Statistical Learning
Object-Level Representation Learning for Few-Shot Image Classification
Long, Liangqu, Wang, Wei, Wen, Jun, Zhang, Meihui, Lin, Qian, Ooi, Beng Chin
Few-shot learning that trains image classifiers over few labeled examples per category is a challenging task. In this paper, we propose to exploit an additional big dataset with different categories to improve the accuracy of few-shot learning over our target dataset. Our approach is based on the observation that images can be decomposed into objects, which may appear in images from both the additional dataset and our target dataset. We use the object-level relation learned from the additional dataset to infer the similarity of images in our target dataset with unseen categories. Nearest neighbor search is applied to do image classification, which is a non-parametric model and thus does not need fine-tuning. We evaluate our algorithm on two popular datasets, namely Omniglot and MiniImagenet. We obtain 8.5\% and 2.7\% absolute improvements for 5-way 1-shot and 5-way 5-shot experiments on MiniImagenet, respectively. Source code will be published upon acceptance.
Learning to Play General Video-Games via an Object Embedding Network
Deep reinforcement learning (DRL) has proven to be an effective tool for creating general video-game AI. However most current DRL video-game agents learn end-to-end from the video-output of the game, which is superfluous for many applications and creates a number of additional problems. More importantly, directly working on pixel-based raw video data is substantially distinct from what a human player does.In this paper, we present a novel method which enables DRL agents to learn directly from object information. This is obtained via use of an object embedding network (OEN) that compresses a set of object feature vectors of different lengths into a single fixed-length unified feature vector representing the current game-state and fulfills the DRL simultaneously. We evaluate our OEN-based DRL agent by comparing to several state-of-the-art approaches on a selection of games from the GVG-AI Competition. Experimental results suggest that our object-based DRL agent yields performance comparable to that of those approaches used in our comparative study.
Statistical Reasoning for Public Health 2: Regression Methods Coursera
Structure: Good structure and went through all the basic principles of statistics in detail. Appreciated how it did not have to go through the methodology of each method, but taught us how to appreciate it and understand the data as it was presented in the literature. I liked how John went through the examples in the literature so it was good to see how it was utilised in practice. I wish there was a separate course to teach us how to use these methods with sample data, perhaps a taster of this would have been good to include? but I do understand that would be challenging for some. I think some in-video questions would have been good to check-up on the progress of learning.
r/MachineLearning - [D] Error function for AdaBoost Algorithm
I need to solve a task where it is asked to me to provide an error function whose minimization leads to a formulation equivalent to the AdaBoost algorithm. I did not understand exactly this question, I know that in the AdaBoost algorithm at the beginning I train a "weak" learner by minimizing its error function and then I used the weights to compute errors and iterate over the new classifier, this in an iterative way; so what does it mean with this error function to minimize?
Metric-Optimized Example Weights
Zhao, Sen, Fard, Mahdi Milani, Gupta, Maya
Real-world machine learning applications often have complex test metrics, and may have training and test data that follow different distributions. We propose addressing these issues by using a weighted loss function with a standard convex loss, but with weights on the training examples that are learned to optimize the test metric of interest on the validation set. These metric-optimized example weights can be learned for any test metric, including black box losses and customized metrics for specific applications. We illustrate the performance of our proposal with public benchmark datasets and real-world applications with domain shift and custom loss functions that balance multiple objectives, impose fairness policies, and are non-convex and non-decomposable.
Distributed Deep Forest and its Application to Automatic Detection of Cash-out Fraud
Zhang, Ya-Lin, Zhou, Jun, Zheng, Wenhao, Feng, Ji, Li, Longfei, Liu, Ziqi, Li, Ming, Zhang, Zhiqiang, Chen, Chaochao, Li, Xiaolong, Zhou, Zhi-Hua
Internet companies are facing the need of handling large scale machine learning applications in a daily basis, and distributed system which can handle extra-large scale tasks is needed. Deep forest is a recently proposed deep learning framework which uses tree ensembles as its building blocks and it has achieved highly competitive results on various domains of tasks. However, it has not been tested on extremely large scale tasks. In this work, based on our parameter server system and platform of artificial intelligence, we developed the distributed version of deep forest with an easy-to-use GUI. To the best of our knowledge, this is the first implementation of distributed deep forest. To meet the need of real-world tasks, many improvements are introduced to the original deep forest model. We tested the deep forest model on an extra-large scale task, i.e., automatic detection of cash-out fraud, with more than 100 millions of training samples. Experimental results showed that the deep forest model has the best performance according to the evaluation metrics from different perspectives even with very little effort for parameter tuning. This model can block fraud transactions in a large amount of money \footnote{detail is business confidential} each day. Even compared with the best deployed model, deep forest model can additionally bring into a significant decrease of economic loss.
Dual Policy Iteration
Sun, Wen, Gordon, Geoffrey J., Boots, Byron, Bagnell, J. Andrew
Recently, a novel class of Approximate Policy Iteration (API) algorithms have demonstrated impressive practical performance (e.g., ExIt from [2], AlphaGo-Zero from [27]). This new family of algorithms maintains, and alternately optimizes, two policies: a fast, reactive policy (e.g., a deep neural network) deployed at test time, and a slow, non-reactive policy (e.g., Tree Search), that can plan multiple steps ahead. The reactive policy is updated under supervision from the non-reactive policy, while the non-reactive policy is improved with guidance from the reactive policy. In this work we study this Dual Policy Iteration (DPI) strategy in an alternating optimization framework and provide a convergence analysis that extends existing API theory. We also develop a special instance of this framework which reduces the update of non-reactive policies to model-based optimal control using learned local models, and provides a theoretically sound way of unifying model-free and model-based RL approaches with unknown dynamics. We demonstrate the efficacy of our approach on various continuous control Markov Decision Processes.
Perceive Your Users in Depth: Learning Universal User Representations from Multiple E-commerce Tasks
Ni, Yabo, Ou, Dan, Liu, Shichen, Li, Xiang, Ou, Wenwu, Zeng, Anxiang, Si, Luo
Tasks such as search and recommendation have become increas- ingly important for E-commerce to deal with the information over- load problem. To meet the diverse needs of di erent users, person- alization plays an important role. In many large portals such as Taobao and Amazon, there are a bunch of di erent types of search and recommendation tasks operating simultaneously for person- alization. However, most of current techniques address each task separately. This is suboptimal as no information about users shared across di erent tasks. In this work, we propose to learn universal user representations across multiple tasks for more e ective personalization. In partic- ular, user behavior sequences (e.g., click, bookmark or purchase of products) are modeled by LSTM and attention mechanism by integrating all the corresponding content, behavior and temporal information. User representations are shared and learned in an end-to-end setting across multiple tasks. Bene ting from better information utilization of multiple tasks, the user representations are more e ective to re ect their interests and are more general to be transferred to new tasks. We refer this work as Deep User Perception Network (DUPN) and conduct an extensive set of o ine and online experiments. Across all tested ve di erent tasks, our DUPN consistently achieves better results by giving more e ective user representations. Moreover, we deploy DUPN in large scale operational tasks in Taobao. Detailed implementations, e.g., incre- mental model updating, are also provided to address the practical issues for the real world applications.
Fast K-Means Clustering with Anderson Acceleration
Zhang, Juyong, Yao, Yuxin, Peng, Yue, Yu, Hao, Deng, Bailin
We propose a novel method to accelerate Lloyd's algorithm for K-Means clustering. Unlike previous acceleration approaches that reduce computational cost per iterations or improve initialization, our approach is focused on reducing the number of iterations required for convergence. This is achieved by treating the assignment step and the update step of Lloyd's algorithm as a fixed-point iteration, and applying Anderson acceleration, a well-established technique for accelerating fixed-point solvers. Classical Anderson acceleration utilizes m previous iterates to find an accelerated iterate, and its performance on K-Means clustering can be sensitive to choice of m and the distribution of samples. We propose a new strategy to dynamically adjust the value of m, which achieves robust and consistent speedups across different problem instances. Our method complements existing acceleration techniques, and can be combined with them to achieve state-of-the-art performance. We perform extensive experiments to evaluate the performance of the proposed method, where it outperforms other algorithms in 106 out of 120 test cases, and the mean decrease ratio of computational time is more than 33%.
A Local Information Criterion for Dynamical Systems
Mehrjou, Arash, Solowjow, Friedrich, Trimpe, Sebastian, Schölkopf, Bernhard
Encoding a sequence of observations is an essential task with many applications. The encoding can become highly efficient when the observations are generated by a dynamical system. A dynamical system imposes regularities on the observations that can be leveraged to achieve a more efficient code. We propose a method to encode a given or learned dynamical system. Apart from its application for encoding a sequence of observations, we propose to use the compression achieved by this encoding as a criterion for model selection. Given a dataset, different learning algorithms result in different models. But not all learned models are equally good. We show that the proposed encoding approach can be used to choose the learned model which is closer to the true underlying dynamics. We provide experiments for both encoding and model selection, and theoretical results that shed light on why the approach works.