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 Statistical Learning


A brief introduction to Slow Feature Analysis – Hacker Noon

@machinelearnbot

SFA is an unsupervised learning method to extract the smoothest (slowest) underlying functions or features from a time series. This can be used for dimensionality reduction, regression and classification. For example, we can have a highly erratic series that is determined by a nicer behaving latent variable. Let's start by generating time series D and S: This is known as the logistic map. By plotting the series S, we can inspect its chaotic nature.


Steps to Perform Survival Analysis in R

@machinelearnbot

When there are so many tools and techniques of prediction modelling, why do we have another field known as survival analysis? As one of the most popular branch of statistics, Survival analysis is a way of prediction at various points in time. This is to say, while other prediction models make predictions of whether an event will occur, survival analysis predicts whether the event will occur at a specified time. Thus, it requires a time component for prediction and correspondingly, predicts the time when an event will happen. This helps one in understanding the expected duration of time when events occur and provide much more useful information. One can think of natural areas of application of survival analysis which include biological sciences where one can predict the time for bacteria or other cellular organisms to multiple to a particular size or expected time of decay of atoms.



Large-Scale Occupational Skills Normalization for Online Recruitment

AI Magazine

Job openings often go unfulfilled despite a surfeit of unemployed or underemployed workers. One of the main reasons for this is a mismatch between the skills required by employers and the skills that workers possess. This mismatch, also known as the skills gap, can pose socioeconomic challenges for an economy. A first step in alleviating the skills gap is to accurately detect skills in human capital data such as resumes and job ads. Comprehensive and accurate detection of skills facilitates analysis of labor market dynamics. It also helps bridge the divide between supply and demand of labor by facilitating reskilling and workforce training programs. In this paper, we describe SKILL, a Named Entity Normalization (NEN) system for occupational skills. SKILL is composed of 1) A skills tagger which uses properties of semantic word vectors to recognize and normalize relevant skills, and 2) A skill entity sense disambiguation component which infers the correct meaning of an identified skill. We discuss the technical design and the synergy between data science and engineering that was required to transform the system from a research prototype to a production service that serves customers from across the organization. We also discuss establishing customer feedback loops, and it led to improvements to the system over time. SKILL is currently used by various internal teams at CareerBuilder for big data workforce analytics, semantic search, job matching, and recommendations.


Phase Mapper: Accelerating Materials Discovery with AI

AI Magazine

From the stone age, to the bronze, iron age, and modern silicon age, the discovery and characterization of new materials has always been instrumental to humanity's progress and development. With the current pressing need to address sustainability challenges and find alternatives to fossil fuels, we look for solutions in the development of new materials that will allow for renewable energy. To discover materials with the required properties, materials scientists can perform high-throughput materials discovery, which includes rapid synthesis and characterization via X-ray diffraction (XRD) of thousands of materials. A central problem in materials discovery, the phase map identification problem, involves the determination of the crystal structure of materials from materials composition and structural characterization data. This analysis is traditionally performed mainly by hand, which can take days for a single material system. In this work we present Phase-Mapper, a solution platform that tightly integrates XRD experimentation, AI problem solving, and human intelligence for interpreting XRD patterns and inferring the crystal structures of the underlying materials. Phase-Mapper is compatible with any spectral demixing algorithm, including our novel solver, AgileFD, which is based on convolutive non-negative matrix factorization. AgileFD allows materials scientists to rapidly interpret XRD patterns, and incorporates constraints to capture prior knowledge about the physics of the materials as well as human feedback. With our system, materials scientists have been able to interpret previously unsolvable systems of XRD data at the Department of Energy’s Joint Center for Artificial Photosynthesis, including the Nb-Mn-V oxide system, which led to the discovery of new solar light absorbers and is provided as an illustrative example of AI-enabled high throughput materials discovery


Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games

arXiv.org Artificial Intelligence

Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different strengths and weaknesses. Intuitively, putting together game avatars that complement each other (synergy) and suppress those of opponents (opposition) would result in a stronger team. In-depth understanding of synergy and opposition relationships among game avatars benefits player in making decisions in game avatar drafting and gaining better prediction of match events. However, due to intricate design and complex interactions between game avatars, thorough understanding of their relationships is not a trivial task. In this paper, we propose a latent variable model, namely Game Avatar Embedding (GAE), to learn avatars' numerical representations which encode synergy and opposition relationships between pairs of avatars. The merits of our model are twofold: (1) the captured synergy and opposition relationships are sensible to experienced human players' perception; (2) the learned numerical representations of game avatars allow many important downstream tasks, such as similar avatar search, match outcome prediction, and avatar pick recommender. To our best knowledge, no previous model is able to simultaneously support both features. Our quantitative and qualitative evaluations on real match data from three commercial MOBA games illustrate the benefits of our model.


Sparse Partially Linear Additive Models

arXiv.org Machine Learning

The generalized partially linear additive model (GPLAM) is a flexible and interpretable approach to building predictive models. It combines features in an additive manner, allowing each to have either a linear or nonlinear effect on the response. However, the choice of which features to treat as linear or nonlinear is typically assumed known. Thus, to make a GPLAM a viable approach in situations in which little is known $a~priori$ about the features, one must overcome two primary model selection challenges: deciding which features to include in the model and determining which of these features to treat nonlinearly. We introduce the sparse partially linear additive model (SPLAM), which combines model fitting and $both$ of these model selection challenges into a single convex optimization problem. SPLAM provides a bridge between the lasso and sparse additive models. Through a statistical oracle inequality and thorough simulation, we demonstrate that SPLAM can outperform other methods across a broad spectrum of statistical regimes, including the high-dimensional ($p\gg N$) setting. We develop efficient algorithms that are applied to real data sets with half a million samples and over 45,000 features with excellent predictive performance.


How Developers Iterate on Machine Learning Workflows -- A Survey of the Applied Machine Learning Literature

arXiv.org Machine Learning

Machine learning workflow development is anecdotally regarded to be an iterative process of trial-and-error with humans-in-the-loop. However, we are not aware of quantitative evidence corroborating this popular belief. A quantitative characterization of iteration can serve as a benchmark for machine learning workflow development in practice, and can aid the development of human-in-the-loop machine learning systems. To this end, we conduct a small-scale survey of the applied machine learning literature from five distinct application domains. We collect and distill statistics on the role of iteration within machine learning workflow development, and report preliminary trends and insights from our investigation, as a starting point towards this benchmark. Based on our findings, we finally describe desiderata for effective and versatile human-in-the-loop machine learning systems that can cater to users in diverse domains.


Canonical Correlation Analysis of Datasets with a Common Source Graph

arXiv.org Machine Learning

Canonical correlation analysis (CCA) is a powerful technique for discovering whether or not hidden sources are commonly present in two (or more) datasets. Its well-appreciated merits include dimensionality reduction, clustering, classification, feature selection, and data fusion. The standard CCA however, does not exploit the geometry of the common sources, which may be available from the given data or can be deduced from (cross-) correlations. In this paper, this extra information provided by the common sources generating the data is encoded in a graph, and is invoked as a graph regularizer. This leads to a novel graph-regularized CCA approach, that is termed graph (g) CCA. The novel gCCA accounts for the graph-induced knowledge of common sources, while minimizing the distance between the wanted canonical variables. Tailored for diverse practical settings where the number of data is smaller than the data vector dimensions, the dual formulation of gCCA is also developed. One such setting includes kernels that are incorporated to account for nonlinear data dependencies. The resultant graph-kernel (gk) CCA is also obtained in closed form. Finally, corroborating image classification tests over several real datasets are presented to showcase the merits of the novel linear, dual, and kernel approaches relative to competing alternatives.


A Study of Clustering Techniques and Hierarchical Matrix Formats for Kernel Ridge Regression

arXiv.org Machine Learning

We present memory-efficient and scalable algorithms for kernel methods used in machine learning. Using hierarchical matrix approximations for the kernel matrix the memory requirements, the number of floating point operations, and the execution time are drastically reduced compared to standard dense linear algebra routines. We consider both the general $\mathcal{H}$ matrix hierarchical format as well as Hierarchically Semi-Separable (HSS) matrices. Furthermore, we investigate the impact of several preprocessing and clustering techniques on the hierarchical matrix compression. Effective clustering of the input leads to a ten-fold increase in efficiency of the compression. The algorithms are implemented using the STRUMPACK solver library. These results confirm that --- with correct tuning of the hyperparameters --- classification using kernel ridge regression with the compressed matrix does not lose prediction accuracy compared to the exact --- not compressed --- kernel matrix and that our approach can be extended to $\mathcal{O}(1M)$ datasets, for which computation with the full kernel matrix becomes prohibitively expensive. We present numerical experiments in a distributed memory environment up to 1,024 processors of the NERSC's Cori supercomputer using well-known datasets to the machine learning community that range from dimension 8 up to 784.