Discourse & Dialogue
Are Current Task-oriented Dialogue Systems Able to Satisfy Impolite Users?
Hu, Zhiqiang, Lee, Roy Kaa-Wei, Chen, Nancy F.
Task-oriented dialogue (TOD) systems have assisted users on many tasks, including ticket booking and service inquiries. While existing TOD systems have shown promising performance in serving customer needs, these systems mostly assume that users would interact with the dialogue agent politely. This assumption is unrealistic as impatient or frustrated customers may also interact with TOD systems impolitely. This paper aims to address this research gap by investigating impolite users' effects on TOD systems. Specifically, we constructed an impolite dialogue corpus and conducted extensive experiments to evaluate the state-of-the-art TOD systems on our impolite dialogue corpus. Our experimental results show that existing TOD systems are unable to handle impolite user utterances. We also present a data augmentation method to improve TOD performance in impolite dialogues. Nevertheless, handling impolite dialogues remains a very challenging research task. We hope by releasing the impolite dialogue corpus and establishing the benchmark evaluations, more researchers are encouraged to investigate this new challenging research task.
Gaining Insights into Unrecognized User Utterances in Task-Oriented Dialog Systems
Rabinovich, Ella, Vetzler, Matan, Boaz, David, Kumar, Vineet, Pandey, Gaurav, Anaby-Tavor, Ateret
The rapidly growing market demand for automatic dialogue agents capable of goal-oriented behavior has caused many tech-industry leaders to invest considerable efforts into task-oriented dialog systems. The success of these systems is highly dependent on the accuracy of their intent identification -- the process of deducing the goal or meaning of the user's request and mapping it to one of the known intents for further processing. Gaining insights into unrecognized utterances -- user requests the systems fail to attribute to a known intent -- is therefore a key process in continuous improvement of goal-oriented dialog systems. We present an end-to-end pipeline for processing unrecognized user utterances, deployed in a real-world, commercial task-oriented dialog system, including a specifically-tailored clustering algorithm, a novel approach to cluster representative extraction, and cluster naming. We evaluated the proposed components, demonstrating their benefits in the analysis of unrecognized user requests.
MetaASSIST: Robust Dialogue State Tracking with Meta Learning
Ye, Fanghua, Wang, Xi, Huang, Jie, Li, Shenghui, Stern, Samuel, Yilmaz, Emine
Existing dialogue datasets contain lots of noise in their state annotations. Such noise can hurt model training and ultimately lead to poor generalization performance. A general framework named ASSIST has recently been proposed to train robust dialogue state tracking (DST) models. It introduces an auxiliary model to generate pseudo labels for the noisy training set. These pseudo labels are combined with vanilla labels by a common fixed weighting parameter to train the primary DST model. Notwithstanding the improvements of ASSIST on DST, tuning the weighting parameter is challenging. Moreover, a single parameter shared by all slots and all instances may be suboptimal. To overcome these limitations, we propose a meta learning-based framework MetaASSIST to adaptively learn the weighting parameter. Specifically, we propose three schemes with varying degrees of flexibility, ranging from slot-wise to both slot-wise and instance-wise, to convert the weighting parameter into learnable functions. These functions are trained in a meta-learning manner by taking the validation set as meta data. Experimental results demonstrate that all three schemes can achieve competitive performance. Most impressively, we achieve a state-of-the-art joint goal accuracy of 80.10% on MultiWOZ 2.4.
Robots-Dont-Cry: Understanding Falsely Anthropomorphic Utterances in Dialog Systems
Dialog systems are often designed or trained to output human-like responses. However, some responses may be impossible for a machine to truthfully say (e.g. "that movie made me cry"). Highly anthropomorphic responses might make users uncomfortable or implicitly deceive them into thinking they are interacting with a human. We collect human ratings on the feasibility of approximately 900 two-turn dialogs sampled from 9 diverse data sources. Ratings are for two hypothetical machine embodiments: a futuristic humanoid robot and a digital assistant. We find that for some data-sources commonly used to train dialog systems, 20-30% of utterances are not viewed as possible for a machine. Rating is marginally affected by machine embodiment. We explore qualitative and quantitative reasons for these ratings. Finally, we build classifiers and explore how modeling configuration might affect output permissibly, and discuss implications for building less falsely anthropomorphic dialog systems.
Robustifying Sentiment Classification by Maximally Exploiting Few Counterfactuals
De Raedt, Maarten, Godin, Fréderic, Develder, Chris, Demeester, Thomas
For text classification tasks, finetuned language models perform remarkably well. Yet, they tend to rely on spurious patterns in training data, thus limiting their performance on out-of-distribution (OOD) test data. Among recent models aiming to avoid this spurious pattern problem, adding extra counterfactual samples to the training data has proven to be very effective. Yet, counterfactual data generation is costly since it relies on human annotation. Thus, we propose a novel solution that only requires annotation of a small fraction (e.g., 1%) of the original training data, and uses automatic generation of extra counterfactuals in an encoding vector space. We demonstrate the effectiveness of our approach in sentiment classification, using IMDb data for training and other sets for OOD tests (i.e., Amazon, SemEval and Yelp). We achieve noticeable accuracy improvements by adding only 1% manual counterfactuals: +3% compared to adding +100% in-distribution training samples, +1.3% compared to alternate counterfactual approaches.
A Dialogue Robot System to Improve Credibility in Sightseeing Spot Recommendations
Yoshimaru, Naoki, Masuda, Tomohiro, Hong, Hyejin, Tanaka, Yusei, Okuma, Motoharu, Matsumoto, Nagihiro, Kusu, Kazuma, Iio, Takamasa, Hatano, Kenji
Various studies have been conducted on human-supporting robot systems. These systems have been put to practical use over the years and are now seen in our daily lives. In particular, robots communicating smoothly with people are expected to play an active role in customer service and guidance. In this case, it is essential to determine whether the customer is satisfied with the dialog robot or not. However, it is not easy to satisfy all of the customer's requests due to the diversity of the customer's speech. In this study, we developed a dialog mechanism that prevents dialog breakdowns and keeps the customer satisfied by providing multiple scenarios for the robot to take control of the dialog. We tested it in a travel destination recommendation task at a travel agency.
Back to the Future: Bidirectional Information Decoupling Network for Multi-turn Dialogue Modeling
Li, Yiyang, Zhao, Hai, Zhang, Zhuosheng
Multi-turn dialogue modeling as a challenging branch of natural language understanding (NLU), aims to build representations for machines to understand human dialogues, which provides a solid foundation for multiple downstream tasks. Recent studies of dialogue modeling commonly employ pre-trained language models (PrLMs) to encode the dialogue history as successive tokens, which is insufficient in capturing the temporal characteristics of dialogues. Therefore, we propose Bidirectional Information Decoupling Network (BiDeN) as a universal dialogue encoder, which explicitly incorporates both the past and future contexts and can be generalized to a wide range of dialogue-related tasks. Experimental results on datasets of different downstream tasks demonstrate the universality and effectiveness of our BiDeN.
Sentiment-Aware Word and Sentence Level Pre-training for Sentiment Analysis
Fan, Shuai, Lin, Chen, Li, Haonan, Lin, Zhenghao, Su, Jinsong, Zhang, Hang, Gong, Yeyun, Guo, Jian, Duan, Nan
Most existing pre-trained language representation models (PLMs) are sub-optimal in sentiment analysis tasks, as they capture the sentiment information from word-level while under-considering sentence-level information. In this paper, we propose SentiWSP, a novel Sentiment-aware pre-trained language model with combined Word-level and Sentence-level Pre-training tasks. The word level pre-training task detects replaced sentiment words, via a generator-discriminator framework, to enhance the PLM's knowledge about sentiment words. The sentence level pre-training task further strengthens the discriminator via a contrastive learning framework, with similar sentences as negative samples, to encode sentiments in a sentence. Extensive experimental results show that SentiWSP achieves new state-of-the-art performance on various sentence-level and aspect-level sentiment classification benchmarks. We have made our code and model publicly available at https://github.com/XMUDM/SentiWSP.
Spoken Dialogue Strategy Focusing on Asymmetric Communication with Android Robots
Kawakubo, Daisuke, Ishii, Hitoshi, Okazawa, Riku, Nishizawa, Shunta, Hatakeyama, Haruki, Sugiyama, Hiroaki, Shuzo, Masaki, Maeda, Eisaku
Humans are easily conscious of small differences in an android robot's (AR's) behaviors and utterances, resulting in treating the AR as not-human, while ARs treat us as humans. Thus, there exists asymmetric communication between ARs and humans. In our system at Dialogue Robot Competition 2022, this asymmetry was a considerable research target in our dialogue strategy. For example, tricky phrases such as questions related to personal matters and forceful requests for agreement were experimentally used in AR's utterances. We assumed that these AR phrases would have a reasonable chance of success, although humans would likely hesitate to use the phrases. Additionally, during a five-minute dialogue, our AR's character, such as its voice tones and sentence expressions, changed from mechanical to human-like type in order to pretend to tailor to customers. The characteristics of the AR developed by our team, DSML-TDU, are introduced in this paper.
Information Extraction and Human-Robot Dialogue towards Real-life Tasks: A Baseline Study with the MobileCS Dataset
Liu, Hong, Peng, Hao, Ou, Zhijian, Li, Juanzi, Huang, Yi, Feng, Junlan
Recently, there have merged a class of task-oriented dialogue (TOD) datasets collected through Wizard-of-Oz simulated games. However, the Wizard-of-Oz data are in fact simulated data and thus are fundamentally different from real-life conversations, which are more noisy and casual. Recently, the SereTOD challenge is organized and releases the MobileCS dataset, which consists of real-world dialog transcripts between real users and customer-service staffs from China Mobile. Based on the MobileCS dataset, the SereTOD challenge has two tasks, not only evaluating the construction of the dialogue system itself, but also examining information extraction from dialog transcripts, which is crucial for building the knowledge base for TOD. This paper mainly presents a baseline study of the two tasks with the MobileCS dataset. We introduce how the two baselines are constructed, the problems encountered, and the results. We anticipate that the baselines can facilitate exciting future research to build human-robot dialogue systems for real-life tasks.