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 Statistical Learning


Sigma-Delta and Distributed Noise-Shaping Quantization Methods for Random Fourier Features

arXiv.org Machine Learning

We propose the use of low bit-depth Sigma-Delta and distributed noise-shaping methods for quantizing the Random Fourier features (RFFs) associated with shift-invariant kernels. We prove that our quantized RFFs -- even in the case of $1$-bit quantization -- allow a high accuracy approximation of the underlying kernels, and the approximation error decays at least polynomially fast as the dimension of the RFFs increases. We also show that the quantized RFFs can be further compressed, yielding an excellent trade-off between memory use and accuracy. Namely, the approximation error now decays exponentially as a function of the bits used. Moreover, we empirically show by testing the performance of our methods on several machine learning tasks that our method compares favorably to other state of the art quantization methods in this context.


How to Decompose a Tensor with Group Structure

arXiv.org Machine Learning

In this work we study the orbit recovery problem, which is a natural abstraction for the problem of recovering a planted signal from noisy measurements under unknown group actions. Many important inverse problems in statistics, engineering and the sciences fit into this framework. Prior work has studied cases when the group is discrete and/or abelian. However fundamentally new techniques are needed in order to handle more complex group actions. Our main result is a quasi-polynomial time algorithm to solve orbit recovery over $SO(3)$ - i.e. the cryo-electron tomography problem which asks to recover the three-dimensional structure of a molecule from noisy measurements of randomly rotated copies of it. We analyze a variant of the frequency marching heuristic in the framework of smoothed analysis. Our approach exploits the layered structure of the invariant polynomials, and simultaneously yields a new class of tensor decomposition algorithms that work in settings when the tensor is not low-rank but rather where the factors are algebraically related to each other by a group action.


Discovering Multi-Agent Auto-Curricula in Two-Player Zero-Sum Games

arXiv.org Artificial Intelligence

When solving two-player zero-sum games, multi-agent reinforcement learning (MARL) algorithms often create populations of agents where, at each iteration, a new agent is discovered as the best response to a mixture over the opponent population. Within such a process, the update rules of "who to compete with" (i.e., the opponent mixture) and "how to beat them" (i.e., finding best responses) are underpinned by manually developed game theoretical principles such as fictitious play and Double Oracle. In this paper we introduce a framework, LMAC, based on meta-gradient descent that automates the discovery of the update rule without explicit human design. Specifically, we parameterise the opponent selection module by neural networks and the best-response module by optimisation subroutines, and update their parameters solely via interaction with the game engine, where both players aim to minimise their exploitability. Surprisingly, even without human design, the discovered MARL algorithms achieve competitive or even better performance with the state-of-the-art population-based game solvers (e.g., PSRO) on Games of Skill, differentiable Lotto, non-transitive Mixture Games, Iterated Matching Pennies, and Kuhn Poker. Additionally, we show that LMAC is able to generalise from small games to large games, for example training on Kuhn Poker and outperforming PSRO on Leduc Poker. Our work inspires a promising future direction to discover general MARL algorithms solely from data.


Emergent Communication of Generalizations

arXiv.org Artificial Intelligence

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable communication. We argue that this is due to the game objective: communicating about a single object in a shared visual context is prone to overfitting and does not encourage language useful beyond concrete reference. In contrast, human language conveys a rich variety of abstract ideas. To promote such skills, we propose games that require communicating generalizations over sets of objects representing abstract visual concepts, optionally with separate contexts for each agent. We find that these games greatly improve systematicity and interpretability of the learned languages, according to several metrics in the literature. Finally, we propose a method for identifying logical operations embedded in the emergent languages by learning an approximate compositional reconstruction of the language.


SAND-mask: An Enhanced Gradient Masking Strategy for the Discovery of Invariances in Domain Generalization

arXiv.org Artificial Intelligence

A major bottleneck in the real-world applications of machine learning models is their failure in generalizing to unseen domains whose data distribution is not i.i.d to the training domains. This failure often stems from learning non-generalizable features in the training domains that are spuriously correlated with the label of data. To address this shortcoming, there has been a growing surge of interest in learning good explanations that are hard to vary, which is studied under the notion of Out-of-Distribution (OOD) Generalization. The search for good explanations that are \textit{invariant} across different domains can be seen as finding local (global) minimas in the loss landscape that hold true across all of the training domains. In this paper, we propose a masking strategy, which determines a continuous weight based on the agreement of gradients that flow in each edge of network, in order to control the amount of update received by the edge in each step of optimization. Particularly, our proposed technique referred to as "Smoothed-AND (SAND)-masking", not only validates the agreement in the direction of gradients but also promotes the agreement among their magnitudes to further ensure the discovery of invariances across training domains. SAND-mask is validated over the Domainbed benchmark for domain generalization and significantly improves the state-of-the-art accuracy on the Colored MNIST dataset while providing competitive results on other domain generalization datasets.


Personalized Transformer for Explainable Recommendation

arXiv.org Artificial Intelligence

Personalization of natural language generation plays a vital role in a large spectrum of tasks, such as explainable recommendation, review summarization and dialog systems. In these tasks, user and item IDs are important identifiers for personalization. Transformer, which is demonstrated with strong language modeling capability, however, is not personalized and fails to make use of the user and item IDs since the ID tokens are not even in the same semantic space as the words. To address this problem, we present a PErsonalized Transformer for Explainable Recommendation (PETER), on which we design a simple and effective learning objective that utilizes the IDs to predict the words in the target explanation, so as to endow the IDs with linguistic meanings and to achieve personalized Transformer. Besides generating explanations, PETER can also make recommendations, which makes it a unified model for the whole recommendation-explanation pipeline. Extensive experiments show that our small unpretrained model outperforms fine-tuned BERT on the generation task, in terms of both effectiveness and efficiency, which highlights the importance and the nice utility of our design.


Sparsification for Sums of Exponentials and its Algorithmic Applications

arXiv.org Machine Learning

Many works in signal processing and learning theory operate under the assumption that the underlying model is simple, e.g. that a signal is approximately $k$-Fourier-sparse or that a distribution can be approximated by a mixture model that has at most $k$ components. However the problem of fitting the parameters of such a model becomes more challenging when the frequencies/components are too close together. In this work we introduce new methods for sparsifying sums of exponentials and give various algorithmic applications. First we study Fourier-sparse interpolation without a frequency gap, where Chen et al. gave an algorithm for finding an $\epsilon$-approximate solution which uses $k' = \mbox{poly}(k, \log 1/\epsilon)$ frequencies. Second, we study learning Gaussian mixture models in one dimension without a separation condition. Kernel density estimators give an $\epsilon$-approximation that uses $k' = O(k/\epsilon^2)$ components. These methods both output models that are much more complex than what we started out with. We show how to post-process to reduce the number of frequencies/components down to $k' = \widetilde{O}(k)$, which is optimal up to logarithmic factors. Moreover we give applications to model selection. In particular, we give the first algorithms for approximately (and robustly) determining the number of components in a Gaussian mixture model that work without a separation condition.


Forward Super-Resolution: How Can GANs Learn Hierarchical Generative Models for Real-World Distributions

arXiv.org Machine Learning

In practice, by simply training a generator and a discriminator together consisting of multi-layer neural networks with non-linear activation functions, using local search algorithms such as stochastic gradient descent ascent (SGDA), the generator network can be trained efficiently to generate samples from highly-complicated distributions (such as the distribution of images). Despite the great empirical success of GAN, it remains to be one of the least understood models on the theory side of deep learning. Most of existing theories focus on the statistical properties of GANs at the global-optimum [15, 16, 20, 87]. However, on the training side, gradient descent ascent only enjoys efficient convergence to a global optimum when the loss function is convex-concave, or efficient convergence to a critical point in general settings [37, 38, 48, 53, 71, 73, 75, 77, 78]. Due to the extreme non-linearity of the networks in both the generator and the discriminator, it is highly unlikely that the training objective of GANs can be convex-concave. In particular, even if the generator and the discriminator are linear functions over prescribed feature mappings-- such as the neural tangent kernel (NTK) feature mappings [3, 8, 9, 17, 18, 32, 35, 40, 41, 47, 51, 54, 65, 69, 92, 97] -- the training objective can still be non-convex-concave.


Self-Attention Between Datapoints: Going Beyond Individual Input-Output Pairs in Deep Learning

arXiv.org Machine Learning

We challenge a common assumption underlying most supervised deep learning: that a model makes a prediction depending only on its parameters and the features of a single input. To this end, we introduce a general-purpose deep learning architecture that takes as input the entire dataset instead of processing one datapoint at a time. Our approach uses self-attention to reason about relationships between datapoints explicitly, which can be seen as realizing non-parametric models using parametric attention mechanisms. However, unlike conventional non-parametric models, we let the model learn end-to-end from the data how to make use of other datapoints for prediction. Empirically, our models solve cross-datapoint lookup and complex reasoning tasks unsolvable by traditional deep learning models. We show highly competitive results on tabular data, early results on CIFAR-10, and give insight into how the model makes use of the interactions between points.


CLIP: A Dataset for Extracting Action Items for Physicians from Hospital Discharge Notes

arXiv.org Machine Learning

Continuity of care is crucial to ensuring positive health outcomes for patients discharged from an inpatient hospital setting, and improved information sharing can help. To share information, caregivers write discharge notes containing action items to share with patients and their future caregivers, but these action items are easily lost due to the lengthiness of the documents. In this work, we describe our creation of a dataset of clinical action items annotated over MIMIC-III, the largest publicly available dataset of real clinical notes. This dataset, which we call CLIP, is annotated by physicians and covers 718 documents representing 100K sentences. We describe the task of extracting the action items from these documents as multi-aspect extractive summarization, with each aspect representing a type of action to be taken. We evaluate several machine learning models on this task, and show that the best models exploit in-domain language model pre-training on 59K unannotated documents, and incorporate context from neighboring sentences. We also propose an approach to pre-training data selection that allows us to explore the trade-off between size and domain-specificity of pre-training datasets for this task.