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 Statistical Learning


Optimization in Differentiable Manifolds in Order to Determine the Method of Construction of Prehistoric Wall-Paintings

arXiv.org Artificial Intelligence

In this paper a general methodology is introduced for the determination of potential prototype curves used for the drawing of prehistoric wall-paintings. The approach includes a) preprocessing of the wall-paintings contours to properly partition them, according to their curvature, b) choice of prototype curves families, c) analysis and optimization in 4-manifold for a first estimation of the form of these prototypes, d) clustering of the contour parts and the prototypes, to determine a minimal number of potential guides, e) further optimization in 4-manifold, applied to each cluster separately, in order to determine the exact functional form of the potential guides, together with the corresponding drawn contour parts. The introduced methodology simultaneously deals with two problems: a) the arbitrariness in data-points orientation and b) the determination of one proper form for a prototype curve that optimally fits the corresponding contour data. Arbitrariness in orientation has been dealt with a novel curvature based error, while the proper forms of curve prototypes have been exhaustively determined by embedding curvature deformations of the prototypes into 4-manifolds. Application of this methodology to celebrated wall-paintings excavated at Tyrins, Greece and the Greek island of Thera, manifests it is highly probable that these wall-paintings had been drawn by means of geometric guides that correspond to linear spirals and hyperbolae. These geometric forms fit the drawings' lines with an exceptionally low average error, less than 0.39mm. Hence, the approach suggests the existence of accurate realizations of complicated geometric entities, more than 1000 years before their axiomatic formulation in Classical Ages.


A Fast Distributed Proximal-Gradient Method

arXiv.org Machine Learning

We present a distributed proximal-gradient method for optimizing the average of convex functions, each of which is the private local objective of an agent in a network with time-varying topology. The local objectives have distinct differentiable components, but they share a common nondifferentiable component, which has a favorable structure suitable for effective computation of the proximal operator. In our method, each agent iteratively updates its estimate of the global minimum by optimizing its local objective function, and exchanging estimates with others via communication in the network. Using Nesterov-type acceleration techniques and multiple communication steps per iteration, we show that this method converges at the rate 1/k (where k is the number of communication rounds between the agents), which is faster than the convergence rate of the existing distributed methods for solving this problem. The superior convergence rate of our method is also verified by numerical experiments.


Group Model Selection Using Marginal Correlations: The Good, the Bad and the Ugly

arXiv.org Machine Learning

Group model selection is the problem of determining a small subset of groups of predictors (e.g., the expression data of genes) that are responsible for majority of the variation in a response variable (e.g., the malignancy of a tumor). This paper focuses on group model selection in high-dimensional linear models, in which the number of predictors far exceeds the number of samples of the response variable. Existing works on high-dimensional group model selection either require the number of samples of the response variable to be significantly larger than the total number of predictors contributing to the response or impose restrictive statistical priors on the predictors and/or nonzero regression coefficients. This paper provides comprehensive understanding of a low-complexity approach to group model selection that avoids some of these limitations. The proposed approach, termed Group Thresholding (GroTh), is based on thresholding of marginal correlations of groups of predictors with the response variable and is reminiscent of existing thresholding-based approaches in the literature. The most important contribution of the paper in this regard is relating the performance of GroTh to a polynomial-time verifiable property of the predictors for the general case of arbitrary (random or deterministic) predictors and arbitrary nonzero regression coefficients.


A Review of Student Modeling Techniques in Intelligent Tutoring Systems

AAAI Conferences

In this paper, we survey techniques used in intelligent tutoring systems (ITSs) to model student knowledge. The three techniques that we review in detail are knowledge tracing, performance factor analysis, and matrix factorization. We also briefly cover other techniques that have been used. This review is meant to be a repository of knowledge for those who want to integrate these techniques into serious games. It is also meant to increase awareness and interest as to the techniques available that can be integrated into serious games.


A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment

AAAI Conferences

Many computer games of all genres pit the player against a succession of increasingly difficult challenges such as combat with computer-controlled enemies and puzzles. Part of the fun of computer games is to master the skills necessary to complete the game. Challenge tailoring is the problem of matching the difficulty of skill-based events over the course of a game to a specific player's abilities. We present a tensor factorization approach to predicting player performance in skill-based computer games. Our tensor factorization approach is data-driven and can predict changes in players' skill mastery over time, allowing more accurate tailoring of challenges. We demonstrate the efficacy and scalability of tensor factorization models through an empirical study of human players in a simple role-playing combat game. We further find a significant correlation between these performance ratings and player subjective experiences of difficulty and discuss ways our model can be used to optimize player enjoyment.


On the Sample Complexity of Predictive Sparse Coding

arXiv.org Machine Learning

The goal of predictive sparse coding is to learn a representation of examples as sparse linear combinations of elements from a dictionary, such that a learned hypothesis linear in the new representation performs well on a predictive task. Predictive sparse coding algorithms recently have demonstrated impressive performance on a variety of supervised tasks, but their generalization properties have not been studied. We establish the first generalization error bounds for predictive sparse coding, covering two settings: 1) the overcomplete setting, where the number of features k exceeds the original dimensionality d; and 2) the high or infinite-dimensional setting, where only dimension-free bounds are useful. Both learning bounds intimately depend on stability properties of the learned sparse encoder, as measured on the training sample. Consequently, we first present a fundamental stability result for the LASSO, a result characterizing the stability of the sparse codes with respect to perturbations to the dictionary. In the overcomplete setting, we present an estimation error bound that decays as \tilde{O}(sqrt(d k/m)) with respect to d and k. In the high or infinite-dimensional setting, we show a dimension-free bound that is \tilde{O}(sqrt(k^2 s / m)) with respect to k and s, where s is an upper bound on the number of non-zeros in the sparse code for any training data point.


Feature Selection via L1-Penalized Squared-Loss Mutual Information

arXiv.org Machine Learning

Feature selection is a technique to screen out less important features. Many existing supervised feature selection algorithms use redundancy and relevancy as the main criteria to select features. However, feature interaction, potentially a key characteristic in real-world problems, has not received much attention. As an attempt to take feature interaction into account, we propose L1-LSMI, an L1-regularization based algorithm that maximizes a squared-loss variant of mutual information between selected features and outputs. Numerical results show that L1-LSMI performs well in handling redundancy, detecting non-linear dependency, and considering feature interaction.


Automatic Relevance Determination in Nonnegative Matrix Factorization with the \beta-Divergence

arXiv.org Machine Learning

This paper addresses the estimation of the latent dimensionality in nonnegative matrix factorization (NMF) with the \beta-divergence. The \beta-divergence is a family of cost functions that includes the squared Euclidean distance, Kullback-Leibler and Itakura-Saito divergences as special cases. Learning the model order is important as it is necessary to strike the right balance between data fidelity and overfitting. We propose a Bayesian model based on automatic relevance determination in which the columns of the dictionary matrix and the rows of the activation matrix are tied together through a common scale parameter in their prior. A family of majorization-minimization algorithms is proposed for maximum a posteriori (MAP) estimation. A subset of scale parameters is driven to a small lower bound in the course of inference, with the effect of pruning the corresponding spurious components. We demonstrate the efficacy and robustness of our algorithms by performing extensive experiments on synthetic data, the swimmer dataset, a music decomposition example and a stock price prediction task.


Modularity-Based Clustering for Network-Constrained Trajectories

arXiv.org Machine Learning

We present a novel clustering approach for moving object trajectories that are constrained by an underlying road network. The approach builds a similarity graph based on these trajectories then uses modularity-optimization hiearchical graph clustering to regroup trajectories with similar profiles. Our experimental study shows the superiority of the proposed approach over classic hierarchical clustering and gives a brief insight to visualization of the clustering results.


Designing various component analysis at will

arXiv.org Machine Learning

This paper provides a generic framework of component analysis (CA) methods introducing a new expression for scatter matrices and Gram matrices, called Generalized Pairwise Expression (GPE). This expression is quite compact but highly powerful: The framework includes not only (1) the standard CA methods but also (2) several regularization techniques, (3) weighted extensions, (4) some clustering methods, and (5) their semi-supervised extensions. This paper also presents quite a simple methodology for designing a desired CA method from the proposed framework: Adopting the known GPEs as templates, and generating a new method by combining these templates appropriately.