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 Statistical Learning


Better SGD using Second-order Momentum

Neural Information Processing Systems

We develop a new algorithm for non-convex stochastic optimization that finds an $\epsilon$-critical point in the optimal $O(\epsilon^{-3})$ stochastic gradient and Hessian-vector product computations. Our algorithm uses Hessian-vector products to correct'' a bias term in the momentum of SGD with momentum. This leads to better gradient estimates in a manner analogous to variance reduction methods. In contrast to prior work, we do not require excessively large batch sizes and are able to provide an adaptive algorithm whose convergence rate automatically improves with decreasing variance in the gradient estimates.


Biased Stochastic First-Order Methods for Conditional Stochastic Optimization and Applications in Meta Learning

Neural Information Processing Systems

Conditional stochastic optimization covers a variety of applications ranging from invariant learning and causal inference to meta-learning. However, constructing unbiased gradient estimators for such problems is challenging due to the composition structure. As an alternative, we propose a biased stochastic gradient descent (BSGD) algorithm and study the bias-variance tradeoff under different structural assumptions. We establish the sample complexities of BSGD for strongly convex, convex, and weakly convex objectives under smooth and non-smooth conditions. Our lower bound analysis shows that the sample complexities of BSGD cannot be improved for general convex objectives and nonconvex objectives except for smooth nonconvex objectives with Lipschitz continuous gradient estimator. For this special setting, we propose an accelerated algorithm called biased SpiderBoost (BSpiderBoost) that matches the lower bound complexity. We further conduct numerical experiments on invariant logistic regression and model-agnostic meta-learning to illustrate the performance of BSGD and BSpiderBoost.


Stochastic Gradient Descent in Correlated Settings: A Study on Gaussian Processes

Neural Information Processing Systems

Stochastic gradient descent (SGD) and its variants have established themselves as the go-to algorithms for large-scale machine learning problems with independent samples due to their generalization performance and intrinsic computational advantage. However, the fact that the stochastic gradient is a biased estimator of the full gradient with correlated samples has led to the lack of theoretical understanding of how SGD behaves under correlated settings and hindered its use in such cases. In this paper, we focus on the Gaussian process (GP) and take a step forward towards breaking the barrier by proving minibatch SGD converges to a critical point of the full loss function, and recovers model hyperparameters with rate $O(\frac{1}{K})$ up to a statistical error term depending on the minibatch size. Numerical studies on both simulated and real datasets demonstrate that minibatch SGD has better generalization over state-of-the-art GP methods while reducing the computational burden and opening a new, previously unexplored, data size regime for GPs.


Stochasticity of Deterministic Gradient Descent: Large Learning Rate for Multiscale Objective Function

Neural Information Processing Systems

This article suggests that deterministic Gradient Descent, which does not use any stochastic gradient approximation, can still exhibit stochastic behaviors. In particular, it shows that if the objective function exhibit multiscale behaviors, then in a large learning rate regime which only resolves the macroscopic but not the microscopic details of the objective, the deterministic GD dynamics can become chaotic and convergent not to a local minimizer but to a statistical distribution. In this sense, deterministic GD resembles stochastic GD even though no stochasticity is injected. A sufficient condition is also established for approximating this long-time statistical limit by a rescaled Gibbs distribution, which for example allows escapes from local minima to be quantified. Both theoretical and numerical demonstrations are provided, and the theoretical part relies on the construction of a stochastic map that uses bounded noise (as opposed to Gaussian noise).


Diffusion-Based Adversarial Sample Generation for Improved Stealthiness and Controllability

Neural Information Processing Systems

Neural networks are known to be susceptible to adversarial samples: small variations of natural examples crafted to deliberatelymislead the models. While they can be easily generated using gradient-based techniques in digital and physical scenarios, they often differ greatly from the actual data distribution of natural images, resulting in a trade-off between strength and stealthiness. In this paper, we propose a novel framework dubbed Diffusion-Based Projected Gradient Descent (Diff-PGD) for generating realistic adversarial samples. By exploiting a gradient guided by a diffusion model, Diff-PGD ensures that adversarial samples remain close to the original data distribution while maintaining their effectiveness. Moreover, our framework can be easily customized for specific tasks such as digital attacks, physical-world attacks, and style-based attacks. Compared with existing methods for generating natural-style adversarial samples, our framework enables the separation of optimizing adversarial loss from other surrogate losses (e.g.


Tight Nonparametric Convergence Rates for Stochastic Gradient Descent under the Noiseless Linear Model

Neural Information Processing Systems

In the context of statistical supervised learning, the noiseless linear model assumes that there exists a deterministic linear relation $Y = \langle \theta_*, \Phi(U) \rangle$ between the random output $Y$ and the random feature vector $\Phi(U)$, a potentially non-linear transformation of the inputs~$U$. We analyze the convergence of single-pass, fixed step-size stochastic gradient descent on the least-square risk under this model. The convergence of the iterates to the optimum $\theta_*$ and the decay of the generalization error follow polynomial convergence rates with exponents that both depend on the regularities of the optimum $\theta_*$ and of the feature vectors $\Phi(U)$. We interpret our result in the reproducing kernel Hilbert space framework. As a special case, we analyze an online algorithm for estimating a real function on the unit hypercube from the noiseless observation of its value at randomly sampled points; the convergence depends on the Sobolev smoothness of the function and of a chosen kernel. Finally, we apply our analysis beyond the supervised learning setting to obtain convergence rates for the averaging process (a.k.a.


Distributed Principal Component Analysis with Limited Communication

Neural Information Processing Systems

We study efficient distributed algorithms for the fundamental problem of principal component analysis and leading eigenvector computation on the sphere, when the data are randomly distributed among a set of computational nodes. We propose a new quantized variant of Riemannian gradient descent to solve this problem, and prove that the algorithm converges with high probability under a set of necessary spherical-convexity properties. We give bounds on the number of bits transmitted by the algorithm under common initialization schemes, and investigate the dependency on the problem dimension in each case.


Why Lottery Ticket Wins? A Theoretical Perspective of Sample Complexity on Sparse Neural Networks

Neural Information Processing Systems

The lottery ticket hypothesis (LTH) states that learning on a properly pruned network (the winning ticket) has improved test accuracy over the original unpruned network. Although LTH has been justified empirically in a broad range of deep neural network (DNN) involved applications like computer vision and natural language processing, the theoretical validation of the improved generalization of a winning ticket remains elusive. To the best of our knowledge, our work, for the first time, characterizes the performance of training a pruned neural network by analyzing the geometric structure of the objective function and the sample complexity to achieve zero generalization error. We show that the convex region near a desirable model with guaranteed generalization enlarges as the neural network model is pruned, indicating the structural importance of a winning ticket. Moreover, as the algorithm for training a pruned neural network is specified as an (accelerated) stochastic gradient descent algorithm, we theoretically show that the number of samples required for achieving zero generalization error is proportional to the number of the non-pruned weights in the hidden layer. With a fixed number of samples, training a pruned neural network enjoys a faster convergence rate to the desired model than training the original unpruned one, providing a formal justification of the improved generalization of the winning ticket. Our theoretical results are acquired from learning a pruned neural network of one hidden layer, while experimental results are further provided to justify the implications in pruning multi-layer neural networks.


Generalization Bounds for Stochastic Gradient Descent via Localized \varepsilon -Covers

Neural Information Processing Systems

In this paper, we propose a new covering technique localized for the trajectories of SGD. This localization provides an algorithm-specific complexity measured by the covering number, which can have dimension-independent cardinality in contrast to standard uniform covering arguments that result in exponential dimension dependency. Based on this localized construction, we show that if the objective function is a finite perturbation of a piecewise strongly convex and smooth function with $P$ pieces, i.e., non-convex and non-smooth in general, the generalization error can be upper bounded by $O(\sqrt{(\log n\log(nP))/n})$, where $n$ is the number of data samples. In particular, this rate is independent of dimension and does not require early stopping and decaying step size. Finally, we employ these results in various contexts and derive generalization bounds for multi-index linear models, multi-class support vector machines, and $K$-means clustering for both hard and soft label setups, improving the previously known state-of-the-art rates.


SVGD as a kernelized Wasserstein gradient flow of the chi-squared divergence

Neural Information Processing Systems

Stein Variational Gradient Descent (SVGD), a popular sampling algorithm, is often described as the kernelized gradient flow for the Kullback-Leibler divergence in the geometry of optimal transport. We introduce a new perspective on SVGD that instead views SVGD as the kernelized gradient flow of the chi-squared divergence. Motivated by this perspective, we provide a convergence analysis of the chi-squared gradient flow. We also show that our new perspective provides better guidelines for choosing effective kernels for SVGD.