Statistical Learning
Private Incremental Regression
Kasiviswanathan, Shiva Prasad, Nissim, Kobbi, Jin, Hongxia
Data is continuously generated by modern data sources, and a recent challenge in machine learning has been to develop techniques that perform well in an incremental (streaming) setting. In this paper, we investigate the problem of private machine learning, where as common in practice, the data is not given at once, but rather arrives incrementally over time. We introduce the problems of private incremental ERM and private incremental regression where the general goal is to always maintain a good empirical risk minimizer for the history observed under differential privacy. Our first contribution is a generic transformation of private batch ERM mechanisms into private incremental ERM mechanisms, based on a simple idea of invoking the private batch ERM procedure at some regular time intervals. We take this construction as a baseline for comparison. We then provide two mechanisms for the private incremental regression problem. Our first mechanism is based on privately constructing a noisy incremental gradient function, which is then used in a modified projected gradient procedure at every timestep. This mechanism has an excess empirical risk of $\approx\sqrt{d}$, where $d$ is the dimensionality of the data. While from the results of [Bassily et al. 2014] this bound is tight in the worst-case, we show that certain geometric properties of the input and constraint set can be used to derive significantly better results for certain interesting regression problems.
Dense Associative Memory is Robust to Adversarial Inputs
Krotov, Dmitry, Hopfield, John J
Deep neural networks (DNN) trained in a supervised way suffer from two known problems. First, the minima of the objective function used in learning correspond to data points (also known as rubbish examples or fooling images) that lack semantic similarity with the training data. Second, a clean input can be changed by a small, and often imperceptible for human vision, perturbation, so that the resulting deformed input is misclassified by the network. These findings emphasize the differences between the ways DNN and humans classify patterns, and raise a question of designing learning algorithms that more accurately mimic human perception compared to the existing methods. Our paper examines these questions within the framework of Dense Associative Memory (DAM) models. These models are defined by the energy function, with higher order (higher than quadratic) interactions between the neurons. We show that in the limit when the power of the interaction vertex in the energy function is sufficiently large, these models have the following three properties. First, the minima of the objective function are free from rubbish images, so that each minimum is a semantically meaningful pattern. Second, artificial patterns poised precisely at the decision boundary look ambiguous to human subjects and share aspects of both classes that are separated by that decision boundary. Third, adversarial images constructed by models with small power of the interaction vertex, which are equivalent to DNN with rectified linear units (ReLU), fail to transfer to and fool the models with higher order interactions. This opens up a possibility to use higher order models for detecting and stopping malicious adversarial attacks. The presented results suggest that DAM with higher order energy functions are closer to human visual perception than DNN with ReLUs.
Estimation of low rank density matrices by Pauli measurements
Density matrices are positively semi-definite Hermitian matrices with unit trace that describe the states of quantum systems. Many quantum systems of physical interest can be represented as high-dimensional low rank density matrices. A popular problem in {\it quantum state tomography} (QST) is to estimate the unknown low rank density matrix of a quantum system by conducting Pauli measurements. Our main contribution is twofold. First, we establish the minimax lower bounds in Schatten $p$-norms with $1\leq p\leq +\infty$ for low rank density matrices estimation by Pauli measurements. In our previous paper, these minimax lower bounds are proved under the trace regression model with Gaussian noise and the noise is assumed to have common variance. In this paper, we prove these bounds under the Binomial observation model which meets the actual model in QST. Second, we study the Dantzig estimator (DE) for estimating the unknown low rank density matrix under the Binomial observation model by using Pauli measurements. In our previous papers, we studied the least squares estimator and the projection estimator, where we proved the optimal convergence rates for the least squares estimator in Schatten $p$-norms with $1\leq p\leq 2$ and, under a stronger condition, the optimal convergence rates for the projection estimator in Schatten $p$-norms with $1\leq p\leq +\infty$. In this paper, we show that the results of these two distinct estimators can be simultaneously obtained by the Dantzig estimator. Moreover, better convergence rates in Schatten norm distances can be proved for Dantzig estimator under conditions weaker than those needed in previous papers. When the objective function of DE is replaced by the negative von Neumann entropy, we obtain sharp convergence rate in Kullback-Leibler divergence.
Playtime Measurement with Survival Analysis
Viljanen, Markus, Airola, Antti, Heikkonen, Jukka, Pahikkala, Tapio
Maximizing product use is a central goal of many businesses, which makes retention and monetization two central analytics metrics in games. Player retention may refer to various duration variables quantifying product use: total playtime or session playtime are popular research targets, and active playtime is well-suited for subscription games. Such research often has the goal of increasing player retention or conversely decreasing player churn. Survival analysis is a framework of powerful tools well suited for retention type data. This paper contributes new methods to game analytics on how playtime can be analyzed using survival analysis without covariates. Survival and hazard estimates provide both a visual and an analytic interpretation of the playtime phenomena as a funnel type nonparametric estimate. Metrics based on the survival curve can be used to aggregate this playtime information into a single statistic. Comparison of survival curves between cohorts provides a scientific AB-test. All these methods work on censored data and enable computation of confidence intervals. This is especially important in time and sample limited data which occurs during game development. Throughout this paper, we illustrate the application of these methods to real world game development problems on the Hipster Sheep mobile game.
An Introduction to Machine Learning Theory and Its Applications: A Visual Tutorial with Examples
Machine Learning (ML) is coming into its own, with a growing recognition that ML can play a key role in a wide range of critical applications, such as data mining, natural language processing, image recognition, and expert systems. ML provides potential solutions in all these domains and more, and is set to be a pillar of our future civilization. The supply of able ML designers has yet to catch up to this demand. A major reason for this is that ML is just plain tricky. This tutorial introduces the basics of Machine Learning theory, laying down the common themes and concepts, making it easy to follow the logic and get comfortable with the topic. So what exactly is "machine learning" anyway?
3 methods to deal with outliers
An outlier is a data point that is distant from other similar points. They may be due to variability in the measurement or may indicate experimental errors. If possible, outliers should be excluded from the data set. However, detecting that anomalous instances might be very difficult, and is not always possible. Machine learning algorithms are very sensitive to the range and distribution of attribute values.
Beginners Guide to Regression Analysis and Plot Interpretations
"The road to machine learning starts with Regression. If you are aspiring to become a data scientist, regression is the first algorithm you need to learnmaster. Not just to clear job interviews, but to solve real world problems. Till today, a lot of consultancy firms continue to use regression techniques at a larger scale to help their clients. No doubt, it's one of the easiest algorithms to learn, but it requires persistent effort to get to the master level.
How to create a Best-Fitting regression model?
Best Subset Regression method can be used to create a best-fitting regression model. This technique of model building helps to identify which predictor (independent) variables should be included in a multiple regression model(MLR). This method comprises of scrutinizing all of the models created from all possible permutation combination of predictor variables. This technique uses the R Squared value to check for the best model. Considering the level of complexity involved in creating such models it will not be an easy or a fun task to perform this method without using a statistical software program.
Clustering Signed Networks with the Geometric Mean of Laplacians
Mercado, Pedro, Tudisco, Francesco, Hein, Matthias
Signed networks allow to model positive and negative relationships. We analyze existing extensions of spectral clustering to signed networks. It turns out that existing approaches do not recover the ground truth clustering in several situations where either the positive or the negative network structures contain no noise. Our analysis shows that these problems arise as existing approaches take some form of arithmetic mean of the Laplacians of the positive and negative part. As a solution we propose to use the geometric mean of the Laplacians of positive and negative part and show that it outperforms the existing approaches. While the geometric mean of matrices is computationally expensive, we show that eigenvectors of the geometric mean can be computed efficiently, leading to a numerical scheme for sparse matrices which is of independent interest.
New Methods of Enhancing Prediction Accuracy in Linear Models with Missing Data
Fakharian, Mohammad Amin, Esmaeili, Ashkan, Marvasti, Farokh
In this paper, prediction for linear systems with missing information is investigated. New methods are introduced to improve the Mean Squared Error (MSE) on the test set in comparison to state-of-the-art methods, through appropriate tuning of Bias-Variance trade-off. First, the use of proposed Soft Weighted Prediction (SWP) algorithm and its efficacy are depicted and compared to previous works for non-missing scenarios. The algorithm is then modified and optimized for missing scenarios. It is shown that controlled over-fitting by suggested algorithms will improve prediction accuracy in various cases. Simulation results approve our heuristics in enhancing the prediction accuracy.