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 Large Language Model


The Lock-in Hypothesis: Stagnation by Algorithm

arXiv.org Artificial Intelligence

The training and deployment of large language models (LLMs) create a feedback loop with human users: models learn human beliefs from data, reinforce these beliefs with generated content, reabsorb the reinforced beliefs, and feed them back to users again and again. This dynamic resembles an echo chamber. We hypothesize that this feedback loop entrenches the existing values and beliefs of users, leading to a loss of diversity and potentially the lock-in of false beliefs. We formalize this hypothesis and test it empirically with agent-based LLM simulations and real-world GPT usage data. Analysis reveals sudden but sustained drops in diversity after the release of new GPT iterations, consistent with the hypothesized human-AI feedback loop. Code and data available at https://thelockinhypothesis.com


Movie Facts and Fibs (MF$^2$): A Benchmark for Long Movie Understanding

arXiv.org Artificial Intelligence

Despite recent progress in vision-language models (VLMs), holistic understanding of long-form video content remains a significant challenge, partly due to limitations in current benchmarks. Many focus on peripheral, ``needle-in-a-haystack'' details, encouraging context-insensitive retrieval over deep comprehension. Others rely on large-scale, semi-automatically generated questions (often produced by language models themselves) that are easier for models to answer but fail to reflect genuine understanding. In this paper, we introduce MF$^2$, a new benchmark for evaluating whether models can comprehend, consolidate, and recall key narrative information from full-length movies (50-170 minutes long). MF$^2$ includes over 50 full-length, open-licensed movies, each paired with manually constructed sets of claim pairs -- one true (fact) and one plausible but false (fib), totalling over 850 pairs. These claims target core narrative elements such as character motivations and emotions, causal chains, and event order, and refer to memorable moments that humans can recall without rewatching the movie. Instead of multiple-choice formats, we adopt a binary claim evaluation protocol: for each pair, models must correctly identify both the true and false claims. This reduces biases like answer ordering and enables a more precise assessment of reasoning. Our experiments demonstrate that both open-weight and closed state-of-the-art models fall well short of human performance, underscoring the relative ease of the task for humans and their superior ability to retain and reason over critical narrative information -- an ability current VLMs lack.


PersonaAgent: When Large Language Model Agents Meet Personalization at Test Time

arXiv.org Artificial Intelligence

Large Language Model (LLM) empowered agents have recently emerged as advanced paradigms that exhibit impressive capabilities in a wide range of domains and tasks. Despite their potential, current LLM agents often adopt a one-size-fits-all approach, lacking the flexibility to respond to users' varying needs and preferences. This limitation motivates us to develop PersonaAgent, the first personalized LLM agent framework designed to address versatile personalization tasks. Specifically, PersonaAgent integrates two complementary components - a personalized memory module that includes episodic and semantic memory mechanisms; a personalized action module that enables the agent to perform tool actions tailored to the user. At the core, the persona (defined as unique system prompt for each user) functions as an intermediary: it leverages insights from personalized memory to control agent actions, while the outcomes of these actions in turn refine the memory. Based on the framework, we propose a test-time user-preference alignment strategy that simulate the latest n interactions to optimize the persona prompt, ensuring real-time user preference alignment through textual loss feedback between simulated and ground-truth responses. Experimental evaluations demonstrate that PersonaAgent significantly outperforms other baseline methods by not only personalizing the action space effectively but also scaling during test-time real-world applications. These results underscore the feasibility and potential of our approach in delivering tailored, dynamic user experiences.


Visual Graph Arena: Evaluating Visual Conceptualization of Vision and Multimodal Large Language Models

arXiv.org Artificial Intelligence

Recent advancements in multimodal large language models have driven breakthroughs in visual question answering. Yet, a critical gap persists, `conceptualization'-the ability to recognize and reason about the same concept despite variations in visual form, a basic ability of human reasoning. To address this challenge, we introduce the Visual Graph Arena (VGA), a dataset featuring six graph-based tasks designed to evaluate and improve AI systems' capacity for visual abstraction. VGA uses diverse graph layouts (e.g., Kamada-Kawai vs. planar) to test reasoning independent of visual form. Experiments with state-of-the-art vision models and multimodal LLMs reveal a striking divide: humans achieved near-perfect accuracy across tasks, while models totally failed on isomorphism detection and showed limited success in path/cycle tasks. We further identify behavioral anomalies suggesting pseudo-intelligent pattern matching rather than genuine understanding. These findings underscore fundamental limitations in current AI models for visual understanding. By isolating the challenge of representation-invariant reasoning, the VGA provides a framework to drive progress toward human-like conceptualization in AI visual models. The Visual Graph Arena is available at: \href{https://vga.csail.mit.edu/}{vga.csail.mit.edu}


Corrector Sampling in Language Models

arXiv.org Artificial Intelligence

Autoregressive language models accumulate errors due to their fixed, irrevocable left-to-right token generation. To address this, we propose a new sampling method called Resample-Previous-Tokens (RPT). RPT mitigates error accumulation by iteratively revisiting and potentially replacing tokens in a window of previously generated text. This method can be integrated into existing autoregressive models, preserving their next-token-prediction quality and speed. Fine-tuning a pretrained 8B parameter model with RPT for only 100B resulted in ~10% relative improvements on reasoning and coding benchmarks compared to the standard sampling.


Can Theoretical Physics Research Benefit from Language Agents?

arXiv.org Artificial Intelligence

Large Language Models (LLMs) are rapidly advancing across diverse domains, yet their application in theoretical physics research is not yet mature. This position paper argues that LLM agents can potentially help accelerate theoretical, computational, and applied physics when properly integrated with domain knowledge and toolbox. We analyze current LLM capabilities for physics -- from mathematical reasoning to code generation -- identifying critical gaps in physical intuition, constraint satisfaction, and reliable reasoning. We envision future physics-specialized LLMs that could handle multimodal data, propose testable hypotheses, and design experiments. Realizing this vision requires addressing fundamental challenges: ensuring physical consistency, and developing robust verification methods. We call for collaborative efforts between physics and AI communities to help advance scientific discovery in physics.


PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts

arXiv.org Artificial Intelligence

Puzzlehunts are a genre of complex, multi-step puzzles lacking well-defined problem definitions. In contrast to conventional reasoning benchmarks consisting of tasks with clear instructions, puzzlehunts require models to discover the underlying problem structure from multimodal evidence and iterative reasoning, mirroring real-world domains such as scientific discovery, exploratory data analysis, or investigative problem-solving. Despite recent progress in foundation models, their performance on such open-ended settings remains largely untested. In this paper, we introduce PuzzleWorld, a large-scale benchmark of 667 puzzlehunt-style problems designed to assess step-by-step, open-ended, and creative multimodal reasoning. Each puzzle is annotated with the final solution, detailed reasoning traces, and cognitive skill labels, enabling holistic benchmarking and fine-grained diagnostic analysis. Most state-of-the-art models achieve only 1-2% final answer accuracy, with the best model solving only 14% of puzzles and reaching 40% stepwise accuracy. To demonstrate the value of our reasoning annotations, we show that fine-tuning a small model on reasoning traces improves stepwise reasoning from 4% to 11%, while training on final answers alone degrades performance to near zero. Our error analysis reveals that current models exhibit myopic reasoning, are bottlenecked by the limitations of language-based inference, and lack sketching capabilities crucial for visual and spatial reasoning. We release PuzzleWorld at https://github.com/MIT-MI/PuzzleWorld to support future work on building more general, open-ended, and creative reasoning systems.


Building Models of Neurological Language

arXiv.org Artificial Intelligence

This report documents the development and evaluation of domain-specific language models for neurology. Initially focused on building a bespoke model, the project adapted to rapid advances in open-source and commercial medical LLMs, shifting toward leveraging retrieval-augmented generation (RAG) and representational models for secure, local deployment. Key contributions include the creation of neurology-specific datasets (case reports, QA sets, textbook-derived data), tools for multi-word expression extraction, and graph-based analyses of medical terminology. The project also produced scripts and Docker containers for local hosting. Performance metrics and graph community results are reported, with future possible work open for multimodal models using open-source architectures like phi-4.


Astra: Toward General-Purpose Mobile Robots via Hierarchical Multimodal Learning

arXiv.org Artificial Intelligence

Modern robot navigation systems encounter difficulties in diverse and complex indoor environments. Traditional approaches rely on multiple modules with small models or rule-based systems and thus lack adaptability to new environments. To address this, we developed Astra, a comprehensive dual-model architecture, Astra-Global and Astra-Local, for mobile robot navigation. Astra-Global, a multimodal LLM, processes vision and language inputs to perform self and goal localization using a hybrid topological-semantic graph as the global map, and outperforms traditional visual place recognition methods. Astra-Local, a multitask network, handles local path planning and odometry estimation. Its 4D spatial-temporal encoder, trained through self-supervised learning, generates robust 4D features for downstream tasks. The planning head utilizes flow matching and a novel masked ESDF loss to minimize collision risks for generating local trajectories, and the odometry head integrates multi-sensor inputs via a transformer encoder to predict the relative pose of the robot. Deployed on real in-house mobile robots, Astra achieves high end-to-end mission success rate across diverse indoor environments.


3DFlowAction: Learning Cross-Embodiment Manipulation from 3D Flow World Model

arXiv.org Artificial Intelligence

Manipulation has long been a challenging task for robots, while humans can effortlessly perform complex interactions with objects, such as hanging a cup on the mug rack. A key reason is the lack of a large and uniform dataset for teaching robots manipulation skills. Current robot datasets often record robot action in different action spaces within a simple scene. This hinders the robot to learn a unified and robust action representation for different robots within diverse scenes. Observing how humans understand a manipulation task, we find that understanding how the objects should move in the 3D space is a critical clue for guiding actions. This clue is embodiment-agnostic and suitable for both humans and different robots. Motivated by this, we aim to learn a 3D flow world model from both human and robot manipulation data. This model predicts the future movement of the interacting objects in 3D space, guiding action planning for manipulation. Specifically, we synthesize a large-scale 3D optical flow dataset, named ManiFlow-110k, through a moving object auto-detect pipeline. A video diffusion-based world model then learns manipulation physics from these data, generating 3D optical flow trajectories conditioned on language instructions. With the generated 3D object optical flow, we propose a flow-guided rendering mechanism, which renders the predicted final state and leverages GPT-4o to assess whether the predicted flow aligns with the task description. This equips the robot with a closed-loop planning ability. Finally, we consider the predicted 3D optical flow as constraints for an optimization policy to determine a chunk of robot actions for manipulation. Extensive experiments demonstrate strong generalization across diverse robotic manipulation tasks and reliable cross-embodiment adaptation without hardware-specific training.