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jina-clip-v2: Multilingual Multimodal Embeddings for Text and Images

arXiv.org Artificial Intelligence

Contrastive Language-Image Pretraining (CLIP) is a highly effective method for aligning images and texts in a shared embedding space. These models are widely used for tasks such as cross-modal information retrieval and multi-modal understanding. However, CLIP models often struggle with text-only tasks, underperforming compared to specialized text models. This performance disparity forces retrieval systems to rely on separate models for text-only and multi-modal tasks. In this work, we build upon our previous model, jina-clip-v1, by introducing a refined framework that utilizes multi-task, multi-stage contrastive learning across multiple languages, coupled with an improved training recipe to enhance text-only retrieval. The resulting model, jina-clip-v2, outperforms its predecessor on text-only and multimodal tasks, while adding multilingual support, better understanding of complex visual documents and efficiency gains thanks to Matryoshka Representation Learning and vector truncation. The model performs comparably to the state-of-the-art in both multilingual-multimodal and multilingual text retrieval benchmarks, addressing the challenge of unifying text-only and multi-modal retrieval systems.


Autoformalizing and Simulating Game-Theoretic Scenarios using LLM-augmented Agents

arXiv.org Artificial Intelligence

Game-theoretic simulations are a versatile tool for exploring interactions of both natural and artificial agents. However, modelling real-world scenarios and developing simulations often require substantial human expertise and effort. To streamline this process, we present a framework that enables the autoformalization of game-theoretic scenarios using agents augmented by large language models (LLMs). In this approach, LLM-augmented agents translate natural language scenario descriptions into executable logic programs that define the rules of each game, validating these programs for syntactic accuracy. A tournament simulation is then conducted, during which the agents test the functionality of the generated games by playing them. When a ground truth payoff matrix is available, an exact semantic validation can also be performed. The validated games can then be used in further simulations to assess the effectiveness of different strategies. We evaluate our approach on a diverse set of 55 natural language descriptions across five well-known 2x2 simultaneous-move games, demonstrating 96% syntactic and 87% semantic correctness in the generated game rules. Additionally, we assess the LLM-augmented agents' capability to autoformalize strategies for gameplay.


In-Context Learning with Topological Information for Knowledge Graph Completion

arXiv.org Artificial Intelligence

Knowledge graphs (KGs) are crucial for representing and reasoning over structured information, supporting a wide range of applications such as information retrieval, question answering, and decision-making. However, their effectiveness is often hindered by incompleteness, limiting their potential for real-world impact. While knowledge graph completion (KGC) has been extensively studied in the literature, recent advances in generative AI models, particularly large language models (LLMs), have introduced new opportunities for innovation. In-context learning has recently emerged as a promising approach for leveraging pretrained knowledge of LLMs across a range of natural language processing tasks and has been widely adopted in both academia and industry. However, how to utilize in-context learning for effective KGC remains relatively underexplored. We develop a novel method that incorporates topological information through in-context learning to enhance KGC performance. By integrating ontological knowledge and graph structure into the context of LLMs, our approach achieves strong performance in the transductive setting i.e., nodes in the test graph dataset are present in the training graph dataset. Furthermore, we apply our approach to KGC in the more challenging inductive setting, i.e., nodes in the training graph dataset and test graph dataset are disjoint, leveraging the ontology to infer useful information about missing nodes which serve as contextual cues for the LLM during inference. Our method demonstrates superior performance compared to baselines on the ILPC-small and ILPC-large datasets.


BEIR-NL: Zero-shot Information Retrieval Benchmark for the Dutch Language

arXiv.org Artificial Intelligence

Zero-shot evaluation of information retrieval (IR) models is often performed using BEIR; a large and heterogeneous benchmark composed of multiple datasets, covering different retrieval tasks across various domains. Although BEIR has become a standard benchmark for the zero-shot setup, its exclusively English content reduces its utility for underrepresented languages in IR, including Dutch. To address this limitation and encourage the development of Dutch IR models, we introduce BEIR-NL by automatically translating the publicly accessible BEIR datasets into Dutch. Using BEIR-NL, we evaluated a wide range of multilingual dense ranking and reranking models, as well as the lexical BM25 method. Our experiments show that BM25 remains a competitive baseline, and is only outperformed by the larger dense models trained for retrieval. When combined with reranking models, BM25 achieves performance on par with the best dense ranking models. In addition, we explored the impact of translation on the data by back-translating a selection of datasets to English, and observed a performance drop for both dense and lexical methods, indicating the limitations of translation for creating benchmarks. BEIR-NL is publicly available on the Hugging Face hub.


Neural Interactive Proofs

arXiv.org Artificial Intelligence

We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case in which agents are represented using neural networks and refer to solutions of this problem as neural interactive proofs. First we introduce a unifying framework based on prover-verifier games, which generalises previously proposed interaction protocols. We then describe several new protocols for generating neural interactive proofs, and provide a theoretical comparison of both new and existing approaches. Finally, we support this theory with experiments in two domains: a toy graph isomorphism problem that illustrates the key ideas, and a code validation task using large language models. In so doing, we aim to create a foundation for future work on neural interactive proofs and their application in building safer AI systems.


SmolTulu: Higher Learning Rate to Batch Size Ratios Can Lead to Better Reasoning in SLMs

arXiv.org Artificial Intelligence

We present SmolTulu-1.7b-Instruct, referenced in this report as SmolTulu-DPO-1130, an instruction-tuned language model that adapts AllenAI's Tulu 3 post-training pipeline to enhance Huggingface's SmolLM2-1.7B base model. Through comprehensive empirical analysis using a 135M parameter model, we demonstrate that the relationship between learning rate and batch size significantly impacts model performance in a task-dependent manner. Our findings reveal a clear split: reasoning tasks like ARC and GSM8K benefit from higher learning rate to batch size ratios, while pattern recognition tasks such as HellaSwag and IFEval show optimal performance with lower ratios. These insights informed the development of SmolTulu, which achieves state-of-the-art performance among sub-2B parameter models on instruction following, scoring 67.7% on IFEval ($\Delta$11%), and mathematical reasoning with 51.6% on GSM8K ($\Delta$3.4%), with an alternate version achieving scoring 57.1% on ARC ($\Delta5.4%$). We release our model, training recipes, and ablation studies to facilitate further research in efficient model alignment, demonstrating that careful adaptation of optimization dynamics can help bridge the capability gap between small and large language models.


SwarmGPT-Primitive: A Language-Driven Choreographer for Drone Swarms Using Safe Motion Primitive Composition

arXiv.org Artificial Intelligence

Catalyzed by advancements in hardware and software, drone performances are increasingly making their mark in the entertainment industry. However, designing smooth and safe choreographies for drone swarms is complex and often requires expert domain knowledge. In this work, we introduce SwarmGPT-Primitive, a language-based choreographer that integrates the reasoning capabilities of large language models (LLMs) with safe motion planning to facilitate deployable drone swarm choreographies. The LLM composes choreographies for a given piece of music by utilizing a library of motion primitives; the language-based choreographer is augmented with an optimization-based safety filter, which certifies the choreography for real-world deployment by making minimal adjustments when feasibility and safety constraints are violated. The overall SwarmGPT-Primitive framework decouples choreographic design from safe motion planning, which allows non-expert users to re-prompt and refine compositions without concerns about compliance with constraints such as avoiding collisions or downwash effects or satisfying actuation limits. We demonstrate our approach through simulations and experiments with swarms of up to 20 drones performing choreographies designed based on various songs, highlighting the system's ability to generate effective and synchronized drone choreographies for real-world deployment.


Distinguishing Scams and Fraud with Ensemble Learning

arXiv.org Artificial Intelligence

Users increasingly query LLM-enabled web chatbots for help with scam defense. The Consumer Financial Protection Bureau's complaints database is a rich data source for evaluating LLM performance on user scam queries, but currently the corpus does not distinguish between scam and non-scam fraud. We developed an LLM ensemble approach to distinguishing scam and fraud CFPB complaints and describe initial findings regarding the strengths and weaknesses of LLMs in the scam defense context.


Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheel

arXiv.org Artificial Intelligence

Creating high-quality data for training robust language-instructed agents is a longlasting challenge in embodied AI. In this paper, we introduce a Self-Refining Data Flywheel (SRDF) that generates high-quality and large-scale navigational instruction-trajectory pairs by iteratively refining the data pool through the collaboration between two models, the instruction generator and the navigator, without any human-in-the-loop annotation. Specifically, SRDF starts with using a base generator to create an initial data pool for training a base navigator, followed by applying the trained navigator to filter the data pool. This leads to higher-fidelity data to train a better generator, which can, in turn, produce higher-quality data for training the next-round navigator. Such a flywheel establishes a data selfrefining process, yielding a continuously improved and highly effective dataset for large-scale language-guided navigation learning. Our experiments demonstrate that after several flywheel rounds, the navigator elevates the performance boundary from 70% to 78% SPL on the classic R2R test set, surpassing human performance (76%) for the first time. Meanwhile, this process results in a superior generator, evidenced by a SPICE increase from 23.5 to 26.2, better than all previous VLN instruction generation methods. Finally, we demonstrate the scalability of our method through increasing environment and instruction diversity, and the generalization ability of our pre-trained navigator across various downstream navigation tasks, surpassing state-of-the-art methods by a large margin in all cases. Figure 1: (a) Our Pipeline: After using the (instruction) generator to label paths for data augmentation in navigator training, we leverage the trained navigator to filter high-quality data to train a better generator, and the improved generator refines the data pool to train a stronger navigator, iteratively running on the flywheel. It also surpasses human performance on R2R and approaches human-level results on RxR-English and CVDN (for other tasks, human performance is not reported in their paper). The R2R result is from the test set, while others are from val unseen. The lack of high-quality data is one of the main bottlenecks in training embodied agents to complete real-world human activities. Unlike many other discriminative or generative learning problems, where the data itself naturally formulates a self-supervised learning objective (Devlin, 2018; He et al., 2022) or the data labeling can be facilitated by existing models (Ros et al., 2016; Tian et al., 2024), training embodied agents usually requires expensive human annotation on complex visionlinguistic contents and physical interactions.


From communities to interpretable network and word embedding: an unified approach

arXiv.org Artificial Intelligence

Modelling information from complex systems such as humans social interaction or words co-occurrences in our languages can help to understand how these systems are organized and function. Such systems can be modelled by networks, and network theory provides a useful set of methods to analyze them. Among these methods, graph embedding is a powerful tool to summarize the interactions and topology of a network in a vectorized feature space. When used in input of machine learning algorithms, embedding vectors help with common graph problems such as link prediction, graph matching, etc. Word embedding has the goal of representing the sense of words, extracting it from large text corpora. Despite differences in the structure of information in input of embedding algorithms, many graph embedding approaches are adapted and inspired from methods in NLP. Limits of these methods are observed in both domains. Most of these methods require long and resource greedy training. Another downside to most methods is that they are black-box, from which understanding how the information is structured is rather complex. Interpretability of a model allows understanding how the vector space is structured without the need for external information, and thus can be audited more easily. With both these limitations in mind, we propose a novel framework to efficiently embed network vertices in an interpretable vector space. Our Lower Dimension Bipartite Framework (LDBGF) leverages the bipartite projection of a network using cliques to reduce dimensionality. Along with LDBGF, we introduce two implementations of this framework that rely on communities instead of cliques: SINr-NR and SINr-MF. We show that SINr-MF can perform well on classical graphs and SINr-NR can produce high-quality graph and word embeddings that are interpretable and stable across runs.