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 Statistical Learning


ManyDG: Many-domain Generalization for Healthcare Applications

arXiv.org Artificial Intelligence

The vast amount of health data has been continuously collected for each patient, providing opportunities to support diverse healthcare predictive tasks such as seizure detection and hospitalization prediction. Existing models are mostly trained on other patients data and evaluated on new patients. Many of them might suffer from poor generalizability. One key reason can be overfitting due to the unique information related to patient identities and their data collection environments, referred to as patient covariates in the paper. These patient covariates usually do not contribute to predicting the targets but are often difficult to remove. As a result, they can bias the model training process and impede generalization. In healthcare applications, most existing domain generalization methods assume a small number of domains. In this paper, considering the diversity of patient covariates, we propose a new setting by treating each patient as a separate domain (leading to many domains). We develop a new domain generalization method ManyDG, that can scale to such many-domain problems. Our method identifies the patient domain covariates by mutual reconstruction and removes them via an orthogonal projection step. Extensive experiments show that ManyDG can boost the generalization performance on multiple real-world healthcare tasks (e.g., 3.7% Jaccard improvements on MIMIC drug recommendation) and support realistic but challenging settings such as insufficient data and continuous learning.


Multi-Prototypes Convex Merging Based K-Means Clustering Algorithm

arXiv.org Artificial Intelligence

K-Means algorithm is a popular clustering method. However, it has two limitations: 1) it gets stuck easily in spurious local minima, and 2) the number of clusters k has to be given a priori. To solve these two issues, a multi-prototypes convex merging based K-Means clustering algorithm (MCKM) is presented. First, based on the structure of the spurious local minima of the K-Means problem, a multi-prototypes sampling (MPS) is designed to select the appropriate number of multi-prototypes for data with arbitrary shapes. A theoretical proof is given to guarantee that the multi-prototypes selected by MPS can achieve a constant factor approximation to the optimal cost of the K-Means problem. Then, a merging technique, called convex merging (CM), merges the multi-prototypes to get a better local minima without k being given a priori. Specifically, CM can obtain the optimal merging and estimate the correct k. By integrating these two techniques with K-Means algorithm, the proposed MCKM is an efficient and explainable clustering algorithm for escaping the undesirable local minima of K-Means problem without given k first. Experimental results performed on synthetic and real-world data sets have verified the effectiveness of the proposed algorithm.


Integrated Sensing and Communication from Learning Perspective: An SDP3 Approach

arXiv.org Artificial Intelligence

Characterizing the sensing and communication performance tradeoff in integrated sensing and communication (ISAC) systems is challenging in the applications of learning-based human motion recognition. This is because of the large experimental datasets and the black-box nature of deep neural networks. This paper presents SDP3, a Simulation-Driven Performance Predictor and oPtimizer, which consists of SDP3 data simulator, SDP3 performance predictor and SDP3 performance optimizer. Specifically, the SDP3 data simulator generates vivid wireless sensing datasets in a virtual environment, the SDP3 performance predictor predicts the sensing performance based on the function regression method, and the SDP3 performance optimizer investigates the sensing and communication performance tradeoff analytically. It is shown that the simulated sensing dataset matches the experimental dataset very well in the motion recognition accuracy. By leveraging SDP3, it is found that the achievable region of recognition accuracy and communication throughput consists of a communication saturation zone, a sensing saturation zone, and a communication-sensing adversarial zone, of which the desired balanced performance for ISAC systems lies in the third one.


A Comprehensive Study of Real-Time Object Detection Networks Across Multiple Domains: A Survey

arXiv.org Artificial Intelligence

Deep neural network based object detectors are continuously evolving and are used in a multitude of applications, each having its own set of requirements. While safety-critical applications need high accuracy and reliability, low-latency tasks need resource and energy-efficient networks. Real-time detectors, which are a necessity in high-impact real-world applications, are continuously proposed, but they overemphasize the improvements in accuracy and speed while other capabilities such as versatility, robustness, resource and energy efficiency are omitted. A reference benchmark for existing networks does not exist, nor does a standard evaluation guideline for designing new networks, which results in ambiguous and inconsistent comparisons. We, thus, conduct a comprehensive study on multiple real-time detectors (anchor-, keypoint-, and transformer-based) on a wide range of datasets and report results on an extensive set of metrics. We also study the impact of variables such as image size, anchor dimensions, confidence thresholds, and architecture layers on the overall performance. We analyze the robustness of detection networks against distribution shifts, natural corruptions, and adversarial attacks. Also, we provide a calibration analysis to gauge the reliability of the predictions. Finally, to highlight the real-world impact, we conduct two unique case studies, on autonomous driving and healthcare applications. To further gauge the capability of networks in critical real-time applications, we report the performance after deploying the detection networks on edge devices. Our extensive empirical study can act as a guideline for the industrial community to make an informed choice on the existing networks. We also hope to inspire the research community towards a new direction in the design and evaluation of networks that focuses on a bigger and holistic overview for a far-reaching impact.


Quasi-Newton Steps for Efficient Online Exp-Concave Optimization

arXiv.org Artificial Intelligence

The aim of this paper is to design computationally-efficient and optimal algorithms for the online and stochastic exp-concave optimization settings. Typical algorithms for these settings, such as the Online Newton Step (ONS), can guarantee a $O(d\ln T)$ bound on their regret after $T$ rounds, where $d$ is the dimension of the feasible set. However, such algorithms perform so-called generalized projections whenever their iterates step outside the feasible set. Such generalized projections require $\Omega(d^3)$ arithmetic operations even for simple sets such a Euclidean ball, making the total runtime of ONS of order $d^3 T$ after $T$ rounds, in the worst-case. In this paper, we side-step generalized projections by using a self-concordant barrier as a regularizer to compute the Newton steps. This ensures that the iterates are always within the feasible set without requiring projections. This approach still requires the computation of the inverse of the Hessian of the barrier at every step. However, using the stability properties of the Newton steps, we show that the inverse of the Hessians can be efficiently approximated via Taylor expansions for most rounds, resulting in a $O(d^2 T +d^\omega \sqrt{T})$ total computational complexity, where $\omega$ is the exponent of matrix multiplication. In the stochastic setting, we show that this translates into a $O(d^3/\epsilon)$ computational complexity for finding an $\epsilon$-suboptimal point, answering an open question by Koren 2013. We first show these new results for the simple case where the feasible set is a Euclidean ball. Then, to move to general convex set, we use a reduction to Online Convex Optimization over the Euclidean ball. Our final algorithm can be viewed as a more efficient version of ONS.


Video Captioning with Guidance of Multimodal Latent Topics

arXiv.org Artificial Intelligence

The topic diversity of open-domain videos leads to various vocabularies and linguistic expressions in describing video contents, and therefore, makes the video captioning task even more challenging. In this paper, we propose an unified caption framework, M&M TGM, which mines multimodal topics in unsupervised fashion from data and guides the caption decoder with these topics. Compared to pre-defined topics, the mined multimodal topics are more semantically and visually coherent and can reflect the topic distribution of videos better. We formulate the topic-aware caption generation as a multi-task learning problem, in which we add a parallel task, topic prediction, in addition to the caption task. For the topic prediction task, we use the mined topics as the teacher to train a student topic prediction model, which learns to predict the latent topics from multimodal contents of videos. The topic prediction provides intermediate supervision to the learning process. As for the caption task, we propose a novel topic-aware decoder to generate more accurate and detailed video descriptions with the guidance from latent topics. The entire learning procedure is end-to-end and it optimizes both tasks simultaneously. The results from extensive experiments conducted on the MSR-VTT and Youtube2Text datasets demonstrate the effectiveness of our proposed model. M&M TGM not only outperforms prior state-of-the-art methods on multiple evaluation metrics and on both benchmark datasets, but also achieves better generalization ability.


Simulated Annealing With Restart. A variation on the classic Simulatedโ€ฆ

#artificialintelligence

In my previous article we discussed how to solve the Travelling Salesman Problem (TSP) using the meta-heuristic optimisation algorithm of Simulated Annealing. The TSP is a famous combinatorial optimisation and operations research problem. Its objective is to find the shortest distance a salesman can travel through n cities by visiting each city once and ending in the original/starting city. The problem sounds simple, however as we add more cities the number of possible routes is subject to a combinatorial explosion. For example, with 4 cities the number of possible routes is 3, 6 cities it is 60, however for 20 cities its a gigantic 60,822,550,200,000,000!


AI and Machine Learning in Bioinformatics - Datafloq

#artificialintelligence

Advancements in DNA sequencing techniques enabled researchers to sequence the human genome in just a day, a task that consumed around a decade with the traditional approaches. This is only one of many powerful contributions of machine learning in bioinformatics. As many biotech companies hire ML consultants to facilitate the process of handling biomedical data, the AI in bioinformatics market continues to grow. It is predicted to reach $37,027.96 Do you want to be a part of this digital revolution?


Mixed Multi-Model Semantic Interaction for Graph-based Narrative Visualizations

arXiv.org Artificial Intelligence

Narrative sensemaking is an essential part of understanding sequential data. Narrative maps are a visual representation model that can assist analysts to understand narratives. In this work, we present a semantic interaction (SI) framework for narrative maps that can support analysts through their sensemaking process. In contrast to traditional SI systems which rely on dimensionality reduction and work on a projection space, our approach has an additional abstraction layer -- the structure space -- that builds upon the projection space and encodes the narrative in a discrete structure. This extra layer introduces additional challenges that must be addressed when integrating SI with the narrative extraction pipeline. We address these challenges by presenting the general concept of Mixed Multi-Model Semantic Interaction (3MSI) -- an SI pipeline, where the highest-level model corresponds to an abstract discrete structure and the lower-level models are continuous. To evaluate the performance of our 3MSI models for narrative maps, we present a quantitative simulation-based evaluation and a qualitative evaluation with case studies and expert feedback. We find that our SI system can model the analysts' intent and support incremental formalism for narrative maps.


Improving robot navigation in crowded environments using intrinsic rewards

arXiv.org Artificial Intelligence

Autonomous navigation in crowded environments is an open problem with many applications, essential for the coexistence of robots and humans in the smart cities of the future. In recent years, deep reinforcement learning approaches have proven to outperform model-based algorithms. Nevertheless, even though the results provided are promising, the works are not able to take advantage of the capabilities that their models offer. They usually get trapped in local optima in the training process, that prevent them from learning the optimal policy. They are not able to visit and interact with every possible state appropriately, such as with the states near the goal or near the dynamic obstacles. In this work, we propose using intrinsic rewards to balance between exploration and exploitation and explore depending on the uncertainty of the states instead of on the time the agent has been trained, encouraging the agent to get more curious about unknown states. We explain the benefits of the approach and compare it with other exploration algorithms that may be used for crowd navigation. Many simulation experiments are performed modifying several algorithms of the state-of-the-art, showing that the use of intrinsic rewards makes the robot learn faster and reach higher rewards and success rates (fewer collisions) in shorter navigation times, outperforming the state-of-the-art.