Large Language Model
LC-Eval: A Bilingual Multi-Task Evaluation Benchmark for Long-Context Understanding
Jubair, Sheikh, Omayrah, Arwa, Alshammari, Amal, Althnian, Alhanoof, Alothaimen, Abdulhamed, Alzahrani, Norah A., Alzaidi, Shahad D., Al-Twairesh, Nora, Al-Thubaity, Abdulmohsen
Recent advancements in Large Language Models (LLMs) have demonstrated sophisticated capabilities, including the ability to process and comprehend extended contexts. These emergent capabilities necessitate rigorous evaluation methods to effectively assess their performance in long-context understanding. In this paper, we present \textbf{LC-Eval}, a bilingual, multi-task evaluation benchmark designed to evaluate long-context understanding in English and Arabic, targeting context lengths ranging from 4k to over 128k tokens. LC-Eval introduces four novel and challenging tasks: multi-document question answering, bilingual question answering, claim verification within a paragraph, and multiple-choice questions based on long contexts. These tasks are designed to assess LLMs' abilities in deep reasoning, document comprehension, information tracing, and bilingual information extraction and understanding. The benchmark includes datasets in both Arabic and English for each task, allowing for a comparative analysis of their performance across different text genres. Evaluations were conducted on both open-weight and closed LLMs, with results indicating that LC-Eval presents significant challenges. Even high-performing models, such as GPT-4o, struggled with certain tasks, highlighting the complexity and rigor of the benchmark.
EMRRG: Efficient Fine-Tuning Pre-trained X-ray Mamba Networks for Radiology Report Generation
Zhang, Mingzheng, Gao, Jinfeng, Xu, Dan, Yu, Jiangrui, Qiao, Yuhan, Chen, Lan, Tang, Jin, Wang, Xiao
X-ray image-based medical report generation (MRG) is a pivotal area in artificial intelligence that can significantly reduce diagnostic burdens for clinicians and patient wait times. Existing MRG models predominantly rely on Large Language Models (LLMs) to improve report generation, with limited exploration of pre-trained vision foundation models or advanced fine-tuning techniques. Mainstream frameworks either avoid fine-tuning or utilize simplistic methods like LoRA, often neglecting the potential of enhancing cross-attention mechanisms. Additionally, while Transformer-based models dominate vision-language tasks, non-Transformer architectures, such as the Mamba network, remain underex-plored for medical report generation, presenting a promising avenue for future research. In this paper, we propose EMRRG, a novel X-ray report generation framework that fine-tunes pre-trained Mamba networks using parameter-efficient methods. Specifically, X-ray images are divided into patches, tokenized, and processed by an SSM-based vision backbone for feature extraction, with Partial LoRA yielding optimal performance. An LLM with a hybrid decoder generates the medical report, enabling end-to-end training and achieving strong results on benchmark datasets. Extensive experiments on three widely used benchmark datasets fully validated the effectiveness of our proposed strategies for the X-ray MRG.
Learning to play: A Multimodal Agent for 3D Game-Play
Yue, Yuguang, Salia, Irakli, Hunt, Samuel, Green, Christopher, Shi, Wenzhe, Hunt, Jonathan J
We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both substantially larger and more diverse compared to prior publicly disclosed datasets, and contains text instructions. We demonstrate that we can learn an inverse dynamics model from this dataset, which allows us to impute actions on a much larger dataset of publicly available videos of human game play that lack recorded actions. We then train a text-conditioned agent for game playing using behavior cloning, with a custom architecture capable of realtime inference on a consumer GPU. We show the resulting model is capable of playing a variety of 3-D games and responding to text input. Finally, we outline some of the remaining challenges such as long-horizon tasks and quantitative evaluation across a large set of games.
T3 Planner: A Self-Correcting LLM Framework for Robotic Motion Planning with Temporal Logic
Translating natural language instructions into executable motion plans is a fundamental challenge in robotics. Traditional approaches are typically constrained by their reliance on domain-specific expertise to customize planners, and often struggle with spatio-temporal couplings that usually lead to infeasible motions or discrepancies between task planning and motion execution. Despite the proficiency of Large Language Models (LLMs) in high-level semantic reasoning, hallucination could result in infeasible motion plans. In this paper, we introduce the T3 Planner, an LLM-enabled robotic motion planning framework that self-corrects it output with formal methods. The framework decomposes spatio-temporal task constraints via three cascaded modules, each of which stimulates an LLM to generate candidate trajectory sequences and examines their feasibility via a Signal Temporal Logic (STL) verifier until one that satisfies complex spatial, temporal, and logical constraints is found.Experiments across different scenarios show that T3 Planner significantly outperforms the baselines. The required reasoning can be distilled into a lightweight Qwen3-4B model that enables efficient deployment. All supplementary materials are accessible at https://github.com/leeejia/T3_Planner.
Enhancing Language Agent Strategic Reasoning through Self-Play in Adversarial Games
Zhang, Yikai, Rong, Ye, Yuan, Siyu, Chen, Jiangjie, Xie, Jian, Xiao, Yanghua
Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without relying on costly expert-labeled data. Unlike static environments where agents receive fixed feedback or rewards, selecting appropriate opponents in dynamic adversarial games can significantly impact learning performance. However, the discussion of opponents in adversarial environments remains an area under exploration. In this paper, we propose a Step-level poliCy Optimization method through Play-And-Learn, SCO-PAL. Leveraging SCO-PAL, we conduct a detailed analysis of opponent selection by setting opponents at different levels and find that self-play is the most effective way to improve strategic reasoning in such adversarial environments. Utilizing SCO-PAL with self-play, we increase the average win rate against four opponents by approximately 30% compared to baselines and achieve a 54.76% win rate against GPT-4 in six adversarial games.
End-to-end Listen, Look, Speak and Act
Wang, Siyin, Yu, Wenyi, Chen, Xianzhao, Tian, Xiaohai, Zhang, Jun, Lu, Lu, Zhang, Chao
Human interaction is inherently multimodal and full-duplex: we listen while watching, speak while acting, and fluidly adapt to turn-taking and interruptions. Realizing these capabilities is essential for building models simulating humans. We present ELLSA (End-to-end Listen, Look, Speak and Act), which, to our knowledge, is the first full-duplex, end-to-end model that simultaneously perceives and generates across vision, text, speech, and action within a single architecture, enabling interaction patterns previously out of reach, yielding more natural, human-like behaviors. At its core is a novel SA-MoE architecture (Self-Attention Mixture-of-Experts) that routes each modality to specialized experts and fuses them through a unified attention backbone. This provides a generalizable solution for joint multimodal perception and concurrent generation, leveraging strong pre-trained components while enabling efficient modality integration and mitigating modality interference. On speech-interaction and robot-manipulation benchmarks, ELLSA matches modality-specific baselines, while uniquely supporting advanced multimodal and full-duplex behaviors such as dialogue and action turn-taking, defective instruction rejection, speaking-while-acting, context-grounded visual question answering, and action barge-ins. We contend that ELLSA represents a step toward more natural and general interactive intelligence, contributing to the broader pursuit of artificial general intelligence. All data, code and model checkpoints will be released upon acceptance.
Zero-Shot Performance Prediction for Probabilistic Scaling Laws
Schram, Viktoria, Hiller, Markus, Beck, Daniel, Cohn, Trevor
The prediction of learning curves for Natural Language Processing (NLP) models enables informed decision-making to meet specific performance objectives, while reducing computational overhead and lowering the costs associated with dataset acquisition and curation. In this work, we formulate the prediction task as a multitask learning problem, where each task's data is modelled as being organized within a two-layer hierarchy. To model the shared information and dependencies across tasks and hierarchical levels, we employ latent variable multi-output Gaussian Processes, enabling to account for task correlations and supporting zero-shot prediction of learning curves (LCs). We demonstrate that this approach facilitates the development of probabilistic scaling laws at lower costs. Applying an active learning strategy, LCs can be queried to reduce predictive uncertainty and provide predictions close to ground truth scaling laws. We validate our framework on three small-scale NLP datasets with up to $30$ LCs. These are obtained from nanoGPT models, from bilingual translation using mBART and Transformer models, and from multilingual translation using M2M100 models of varying sizes.
Beacon: Single-Turn Diagnosis and Mitigation of Latent Sycophancy in Large Language Models
Pandey, Sanskar, Chopra, Ruhaan, Puniya, Angkul, Pal, Sohom
Large language models internalize a structural trade-off between truthfulness and obsequious flattery, emerging from reward optimization that conflates helpfulness with polite submission. This latent bias, known as sycophancy, manifests as a preference for user agreement over principled reasoning. We introduce Beacon, a single-turn forced-choice benchmark that isolates this bias independent of conversational context, enabling precise measurement of the tension between factual accuracy and submissive bias. Evaluations across twelve state-of-the-art models reveal that sycophancy decomposes into stable linguistic and affective sub-biases, each scaling with model capacity. We further propose prompt-level and activation-level interventions that modulate these biases in opposing directions, exposing the internal geometry of alignment as a dynamic manifold between truthfulness and socially compliant judgment. Beacon reframes sycophancy as a measurable form of normative misgeneralization, providing a reproducible foundation for studying and mitigating alignment drift in large-scale generative systems.
U-Codec: Ultra Low Frame-rate Neural Speech Codec for Fast High-fidelity Speech Generation
Yang, Xusheng, Zhou, Long, Wang, Wenfu, Hu, Kai, Feng, Shulin, Li, Chenxing, Yu, Meng, Yu, Dong, Zou, Yuexian
We propose \textbf{U-Codec}, an \textbf{U}ltra low frame-rate neural speech \textbf{Codec} that achieves high-fidelity reconstruction and fast speech generation at an extremely low frame-rate of 5Hz (5 frames per second). Extreme compression at 5Hz typically leads to severe intelligibility and spectral detail loss, we introduce a Transformer-based inter-frame long-term dependency module and systematically explore residual vector quantization (RVQ) depth and codebook size to identify optimal configurations. Moreover, we apply U-Codec into a large language model (LLM)-based auto-regressive TTS model, which leverages global and local hierarchical architecture to effectively capture dependencies across multi-layer tokens. We extend LLM-based TTS from 3-layer RVQ at 50Hz to 32-layer RVQ at 5Hz. Experimental results demonstrate that U-Codec improves LLM-based TTS inference speed by around 3 $\times$ over high-frame-rate codecs while maintaining similarity and naturalness. These results validate the feasibility of using highly compressed 5Hz discrete tokens for fast and high-fidelity speech synthesis.
DistilLock: Safeguarding LLMs from Unauthorized Knowledge Distillation on the Edge
Mohanty, Asmita, Kang, Gezheng, Gao, Lei, Annavaram, Murali
Large Language Models (LLMs) have demonstrated strong performance across diverse tasks, but fine-tuning them typically relies on cloud-based, centralized infrastructures. This requires data owners to upload potentially sensitive data to external servers, raising serious privacy concerns. An alternative approach is to fine-tune LLMs directly on edge devices using local data; however, this introduces a new challenge: the model owner must transfer proprietary models to the edge, which risks intellectual property (IP) leakage. To address this dilemma, we propose DistilLock, a TEE-assisted fine-tuning framework that enables privacy-preserving knowledge distillation on the edge. In DistilLock, a proprietary foundation model is executed within a trusted execution environment (TEE) enclave on the data owner's device, acting as a secure black-box teacher. This setup preserves both data privacy and model IP by preventing direct access to model internals. Furthermore, DistilLock employs a model obfuscation mechanism to offload obfuscated weights to untrusted accelerators for efficient knowledge distillation without compromising security. We demonstrate that DistilLock prevents unauthorized knowledge distillation processes and model-stealing attacks while maintaining high computational efficiency, but offering a secure and practical solution for edge-based LLM personalization.