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Evaluating Knowledge Generation and Self-Refinement Strategies for LLM-based Column Type Annotation

arXiv.org Artificial Intelligence

Understanding the semantics of columns in relational tables is an important pre-processing step for indexing data lakes in order to provide rich data search. An approach to establishing such understanding is column type annotation (CTA) where the goal is to annotate table columns with terms from a given vocabulary. This paper experimentally compares different knowledge generation and self-refinement strategies for LLM-based column type annotation. The strategies include using LLMs to generate term definitions, error-based refinement of term definitions, self-correction, and fine-tuning using examples and term definitions. We evaluate these strategies along two dimensions: effectiveness measured as F1 performance and efficiency measured in terms of token usage and cost. Our experiments show that the best performing strategy depends on the model/dataset combination. We find that using training data to generate label definitions outperforms using the same data as demonstrations for in-context learning for two out of three datasets using OpenAI models. The experiments further show that using the LLMs to refine label definitions brings an average increase of 3.9% F1 in 10 out of 12 setups compared to the performance of the non-refined definitions. Combining fine-tuned models with self-refined term definitions results in the overall highest performance, outperforming zero-shot prompting fine-tuned models by at least 3% in F1 score. The costs analysis shows that while reaching similar F1 score, self-refinement via prompting is more cost efficient for use cases requiring smaller amounts of tables to be annotated while fine-tuning is more efficient for large amounts of tables.


MindBridge: Scalable and Cross-Model Knowledge Editing via Memory-Augmented Modality

arXiv.org Artificial Intelligence

Knowledge editing is a technique for efficiently and accurately updating the knowledge of large language models (LLMs) to alleviate obsolescence and correct errors. However, most existing methods overfit to specific models, causing edited knowledge to be discarded during each LLM update and requiring frequent re-editing, which is particularly burdensome in today's rapidly evolving open-source community. To address this issue, we propose the problem of cross-model knowledge editing and introduce MindBridge, a scalable solution inspired by the low coupling between modality processing and LLMs in multi-modal models. MindBridge introduces the novel concept of memory modality, which encodes edited knowledge as an independent modality. It first performs LLM-agnostic pre-training of the memory modality and then integrates it with various LLMs. Extensive experiments on multiple LLMs and popular knowledge editing datasets demonstrate that MindBridge achieves superior performance even in editing tens of thousands of knowledge entries and can flexibly adapt to different LLMs. Our code is available at https://github.com/CrashBugger/MindBridge.


FlowPlan: Zero-Shot Task Planning with LLM Flow Engineering for Robotic Instruction Following

arXiv.org Artificial Intelligence

Robotic instruction following tasks require seamless integration of visual perception, task planning, target localization, and motion execution. However, existing task planning methods for instruction following are either data-driven or underperform in zero-shot scenarios due to difficulties in grounding lengthy instructions into actionable plans under operational constraints. To address this, we propose FlowPlan, a structured multi-stage LLM workflow that elevates zero-shot pipeline and bridges the performance gap between zero-shot and data-driven in-context learning methods. By decomposing the planning process into modular stages--task information retrieval, language-level reasoning, symbolic-level planning, and logical evaluation--FlowPlan generates logically coherent action sequences while adhering to operational constraints and further extracts contextual guidance for precise instance-level target localization. Benchmarked on the ALFRED and validated in real-world applications, our method achieves competitive performance relative to data-driven in-context learning methods and demonstrates adaptability across diverse environments. This work advances zero-shot task planning in robotic systems without reliance on labeled data. Project website: https://instruction-following-project.github.io/.


MPO: Boosting LLM Agents with Meta Plan Optimization

arXiv.org Artificial Intelligence

Recent advancements in large language models (LLMs) have enabled LLM-based agents to successfully tackle interactive planning tasks. However, despite their successes, existing approaches often suffer from planning hallucinations and require retraining for each new agent. To address these challenges, we propose the Meta Plan Optimization (MPO) framework, which enhances agent planning capabilities by directly incorporating explicit guidance. Unlike previous methods that rely on complex knowledge, which either require significant human effort or lack quality assurance, MPO leverages high-level general guidance through meta plans to assist agent planning and enables continuous optimization of the meta plans based on feedback from the agent's task execution. Our experiments conducted on two representative tasks demonstrate that MPO significantly outperforms existing baselines. Moreover, our analysis indicates that MPO provides a plug-and-play solution that enhances both task completion efficiency and generalization capabilities in previous unseen scenarios.


Multidimensional Consistency Improves Reasoning in Language Models

arXiv.org Artificial Intelligence

While Large language models (LLMs) have proved able to address some complex reasoning tasks, we also know that they are highly sensitive to input variation, which can lead to different solution paths and final answers. Answer consistency across input variations can thus be taken as a sign of stronger confidence. Leveraging this insight, we introduce a framework, {\em Multidimensional Reasoning Consistency} where, focusing on math problems, models are systematically pushed to diversify solution paths towards a final answer, thereby testing them for answer consistency across multiple input variations. We induce variations in (i) order of shots in prompt, (ii) problem phrasing, and (iii) languages used. Extensive experiments on a large range of open-source state-of-the-art LLMs of various sizes show that reasoning consistency differs by variation dimension, and that by aggregating consistency across dimensions, our framework consistently enhances mathematical reasoning performance on both monolingual dataset GSM8K and multilingual dataset MGSM, especially for smaller models.


LoRA-Null: Low-Rank Adaptation via Null Space for Large Language Models

arXiv.org Artificial Intelligence

Low-Rank Adaptation (LoRA) is the leading parameter-efficient fine-tuning method for Large Language Models (LLMs). However, the fine-tuned LLMs encounter the issue of catastrophic forgetting of the pre-trained world knowledge. To address this issue, inspired by theoretical insights of null space, we propose LoRA-Null, i.e., Low-Rank Adaptation via null space, which builds adapters initialized from the null space of the pre-trained knowledge activation. Concretely, we randomly collect a few data samples and capture their activations after passing through the LLM layer. We perform Singular Value Decomposition on the input activations to obtain their null space. We use the projection of the pre-trained weights onto the null space as the initialization for adapters. Experimental results demonstrate that this initialization approach can effectively preserve the original pre-trained world knowledge of the LLMs during fine-tuning. Additionally, if we freeze the values of the down-projection matrices during fine-tuning, it achieves even better preservation of the pre-trained world knowledge. LoRA-Null effectively preserves pre-trained world knowledge while maintaining strong fine-tuning performance, as validated by extensive experiments on LLaMA series (LLaMA2, LLaMA3, LLaMA3.1, and LLaMA3.2) across Code, Math, and Instruction Following tasks. We also provide a theoretical guarantee for the capacity of LoRA-Null to retain pre-trained knowledge. Code is in https://github.com/HungerPWAY/LoRA-Null.


Towards Event Extraction with Massive Types: LLM-based Collaborative Annotation and Partitioning Extraction

arXiv.org Artificial Intelligence

Developing a general-purpose extraction system that can extract events with massive types is a long-standing target in Event Extraction (EE). In doing so, the challenge comes from two aspects: 1) The absence of an efficient and effective annotation method. 2) The absence of a powerful extraction method can handle massive types. For the first challenge, we propose a collaborative annotation method based on Large Language Models (LLMs). Through collaboration among multiple LLMs, it first refines annotations of trigger words from distant supervision and then carries out argument annotation. Next, a voting phase consolidates the annotation preferences across different LLMs. Finally, we create the EEMT dataset, the largest EE dataset to date, featuring over 200,000 samples, 3,465 event types, and 6,297 role types. For the second challenge, we propose an LLM-based Partitioning EE method called LLM-PEE. To overcome the limited context length of LLMs, LLM-PEE first recalls candidate event types and then splits them into multiple partitions for LLMs to extract events. The results in the supervised setting show that LLM-PEE outperforms the state-of-the-art methods by 5.4 in event detection and 6.1 in argument extraction. In the zero-shot setting, LLM-PEE achieves up to 12.9 improvement compared to mainstream LLMs, demonstrating its strong generalization capabilities.


Lightweight Channel-wise Dynamic Fusion Model: Non-stationary Time Series Forecasting via Entropy Analysis

arXiv.org Artificial Intelligence

Non-stationarity is an intrinsic property of real-world time series and plays a crucial role in time series forecasting. Previous studies primarily adopt instance normalization to attenuate the non-stationarity of original series for better predictability. However, instance normalization that directly removes the inherent non-stationarity can lead to three issues: (1) disrupting global temporal dependencies, (2) ignoring channel-specific differences, and (3) producing over-smoothed predictions. To address these issues, we theoretically demonstrate that variance can be a valid and interpretable proxy for quantifying non-stationarity of time series. Based on the analysis, we propose a novel lightweight \textit{C}hannel-wise \textit{D}ynamic \textit{F}usion \textit{M}odel (\textit{CDFM}), which selectively and dynamically recovers intrinsic non-stationarity of the original series, while keeping the predictability of normalized series. First, we design a Dual-Predictor Module, which involves two branches: a Time Stationary Predictor for capturing stable patterns and a Time Non-stationary Predictor for modeling global dynamics patterns. Second, we propose a Fusion Weight Learner to dynamically characterize the intrinsic non-stationary information across different samples based on variance. Finally, we introduce a Channel Selector to selectively recover non-stationary information from specific channels by evaluating their non-stationarity, similarity, and distribution consistency, enabling the model to capture relevant dynamic features and avoid overfitting. Comprehensive experiments on seven time series datasets demonstrate the superiority and generalization capabilities of CDFM.


StageDesigner: Artistic Stage Generation for Scenography via Theater Scripts

arXiv.org Artificial Intelligence

In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage scenography, StageDesigner simulates the workflows of seasoned artists to generate immersive 3D stage scenes. Specifically, our approach is divided into three primary modules: Script Analysis, which extracts thematic and spatial cues from input scripts; Foreground Generation, which constructs and arranges essential 3D objects; and Background Generation, which produces a harmonious background aligned with the narrative atmosphere and maintains spatial coherence by managing occlusions between foreground and background elements. Furthermore, we introduce the StagePro-V1 dataset, a dedicated dataset with 276 unique stage scenes spanning different historical styles and annotated with scripts, images, and detailed 3D layouts, specifically tailored for this task. Finally, evaluations using both standard and newly proposed metrics, along with extensive user studies, demonstrate the effectiveness of StageDesigner. Project can be found at: https://deadsmither5.github.io/2025/01/03/StageDesigner/


Playing games with Large language models: Randomness and strategy

arXiv.org Artificial Intelligence

Playing games has a long history of describing intricate interactions in simplified forms. In this paper we explore if large language models (LLMs) can play games, investigating their capabilities for randomisation and strategic adaptation through both simultaneous and sequential game interactions. We focus on GPT-4o-Mini-2024-08-17 and test two games between LLMs: Rock Paper Scissors (RPS) and games of strategy (Prisoners Dilemma PD). LLMs are often described as stochastic parrots, and while they may indeed be parrots, our results suggest that they are not very stochastic in the sense that their outputs - when prompted to be random - are often very biased. Our research reveals that LLMs appear to develop loss aversion strategies in repeated games, with RPS converging to stalemate conditions while PD shows systematic shifts between cooperative and competitive outcomes based on prompt design. We detail programmatic tools for independent agent interactions and the Agentic AI challenges faced in implementation. We show that LLMs can indeed play games, just not very well. These results have implications for the use of LLMs in multi-agent LLM systems and showcase limitations in current approaches to model output for strategic decision-making.