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Provably adaptive reinforcement learning in metric spaces

arXiv.org Machine Learning

We study reinforcement learning in continuous state and action spaces endowed with a metric. We provide a refined analysis of the algorithm of Sinclair, Banerjee, and Yu (2019) and show that its regret scales with the \emph{zooming dimension} of the instance. This parameter, which originates in the bandit literature, captures the size of the subsets of near optimal actions and is always smaller than the covering dimension used in previous analyses. As such, our results are the first provably adaptive guarantees for reinforcement learning in metric spaces.


Wasserstein Embedding for Graph Learning

arXiv.org Machine Learning

We present Wasserstein Embedding for Graph Learning (WEGL), a novel and fast framework for embedding entire graphs in a vector space, in which various machine learning models are applicable for graph-level prediction tasks. We leverage new insights on defining similarity between graphs as a function of the similarity between their node embedding distributions. Specifically, we use the Wasserstein distance to measure the dissimilarity between node embeddings of different graphs. Different from prior work, we avoid pairwise calculation of distances between graphs and reduce the computational complexity from quadratic to linear in the number of graphs. WEGL calculates Monge maps from a reference distribution to each node embedding and, based on these maps, creates a fixed-sized vector representation of the graph. We evaluate our new graph embedding approach on various benchmark graph-property prediction tasks, showing state-of-the-art classification performance, while having superior computational efficiency.


Neural Architecture Search using Bayesian Optimisation with Weisfeiler-Lehman Kernel

arXiv.org Machine Learning

Bayesian optimisation (BO) has been widely used for hyperparameter optimisation but its application in neural architecture search (NAS) is limited due to the non-continuous, high-dimensional and graph-like search spaces. Current approaches either rely on encoding schemes, which are not scalable to large architectures and ignore the implicit topological structure of architectures, or use graph neural networks, which require additional hyperparameter tuning and a large amount of observed data, which is particularly expensive to obtain in NAS. We propose a neat BO approach for NAS, which combines the Weisfeiler-Lehman graph kernel with a Gaussian process surrogate to capture the topological structure of architectures, without having to explicitly define a Gaussian process over high-dimensional vector spaces. We also harness the interpretable features learnt via the graph kernel to guide the generation of new architectures. We demonstrate empirically that our surrogate model is scalable to large architectures and highly data-efficient; competing methods require 3 to 20 times more observations to achieve equally good prediction performance as ours. We finally show that our method outperforms existing NAS approaches to achieve state-of-the-art results on NAS datasets.


Unsupervised Graph Representation by Periphery and Hierarchical Information Maximization

arXiv.org Machine Learning

Deep representation learning on non-Euclidean data types, such as graphs, has gained significant attention in recent years. Invent of graph neural networks has improved the state-of-the-art for both node and the entire graph representation in a vector space. However, for the entire graph representation, most of the existing graph neural networks are trained on a graph classification loss in a supervised way. But obtaining labels of a large number of graphs is expensive for real world applications. Thus, we aim to propose an unsupervised graph neural network to generate a vector representation of an entire graph in this paper. For this purpose, we combine the idea of hierarchical graph neural networks and mutual information maximization into a single framework. We also propose and use the concept of periphery representation of a graph and show its usefulness in the proposed algorithm which is referred as GraPHmax. We conduct thorough experiments on several real-world graph datasets and compare the performance of GraPHmax with a diverse set of both supervised and unsupervised baseline algorithms. Experimental results show that we are able to improve the state-of-the-art for multiple graph level tasks on several real-world datasets, while remain competitive on the others.


Earballs: Neural Transmodal Translation

arXiv.org Machine Learning

As is expressed in the adage "a picture is worth a thousand words", when using spoken language to communicate visual information, brevity can be a challenge. This work describes a novel technique for leveraging machine learned feature embeddings to translate visual (and other types of) information into a perceptual audio domain, allowing users to perceive this information using only their aural faculty. The system uses a pretrained image embedding network to extract visual features and embed them in a compact subset of Euclidean space -- this converts the images into feature vectors whose $L^2$ distances can be used as a meaningful measure of similarity. A generative adversarial network (GAN) is then used to find a distance preserving map from this metric space of feature vectors into the metric space defined by a target audio dataset equipped with either the Euclidean metric or a mel-frequency cepstrum-based psychoacoustic distance metric. We demonstrate this technique by translating images of faces into human speech-like audio. For both target audio metrics, the GAN successfully found a metric preserving mapping, and in human subject tests, users were able to accurately classify audio translations of faces.


Demystifying Orthogonal Monte Carlo and Beyond

arXiv.org Machine Learning

Orthogonal Monte Carlo (OMC) is a very effective sampling algorithm imposing structural geometric conditions (orthogonality) on samples for variance reduction. Due to its simplicity and superior performance as compared to its Quasi Monte Carlo counterparts, OMC is used in a wide spectrum of challenging machine learning applications ranging from scalable kernel methods to predictive recurrent neural networks, generative models and reinforcement learning. However theoretical understanding of the method remains very limited. In this paper we shed new light on the theoretical principles behind OMC, applying theory of negatively dependent random variables to obtain several new concentration results. We also propose a novel extensions of the method leveraging number theory techniques and particle algorithms, called Near-Orthogonal Monte Carlo (NOMC). We show that NOMC is the first algorithm consistently outperforming OMC in applications ranging from kernel methods to approximating distances in probabilistic metric spaces.


A learning problem whose consistency is equivalent to the non-existence of real-valued measurable cardinals

arXiv.org Machine Learning

We show that the $k$-nearest neighbour learning rule is universally consistent in a metric space $X$ if and only if it is universally consistent in every separable subspace of $X$ and the density of $X$ is less than every real-measurable cardinal. In particular, the $k$-NN classifier is universally consistent in every metric space whose separable subspaces are sigma-finite dimensional in the sense of Nagata and Preiss if and only if there are no real-valued measurable cardinals. The latter assumption is relatively consistent with ZFC, however the consistency of the existence of such cardinals cannot be proved within ZFC. Our results were inspired by an example sketched by C\'erou and Guyader in 2006 at an intuitive level of rigour.


Feature extraction and similar image search with OpenCV for newbies

#artificialintelligence

Image features For this task, first of all, we need to understand what is an Image Feature and how we can use it. Image feature is a simple image pattern, based on which we can describe what we see on the image. For example cat eye will be a feature on a image of a cat. The main role of features in computer vision(and not only) is to transform visual information into the vector space. Ok, but how to get this features from the image?


Towards Exploiting Implicit Human Feedback for Improving RDF2vec Embeddings

arXiv.org Artificial Intelligence

RDF2vec is a technique for creating vector space embeddings from an RDF knowledge graph, i.e., representing each entity in the graph as a vector. It first creates sequences of nodes by performing random walks on the graph. In a second step, those sequences are processed by the word2vec algorithm for creating the actual embeddings. In this paper, we explore the use of external edge weights for guiding the random walks. As edge weights, transition probabilities between pages in Wikipedia are used as a proxy for the human feedback for the importance of an edge. We show that in some scenarios, RDF2vec utilizing those transition probabilities can outperform both RDF2vec based on random walks as well as the usage of graph internal edge weights.


Locality Preserving Loss to Align Vector Spaces

arXiv.org Machine Learning

We present a locality preserving loss (LPL)that improves the alignment between vector space representations (i.e., word or sentence embeddings) while separating (increasing distance between) uncorrelated representations as compared to the standard method that minimizes the mean squared error (MSE) only. The locality preserving loss optimizes the projection by maintaining the local neighborhood of embeddings that are found in the source, in the target domain as well. This reduces the overall size of the dataset required to the train model. We argue that vector space alignment (with MSE and LPL losses) acts as a regularizer in certain language-based classification tasks, leading to better accuracy than the base-line, especially when the size of the training set is small. We validate the effectiveness ofLPL on a cross-lingual word alignment task, a natural language inference task, and a multi-lingual inference task.