Statistical Learning
A Simple and Practical Method for Reducing the Disparate Impact of Differential Privacy
Rosenblatt, Lucas, Stoyanovich, Julia, Musco, Christopher
Differentially private (DP) mechanisms have been deployed in a variety of high-impact social settings (perhaps most notably by the U.S. Census). Since all DP mechanisms involve adding noise to results of statistical queries, they are expected to impact our ability to accurately analyze and learn from data, in effect trading off privacy with utility. Alarmingly, the impact of DP on utility can vary significantly among different sub-populations. A simple way to reduce this disparity is with stratification. First compute an independent private estimate for each group in the data set (which may be the intersection of several protected classes), then, to compute estimates of global statistics, appropriately recombine these group estimates. Our main observation is that naive stratification often yields high-accuracy estimates of population-level statistics, without the need for additional privacy budget. We support this observation theoretically and empirically. Our theoretical results center on the private mean estimation problem, while our empirical results center on extensive experiments on private data synthesis to demonstrate the effectiveness of stratification on a variety of private mechanisms. Overall, we argue that this straightforward approach provides a strong baseline against which future work on reducing utility disparities of DP mechanisms should be compared.
Domain Invariant Learning for Gaussian Processes and Bayesian Exploration
Zhao, Xilong, Bian, Siyuan, Zhang, Yaoyun, Zhang, Yuliang, Gu, Qinying, Wang, Xinbing, Zhou, Chenghu, Ye, Nanyang
Out-of-distribution (OOD) generalization has long been a challenging problem that remains largely unsolved. Gaussian processes (GP), as popular probabilistic model classes, especially in the small data regime, presume strong OOD generalization abilities. Surprisingly, their OOD generalization abilities have been under-explored before compared with other lines of GP research. In this paper, we identify that GP is not free from the problem and propose a domain invariant learning algorithm for Gaussian processes (DIL-GP) with a min-max optimization on the likelihood. DIL-GP discovers the heterogeneity in the data and forces invariance across partitioned subsets of data. We further extend the DIL-GP to improve Bayesian optimization's adaptability on changing environments. Numerical experiments demonstrate the superiority of DIL-GP for predictions on several synthetic and real-world datasets. We further demonstrate the effectiveness of the DIL-GP Bayesian optimization method on a PID parameters tuning experiment for a quadrotor. The full version and source code are available at: https://github.com/Billzxl/DIL-GP.
EMG subspace alignment and visualization for cross-subject hand gesture classification
Colot, Martin, Simar, Cédric, Petieau, Mathieu, Alvarez, Ana Maria Cebolla, Cheron, Guy, Bontempi, Gianluca
Electromyograms (EMG)-based hand gesture recognition systems are a promising technology for human/machine interfaces. However, one of their main limitations is the long calibration time that is typically required to handle new users. The paper discusses and analyses the challenge of cross-subject generalization thanks to an original dataset containing the EMG signals of 14 human subjects during hand gestures. The experimental results show that, though an accurate generalization based on pooling multiple subjects is hardly achievable, it is possible to improve the cross-subject estimation by identifying a robust low-dimensional subspace for multiple subjects and aligning it to a target subject. A visualization of the subspace enables us to provide insights for the improvement of cross-subject generalization with EMG signals.
The Validity of a Machine Learning-Based Video Game in the Objective Screening of Attention Deficit Hyperactivity Disorder in Children Aged 5 to 12 Years
Zakani, Zeinab, Moradi, Hadi, Ghasemzadeh, Sogand, Riazi, Maryam, Mortazavi, Fatemeh
This research was conducted with financial support from the Javaneh Program of the Ministry of Science, Research, and Technology of the Islamic Republic of Iran, and the Cognitive Sciences and Technologies Council of the Islamic Republic of Iran. Correspondence concerning this article should be addressed to Hadi Moradi, Department of Robotics and Artificial Intelligence, University of Tehran, Tehran, Iran. Abstract Objective: Early identification of ADHD is necessary to provide the opportunity for timely treatment. However, screening the symptoms of ADHD on a large scale is not easy. This study aimed to validate a video game (FishFinder) for the screening of ADHD using objective measurement of the core symptoms of this disorder. Method: The FishFinder measures attention and impulsivity through in-game performance and evaluates the child's hyperactivity using smartphone motion sensors. This game was tested on 26 children with ADHD and 26 healthy children aged 5 to 12 years. A Support Vector Machine was employed to detect children with ADHD. Conclusions: The FishFinder demonstrated a strong ability to identify ADHD in children. So, this game can be used as an affordable, accessible, and enjoyable method for the objective screening of ADHD. The Validity of a Machine Learning-Based Video Game in the Objective Screening of Attention Deficit Hyperactivity Disorder in Children Aged 5 to 12 Years Attention Deficit Hyperactivity Disorder (ADHD) is one of the most common childhood disorders with a prevalence of about 7.2% (Thomas et al., 2015).
Classification of complex local environments in systems of particle shapes through shape-symmetry encoded data augmentation
Shih-Kuang, null, Lee, null, Tsai, Sun-Ting, Glotzer, Sharon
Detecting and analyzing the local environment is crucial for investigating the dynamical processes of crystal nucleation and shape colloidal particle self-assembly. Recent developments in machine learning provide a promising avenue for better order parameters in complex systems that are challenging to study using traditional approaches. However, the application of machine learning to self-assembly on systems of particle shapes is still underexplored. To address this gap, we propose a simple, physics-agnostic, yet powerful approach that involves training a multilayer perceptron (MLP) as a local environment classifier for systems of particle shapes, using input features such as particle distances and orientations. Our MLP classifier is trained in a supervised manner with a shape symmetry-encoded data augmentation technique without the need for any conventional roto-translations invariant symmetry functions. We evaluate the performance of our classifiers on four different scenarios involving self-assembly of cubic structures, 2-dimensional and 3-dimensional patchy particle shape systems, hexagonal bipyramids with varying aspect ratios, and truncated shapes with different degrees of truncation. The proposed training process and data augmentation technique are both straightforward and flexible, enabling easy application of the classifier to other processes involving particle orientations. Our work thus presents a valuable tool for investigating self-assembly processes on systems of particle shapes, with potential applications in structure identification of any particle-based or molecular system where orientations can be defined.
Fast, Scalable, Warm-Start Semidefinite Programming with Spectral Bundling and Sketching
Angell, Rico, McCallum, Andrew
While semidefinite programming (SDP) has traditionally been limited to moderate-sized problems, recent algorithms augmented with matrix sketching techniques have enabled solving larger SDPs. However, these methods achieve scalability at the cost of an increase in the number of necessary iterations, resulting in slower convergence as the problem size grows. Furthermore, they require iteration-dependent parameter schedules that prohibit effective utilization of warm-start initializations important in practical applications with incrementally-arriving data or mixed-integer programming. We present SpecBM, a provably correct, fast and scalable algorithm for solving massive SDPs that can leverage a warm-start initialization to further accelerate convergence. Our proposed algorithm is a spectral bundle method for solving general SDPs containing both equality and inequality constraints. Moveover, when augmented with an optional matrix sketching technique, our algorithm achieves the dramatically improved scalability of previous work while sustaining convergence speed. We empirically demonstrate the effectiveness of our method, both with and without warm-starting, across multiple applications with large instances. For example, on a problem with 600 million decision variables, SpecBM achieved a solution of standard accuracy in less than 7 minutes, where the previous state-of-the-art scalable SDP solver requires more than 16 hours. Our method solves an SDP with more than 10^13 decision variables on a single machine with 16 cores and no more than 128GB RAM; the previous state-of-the-art method had not achieved an accurate solution after 72 hours on the same instance. We make our implementation in pure JAX publicly available.
COOPER: Coordinating Specialized Agents towards a Complex Dialogue Goal
Cheng, Yi, Liu, Wenge, Wang, Jian, Leong, Chak Tou, Ouyang, Yi, Li, Wenjie, Wu, Xian, Zheng, Yefeng
In recent years, there has been a growing interest in exploring dialogues with more complex goals, such as negotiation, persuasion, and emotional support, which go beyond traditional service-focused dialogue systems. Apart from the requirement for much more sophisticated strategic reasoning and communication skills, a significant challenge of these tasks lies in the difficulty of objectively measuring the achievement of their goals in a quantifiable way, making it difficult for existing research to directly optimize the dialogue procedure towards them. In our work, we emphasize the multifaceted nature of complex dialogue goals and argue that it is more feasible to accomplish them by comprehensively considering and jointly promoting their different aspects. To this end, we propose a novel dialogue framework, Cooper, which coordinates multiple specialized agents, each dedicated to a specific dialogue goal aspect separately, to approach the complex objective. Through this divide-and-conquer manner, we make complex dialogue goals more approachable and elicit greater intelligence via the collaboration of individual agents. Experiments on persuasion and emotional support dialogues demonstrate the superiority of our method over a set of competitive baselines.
A Bayesian Spatial Model to Correct Under-Reporting in Urban Crowdsourcing
Agostini, Gabriel, Pierson, Emma, Garg, Nikhil
Decision-makers often observe the occurrence of events through a reporting process. City governments, for example, rely on resident reports to find and then resolve urban infrastructural problems such as fallen street trees, flooded basements, or rat infestations. Without additional assumptions, there is no way to distinguish events that occur but are not reported from events that truly did not occur--a fundamental problem in settings with positive-unlabeled data. Because disparities in reporting rates correlate with resident demographics, addressing incidents only on the basis of reports leads to systematic neglect in neighborhoods that are less likely to report events. We show how to overcome this challenge by leveraging the fact that events are spatially correlated. Our framework uses a Bayesian spatial latent variable model to infer event occurrence probabilities and applies it to storm-induced flooding reports in New York City, further pooling results across multiple storms. We show that a model accounting for under-reporting and spatial correlation predicts future reports more accurately than other models, and further induces a more equitable set of inspections: its allocations better reflect the population and provide equitable service to non-white, less traditionally educated, and lower-income residents. This finding reflects heterogeneous reporting behavior learned by the model: reporting rates are higher in Census tracts with higher populations, proportions of white residents, and proportions of owner-occupied households. Our work lays the groundwork for more equitable proactive government services, even with disparate reporting behavior.
Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies
Strader, Jared, Hughes, Nathan, Chen, William, Speranzon, Alberto, Carlone, Luca
This paper proposes an approach to build 3D scene graphs in arbitrary (indoor and outdoor) environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and manually defining such hierarchy is time-consuming and does not scale. Furthermore, the lack of training data prevents the straightforward application of learning-based tools used in indoor settings. To address these challenges, we propose two novel extensions. First, we develop methods to build a spatial ontology defining concepts and relations relevant for indoor and outdoor robot operation. In particular, we use a Large Language Model (LLM) to build such an ontology, thus largely reducing the amount of manual effort required. Second, we leverage the spatial ontology for 3D scene graph construction using Logic Tensor Networks (LTN) to add logical rules, or axioms (e.g., "a beach contains sand"), which provide additional supervisory signals at training time thus reducing the need for labelled data, providing better predictions, and even allowing predicting concepts unseen at training time. We test our approach in a variety of datasets, including indoor, rural, and coastal environments, and show that it leads to a significant increase in the quality of the 3D scene graph generation with sparsely annotated data.
Protect Your Score: Contact Tracing With Differential Privacy Guarantees
Romijnders, Rob, Louizos, Christos, Asano, Yuki M., Welling, Max
The pandemic in 2020 and 2021 had enormous economic and societal consequences, and studies show that contact tracing algorithms can be key in the early containment of the virus. While large strides have been made towards more effective contact tracing algorithms, we argue that privacy concerns currently hold deployment back. The essence of a contact tracing algorithm constitutes the communication of a risk score. Yet, it is precisely the communication and release of this score to a user that an adversary can leverage to gauge the private health status of an individual. We pinpoint a realistic attack scenario and propose a contact tracing algorithm with differential privacy guarantees against this attack. The algorithm is tested on the two most widely used agent-based COVID19 simulators and demonstrates superior performance in a wide range of settings. Especially for realistic test scenarios and while releasing each risk score with epsilon=1 differential privacy, we achieve a two to ten-fold reduction in the infection rate of the virus. To the best of our knowledge, this presents the first contact tracing algorithm with differential privacy guarantees when revealing risk scores for COVID19.