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 Statistical Learning


Learning low-rank latent mesoscale structures in networks

arXiv.org Machine Learning

It is common to use networks to encode the architecture of interactions between entities in complex systems in the physical, biological, social, and information sciences. Moreover, to study the large-scale behavior of complex systems, it is important to study mesoscale structures in networks as building blocks that influence such behavior. In this paper, we present a new approach for describing low-rank mesoscale structure in networks, and we illustrate our approach using several synthetic network models and empirical friendship, collaboration, and protein--protein interaction (PPI) networks. We find that these networks possess a relatively small number of `latent motifs' that together can successfully approximate most subnetworks at a fixed mesoscale. We use an algorithm that we call "network dictionary learning" (NDL), which combines a network sampling method and nonnegative matrix factorization, to learn the latent motifs of a given network. The ability to encode a network using a set of latent motifs has a wide range of applications to network-analysis tasks, such as comparison, denoising, and edge inference. Additionally, using our new network denoising and reconstruction (NDR) algorithm, we demonstrate how to denoise a corrupted network by using only the latent motifs that one learns directly from the corrupted networks.


Graph Convolution for Semi-Supervised Classification: Improved Linear Separability and Out-of-Distribution Generalization

arXiv.org Machine Learning

Recently there has been increased interest in semi-supervised classification in the presence of graphical information. A new class of learning models has emerged that relies, at its most basic level, on classifying the data after first applying a graph convolution. To understand the merits of this approach, we study the classification of a mixture of Gaussians, where the data corresponds to the node attributes of a stochastic block model. We show that graph convolution extends the regime in which the data is linearly separable by a factor of roughly $1/\sqrt{D}$, where $D$ is the expected degree of a node, as compared to the mixture model data on its own. Furthermore, we find that the linear classifier obtained by minimizing the cross-entropy loss after the graph convolution generalizes to out-of-distribution data where the unseen data can have different intra- and inter-class edge probabilities from the training data.


Learning from Similarity-Confidence Data

arXiv.org Machine Learning

Weakly supervised learning has drawn considerable attention recently to reduce the expensive time and labor consumption of labeling massive data. In this paper, we investigate a novel weakly supervised learning problem of learning from similarity-confidence (Sconf) data, where we aim to learn an effective binary classifier from only unlabeled data pairs equipped with confidence that illustrates their degree of similarity (two examples are similar if they belong to the same class). To solve this problem, we propose an unbiased estimator of the classification risk that can be calculated from only Sconf data and show that the estimation error bound achieves the optimal convergence rate. To alleviate potential overfitting when flexible models are used, we further employ a risk correction scheme on the proposed risk estimator. Experimental results demonstrate the effectiveness of the proposed methods.


Understanding Negative Samples in Instance Discriminative Self-supervised Representation Learning

arXiv.org Machine Learning

Generally, self-supervised representation learning trains a feature extractor by solving a pretext task constructed on a large unlabeled dataset. The learned feature extractor yields generic feature representations for other machine learning tasks such as classification. Recent algorithms help a linear classifier to attain classification accuracy comparable to a supervised method from scratch, especially in a few amount of labeled data regime [Newell and Deng, 2020, Hénaff et al., 2020, Chen et al., 2020b]. For example, SwAV [Caron et al., 2020] with ResNet-50 has a top-1 validation accuracy of 75.3% on the ImageNet-1K classification [Deng et al., 2009] compared with 76.5% by using the fully supervised method. InfoNCE [van den Oord et al., 2018] or its modification is a de facto standard objective used in many state-of-the-art self-supervised methods [Logeswaran and Lee, 2018, Bachman et al., 2019, He et al., 2020, Chen et al., 2020a, Hénaff et al., 2020, Caron et al., 2020].


ThetA -- fast and robust clustering via a distance parameter

arXiv.org Artificial Intelligence

Based on this, one can further divide distance-based methods into three categories: 1) assuming number of clusters as Clustering is a fundamental problem in machine known in advance, 2) a distance threshold as known or 3) learning where distance-based approaches have by assuming a limiting number of data points belonging to dominated the field for many decades. This set each particular cluster. of problems is often tackled by partitioning the data into K clusters where the number of clusters While clustering algorithms primarily focus on accurately is chosen apriori. While significant progress has partitioning the data, they also aimed at inferring information been made on these lines over the years, it is well from a data exploration standpoint. In this work, we established that as the number of clusters or dimensions primarily focus on distance-based clustering given its broad increase, current approaches dwell in adoption and propose a new framework, ThetA, which uses local minima resulting in suboptimal solutions.


Sequential Recommendation in Online Games with Multiple Sequences, Tasks and User Levels

arXiv.org Artificial Intelligence

Online gaming is a multi-billion-dollar industry, which is growing faster than ever before. Recommender systems (RS) for online games face unique challenges since they must fulfill players' distinct desires, at different user levels, based on their action sequences of various action types. Although many sequential RS already exist, they are mainly single-sequence, single-task, and single-user-level. In this paper, we introduce a new sequential recommendation model for multiple sequences, multiple tasks, and multiple user levels (abbreviated as M$^3$Rec) in Tencent Games platform, which can fully utilize complex data in online games. We leverage Graph Neural Network and multi-task learning to design M$^3$Rec in order to model the complex information in the heterogeneous sequential recommendation scenario of Tencent Games. We verify the effectiveness of M$^3$Rec on three online games of Tencent Games platform, in both offline and online evaluations. The results show that M$^3$Rec successfully addresses the challenges of recommendation in online games, and it generates superior recommendations compared with state-of-the-art sequential recommendation approaches.


Bootstrapped Representation Learning on Graphs

arXiv.org Machine Learning

Current state-of-the-art self-supervised learning methods for graph neural networks (GNNs) are based on contrastive learning. As such, they heavily depend on the construction of augmentations and negative examples. For example, on the standard PPI benchmark, increasing the number of negative pairs improves performance, thereby requiring computation and memory cost quadratic in the number of nodes to achieve peak performance. Inspired by BYOL, a recently introduced method for self-supervised learning that does not require negative pairs, we present Bootstrapped Graph Latents, BGRL, a self-supervised graph representation method that gets rid of this potentially quadratic bottleneck. BGRL outperforms or matches the previous unsupervised state-of-the-art results on several established benchmark datasets. Moreover, it enables the effective usage of graph attentional (GAT) encoders, allowing us to further improve the state of the art. In particular on the PPI dataset, using GAT as an encoder we achieve state-of-the-art 70.49% Micro-F1, using the linear evaluation protocol. On all other datasets under consideration, our model is competitive with the equivalent supervised GNN results, often exceeding them.


Learning with Density Matrices and Random Features

arXiv.org Artificial Intelligence

A density matrix describes the statistical state of a quantum system. It is a powerful formalism to represent both the quantum and classical uncertainty of quantum systems and to express different statistical operations such as measurement, system combination and expectations as linear algebra operations. This paper explores how density matrices can be used as a building block to build machine learning models exploiting their ability to straightforwardly combine linear algebra and probability. One of the main results of the paper is to show that density matrices coupled with random Fourier features could approximate arbitrary probability distributions over $\mathbb{R}^n$. Based on this finding the paper builds different models for density estimation, classification and regression. These models are differentiable, so it is possible to integrate them with other differentiable components, such as deep learning architectures and to learn their parameters using gradient-based optimization. In addition, the paper presents optimization-less training strategies based on estimation and model averaging. The models are evaluated in benchmark tasks and the results are reported and discussed.


Panoster: End-to-end Panoptic Segmentation of LiDAR Point Clouds

arXiv.org Artificial Intelligence

Panoptic segmentation has recently unified semantic and instance segmentation, previously addressed separately, thus taking a step further towards creating more comprehensive and efficient perception systems. In this paper, we present Panoster, a novel proposal-free panoptic segmentation method for LiDAR point clouds. Unlike previous approaches relying on several steps to group pixels or points into objects, Panoster proposes a simplified framework incorporating a learning-based clustering solution to identify instances. At inference time, this acts as a class-agnostic segmentation, allowing Panoster to be fast, while outperforming prior methods in terms of accuracy. Without any post-processing, Panoster reached state-of-the-art results among published approaches on the challenging SemanticKITTI benchmark, and further increased its lead by exploiting heuristic techniques. Additionally, we showcase how our method can be flexibly and effectively applied on diverse existing semantic architectures to deliver panoptic predictions.


End-to-End Intelligent Framework for Rockfall Detection

arXiv.org Artificial Intelligence

Rockfall detection is a crucial procedure in the field of geology, which helps to reduce the associated risks. Currently, geologists identify rockfall events almost manually utilizing point cloud and imagery data obtained from different caption devices such as Terrestrial Laser Scanner or digital cameras. Multi-temporal comparison of the point clouds obtained with these techniques requires a tedious visual inspection to identify rockfall events which implies inaccuracies that depend on several factors such as human expertise and the sensibility of the sensors. This paper addresses this issue and provides an intelligent framework for rockfall event detection for any individual working in the intersection of the geology domain and decision support systems. The development of such an analysis framework poses significant research challenges and justifies intensive experimental analysis. In particular, we propose an intelligent system that utilizes multiple machine learning algorithms to detect rockfall clusters of point cloud data. Due to the extremely imbalanced nature of the problem, a plethora of state-of-the-art resampling techniques accompanied by multiple models and feature selection procedures are being investigated. Various machine learning pipeline combinations have been benchmarked and compared applying well-known metrics to be incorporated into our system. Specifically, we developed statistical and machine learning techniques and applied them to analyze point cloud data extracted from Terrestrial Laser Scanner in two distinct case studies, involving different geological contexts: the basaltic cliff of Castellfollit de la Roca and the conglomerate Montserrat Massif, both located in Spain. Our experimental data suggest that some of the above-mentioned machine learning pipelines can be utilized to detect rockfall incidents on mountain walls, with experimentally proven accuracy.