Statistical Learning
Optimal Aggregation of Classifiers and Boosting Maps in Functional Magnetic Resonance Imaging
Koltchinskii, Vladimir, Martínez-ramón, Manel, Posse, Stefan
We study a method of optimal data-driven aggregation of classifiers in a convex combination and establish tight upper bounds on its excess risk with respect to a convex loss function under the assumption that the solution of optimal aggregation problem is sparse. We use a boosting type algorithm of optimal aggregation to develop aggregate classifiers of activation patterns in fMRI based on locally trained SVM classifiers. The aggregation coefficients are then used to design a "boosting map" of the brain needed to identify the regions with most significant impact on classification.
Density Level Detection is Classification
Steinwart, Ingo, Hush, Don, Scovel, Clint
We show that anomaly detection can be interpreted as a binary classification problem. Using this interpretation we propose a support vector machine (SVM) for anomaly detection. We then present some theoretical results which include consistency and learning rates. Finally, we experimentally compare our SVM with the standard one-class SVM.
On the Adaptive Properties of Decision Trees
Decision trees are surprisingly adaptive in three important respects: They automatically (1) adapt to favorable conditions near the Bayes decision boundary; (2) focus on data distributed on lower dimensional manifolds; (3) reject irrelevant features. In this paper we examine a decision tree based on dyadic splits that adapts to each of these conditions to achieve minimax optimal rates of convergence. The proposed classifier is the first known to achieve these optimal rates while being practical and implementable.
On Semi-Supervised Classification
Krishnapuram, Balaji, Williams, David, Xue, Ya, Carin, Lawrence, Figueiredo, Mário, Hartemink, Alexander J.
A graph-based prior is proposed for parametric semi-supervised classification. The prior utilizes both labelled and unlabelled data; it also integrates features from multiple views of a given sample (e.g., multiple sensors), thus implementing a Bayesian form of co-training. An EM algorithm for training the classifier automatically adjusts the tradeoff between the contributions of: (a) the labelled data; (b) the unlabelled data; and (c) the co-training information. Active label query selection is performed using a mutual information based criterion that explicitly uses the unlabelled data and the co-training information. Encouraging results are presented on public benchmarks and on measured data from single and multiple sensors.
Machine Learning Applied to Perception: Decision Images for Gender Classification
Wichmann, Felix A., Graf, Arnulf B., Bülthoff, Heinrich H., Simoncelli, Eero P., Schölkopf, Bernhard
We study gender discrimination of human faces using a combination of psychophysical classification and discrimination experiments together with methods from machine learning. We reduce the dimensionality of a set of face images using principal component analysis, and then train a set of linear classifiers on this reduced representation (linear support vector machines (SVMs), relevance vector machines (RVMs), Fisher linear discriminant (FLD), and prototype (prot) classifiers) using human classification data. Because we combine a linear preprocessor with linear classifiers, the entire system acts as a linear classifier, allowing us to visualise the decision-image corresponding to the normal vector of the separating hyperplanes (SH) of each classifier. We predict that the female-tomaleness transition along the normal vector for classifiers closely mimicking human classification (SVM and RVM [1]) should be faster than the transition along any other direction. A psychophysical discrimination experiment using the decision images as stimuli is consistent with this prediction.
Following Curved Regularized Optimization Solution Paths
Regularization plays a central role in the analysis of modern data, where non-regularized fitting is likely to lead to over-fitted models, useless for both prediction and interpretation. We consider the design of incremental algorithms which follow paths of regularized solutions, as the regularization varies. These approaches often result in methods which are both efficient and highly flexible. We suggest a general path-following algorithm based on second-order approximations, prove that under mild conditions it remains "very close" to the path of optimal solutions and illustrate it with examples.
Euclidean Embedding of Co-Occurrence Data
Globerson, Amir, Chechik, Gal, Pereira, Fernando, Tishby, Naftali
Embedding algorithms search for low dimensional structure in complex data, but most algorithms only handle objects of a single type for which pairwise distances are specified. This paper describes a method for embedding objects of different types, such as images and text, into a single common Euclidean space based on their co-occurrence statistics. The joint distributions are modeled as exponentials of Euclidean distances in the low-dimensional embedding space, which links the problem to convex optimization over positive semidefinite matrices.
Sub-Microwatt Analog VLSI Support Vector Machine for Pattern Classification and Sequence Estimation
Chakrabartty, Shantanu, Cauwenberghs, Gert
An analog system-on-chip for kernel-based pattern classification and sequence estimation is presented. State transition probabilities conditioned on input data are generated by an integrated support vector machine. Dot product based kernels and support vector coefficients are implemented in analog programmable floating gate translinear circuits, and probabilities are propagated and normalized using sub-threshold current-mode circuits. A 14-input, 24-state, and 720-support vector forward decoding kernel machine is integrated on a 3mm 3mm chip in 0.5µm CMOS technology. Experiments with the processor trained for speaker verification and phoneme sequence estimation demonstrate real-time recognition accuracy at par with floating-point software, at sub-microwatt power.
Hierarchical Distributed Representations for Statistical Language Modeling
Blitzer, John, Pereira, Fernando, Weinberger, Kilian Q., Saul, Lawrence K.
Statistical language models estimate the probability of a word occurring in a given context. The most common language models rely on a discrete enumeration of predictive contexts (e.g., n-grams) and consequently fail to capture and exploit statistical regularities across these contexts. In this paper, we show how to learn hierarchical, distributed representations of word contexts that maximize the predictive value of a statistical language model. The representations are initialized by unsupervised algorithms for linear and nonlinear dimensionality reduction [14], then fed as input into a hierarchical mixture of experts, where each expert is a multinomial distribution over predicted words [12]. While the distributed representations in our model are inspired by the neural probabilistic language model of Bengio et al. [2, 3], our particular architecture enables us to work with significantly larger vocabularies and training corpora. For example, on a large-scale bigram modeling task involving a sixty thousand word vocabulary and a training corpus of three million sentences, we demonstrate consistent improvement over class-based bigram models [10, 13]. We also discuss extensions of our approach to longer multiword contexts.
Modelling Uncertainty in the Game of Go
Stern, David H., Graepel, Thore, MacKay, David
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random field model for predicting the pointwise territory outcome of a game. The topology of the model reflects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity.