Large Language Model
GenDexHand: Generative Simulation for Dexterous Hands
Chen, Feng, Xu, Zhuxiu, Chu, Tianzhe, Zhou, Xunzhe, Sun, Li, Wu, Zewen, Gao, Shenghua, Li, Zhongyu, Yang, Yanchao, Ma, Yi
Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which demands more specialized environment design. Meanwhile, dexterous manipulation tasks are inherently more difficult due to their higher degrees of freedom. Massively generating feasible and trainable dexterous hand tasks remains an open challenge. To this end, we present GenDexHand, a generative simulation pipeline that autonomously produces diverse robotic tasks and environments for dexterous manipulation. GenDexHand introduces a closed-loop refinement process that adjusts object placements and scales based on vision-language model (VLM) feedback, substantially improving the average quality of generated environments. Each task is further decomposed into sub-tasks to enable sequential reinforcement learning, reducing training time and increasing success rates. Our work provides a viable path toward scalable training of diverse dexterous hand behaviors in embodied intelligence by offering a simulation-based solution to synthetic data generation. Our website: https://winniechen2002.github.io/GenDexHand/.
How Far Are Surgeons from Surgical World Models? A Pilot Study on Zero-shot Surgical Video Generation with Expert Assessment
Chen, Zhen, Xu, Qing, Wu, Jinlin, Yang, Biao, Zhai, Yuhao, Guo, Geng, Zhang, Jing, Ding, Yinlu, Navab, Nassir, Luo, Jiebo
Foundation models in video generation are demonstrating remarkable capabilities as potential world models for simulating the physical world. However, their application in high-stakes domains like surgery, which demand deep, specialized causal knowledge rather than general physical rules, remains a critical unexplored gap. To systematically address this challenge, we present SurgVeo, the first expert-curated benchmark for video generation model evaluation in surgery, and the Surgical Plausibility Pyramid (SPP), a novel, four-tiered framework tailored to assess model outputs from basic appearance to complex surgical strategy. On the basis of the SurgVeo benchmark, we task the advanced Veo-3 model with a zero-shot prediction task on surgical clips from laparoscopic and neurosurgical procedures. A panel of four board-certified surgeons evaluates the generated videos according to the SPP. Our results reveal a distinct "plausibility gap": while Veo-3 achieves exceptional Visual Perceptual Plausibility, it fails critically at higher levels of the SPP, including Instrument Operation Plausibility, Environment Feedback Plausibility, and Surgical Intent Plausibility. This work provides the first quantitative evidence of the chasm between visually convincing mimicry and causal understanding in surgical AI. Our findings from SurgVeo and the SPP establish a crucial foundation and roadmap for developing future models capable of navigating the complexities of specialized, real-world healthcare domains.
RLAC: Reinforcement Learning with Adversarial Critic for Free-Form Generation Tasks
Wu, Mian, Zhang, Gavin, Min, Sewon, Levine, Sergey, Kumar, Aviral
Open-ended generation tasks require outputs to satisfy diverse and often implicit task-specific evaluation rubrics. The sheer number of relevant rubrics leads to prohibitively high verification costs and incomplete assessments of a response, making reinforcement learning (RL) post-training with rubric-based rewards difficult to scale. This problem is exacerbated by the fact that often the best way to combine these rubrics into one single reward is also highly prompt-specific. We propose Reinforcement Learning with Adversarial Critic (RLAC), a post-training approach that addresses these challenges via dynamic rubric verification. Our approach employs a large language model (LLM) as a critic that dynamically identifies only the most likely failure modes (e.g., a factual error or unhandled edge case), which are then verified by an external validator to optimize both generator and critic jointly. By training both the generator and the critic, this game enhances the critic's error detection and the generator's output quality while reducing required verifications. Our experiments demonstrate that RLAC improves factual accuracy in text generation and correctness in code generation, while also outperforming exhaustive verification and reward model methods. We show that dynamic critics are more effective than fixed critics, showcasing the potential of RLAC for scaling RL post-training to free-form generation tasks.
Towards Efficient Federated Learning of Networked Mixture-of-Experts for Mobile Edge Computing
Gao, Song, Jing, Shusen, Zhang, Shuai, Wang, Yue, Zhou, Xiangwei, Zhang, Songyang
Abstract--Recent advancements in large artificial intelligence models (LAMs) are driving significant innovations in mobile edge computing within next-generation wireless networks. However, the substantial demands for computational resources and large-scale training data required to train LAMs conflict with the limited storage and computational capacity of edge devices, posing significant challenges to training and deploying LAMs at the edge. In this work, we introduce the Networked Mixture-of-Experts (NMoE) system, in which clients infer collaboratively by distributing tasks to suitable neighbors based on their expertise and aggregate the returned results. For training the NMoE, we propose a federated learning framework that integrates both supervised and self-supervised learning to balance per-sonalization and generalization, while preserving communication efficiency and data privacy. We conduct extensive experiments to demonstrate the efficacy of the proposed NMoE system, providing insights and benchmarks for the NMoE training algorithms. The recent wave of progress in large artificial intelligence models (LAMs) has triggered a variety of novel technologies, such as large language models (LLMs), vision-language models (VLMs), and artificial intelligence (AI) agents [1], which present exciting opportunities for next-generation wireless communications.
Efficient Tool-Calling Multi-Expert NPC Agent for Commonsense Persona-Grounded Dialogue
We present a multi-expert system for creating Non-Player Characters (NPCs) capable of both natural dialogue and contextual action execution in interactive environments. Our approach leverages Qwen3 as the base model with specialized Low-Rank Adaptation (LoRA) adapters to create three distinct expert modules: tool calling, tool response interpretation, and direct dialogue. The system not only meets but exceeds the computational constraints, delivering responses in an average of 3 seconds (well under the 7-second limit) on L40S GPUs while utilizing less than 30GB of the available 48GB VRAM, demonstrating efficiency alongside performance. This computational efficiency also contributes to reduced energy consumption and lower carbon footprint compared to less optimized approaches. The proposed solution achieved top performance in the Commonsense Persona-Grounded Dialogue Challenge 2025, securing the second position in the competition.
Unified Diffusion VLA: Vision-Language-Action Model via Joint Discrete Denoising Diffusion Process
Chen, Jiayi, Song, Wenxuan, Ding, Pengxiang, Zhou, Ziyang, Zhao, Han, Tang, Feilong, Wang, Donglin, Li, Haoang
Vision-language-action (VLA) models aim to understand natural language instructions and visual observations and to execute corresponding actions as an embodied agent. Recent work integrates future images into the understanding-acting loop, yielding unified VLAs that jointly understand, generate, and act -- reading text and images and producing future images and actions. However, these models either rely on external experts for modality unification or treat image generation and action prediction as separate processes, limiting the benefits of direct synergy between these tasks. Our core philosophy is to optimize generation and action jointly through a synchronous denoising process, where the iterative refinement enables actions to evolve from initialization, under constant and sufficient visual guidance. We ground this philosophy in our proposed Unified Diffusion VLA and Joint Discrete Denoising Diffusion Process (JD3P), which is a joint diffusion process that integrates multiple modalities into a single denoising trajectory to serve as the key mechanism enabling understanding, generation, and acting to be intrinsically synergistic. Our model and theory are built on a unified tokenized space of all modalities and a hybrid attention mechanism. We further propose a two-stage training pipeline and several inference-time techniques that optimize performance and efficiency. Our approach achieves state-of-the-art performance on benchmarks such as CALVIN, LIBERO, and SimplerEnv with 4$\times$ faster inference than autoregressive methods, and we demonstrate its effectiveness through in-depth analysis and real-world evaluations. Our project page is available at https://irpn-eai.github.io/UD-VLA.github.io/.
SemBench: A Benchmark for Semantic Query Processing Engines
Lao, Jiale, Zimmerer, Andreas, Ovcharenko, Olga, Cong, Tianji, Russo, Matthew, Vitagliano, Gerardo, Cochez, Michael, รzcan, Fatma, Gupta, Gautam, Hottelier, Thibaud, Jagadish, H. V., Kissel, Kris, Schelter, Sebastian, Kipf, Andreas, Trummer, Immanuel
We present a benchmark targeting a novel class of systems: semantic query processing engines. Those systems rely inherently on generative and reasoning capabilities of state-of-the-art large language models (LLMs). They extend SQL with semantic operators, configured by natural language instructions, that are evaluated via LLMs and enable users to perform various operations on multimodal data. Our benchmark introduces diversity across three key dimensions: scenarios, modalities, and operators. Included are scenarios ranging from movie review analysis to medical question-answering. Within these scenarios, we cover different data modalities, including images, audio, and text. Finally, the queries involve a diverse set of operators, including semantic filters, joins, mappings, ranking, and classification operators. We evaluated our benchmark on three academic systems (LOTUS, Palimpzest, and ThalamusDB) and one industrial system, Google BigQuery. Although these results reflect a snapshot of systems under continuous development, our study offers crucial insights into their current strengths and weaknesses, illuminating promising directions for future research.
Open Character Training: Shaping the Persona of AI Assistants through Constitutional AI
Maiya, Sharan, Bartsch, Henning, Lambert, Nathan, Hubinger, Evan
The character of the "AI assistant" persona generated by modern chatbot large language models influences both surface-level behavior and apparent values, beliefs, and ethics. These all affect interaction quality, perceived intelligence, and alignment with both developer and user intentions. The shaping of this persona, known as character training, is a critical component of industry post-training, yet remains effectively unstudied in the academic literature. We introduce the first open implementation of character training, leveraging Constitutional AI and a new data pipeline using synthetic introspective data to shape the assistant persona in a more effective and controlled manner than alternatives such as constraining system prompts or activation steering. Specifically, we fine-tune three popular open-weights models using 11 example personas, such as humorous, deeply caring, or even malevolent. To track the effects of our approach, we introduce a method which analyzes revealed preferences, uncovering clear and holistic changes in character. We find these changes are more robust to adversarial prompting than the above two alternatives, while also leading to more coherent and realistic generations. Finally, we demonstrate this fine-tuning has little to no effect on general capabilities as measured by common benchmarks. We describe and open-source our full post-training method, the implementation of which can be found at https://github.com/maiush/OpenCharacterTraining.
SeaLLMs-Audio: Large Audio-Language Models for Southeast Asia
Liu, Chaoqun, Aljunied, Mahani, Chen, Guizhen, Chan, Hou Pong, Xu, Weiwen, Rong, Yu, Zhang, Wenxuan
We introduce SeaLLMs-Audio, the first large audio-language model (LALM) tailored for multiple Southeast Asian (SEA) languages-Indonesian (id), Thai (th), and Vietnamese (vi)-alongside English (en) and Chinese (zh). Trained on a large-scale audio corpus, SeaLLMs-Audio exhibits strong performance across diverse audio-centric tasks, spanning fine-grained audio understanding and voice-based interaction. Its key features include: 1) Multilingual: the model primarily supports 5 languages, namely Indonesian, Thai, Vietnamese, English, and Chinese; 2) Multimodal: the model accepts flexible input modalities, including audio only, text only, as well as audio with text; 3) Multi-task: the model supports a wide range of tasks, including audio analysis tasks such as Audio Captioning, Automatic Speech Recognition, Speech-to-Text Translation, Speech Emotion Recognition, Speech Question Answering, and Speech Summarization. It also enables voice-based dialogue, including answering factual, mathematical, and general knowledge queries. As a significant step towards advancing audio LLMs in Southeast Asia, we expect SeaLLMs-Audio to benefit both the regional research community and industry. To automate LALM evaluation for Southeast Asia, we introduce SeaBench-Audio, a benchmark spanning multiple tasks. Experiments show that SeaLLMs-Audio achieves competitive performance compared with other LALMs on SEA languages.
The Ghost in the Keys: A Disklavier Demo for Human-AI Musical Co-Creativity
Bradshaw, Louis, Spangher, Alexander, Biderman, Stella, Colton, Simon
While generative models for music composition are increasingly capable, their adoption by musicians is hindered by text-prompting, an asynchronous workflow disconnected from the embodied, responsive nature of instrumental performance. To address this, we introduce Aria-Duet, an interactive system facilitating a real-time musical duet between a human pianist and Aria, a state-of-the-art generative model, using a Yamaha Disklavier as a shared physical interface. The framework enables a turn-taking collaboration: the user performs, signals a handover, and the model generates a coherent continuation performed acoustically on the piano. Beyond describing the technical architecture enabling this low-latency interaction, we analyze the system's output from a musicological perspective, finding the model can maintain stylistic semantics and develop coherent phrasal ideas, demonstrating that such embodied systems can engage in musically sophisticated dialogue and open a promising new path for human-AI co-creation.