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 Statistical Learning


Graph Neural Networks for Graphs with Heterophily: A Survey

arXiv.org Artificial Intelligence

Recent years have witnessed fast developments of graph neural networks (GNNs) that have benefited myriads of graph analytic tasks and applications. In general, most GNNs depend on the homophily assumption that nodes belonging to the same class are more likely to be connected. However, as a ubiquitous graph property in numerous real-world scenarios, heterophily, i.e., nodes with different labels tend to be linked, significantly limits the performance of tailor-made homophilic GNNs. Hence, GNNs for heterophilic graphs are gaining increasing research attention to enhance graph learning with heterophily. In this paper, we provide a comprehensive review of GNNs for heterophilic graphs. Specifically, we propose a systematic taxonomy that essentially governs existing heterophilic GNN models, along with a general summary and detailed analysis. Furthermore, we discuss the correlation between graph heterophily and various graph research domains, aiming to facilitate the development of more effective GNNs across a spectrum of practical applications and learning tasks in the graph research community. In the end, we point out the potential directions to advance and stimulate more future research and applications on heterophilic graph learning with GNNs.


Large Stepsize Gradient Descent for Logistic Loss: Non-Monotonicity of the Loss Improves Optimization Efficiency

arXiv.org Machine Learning

We consider gradient descent (GD) with a constant stepsize applied to logistic regression with linearly separable data, where the constant stepsize $\eta$ is so large that the loss initially oscillates. We show that GD exits this initial oscillatory phase rapidly -- in $\mathcal{O}(\eta)$ steps -- and subsequently achieves an $\tilde{\mathcal{O}}(1 / (\eta t) )$ convergence rate after $t$ additional steps. Our results imply that, given a budget of $T$ steps, GD can achieve an accelerated loss of $\tilde{\mathcal{O}}(1/T^2)$ with an aggressive stepsize $\eta:= \Theta( T)$, without any use of momentum or variable stepsize schedulers. Our proof technique is versatile and also handles general classification loss functions (where exponential tails are needed for the $\tilde{\mathcal{O}}(1/T^2)$ acceleration), nonlinear predictors in the neural tangent kernel regime, and online stochastic gradient descent (SGD) with a large stepsize, under suitable separability conditions.


Statistical Games

arXiv.org Machine Learning

This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are connected to Frequentist and Bayesian statistics, respectively. Later, a more general type of game is introduced, termed Statistical game, in which a further parameter, the players' relative risk aversion, can be set. In this work, we show that Fisher and Bayesian games can be viewed as limiting cases of Statistical games. Therefore, Statistical games can be viewed as a unified framework, incorporating both Frequentist and Bayesian statistics. Furthermore, a philosophical framework is (re-)presented -- often referred to as minimax regret criterion -- as a general approach to decision making. The main motivation for this work was to embed Bayesian statistics into a broader decision-making framework, where, based on collected data, actions with consequences have to be made, which can be translated to utilities (or rewards/losses) of the decision-maker. The work starts with the simplest possible toy model, related to hypothesis testing and statistical inference. This choice has two main benefits: i.) it allows us to determine (conjecture) the behaviour of the equilibrium strategies in various limiting cases ii.) this way, we can introduce Statistical games without requiring additional stochastic parameters. The work contains game theoretical methods related to two-player, non-cooperative games to determine and prove equilibrium strategies of Fisher, Bayesian and Statistical games. It also relies on analytical tools for derivations concerning various limiting cases.


Batch Active Learning of Reward Functions from Human Preferences

arXiv.org Machine Learning

Data generation and labeling are often expensive in robot learning. Preference-based learning is a concept that enables reliable labeling by querying users with preference questions. Active querying methods are commonly employed in preference-based learning to generate more informative data at the expense of parallelization and computation time. In this paper, we develop a set of novel algorithms, batch active preference-based learning methods, that enable efficient learning of reward functions using as few data samples as possible while still having short query generation times and also retaining parallelizability. We introduce a method based on determinantal point processes (DPP) for active batch generation and several heuristic-based alternatives. Finally, we present our experimental results for a variety of robotics tasks in simulation. Our results suggest that our batch active learning algorithm requires only a few queries that are computed in a short amount of time. We showcase one of our algorithms in a study to learn human users' preferences.


Classification of compact radio sources in the Galactic plane with supervised machine learning

arXiv.org Machine Learning

Generation of science-ready data from processed data products is one of the major challenges in next-generation radio continuum surveys with the Square Kilometre Array (SKA) and its precursors, due to the expected data volume and the need to achieve a high degree of automated processing. Source extraction, characterization, and classification are the major stages involved in this process. In this work we focus on the classification of compact radio sources in the Galactic plane using both radio and infrared images as inputs. To this aim, we produced a curated dataset of ~20,000 images of compact sources of different astronomical classes, obtained from past radio and infrared surveys, and novel radio data from pilot surveys carried out with the Australian SKA Pathfinder (ASKAP). Radio spectral index information was also obtained for a subset of the data. We then trained two different classifiers on the produced dataset. The first model uses gradient-boosted decision trees and is trained on a set of pre-computed features derived from the data, which include radio-infrared colour indices and the radio spectral index. The second model is trained directly on multi-channel images, employing convolutional neural networks. Using a completely supervised procedure, we obtained a high classification accuracy (F1-score>90%) for separating Galactic objects from the extragalactic background. Individual class discrimination performances, ranging from 60% to 75%, increased by 10% when adding far-infrared and spectral index information, with extragalactic objects, PNe and HII regions identified with higher accuracies. The implemented tools and trained models were publicly released, and made available to the radioastronomical community for future application on new radio data.


Machine Unlearning by Suppressing Sample Contribution

arXiv.org Artificial Intelligence

Machine Unlearning (MU) is to forget data from a well-trained model, which is practically important due to the "right to be forgotten". In this paper, we start from the fundamental distinction between training data and unseen data on their contribution to the model: the training data contributes to the final model while the unseen data does not. We theoretically discover that the input sensitivity can approximately measure the contribution and practically design an algorithm, called MU-Mis (machine unlearning via minimizing input sensitivity), to suppress the contribution of the forgetting data. Experimental results demonstrate that MU-Mis outperforms state-of-the-art MU methods significantly. Additionally, MU-Mis aligns more closely with the application of MU as it does not require the use of remaining data.


Streaming IoT Data and the Quantum Edge: A Classic/Quantum Machine Learning Use Case

arXiv.org Artificial Intelligence

With the advent of the Post-Moore era, the scientific community is faced with the challenge of addressing the demands of current data-intensive machine learning applications, which are the cornerstone of urgent analytics in distributed computing. Quantum machine learning could be a solution for the increasing demand of urgent analytics, providing potential theoretical speedups and increased space efficiency. However, challenges such as (1) the encoding of data from the classical to the quantum domain, (2) hyperparameter tuning, and (3) the integration of quantum hardware into a distributed computing continuum limit the adoption of quantum machine learning for urgent analytics. In this work, we investigate the use of Edge computing for the integration of quantum machine learning into a distributed computing continuum, identifying the main challenges and possible solutions.


Computer Vision for Multimedia Geolocation in Human Trafficking Investigation: A Systematic Literature Review

arXiv.org Artificial Intelligence

The task of multimedia geolocation is becoming an increasingly essential component of the digital forensics toolkit to effectively combat human trafficking, child sexual exploitation, and other illegal acts. Typically, metadata-based geolocation information is stripped when multimedia content is shared via instant messaging and social media. The intricacy of geolocating, geotagging, or finding geographical clues in this content is often overly burdensome for investigators. Recent research has shown that contemporary advancements in artificial intelligence, specifically computer vision and deep learning, show significant promise towards expediting the multimedia geolocation task. This systematic literature review thoroughly examines the state-of-the-art leveraging computer vision techniques for multimedia geolocation and assesses their potential to expedite human trafficking investigation. This includes a comprehensive overview of the application of computer vision-based approaches to multimedia geolocation, identifies their applicability in combating human trafficking, and highlights the potential implications of enhanced multimedia geolocation for prosecuting human trafficking. 123 articles inform this systematic literature review. The findings suggest numerous potential paths for future impactful research on the subject.


BagStacking: An Integrated Ensemble Learning Approach for Freezing of Gait Detection in Parkinson's Disease

arXiv.org Artificial Intelligence

This paper introduces BagStacking, a novel ensemble learning method designed to enhance the detection of Freezing of Gait (FOG) in Parkinson's Disease (PD) by using a lower-back sensor to track acceleration. Building on the principles of bagging and stacking, BagStacking aims to achieve the variance reduction benefit of bagging's bootstrap sampling while also learning sophisticated blending through stacking. The method involves training a set of base models on bootstrap samples from the training data, followed by a meta-learner trained on the base model outputs and true labels to find an optimal aggregation scheme. The experimental evaluation demonstrates significant improvements over other state-of-the-art machine learning methods on the validation set. Specifically, BagStacking achieved a MAP score of 0.306, outperforming LightGBM (0.234) and classic Stacking (0.286). Additionally, the run-time of BagStacking was measured at 3828 seconds, illustrating an efficient approach compared to Regular Stacking's 8350 seconds. BagStacking presents a promising direction for handling the inherent variability in FOG detection data, offering a robust and scalable solution to improve patient care in PD.


Convergence Analysis of Blurring Mean Shift

arXiv.org Artificial Intelligence

Blurring mean shift (BMS) algorithm, a variant of the mean shift algorithm, is a kernel-based iterative method for data clustering, where data points are clustered according to their convergent points via iterative blurring. In this paper, we analyze convergence properties of the BMS algorithm by leveraging its interpretation as an optimization procedure, which is known but has been underutilized in existing convergence studies. Whereas existing results on convergence properties applicable to multi-dimensional data only cover the case where all the blurred data point sequences converge to a single point, this study provides a convergence guarantee even when those sequences can converge to multiple points, yielding multiple clusters. This study also shows that the convergence of the BMS algorithm is fast by further leveraging geometrical characterization of the convergent points.