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 Statistical Learning


Meta-Neighborhoods

Neural Information Processing Systems

Making an adaptive prediction based on input is an important ability for general artificial intelligence. In this work, we step forward in this direction and propose a semi-parametric method, Meta-Neighborhoods, where predictions are made adaptively to the neighborhood of the input. We show that Meta-Neighborhoods is a generalization of k-nearest-neighbors. Due to the simpler manifold structure around a local neighborhood, Meta-Neighborhoods represent the predictive distribution p(y x) more accurately. To reduce memory and computation overheads, we propose induced neighborhoods that summarize the training data into a much smaller dictionary.


Limitations of the empirical Fisher approximation for natural gradient descent

Neural Information Processing Systems

Natural gradient descent, which preconditions a gradient descent update with the Fisher information matrix of the underlying statistical model, is a way to capture partial second-order information. Several highly visible works have advocated an approximation known as the empirical Fisher, drawing connections between approximate second-order methods and heuristics like Adam. We dispute this argument by showing that the empirical Fisher---unlike the Fisher---does not generally capture second-order information. We further argue that the conditions under which the empirical Fisher approaches the Fisher (and the Hessian) are unlikely to be met in practice, and that, even on simple optimization problems, the pathologies of the empirical Fisher can have undesirable effects.


Strongly local p-norm-cut algorithms for semi-supervised learning and local graph clustering

Neural Information Processing Systems

Graph based semi-supervised learning is the problem of learning a labeling function for the graph nodes given a few example nodes, often called seeds, usually under the assumption that the graph's edges indicate similarity of labels. This is closely related to the local graph clustering or community detection problem of finding a cluster or community of nodes around a given seed. For this problem, we propose a novel generalization of random walk, diffusion, or smooth function methods in the literature to a convex p-norm cut function. The need for our p-norm methods is that, in our study of existing methods, we find those principled methods based on eigenvector, spectral, random walk, or linear system often have difficulty capturing the correct boundary of a target label or target cluster. In contrast, 1-norm or maxflow-mincut based methods capture the boundary, but cannot grow from small seed set; hybrid procedures that use both have many hard to set parameters.


Sublinear Algorithms for Hierarchical Clustering

Neural Information Processing Systems

Hierarchical clustering over graphs is a fundamental task in data mining and machine learning with applications in many domains including phylogenetics, social network analysis, and information retrieval. Specifically, we consider the recently popularized objective function for hierarchical clustering due to Dasgupta \cite{Dasgupta16}, namely, minimum cost hierarchical partitioning. Previous algorithms for (approximately) minimizing this objective function require linear time/space complexity. In many applications the underlying graph can be massive in size making it computationally challenging to process the graph even using a linear time/space algorithm. As a result, there is a strong interest in designing algorithms that can perform global computation using only sublinear resources (space, time, and communication).


Learning nonlinear level sets for dimensionality reduction in function approximation

Neural Information Processing Systems

We developed a Nonlinear Level-set Learning (NLL) method for dimensionality reduction in high-dimensional function approximation with small data. This work is motivated by a variety of design tasks in real-world engineering applications, where practitioners would replace their computationally intensive physical models (e.g., high-resolution fluid simulators) with fast-to-evaluate predictive machine learning models, so as to accelerate the engineering design processes. There are two major challenges in constructing such predictive models: (a) high-dimensional inputs (e.g., many independent design parameters) and (b) small training data, generated by running extremely time-consuming simulations. Thus, reducing the input dimension is critical to alleviate the over-fitting issue caused by data insufficiency. Existing methods, including sliced inverse regression and active subspace approaches, reduce the input dimension by learning a linear coordinate transformation; our main contribution is to extend the transformation approach to a nonlinear regime. Specifically, we exploit reversible networks (RevNets) to learn nonlinear level sets of a high-dimensional function and parameterize its level sets in low-dimensional spaces.


On UMAP's True Loss Function

Neural Information Processing Systems

UMAP has supplanted t -SNE as state-of-the-art for visualizing high-dimensional datasets in many disciplines, but the reason for its success is not well understood. In this work, we investigate UMAP's sampling based optimization scheme in detail. We derive UMAP's true loss function in closed form and find that it differs from the published one in a dataset size dependent way. As a consequence, we show that UMAP does not aim to reproduce its theoretically motivated high-dimensional UMAP similarities. Instead, it tries to reproduce similarities that only encode the k nearest neighbor graph, thereby challenging the previous understanding of UMAP's effectiveness.


Stochastic Optimization for Performative Prediction

Neural Information Processing Systems

In performative prediction, the choice of a model influences the distribution of future data, typically through actions taken based on the model's predictions. We initiate the study of stochastic optimization for performative prediction. What sets this setting apart from traditional stochastic optimization is the difference between merely updating model parameters and deploying the new model. The latter triggers a shift in the distribution that affects future data, while the former keeps the distribution as is. Assuming smoothness and strong convexity, we prove rates of convergence for both greedily deploying models after each stochastic update (greedy deploy) as well as for taking several updates before redeploying (lazy deploy). In both cases, our bounds smoothly recover the optimal O(1/k) rate as the strength of performativity decreases.


Model Selection for Contextual Bandits

Neural Information Processing Systems

We introduce the problem of model selection for contextual bandits, where a learner must adapt to the complexity of the optimal policy while balancing exploration and exploitation. Our main result is a new model selection guarantee for linear contextual bandits. We work in the stochastic realizable setting with a sequence of nested linear policy classes of dimension d_1 d_2 \ldots, where the m \star -th class contains the optimal policy, and we design an algorithm that achieves \tilde{O}l(T {2/3}d {1/3}_{m \star}) regret with no prior knowledge of the optimal dimension d_{m \star} . This is the first model selection result for contextual bandits with non-vacuous regret for all values of d_{m \star}, and to the best of our knowledge is the first positive result of this type for any online learning setting with partial information. The core of the algorithm is a new estimator for the gap in the best loss achievable by two linear policy classes, which we show admits a convergence rate faster than the rate required to learn the parameters for either class.


On the Correctness and Sample Complexity of Inverse Reinforcement Learning

Neural Information Processing Systems

Inverse reinforcement learning (IRL) is the problem of finding a reward function that generates a given optimal policy for a given Markov Decision Process. This paper looks at an algorithmic-independent geometric analysis of the IRL problem with finite states and actions. A L1-regularized Support Vector Machine formulation of the IRL problem motivated by the geometric analysis is then proposed with the basic objective of the inverse reinforcement problem in mind: to find a reward function that generates a specified optimal policy. The paper further analyzes the proposed formulation of inverse reinforcement learning with n states and k actions, and shows a sample complexity of O(d 2 \log (nk)) for transition probability matrices with at most d non-zeros per row, for recovering a reward function that generates a policy that satisfies Bellman's optimality condition with respect to the true transition probabilities.


S3GC: Scalable Self-Supervised Graph Clustering

Neural Information Processing Systems

We study the problem of clustering graphs with additional side-information of node features. The problem is extensively studied, and several existing methods exploit Graph Neural Networks to learn node representations. However, most of the existing methods focus on generic representations instead of their cluster-ability or do not scale to large scale graph datasets. In this work, we propose S3GC which uses contrastive learning along with Graph Neural Networks and node features to learn clusterable features. We empirically demonstrate that S3GC is able to learn the correct cluster structure even when graph information or node features are individually not informative enough to learn correct clusters.