Statistical Learning
Maximal Margin Labeling for Multi-Topic Text Categorization
Kazawa, Hideto, Izumitani, Tomonori, Taira, Hirotoshi, Maeda, Eisaku
In this paper, we address the problem of statistical learning for multitopic text categorization (MTC), whose goal is to choose all relevant topics (a label) from a given set of topics. The proposed algorithm, Maximal Margin Labeling (MML), treats all possible labels as independent classes and learns a multi-class classifier on the induced multi-class categorization problem. To cope with the data sparseness caused by the huge number of possible labels, MML combines some prior knowledge about label prototypes and a maximal margin criterion in a novel way. Experiments with multi-topic Web pages show that MML outperforms existing learning algorithms including Support Vector Machines.
Semi-supervised Learning by Entropy Minimization
Grandvalet, Yves, Bengio, Yoshua
We consider the semi-supervised learning problem, where a decision rule is to be learned from labeled and unlabeled data. In this framework, we motivate minimum entropy regularization, which enables to incorporate unlabeled data in the standard supervised learning. Our approach includes other approaches to the semi-supervised problem as particular or limiting cases. A series of experiments illustrates that the proposed solution benefits from unlabeled data. The method challenges mixture models when the data are sampled from the distribution class spanned by the generative model. The performances are definitely in favor of minimum entropy regularization when generative models are misspecified, and the weighting of unlabeled data provides robustness to the violation of the "cluster assumption". Finally, we also illustrate that the method can also be far superior to manifold learning in high dimension spaces.
Modelling Uncertainty in the Game of Go
Stern, David H., Graepel, Thore, MacKay, David
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random field model for predicting the pointwise territory outcome of a game. The topology of the model reflects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity.
Online Bounds for Bayesian Algorithms
Kakade, Sham M., Ng, Andrew Y.
We present a competitive analysis of Bayesian learning algorithms in the online learning setting and show that many simple Bayesian algorithms (such as Gaussian linear regression and Bayesian logistic regression) perform favorably when compared, in retrospect, to the single best model in the model class. The analysis does not assume that the Bayesian algorithms' modeling assumptions are "correct," and our bounds hold even if the data is adversarially chosen. For Gaussian linear regression (using logloss), our error bounds are comparable to the best bounds in the online learning literature, and we also provide a lower bound showing that Gaussian linear regression is optimal in a certain worst case sense. We also give bounds for some widely used maximum a posteriori (MAP) estimation algorithms, including regularized logistic regression.
A Feature Selection Algorithm Based on the Global Minimization of a Generalization Error Bound
A novel linear feature selection algorithm is presented based on the global minimization of a data-dependent generalization error bound. Feature selection and scaling algorithms often lead to non-convex optimization problems, which in many previous approaches were addressed through gradient descent procedures that can only guarantee convergence to a local minimum. We propose an alternative approach, whereby the global solution of the non-convex optimization problem is derived via an equivalent optimization problem. Moreover, the convex optimization task is reduced to a conic quadratic programming problem for which efficient solvers are available. Highly competitive numerical results on both artificial and real-world data sets are reported.
An Application of Boosting to Graph Classification
Kudo, Taku, Maeda, Eisaku, Matsumoto, Yuji
This paper presents an application of Boosting for classifying labeled graphs, general structures for modeling a number of real-world data, such as chemical compounds, natural language texts, and bio sequences. The proposal consists of i) decision stumps that use subgraph as features, and ii) a Boosting algorithm in which subgraph-based decision stumps are used as weak learners. We also discuss the relation between our algorithm and SVMs with convolution kernels. Two experiments using natural language data and chemical compounds show that our method achieves comparable or even better performance than SVMs with convolution kernels as well as improves the testing efficiency.
Maximum Margin Clustering
Xu, Linli, Neufeld, James, Larson, Bryce, Schuurmans, Dale
We propose a new method for clustering based on finding maximum margin hyperplanes through data. By reformulating the problem in terms of the implied equivalence relation matrix, we can pose the problem as a convex integer program. Although this still yields a difficult computational problem, the hard-clustering constraints can be relaxed to a soft-clustering formulation which can be feasibly solved with a semidefinite program. Since our clustering technique only depends on the data through the kernel matrix, we can easily achieve nonlinear clusterings in the same manner as spectral clustering. Experimental results show that our maximum margin clustering technique often obtains more accurate results than conventional clustering methods. The real benefit of our approach, however, is that it leads naturally to a semi-supervised training method for support vector machines. By maximizing the margin simultaneously on labeled and unlabeled training data, we achieve state of the art performance by using a single, integrated learning principle.
An Auditory Paradigm for Brain-Computer Interfaces
Hill, N. J., Lal, Thomas N., Bierig, Karin, Birbaumer, Niels, Schölkopf, Bernhard
Motivated by the particular problems involved in communicating with "locked-in" paralysed patients, we aim to develop a braincomputer interface that uses auditory stimuli. We describe a paradigm that allows a user to make a binary decision by focusing attention on one of two concurrent auditory stimulus sequences. Using Support Vector Machine classification and Recursive Channel Elimination on the independent components of averaged eventrelated potentials, we show that an untrained user's EEG data can be classified with an encouragingly high level of accuracy. This suggests that it is possible for users to modulate EEG signals in a single trial by the conscious direction of attention, well enough to be useful in BCI.