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 Statistical Learning


Deterministic Annealing Variant of the EM Algorithm

Neural Information Processing Systems

We present a deterministic annealing variant of the EM algorithm maximum likelihood parameter estimation problems. In ourfor approach, the EM process is reformulated as the problem of minimizing the thermodynamic free energy by using the principle of maximum entropy and statistical mechanics analogy. Unlike simulated deterministicallyannealing approaches, this minimization is performed. Moreover, the derived algorithm, unlike the conventional better estimates free of the initialEM algorithm, can obtain parameter values.


Statistical Feature Combination for the Evaluation of Game Positions

Journal of Artificial Intelligence Research

This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent meaning are estimated by means of logistic regression, Fisher's linear discriminant, and the quadratic discriminant function for normally distributed features. Thereafter, the playing strengths are compared by means of tournaments between the resulting versions of a world-class Othello program. In this application, logistic regression - which is used here for the first time in the context of game playing - leads to better results than the other approaches.


Supervised learning from incomplete data via an EM approach

Neural Information Processing Systems

Real-world learning tasks may involve high-dimensional data sets with arbitrary patterns of missing data. In this paper we present a framework based on maximum likelihood density estimation for learning from such data set.s. VVe use mixture models for the density estimatesand make two distinct appeals to the Expectation Maximization (EM) principle (Dempster et al., 1977) in deriving a learning algorithm-EM is used both for the estimation of mixture componentsand for coping wit.h missing dat.a. The resulting algorithm is applicable t.o a wide range of supervised as well as unsupervised learning problems.


Exploiting Chaos to Control the Future

Neural Information Processing Systems

Recently, Ott, Grebogi and Yorke (OGY) [6] found an effective method to control chaotic systems to unstable fixed points by using only small control forces; however, OGY's method is based on and limited to a linear theory and requires considerable knowledge of the dynamics of the system to be controlled. In this paper we use two radial basis function networks: one as a model of an unknown plant and the other as the controller. The controller is trained with a recurrent learning algorithm to minimize a novel objective function such that the controller can locate an unstable fixed point and drive the system into the fixed point with no a priori knowledge of the system dynamics. Our results indicate that the neural controller offers many advantages over OGY's technique.


Robust Parameter Estimation and Model Selection for Neural Network Regression

Neural Information Processing Systems

In this paper, it is shown that the conventional back-propagation (BPP) algorithm for neural network regression is robust to leverages (data with:n corrupted), but not to outliers (data with y corrupted). A robust model is to model the error as a mixture of normal distribution. The influence function for this mixture model is calculated and the condition for the model to be robust to outliers is given. EM algorithm [5] is used to estimate the parameter. The usefulness of model selection criteria is also discussed.


Fast Non-Linear Dimension Reduction

Neural Information Processing Systems

Dimension reduction provides compact representations for storage, transmission, and classification. Dimension reduction algorithms operate by identifying and eliminating statistical redundancies in the data. The optimal linear technique for dimension reduction is principal component analysis (PCA).


A Comparative Study of a Modified Bumptree Neural Network with Radial Basis Function Networks and the Standard Multi Layer Perceptron

Neural Information Processing Systems

Bumptrees are geometric data structures introduced by Omohundro (1991) to provide efficient access to a collection of functions on a Euclidean space of interest. We describe a modified bumptree structure that has been employed as a neural network classifier, and compare its performance on several classification tasks against that of radial basis function networks and the standard mutIi-Iayer perceptron. 1 INTRODUCTION A number of neural network studies have demonstrated the utility of the multi-layer perceptron (MLP) and shown it to be a highly effective paradigm. Studies have also shown, however, that the MLP is not without its problems, in particular it requires an extensive training time, is susceptible to local minima problems and its perfonnance is dependent upon its internal network architecture. In an attempt to improve upon the generalisation performance and computational efficiency a number of studies have been undertaken principally concerned with investigating the parametrisation of the MLP. It is well known, for example, that the generalisation performance of the MLP is affected by the number of hidden units in the network, which have to be determined empirically since theory provides no guidance.


The "Softmax" Nonlinearity: Derivation Using Statistical Mechanics and Useful Properties as a Multiterminal Analog Circuit Element

Neural Information Processing Systems

In this paper, we show a reciprocal implementation of the "softmax" nonlinearity that is usually used to enforce local competition between neurons [Peterson, 1989]. We show that the circuit is passive and incrementally passive, and we explicitly compute its content and co-content functions. This circuit adds a new element to the library of the analog circuit designer that can be combined with reciprocal constraint boxes [Harris, 1988] and nonlinear resistive fuses [Harris, 1989] to form fast, analog VLSI optimization networks.


Clustering with a Domain-Specific Distance Measure

Neural Information Processing Systems

The distance measure and learning problem are formally described as nested objective functions. We derive an efficient algorithm by using optimization techniques that allow us to divide up the objective function into parts which may be minimized in distinct phases. The algorithm has accurately recreated 10 prototypes from a randomly generated sample database of 100 images consisting of 20 points each in 120 experiments. Finally, by incorporating permutation invariance in our distance measure, we have a technique that we may be able to apply to the clustering of graphs. Our goal is to develop measures which will enable the learning of objects with shape or structure. Acknowledgements This work has been supported by AFOSR grant F49620-92-J-0465 and ONR/DARPA grant N00014-92-J-4048.


Classifying Hand Gestures with a View-Based Distributed Representation

Neural Information Processing Systems

We present a method for learning, tracking, and recognizing human hand gestures recorded by a conventional CCD camera without any special gloves or other sensors. A view-based representation is used to model aspects of the hand relevant to the trained gestures, and is found using an unsupervised clustering technique. We use normalized correlation networks, with dynamic time warping in the temporal domain, as a distance function for unsupervised clustering. Views are computed separably for space and time dimensions; the distributed response of the combination of these units characterizes the input data with a low dimensional representation. A supervised classification stage uses labeled outputs of the spatiotemporal units as training data. Our system can correctly classify gestures in real time with a low-cost image processing accelerator.