Statistical Learning
Improving the Generation and Evaluation of Synthetic Data for Downstream Medical Causal Inference
Causal inference is essential for developing and evaluating medical interventions, yet real-world medical datasets are often difficult to access due to regulatory barriers. This makes synthetic data a potentially valuable asset that enables these medical analyses, along with the development of new inference methods themselves. Generative models can produce synthetic data that closely approximate real data distributions, yet existing methods do not consider the unique challenges that downstream causal inference tasks, and specifically those focused on treatments, pose. We establish a set of desiderata that synthetic data containing treatments should satisfy to maximise downstream utility: preservation of (i) the covariate distribution, (ii) the treatment assignment mechanism, and (iii) the outcome generation mechanism. Based on these desiderata, we propose a set of evaluation metrics to assess such synthetic data. Finally, we present STEAM: a novel method for generating Synthetic data for Treatment Effect Analysis in Medicine that mimics the data-generating process of data containing treatments and optimises for our desiderata. We empirically demonstrate that STEAM achieves state-of-the-art performance across our metrics as compared to existing generative models, particularly as the complexity of the true data-generating process increases.
Orthogonal Survival Learners for Estimating Heterogeneous Treatment Effects from Time-to-Event Data
Estimating heterogeneous treatment effects (HTEs) is crucial for personalized decision-making. However, this task is challenging in survival analysis, which includes time-to-event data with censored outcomes (e.g., due to study dropout). In this paper, we propose a toolbox of orthogonal survival learners to estimate HTEs from time-to-event data under censoring. Our learners have three main advantages: (i) we show that learners from our toolbox are guaranteed to be orthogonal and thus robust with respect to nuisance estimation errors; (ii) our toolbox allows for incorporating a custom weighting function, which can lead to robustness against different types of low overlap, and (iii) our learners are modelagnostic (i.e., they can be combined with arbitrary machine learning models). We instantiate the learners from our toolbox using several weighting functions and, as a result, propose various neural orthogonal survival learners. Some of these coincide with existing survival learners (including survival versions of the DRand R-learner), while others are novel and further robust w.r.t.
Generative Graph Pattern Machine
Graph neural networks (GNNs) have been predominantly driven by messagepassing, where node representations are iteratively updated via local neighborhood aggregation. Despite their success, message-passing suffers from fundamental limitations--including constrained expressiveness, over-smoothing, oversquashing, and limited capacity to model long-range dependencies. These issues hinder scalability: increasing data size or model size often fails to yield improved performance. To this end, we explore pathways beyond message-passing and introduce Generative Graph Pattern Machine (G2PM), a generative Transformer pre-training framework for graphs. G2PM represents graph instances (nodes, edges, or entire graphs) as sequences of substructures, and employs generative pre-training over the sequences to learn generalizable and transferable representations. Empirically, G2PM demonstrates strong scalability: on the ogbn-arxivbenchmark, it continues to improve with model sizes up to 60M parameters, outperforming prior generative approaches that plateau at significantly smaller scales (e.g., 3M). In addition, we systematically analyze the model design space, highlighting key architectural choices that contribute to its scalability and generalization. Across diverse tasks--including node/link/graph classification, transfer learning, and crossgraph pretraining--G2PM consistently outperforms strong baselines, establishing a compelling foundation for scalable graph learning.
SHAP Meets Tensor Networks: Provably Tractable Explanations with Parallelism
Although Shapley additive explanations (SHAP) can be computed in polynomial time for simple models like decision trees, they unfortunately become NP-hard to compute for more expressive black-box models like neural networks -- where generating explanations is often most critical. In this work, we analyze the problem of computing SHAP explanations for Tensor Networks (TNs), a broader and more expressive class of models than those for which current exact SHAP algorithms are known to hold, and which is widely used for neural network abstraction and compression. First, we introduce a general framework for computing provably exact SHAP explanations for general TNs with arbitrary structures. Interestingly, we show that, when TNs are restricted to a Tensor Train (TT) structure, SHAP computation can be performed in poly-logarithmic time using parallel computation. Thanks to the expressiveness power of TTs, this complexity result can be generalized to many other popular ML models such as decision trees, tree ensembles, linear models, and linear RNNs, therefore tightening previously reported complexity results for these families of models. Finally, by leveraging reductions of binarized neural networks to Tensor Network representations, we demonstrate that SHAP computation can become efficiently tractable when the network's width is fixed, while it remains computationally hard even with constant depth. This highlights an important insight: for this class of models, width -- rather than depth -- emerges as the primary computational bottleneck in SHAP computation.
Policy Gradient Methods Converge Globally in Imperfect-Information Extensive-Form Games
Multi-agent reinforcement learning (MARL) has long been seen as inseparable from Markov games (Littman, 1994). Yet, the most remarkable achievements of practical MARL have arguably been in extensive-form games (EFGs)--spanning games like Poker, Stratego, and Hanabi. At the same time, little is known about provable equilibrium convergence for MARL algorithms applied to EFGs as they stumble upon the inherent nonconvexity of the optimization landscape and the failure of the value-iteration subroutine in EFGs. To this goal, we utilize contemporary advances in nonconvex optimization theory to prove that regularized alternating policy gradient with (i) direct policy parametrization, (ii) softmax policy parametrization, and (iii) softmax policy parametrization with natural policy gradient updates converge to an approximate Nash equilibrium (NE) in the last-iterate in imperfectinformation perfect-recall zero-sum EFGs. Namely, we observe that since the individual utilities are concave with respect to the sequence-form strategy, they satisfy gradient dominance with respect to the behavioral strategy--or, policy, in reinforcement learning terms. We exploit this structure to further prove that the regularized utility satisfies the much stronger proximal Polyak-ลojasiewicz condition. In turn, we show that the different flavors of alternating policy gradient methods converge to an ฯต-approximate NE with a number of iterations and trajectory samples that are polynomial in 1/ฯตand the natural parameters of the game. Our work is a preliminary--yet principled--attempt in bridging the conceptual gap between the theory of Markov and imperfect-information EFGs while it aspires to stimulate a deeper dialogue between them.
Lyapunov-Stable Adaptive Control for Multimodal Concept Drift
This paper introduces LS-OGD, a novel adaptive control framework for robust multimodal learning in the presence of concept drift. LS-OGD uses an online controller that dynamically adjusts the model's learning rate and the fusion weights between different data modalities in response to detected drift and evolving prediction errors. We prove that under bounded drift conditions, the LS-OGD system's prediction error is uniformly ultimately bounded and converges to zero if the drift ceases. Additionally, we demonstrate that the adaptive fusion strategy effectively isolates and mitigates the impact of severe modality-specific drift, thereby ensuring system resilience and fault tolerance. These theoretical guarantees establish a principled foundation for developing reliable and continuously adapting multimodal learning systems.
Efficient Federated Learning against Byzantine Attacks and Data Heterogeneity via Aggregating Normalized Gradients
Federated Learning (FL) enables multiple clients to collaboratively train models without sharing raw data, but is vulnerable to Byzantine attacks and data heterogeneity, which can severely degrade performance. Existing Byzantine-robust approaches tackle data heterogeneity, but incur high computational overhead during gradient aggregation, thereby slowing down the training process. To address this issue, we propose a simple yet effective Federated Normalized Gradients Algorithm (Fed-NGA), which performs aggregation by merely computing the weighted mean of the normalized gradients from each client. This approach yields a favorable time complexity of O(pM), where p is the model dimension and M is the number of clients. We rigorously prove that Fed-NGA is robust to both Byzantine faults and data heterogeneity. For non-convex loss functions, Fed-NGA achieves convergence to a neighborhood of stationary points under general assumptions, and further attains zero optimality gap under some mild conditions, which is an outcome rarely achieved in existing literature.
Attention with Trained Embeddings Provably Selects Important Tokens
Token embeddings play a crucial role in language modeling but, despite this practical relevance, their theoretical understanding remains limited. Our paper addresses the gap by characterizing the structure of embeddings obtained via gradient descent. Specifically, we consider a one-layer softmax attention model with a linear head for binary classification, i.e., Softmax(p E X)EXv =
Primitive count AbsGSAbsGS 1700 K - AbsGS + DC4GS
We present a Directional Consistency (DC)-driven Adaptive Density Control (ADC) for 3DGaussian Splatting (DC4GS). Whereas the conventional ADC bases its primiti the DC ve of splitting the gradients on the magnitudes into ADC, and of positional realize it gradients, through the we angular further incorporate coherence of the gradients.