Statistical Learning
Competitive Gradient Descent
We introduce a new algorithm for the numerical computation of Nash equilibria of competitive two-player games. Our method is a natural generalization of gradient descent to the two-player setting where the update is given by the Nash equilibrium of a regularized bilinear local approximation of the underlying game. It avoids oscillatory and divergent behaviors seen in alternating gradient descent. Using numerical experiments and rigorous analysis, we provide a detailed comparison to methods based on \emph{optimism} and \emph{consensus} and show that our method avoids making any unnecessary changes to the gradient dynamics while achieving exponential (local) convergence for (locally) convex-concave zero sum games. Convergence and stability properties of our method are robust to strong interactions between the players, without adapting the stepsize, which is not the case with previous methods. In our numerical experiments on non-convex-concave problems, existing methods are prone to divergence and instability due to their sensitivity to interactions among the players, whereas we never observe divergence of our algorithm.
Random Reshuffling is Not Always Better
Many learning algorithms, such as stochastic gradient descent, are affected by the order in which training examples are used. It is often observed that sampling the training examples without-replacement, also known as random reshuffling, causes learning algorithms to converge faster. We give a counterexample to the Operator Inequality of Noncommutative Arithmetic and Geometric Means, a longstanding conjecture that relates to the performance of random reshuffling in learning algorithms (Recht and Ré, "Toward a noncommutative arithmetic-geometric mean inequality: conjectures, case-studies, and consequences," COLT 2012). We use this to give an example of a learning task and algorithm for which with-replacement random sampling actually outperforms random reshuffling.
GPU-Accelerated Primal Learning for Extremely Fast Large-Scale Classification
One of the most efficient methods to solve L2 -regularized primal problems, such as logistic regression and linear support vector machine (SVM) classification, is the widely used trust region Newton algorithm, TRON. While TRON has recently been shown to enjoy substantial speedups on shared-memory multi-core systems, exploiting graphical processing units (GPUs) to speed up the method is significantly more difficult, owing to the highly complex and heavily sequential nature of the algorithm. In this work, we show that using judicious GPU-optimization principles, TRON training time for different losses and feature representations may be drastically reduced. For sparse feature sets, we show that using GPUs to train logistic regression classifiers in LIBLINEAR is up to an order-of-magnitude faster than solely using multithreading. For dense feature sets–which impose far more stringent memory constraints–we show that GPUs substantially reduce the lengthy SVM learning times required for state-of-the-art proteomics analysis, leading to dramatic improvements over recently proposed speedups.
Stochastic Normalizing Flows
The sampling of probability distributions specified up to a normalization constant is an important problem in both machine learning and statistical mechanics. While classical stochastic sampling methods such as Markov Chain Monte Carlo (MCMC) or Langevin Dynamics (LD) can suffer from slow mixing times there is a growing interest in using normalizing flows in order to learn the transformation of a simple prior distribution to the given target distribution. Here we propose a generalized and combined approach to sample target densities: Stochastic Normalizing Flows (SNF) – an arbitrary sequence of deterministic invertible functions and stochastic sampling blocks. We show that stochasticity overcomes expressivity limitations of normalizing flows resulting from the invertibility constraint, whereas trainable transformations between sampling steps improve efficiency of pure MCMC/LD along the flow. By invoking ideas from non-equilibrium statistical mechanics we derive an efficient training procedure by which both the sampler's and the flow's parameters can be optimized end-to-end, and by which we can compute exact importance weights without having to marginalize out the randomness of the stochastic blocks.
Optimal Epoch Stochastic Gradient Descent Ascent Methods for Min-Max Optimization
Epoch-GD) proposed by (Hazan and Kale, 2011) was deemeda breakthrough for stochastic strongly convex minimization, which achieves theoptimal convergence rate of O(1/T) with T iterative updates for the objective gap. However, its extension to solving stochastic min-max problems with strong convexity and strong concavity still remains open, and it is still unclear whethera fast rate ofO(1/T)for theduality gapis achievable for stochastic min-max optimization under strong convexity and strong concavity. Although some re-cent studies have proposed stochastic algorithms with fast convergence rates formin-max problems, they require additional assumptions about the problem, e.g.,smoothness, bi-linear structure, etc. To the best of our knowledge, our result is the first one that shows Epoch-GDA can achieve the optimal rate ofO(1/T)for the duality gapof general SCSC min-max problems. We emphasize that such generalization of Epoch-GD for strongly convex minimization problems to Epoch-GDA for SCSC min-max problems is non-trivial and requires novel technical analysis. Moreover, we notice that the key lemma can also be used for proving the convergence of Epoch-GDA for weakly-convex strongly-concave min-max problems, leading to a nearly optimal complexity without resorting to smoothness or other structural conditions.
Mixtape: Breaking the Softmax Bottleneck Efficiently
The softmax bottleneck has been shown to limit the expressiveness of neural lan- guage models. Mixture of Softmaxes (MoS) is an effective approach to address such a theoretical limitation, but are expensive compared to softmax in terms of both memory and time. We propose Mixtape, an output layer that breaks the softmax bottleneck more efficiently with three novel techniques--logit space vector gating, sigmoid tree decomposition, and gate sharing. On four benchmarks including language modeling and machine translation, the Mixtape layer substantially improves the efficiency over the MoS layer by 3.5x to 10.5x while obtaining similar performance. A network equipped with Mixtape is only 20% to 34% slower than a softmax-based network with 10-30K vocabulary sizes, and outperforms softmax in perplexity and translation quality.
Gradient Estimation with Stochastic Softmax Tricks
The Gumbel-Max trick is the basis of many relaxed gradient estimators. These estimators are easy to implement and low variance, but the goal of scaling them comprehensively to large combinatorial distributions is still outstanding. Working within the perturbation model framework, we introduce stochastic softmax tricks, which generalize the Gumbel-Softmax trick to combinatorial spaces. Our framework is a unified perspective on existing relaxed estimators for perturbation models, and it contains many novel relaxations. We design structured relaxations for subset selection, spanning trees, arborescences, and others.
Entropy-based Training Methods for Scalable Neural Implicit Samplers
Efficiently sampling from un-normalized target distributions is a fundamental problem in scientific computing and machine learning. Traditional approaches such as Markov Chain Monte Carlo (MCMC) guarantee asymptotically unbiased samples from such distributions but suffer from computational inefficiency, particularly when dealing with high-dimensional targets, as they require numerous iterations to generate a batch of samples. In this paper, we introduce an efficient and scalable neural implicit sampler that overcomes these limitations. The implicit sampler can generate large batches of samples with low computational costs by leveraging a neural transformation that directly maps easily sampled latent vectors to target samples without the need for iterative procedures. To train the neural implicit samplers, we introduce two novel methods: the KL training method and the Fisher training method.
Privacy of Noisy Stochastic Gradient Descent: More Iterations without More Privacy Loss
A central issue in machine learning is how to train models on sensitive user data. Industry has widely adopted a simple algorithm: Stochastic Gradient Descent with noise (a.k.a. However, foundational theoretical questions about this algorithm's privacy loss remain open---even in the seemingly simple setting of smooth convex losses over a bounded domain. Our main result resolves these questions: for a large range of parameters, we characterize the differential privacy up to a constant. This result reveals that all previous analyses for this setting have the wrong qualitative behavior.
Parameter elimination in particle Gibbs sampling
Bayesian inference in state-space models is challenging due to high-dimensional state trajectories. A viable approach is particle Markov chain Monte Carlo (PMCMC), combining MCMC and sequential Monte Carlo to form exact approximations'' to otherwise-intractable MCMC methods. The performance of the approximation is limited to that of the exact method. We focus on particle Gibbs (PG) and particle Gibbs with ancestor sampling (PGAS), improving their performance beyond that of the ideal Gibbs sampler (which they approximate) by marginalizing out one or more parameters. This is possible when the parameter(s) has a conjugate prior relationship with the complete data likelihood.