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 Discourse & Dialogue


Towards End-to-End Open Conversational Machine Reading

arXiv.org Artificial Intelligence

In open-retrieval conversational machine reading (OR-CMR) task, machines are required to do multi-turn question answering given dialogue history and a textual knowledge base. Existing works generally utilize two independent modules to approach this problem's two successive sub-tasks: first with a hard-label decision making and second with a question generation aided by various entailment reasoning methods. Such usual cascaded modeling is vulnerable to error propagation and prevents the two sub-tasks from being consistently optimized. In this work, we instead model OR-CMR as a unified text-to-text task in a fully end-to-end style. Experiments on the OR-ShARC dataset show the effectiveness of our proposed end-to-end framework on both sub-tasks by a large margin, achieving new state-of-the-art results. Further ablation studies support that our framework can generalize to different backbone models.


Oh My Mistake!: Toward Realistic Dialogue State Tracking including Turnback Utterances

arXiv.org Artificial Intelligence

The primary purpose of dialogue state tracking (DST), a critical component of an end-to-end conversational system, is to build a model that responds well to real-world situations. Although we often change our minds from time to time during ordinary conversations, current benchmark datasets do not adequately reflect such occurrences and instead consist of over-simplified conversations, in which no one changes their mind during a conversation. As the main question inspiring the present study, "Are current benchmark datasets sufficiently diverse to handle casual conversations in which one changes their mind after a certain topic is over?" We found that the answer is "No" because DST models cannot refer to previous user preferences when template-based turnback utterances are injected into the dataset. Even in the the simplest mind-changing (turnback) scenario, the performance of DST models significantly degenerated. However, we found that this performance degeneration can be recovered when the turnback scenarios are explicitly designed in the training set, implying that the problem is not with the DST models but rather with the construction of the benchmark dataset.


Jointly Reinforced User Simulator and Task-oriented Dialog System with Simplified Generative Architecture

arXiv.org Artificial Intelligence

Recently, there has been progress in supervised funetuning pretrained GPT-2 to build end-to-end task-oriented dialog (TOD) systems. However, online reinforcement learning of a GPT-2 based dialog system (DS), together with a end-to-end user simulator (US), has not ever been explored. Moreover, a drawback with existing GPT-2 based TOD systems is that they mostly employ the whole dialog history as input, which brings inefficiencies in memory and compute. In this paper, we first propose Simplified Generative Architectures (SGA) for DS and US respectively, both based on GPT-2 but using shortened history. Then, we successfully develop Jointly Reinforced US and DS, called SGA-JRUD. Our DS with the proposed SGA, when only supervised trained, achieves state-of-the-art performance on MultiWOZ2.1 and is more compute-efficient in both training and generation. Extensive experiments on MultiWOZ2.1 further show the superiority of SGA-JRUD in both offline and online evaluations.


Knowledge-grounded Dialog State Tracking

arXiv.org Artificial Intelligence

Knowledge (including structured knowledge such as schema and ontology, and unstructured knowledge such as web corpus) is a critical part of dialog understanding, especially for unseen tasks and domains. Traditionally, such domain-specific knowledge is encoded implicitly into model parameters for the execution of downstream tasks, which makes training inefficient. In addition, such models are not easily transferable to new tasks with different schemas. In this work, we propose to perform dialog state tracking grounded on knowledge encoded externally. We query relevant knowledge of various forms based on the dialog context where such information can ground the prediction of dialog states. We demonstrate superior performance of our proposed method over strong baselines, especially in the few-shot learning setting.


CSS: Combining Self-training and Self-supervised Learning for Few-shot Dialogue State Tracking

arXiv.org Artificial Intelligence

Few-shot dialogue state tracking (DST) is a realistic problem that trains the DST model with limited labeled data. Existing few-shot methods mainly transfer knowledge learned from external labeled dialogue data (e.g., from question answering, dialogue summarization, machine reading comprehension tasks, etc.) into DST, whereas collecting a large amount of external labeled data is laborious, and the external data may not effectively contribute to the DST-specific task. In this paper, we propose a few-shot DST framework called CSS, which Combines Self-training and Self-supervised learning methods. The unlabeled data of the DST task is incorporated into the self-training iterations, where the pseudo labels are predicted by a DST model trained on limited labeled data in advance. Besides, a contrastive self-supervised method is used to learn better representations, where the data is augmented by the dropout operation to train the model. Experimental results on the MultiWOZ dataset show that our proposed CSS achieves competitive performance in several few-shot scenarios.


Bil-DOS: A Bi-lingual Dialogue Ordering System (for Subway)

arXiv.org Artificial Intelligence

Due to the unfamiliarity to particular words(or proper nouns) for ingredients, non-native English speakers can be extremely confused about the ordering process in restaurants like Subway. Thus, We developed a dialogue system, which supports Chinese(Mandarin)1 and English2 at the same time. In other words, users can switch arbitrarily between Chinese(Mandarin) and English as the conversation is being conducted. This system is specifically designed for Subway ordering3. In BilDOS, we designed a Discriminator module to tell the language is being used in inputted user utterance, a Translator module to translate used language into English if it is not English, and a Dialogue Manager module to detect the intention within inputted user utterances, handle outlier inputs by throwing clarification requests, map detected Intention and detailed Keyword4 into a particular intention class, locate the current ordering process, continue to give queries to finish the order, conclude the order details once the order is completed, activate the evaluation process when the conversation is done.


Transfer Learning with Joint Fine-Tuning for Multimodal Sentiment Analysis

arXiv.org Artificial Intelligence

Most existing methods focus on sentiment analysis of textual data. However, recently there has been a massive use of images and videos on social platforms, motivating sentiment analysis from other modalities. Current studies show that exploring other modalities (e.g., images) increases sentiment analysis performance. State-of-the-art multimodal models, such as CLIP and VisualBERT, are pre-trained on datasets with the text paired with images. Although the results obtained by these models are promising, pre-training and sentiment analysis fine-tuning tasks of these models are computationally expensive. This paper introduces a transfer learning approach using joint fine-tuning for sentiment analysis. Our proposal achieved competitive results using a more straightforward alternative fine-tuning strategy that leverages different pre-trained unimodal models and efficiently combines them in a multimodal space. Moreover, our proposal allows flexibility when incorporating any pre-trained model for texts and images during the joint fine-tuning stage, being especially interesting for sentiment classification in low-resource scenarios.


Dynamic Dialogue Policy for Continual Reinforcement Learning

arXiv.org Artificial Intelligence

Continual learning is one of the key components of human learning and a necessary requirement of artificial intelligence. As dialogue can potentially span infinitely many topics and tasks, a task-oriented dialogue system must have the capability to continually learn, dynamically adapting to new challenges while preserving the knowledge it already acquired. Despite the importance, continual reinforcement learning of the dialogue policy has remained largely unaddressed. The lack of a framework with training protocols, baseline models and suitable metrics, has so far hindered research in this direction. In this work we fill precisely this gap, enabling research in dialogue policy optimisation to go from static to dynamic learning. We provide a continual learning algorithm, baseline architectures and metrics for assessing continual learning models. Moreover, we propose the dynamic dialogue policy transformer (DDPT), a novel dynamic architecture that can integrate new knowledge seamlessly, is capable of handling large state spaces and obtains significant zero-shot performance when being exposed to unseen domains, without any growth in network parameter size.


5 Ways Your AI Projects Fail, Part 2: Strategic AI Failures

#artificialintelligence

Another classical error at this point is assuming a problem is one kind of machine learning when it may be a multi-step, ensemble approach. Again, returning to the sentiment analysis example, suppose we need to turn a pile of tweets into a prediction of what kind of tweets earn the most engagement. We think we're solving for a prediction, and that may be the last step in the problem, but before we can solve for what makes a tweet engaging, we have to solve for turning text into numbers.


DFM: Dialogue Foundation Model for Universal Large-Scale Dialogue-Oriented Task Learning

arXiv.org Artificial Intelligence

Building a universal conversational agent has been a long-standing goal of the dialogue research community. Most previous works only focus on a small set of dialogue tasks. In this work, we aim to build a unified dialogue foundation model (DFM) which can be used to solve massive diverse dialogue tasks. To achieve this goal, a large-scale well-annotated dialogue dataset with rich task diversity (DialogZoo) is collected. We introduce a framework to unify all dialogue tasks and propose novel auxiliary self-supervised tasks to achieve stable training of DFM on the highly diverse large scale DialogZoo corpus. Experiments show that, compared with models of the same size, DFM can achieve state-of-the-art or competitive performance on very rich cross-domain downstream dialogue tasks. This demonstrates that DFM largely extends the ability of unified dialogue pre-trained model.