motion, they often struggle with spatial understanding and provide limited control over camera viewpoints during rendering. To address these limitations, we present PaintScene4D, a novel text-to-4D scene generation framework that departs from conventional multi-view generative models in favor of a streamlined architecture that harnesses video generative models trained on diverse real-world datasets. Our method first generates a reference video using a video generation model, and then employs a strategic camera array selection for rendering. We apply a progressive warping and inpainting technique to ensure both spatial and temporal consistency across multiple viewpoints. Finally, we optimize multi-view images using a dynamic renderer, enabling flexible camera control based on user preferences. Adopting a training-free architecture, our PaintScene4D efficiently produces realistic 4D scenes that can be viewed from arbitrary trajectories. The code will be made publicly available. Our project page is at https://paintscene4d.github.io/
VisionZip: Longer is Better but Not Necessary in Vision Language Models
Yang, Senqiao, Chen, Yukang, Tian, Zhuotao, Wang, Chengyao, Li, Jingyao, Yu, Bei, Jia, Jiaya
Recent advancements in vision-language models have enhanced performance by increasing the length of visual tokens, making them much longer than text tokens and significantly raising computational costs. However, we observe that the visual tokens generated by popular vision encoders, such as CLIP and SigLIP, contain significant redundancy. To address this, we introduce VisionZip, a simple yet effective method that selects a set of informative tokens for input to the language model, reducing visual token redundancy and improving efficiency while maintaining model performance. The proposed VisionZip can be widely applied to image and video understanding tasks and is well-suited for multi-turn dialogues in real-world scenarios, where previous methods tend to underperform. Experimental results show that VisionZip outperforms the previous state-of-the-art method by at least 5% performance gains across nearly all settings. Moreover, our method significantly enhances model inference speed, improving the prefilling time by 8x and enabling the LLaVA-Next 13B model to infer faster than the LLaVA-Next 7B model while achieving better results. Furthermore, we analyze the causes of this redundancy and encourage the community to focus on extracting better visual features rather than merely increasing token length. Our code is available at https://github.com/dvlab-research/VisionZip .
Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction
Xu, Yiheng, Wang, Zekun, Wang, Junli, Lu, Dunjie, Xie, Tianbao, Saha, Amrita, Sahoo, Doyen, Yu, Tao, Xiong, Caiming
Graphical User Interfaces (GUIs) are critical to human-computer interaction, yet automating GUI tasks remains challenging due to the complexity and variability of visual environments. Existing approaches often rely on textual representations of GUIs, which introduce limitations in generalization, efficiency, and scalability. In this paper, we introduce Aguvis, a unified pure vision-based framework for autonomous GUI agents that operates across various platforms. Our approach leverages image-based observations, and grounding instructions in natural language to visual elements, and employs a consistent action space to ensure cross-platform generalization. To address the limitations of previous work, we integrate explicit planning and reasoning within the model, enhancing its ability to autonomously navigate and interact with complex digital environments. We construct a large-scale dataset of GUI agent trajectories, incorporating multimodal reasoning and grounding, and employ a two-stage training pipeline that first focuses on general GUI grounding, followed by planning and reasoning. Through comprehensive experiments, we demonstrate that Aguvis surpasses previous state-of-the-art methods in both offline and real-world online scenarios, achieving, to our knowledge, the first fully autonomous pure vision GUI agent capable of performing tasks independently without collaboration with external closed-source models. We open-sourced all datasets, models, and training recipes to facilitate future research at https://aguvis-project.github.io/.
NaVILA: Legged Robot Vision-Language-Action Model for Navigation
Cheng, An-Chieh, Ji, Yandong, Yang, Zhaojing, Zou, Xueyan, Kautz, Jan, Bıyık, Erdem, Yin, Hongxu, Liu, Sifei, Wang, Xiaolong
Stop when you are very close to the trash can. Walk to the other end of the room, turn left and find a toy kitchen set. Move forward out of the room. Proceed to the grass and stop in front of the soccers. Walk forward, when seeing the stair bars, turn right and walk around the stairs until reaching the hallway. Turn right and walk along the hallway, stop in front of a bathroom. Walk forward along the way. Turn a little left and keep going straight. Move forward along the way. Turn left at the yellow fire hydrant. Go forward along the slope and stop in front of the door. Figure 1: Real-world demonstration of NaVILA: Upon receiving human instructions, NaVILA uses a visionlanguage model to process RGB video frames and employs locomotion skills to execute the task on a robot. The robot successfully handles long-horizon navigation tasks and operates safely in challenging environments. This paper proposes to solve the problem of Vision-and-Language Navigation with legged robots, which not only provides a flexible way for humans to command but also allows the robot to navigate through more challenging and cluttered scenes. However, it is non-trivial to translate human language instructions all the way to low-level leg joint actions.