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 Discourse & Dialogue


Tartan: A retrieval-based socialbot powered by a dynamic finite-state machine architecture

arXiv.org Artificial Intelligence

This paper describes the Tartan conversational agent built for the 2018 Alexa Prize Competition. Tartan is a non-goal-oriented socialbot focused around providing users with an engaging and fluent casual conversation. Tartan's key features include an emphasis on structured conversation based on flexible finite-state models and an approach focused on understanding and using conversational acts. To provide engaging conversations, Tartan blends script-like yet dynamic responses with data-based generative and retrieval models. Unique to Tartan is that our dialog manager is modeled as a dynamic Finite State Machine. To our knowledge, no other conversational agent implementation has followed this specific structure.


Back to the Future for Dialogue Research: A Position Paper

arXiv.org Artificial Intelligence

This short position paper is intended to provide a critique of current approaches to dialogue, as well as a roadmap for collaborative dialogueresearch. It is unapologetically opinionated, but informed by 40 years of dialogue research. No attempt is made to be comprehensive. The paper will discuss currentresearch into building so-called "chatbots", slot-filling dialogue systems, and plan-based dialogue systems. Forfurther discussion of some of these issues, please see (Allen et al., in press). The currently dominant approach to building dialogue systems, particularlythose commonly referred to as "chatbots", is to train a neural network-based system "end-to-end" based on a large corpus of human-human dialogues, potentially supplementedwith other information.


A Study on Dialogue Reward Prediction for Open-Ended Conversational Agents

arXiv.org Artificial Intelligence

The amount of dialogue history to include in a conversational agent is often underestimated and/or set in an empirical and thus possibly naive way. This suggests that principled investigations into optimal context windows are urgently needed given that the amount of dialogue history and corresponding representations can play an important role in the overall performance of a conversational system. This paper studies the amount of history required by conversational agents for reliably predicting dialogue rewards. The task of dialogue reward prediction is chosen for investigating the effects of varying amounts of dialogue history and their impact on system performance. Experimental results using a dataset of 18K human-human dialogues report that lengthy dialogue histories of at least 10 sentences are preferred (25 sentences being the best in our experiments) over short ones, and that lengthy histories are useful for training dialogue reward predictors with strong positive correlations between target dialogue rewards and predicted ones.


A Deep Sequential Model for Discourse Parsing on Multi-Party Dialogues

arXiv.org Artificial Intelligence

Discourse structures are beneficial for various NLP tasks such as dialogue understanding, question answering, sentiment analysis, and so on. This paper presents a deep sequential model for parsing discourse dependency structures of multi-party dialogues. The proposed model aims to construct a discourse dependency tree by predicting dependency relations and constructing the discourse structure jointly and alternately. It makes a sequential scan of the Elementary Discourse Units (EDUs) in a dialogue. For each EDU, the model decides to which previous EDU the current one should link and what the corresponding relation type is. The predicted link and relation type are then used to build the discourse structure incrementally with a structured encoder. During link prediction and relation classification, the model utilizes not only local information that represents the concerned EDUs, but also global information that encodes the EDU sequence and the discourse structure that is already built at the current step. Experiments show that the proposed model outperforms all the state-of-the-art baselines.


Flexible and Scalable State Tracking Framework for Goal-Oriented Dialogue Systems

arXiv.org Artificial Intelligence

Goal-oriented dialogue systems typically rely on components specifically developed for a single task or domain. This limits such systems in two different ways: If there is an update in the task domain, the dialogue system usually needs to be updated or completely re-trained. It is also harder to extend such dialogue systems to different and multiple domains. The dialogue state tracker in conventional dialogue systems is one such component - it is usually designed to fit a well-defined application domain. For example, it is common for a state variable to be a categorical distribution over a manually-predefined set of entities (Henderson et al., 2013), resulting in an inflexible and hard-to-extend dialogue system. In this paper, we propose a new approach for dialogue state tracking that can generalize well over multiple domains without incorporating any domain-specific knowledge. Under this framework, discrete dialogue state variables are learned independently and the information of a predefined set of possible values for dialogue state variables is not required. Furthermore, it enables adding arbitrary dialogue context as features and allows for multiple values to be associated with a single state variable. These characteristics make it much easier to expand the dialogue state space. We evaluate our framework using the widely used dialogue state tracking challenge data set (DSTC2) and show that our framework yields competitive results with other state-of-the-art results despite incorporating little domain knowledge. We also show that this framework can benefit from widely available external resources such as pre-trained word embeddings.


BITCOIN TWITTER Sentiment Analysis -- Steemit

#artificialintelligence

Here a sentiment analysis based on the tweets published from 7th of Novemember 2018 about BITCOIN, and saved on our database. The program analyzed 28254 Tweets, and labeled 21995 as SPAM or USELESS, and 6259 as decent QUALITY or USEFUL. Our Artificial Intelligence for sentiment analysis, marked 105 tweets as Angry, 24 as Fear, 5 as Bored, 3 as Sarcasm, 346 as Excited, 53 as Sad, and 493 as Happy. Is that increasing/consistent sell volume vs decreasing buy volume but price is increasing? Chinese left the property market because of tighter capital flight controls imposed by their government.


EvoMSA: A Multilingual Evolutionary Approach for Sentiment Analysis

arXiv.org Machine Learning

Sentiment analysis (SA) is a task related to understanding people's feelings in written text; the starting point would be to identify the polarity level (positive, neutral or negative) of a given text, moving on to identify emotions or whether a text is humorous or not. This task has been the subject of several research competitions in a number of languages, e.g., English, Spanish, and Arabic, among others. In this contribution, we propose an SA system, namely EvoMSA, that unifies our participating systems in various SA competitions, making it domain independent and multilingual by processing text using only language-independent techniques. EvoMSA is a classifier, based on Genetic Programming, that works by combining the output of different text classifiers and text models to produce the final prediction. We analyze EvoMSA, with its parameters fixed, on different SA competitions to provide a global overview of its performance, and as the results show, EvoMSA is competitive obtaining top rankings in several SA competitions. Furthermore, we performed an analysis of EvoMSA's components to measure their contribution to the performance; the idea is to facilitate a practitioner or newcomer to implement a competitive SA classifier. Finally, it is worth to mention that EvoMSA is available as open source software.


Few-Shot Generalization Across Dialogue Tasks

arXiv.org Artificial Intelligence

Machine-learning based dialogue managers are able to learn complex behaviors in order to complete a task, but it is not straightforward to extend their capabilities to new domains. We investigate different policies' ability to handle uncooperative user behavior, and how well expertise in completing one task (such as restaurant reservations) can be reapplied when learning a new one (e.g. booking a hotel). We introduce the Recurrent Embedding Dialogue Policy (REDP), which embeds system actions and dialogue states in the same vector space. REDP contains a memory component and attention mechanism based on a modified Neural Turing Machine, and significantly outperforms a baseline LSTM classifier on this task. We also show that both our architecture and baseline solve the bAbI dialogue task, achieving 100% test accuracy.


Learning Latent Beliefs and Performing Epistemic Reasoning for Efficient and Meaningful Dialog Management

arXiv.org Artificial Intelligence

Many dialogue management frameworks allow the system designer to directly define belief rules to implement an efficient dialog policy. Because these rules are directly defined, the components are said to be hand-crafted. As dialogues become more complex, the number of states, transitions, and policy decisions becomes very large. To facilitate the dialog policy design process, we propose an approach to automatically learn belief rules using a supervised machine learning approach. We validate our ideas in Student-Advisor conversation domain, where we extract latent beliefs like student is \textit{curious, confused and neutral}, etc. Further, we also perform epistemic reasoning that helps to tailor the dialog according to student's emotional state and hence improve the overall effectiveness of the dialog system. Our latent belief identification approach shows an accuracy of 87\% and this results in efficient and meaningful dialog management.


textTOvec: Deep Contextualized Neural Autoregressive Topic Models of Language with Distributed Compositional Prior

arXiv.org Artificial Intelligence

We address two challenges of probabilistic topic modelling in order to better estimate the probability of a word in a given context, i.e., P(word|context): (1) No Language Structure in Context: Probabilistic topic models ignore word order by summarizing a given context as a "bag-of-word" and consequently the semantics of words in the context is lost. The LSTM-LM learns a vector-space representation of each word by accounting for word order in local collocation patterns and models complex characteristics of language (e.g., syntax and semantics), while the TM simultaneously learns a latent representation from the entire document and discovers the underlying thematic structure. We unite two complementary paradigms of learning the meaning of word occurrences by combining a TM (e.g., DocNADE) and a LM in a unified probabilistic framework, named as ctx-DocNADE. (2) Limited Context and/or Smaller training corpus of documents: In settings with a small number of word occurrences (i.e., lack of context) in short text or data sparsity in a corpus of few documents, the application of TMs is challenging. We address this challenge by incorporating external knowledge into neural autoregressive topic models via a language modelling approach: we use word embeddings as input of a LSTM-LM with the aim to improve the word-topic mapping on a smaller and/or short-text corpus. The proposed DocNADE extension is named as ctx-DocNADEe. We present novel neural autoregressive topic model variants coupled with neural LMs and embeddings priors that consistently outperform state-of-the-art generative TMs in terms of generalization (perplexity), interpretability (topic coherence) and applicability (retrieval and classification) over 6 long-text and 8 short-text datasets from diverse domains.