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 Statistical Learning


Neural Nearest Neighbors Networks

Neural Information Processing Systems

Non-local methods exploiting the self-similarity of natural signals have been well studied, for example in image analysis and restoration. Existing approaches, however, rely on k-nearest neighbors (KNN) matching in a fixed feature space. The main hurdle in optimizing this feature space w.r.t. application performance is the non-differentiability of the KNN selection rule. To overcome this, we propose a continuous deterministic relaxation of KNN selection that maintains differentiability w.r.t. pairwise distances, but retains the original KNN as the limit of a temperature parameter approaching zero. To exploit our relaxation, we propose the neural nearest neighbors block (N3 block), a novel non-local processing layer that leverages the principle of self-similarity and can be used as building block in modern neural network architectures. We show its effectiveness for the set reasoning task of correspondence classification as well as for image restoration, including image denoising and single image super-resolution, where we outperform strong convolutional neural network (CNN) baselines and recent non-local models that rely on KNN selection in hand-chosen features spaces.


$\ell_1$-regression with Heavy-tailed Distributions

Neural Information Processing Systems

In this paper, we consider the problem of linear regression with heavy-tailed distributions. Different from previous studies that use the squared loss to measure the performance, we choose the absolute loss, which is capable of estimating the conditional median. To address the challenge that both the input and output could be heavy-tailed, we propose a truncated minimization problem, and demonstrate that it enjoys an $O(\sqrt{d/n})$ excess risk, where $d$ is the dimensionality and $n$ is the number of samples. Compared with traditional work on $\ell_1$-regression, the main advantage of our result is that we achieve a high-probability risk bound without exponential moment conditions on the input and output. Furthermore, if the input is bounded, we show that the classical empirical risk minimization is competent for $\ell_1$-regression even when the output is heavy-tailed.


Domain-Invariant Projection Learning for Zero-Shot Recognition

Neural Information Processing Systems

Zero-shot learning (ZSL) aims to recognize unseen object classes without any training samples, which can be regarded as a form of transfer learning from seen classes to unseen ones. This is made possible by learning a projection between a feature space and a semantic space (e.g. attribute space). Key to ZSL is thus to learn a projection function that is robust against the often large domain gap between the seen and unseen classes. In this paper, we propose a novel ZSL model termed domain-invariant projection learning (DIPL). Our model has two novel components: (1) A domain-invariant feature self-reconstruction task is introduced to the seen/unseen class data, resulting in a simple linear formulation that casts ZSL into a min-min optimization problem. Solving the problem is non-trivial, and a novel iterative algorithm is formulated as the solver, with rigorous theoretic algorithm analysis provided. (2) To further align the two domains via the learned projection, shared semantic structure among seen and unseen classes is explored via forming superclasses in the semantic space. Extensive experiments show that our model outperforms the state-of-the-art alternatives by significant margins.


Boosted Sparse and Low-Rank Tensor Regression

Neural Information Processing Systems

We propose a sparse and low-rank tensor regression model to relate a univariate outcome to a feature tensor, in which each unit-rank tensor from the CP decomposition of the coefficient tensor is assumed to be sparse. This structure is both parsimonious and highly interpretable, as it implies that the outcome is related to the features through a few distinct pathways, each of which may only involve subsets of feature dimensions. We take a divide-and-conquer strategy to simplify the task into a set of sparse unit-rank tensor regression problems. To make the computation efficient and scalable, for the unit-rank tensor regression, we propose a stagewise estimation procedure to efficiently trace out its entire solution path. We show that as the step size goes to zero, the stagewise solution paths converge exactly to those of the corresponding regularized regression. The superior performance of our approach is demonstrated on various real-world and synthetic examples.


Empirical Risk Minimization in Non-interactive Local Differential Privacy Revisited

Neural Information Processing Systems

In this paper, we revisit the Empirical Risk Minimization problem in the non-interactive local model of differential privacy. In the case of constant or low dimensions ($p\ll n$), we first show that if the loss function is $(\infty, T)$-smooth, we can avoid a dependence of the sample complexity, to achieve error $\alpha$, on the exponential of the dimensionality $p$ with base $1/\alpha$ ({\em i.e.,} $\alpha^{-p}$), which answers a question in \cite{smith2017interaction}. Our approach is based on polynomial approximation. Then, we propose player-efficient algorithms with $1$-bit communication complexity and $O(1)$ computation cost for each player. The error bound is asymptotically the same as the original one. With some additional assumptions, we also give an efficient algorithm for the server. In the case of high dimensions ($n\ll p$), we show that if the loss function is a convex generalized linear function, the error can be bounded by using the Gaussian width of the constrained set, instead of $p$, which improves the one in \cite{smith2017interaction}.


Large Margin Deep Networks for Classification

Neural Information Processing Systems

We present a formulation of deep learning that aims at producing a large margin classifier. The notion of \emc{margin}, minimum distance to a decision boundary, has served as the foundation of several theoretically profound and empirically successful results for both classification and regression tasks. However, most large margin algorithms are applicable only to shallow models with a preset feature representation; and conventional margin methods for neural networks only enforce margin at the output layer. Such methods are therefore not well suited for deep networks. In this work, we propose a novel loss function to impose a margin on any chosen set of layers of a deep network (including input and hidden layers). Our formulation allows choosing any $l_p$ norm ($p \geq 1$) on the metric measuring the margin. We demonstrate that the decision boundary obtained by our loss has nice properties compared to standard classification loss functions. Specifically, we show improved empirical results on the MNIST, CIFAR-10 and ImageNet datasets on multiple tasks: generalization from small training sets, corrupted labels, and robustness against adversarial perturbations. The resulting loss is general and complementary to existing data augmentation (such as random/adversarial input transform) and regularization techniques such as weight decay, dropout, and batch norm. \footnote{Code for the large margin loss function is released at \url{https://github.com/google-research/google-research/tree/master/large_margin}}


Connectionist Temporal Classification with Maximum Entropy Regularization

Neural Information Processing Systems

Connectionist Temporal Classification (CTC) is an objective function for end-to-end sequence learning, which adopts dynamic programming algorithms to directly learn the mapping between sequences. CTC has shown promising results in many sequence learning applications including speech recognition and scene text recognition. However, CTC tends to produce highly peaky and overconfident distributions, which is a symptom of overfitting. To remedy this, we propose a regularization method based on maximum conditional entropy which penalizes peaky distributions and encourages exploration. We also introduce an entropy-based pruning method to dramatically reduce the number of CTC feasible paths by ruling out unreasonable alignments. Experiments on scene text recognition show that our proposed methods consistently improve over the CTC baseline without the need to adjust training settings. Code has been made publicly available at: https://github.com/liuhu-bigeye/enctc.crnn.


Quantifying Learning Guarantees for Convex but Inconsistent Surrogates

Neural Information Processing Systems

We study consistency properties of machine learning methods based on minimizing convex surrogates. We extend the recent framework of Osokin et al. (2017) for the quantitative analysis of consistency properties to the case of inconsistent surrogates. Our key technical contribution consists in a new lower bound on the calibration function for the quadratic surrogate, which is non-trivial (not always zero) for inconsistent cases. The new bound allows to quantify the level of inconsistency of the setting and shows how learning with inconsistent surrogates can have guarantees on sample complexity and optimization difficulty. We apply our theory to two concrete cases: multi-class classification with the tree-structured loss and ranking with the mean average precision loss. The results show the approximation-computation trade-offs caused by inconsistent surrogates and their potential benefits.


Cooperative Holistic Scene Understanding: Unifying 3D Object, Layout, and Camera Pose Estimation

Neural Information Processing Systems

Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this paper, we propose an end-to-end model that simultaneously solves all three tasks in real-time given only a single RGB image. The essence of the proposed method is to improve the prediction by i) parametrizing the targets (e.g., 3D boxes) instead of directly estimating the targets, and ii) cooperative training across different modules in contrast to training these modules individually. Specifically, we parametrize the 3D object bounding boxes by the predictions from several modules, i.e., 3D camera pose and object attributes. The proposed method provides two major advantages: i) The parametrization helps maintain the consistency between the 2D image and the 3D world, thus largely reducing the prediction variances in 3D coordinates. ii) Constraints can be imposed on the parametrization to train different modules simultaneously. We call these constraints "cooperative losses" as they enable the joint training and inference. We employ three cooperative losses for 3D bounding boxes, 2D projections, and physical constraints to estimate a geometrically consistent and physically plausible 3D scene. Experiments on the SUN RGB-D dataset shows that the proposed method significantly outperforms prior approaches on 3D layout estimation, 3D object detection, 3D camera pose estimation, and holistic scene understanding.


KDGAN: Knowledge Distillation with Generative Adversarial Networks

Neural Information Processing Systems

Knowledge distillation (KD) aims to train a lightweight classifier suitable to provide accurate inference with constrained resources in multi-label learning. Instead of directly consuming feature-label pairs, the classifier is trained by a teacher, i.e., a high-capacity model whose training may be resource-hungry. The accuracy of the classifier trained this way is usually suboptimal because it is difficult to learn the true data distribution from the teacher. An alternative method is to adversarially train the classifier against a discriminator in a two-player game akin to generative adversarial networks (GAN), which can ensure the classifier to learn the true data distribution at the equilibrium of this game. However, it may take excessively long time for such a two-player game to reach equilibrium due to high-variance gradient updates. To address these limitations, we propose a three-player game named KDGAN consisting of a classifier, a teacher, and a discriminator. The classifier and the teacher learn from each other via distillation losses and are adversarially trained against the discriminator via adversarial losses. By simultaneously optimizing the distillation and adversarial losses, the classifier will learn the true data distribution at the equilibrium. We approximate the discrete distribution learned by the classifier (or the teacher) with a concrete distribution. From the concrete distribution, we generate continuous samples to obtain low-variance gradient updates, which speed up the training. Extensive experiments using real datasets confirm the superiority of KDGAN in both accuracy and training speed.