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 Gradient Descent


Acceleration and Implicit Regularization in Gaussian Phase Retrieval

arXiv.org Artificial Intelligence

We study accelerated optimization methods in the Gaussian phase retrieval problem. In this setting, we prove that gradient methods with Polyak or Nesterov momentum have similar implicit regularization to gradient descent. This implicit regularization ensures that the algorithms remain in a nice region, where the cost function is strongly convex and smooth despite being nonconvex in general. This ensures that these accelerated methods achieve faster rates of convergence than gradient descent. Experimental evidence demonstrates that the accelerated methods converge faster than gradient descent in practice.


On the Communication Complexity of Decentralized Bilevel Optimization

arXiv.org Artificial Intelligence

Decentralized bilevel optimization has been actively studied in the past few years since it has widespread applications in machine learning. However, existing algorithms suffer from large communication complexity caused by the estimation of stochastic hypergradient, limiting their application to real-world tasks. To address this issue, we develop a novel decentralized stochastic bilevel gradient descent algorithm under the heterogeneous setting, which enjoys a small communication cost in each round and small communication rounds. As such, it can achieve a much better communication complexity than existing algorithms. Moreover, we extend our algorithm to the more challenging decentralized multi-level optimization. To the best of our knowledge, this is the first time achieving these theoretical results under the heterogeneous setting. At last, the experimental results confirm the efficacy of our algorithm.


In-context Learning and Gradient Descent Revisited

arXiv.org Artificial Intelligence

In-context learning (ICL) has shown impressive results in few-shot learning tasks, yet its underlying mechanism is still not fully understood. Recent works suggest that ICL can be thought of as a gradient descent (GD) based optimization process. While promising, these results mainly focus on simplified settings of ICL and provide only a preliminary evaluation of the similarities between the two methods. In this work, we revisit the comparison between ICL and GD-based finetuning and study what properties of ICL an equivalent process must follow. We highlight a major difference in the flow of information between ICL and standard finetuning. Namely, ICL can only rely on information from lower layers at every point, while finetuning depends on loss gradients from deeper layers. We refer to this discrepancy as Layer Causality and show that a layer causal variant of the finetuning process aligns with ICL on par with vanilla finetuning and is even better in most cases across relevant metrics. To the best of our knowledge, this is the first work to discuss this discrepancy explicitly and suggest a solution that tackles this problem with minimal changes.


GQFedWAvg: Optimization-Based Quantized Federated Learning in General Edge Computing Systems

arXiv.org Artificial Intelligence

The optimal implementation of federated learning (FL) in practical edge computing systems has been an outstanding problem. In this paper, we propose an optimization-based quantized FL algorithm, which can appropriately fit a general edge computing system with uniform or nonuniform computing and communication resources at the workers. Specifically, we first present a new random quantization scheme and analyze its properties. Then, we propose a general quantized FL algorithm, namely GQFedWAvg. Specifically, GQFedWAvg applies the proposed quantization scheme to quantize wisely chosen model update-related vectors and adopts a generalized mini-batch stochastic gradient descent (SGD) method with the weighted average local model updates in global model aggregation. Besides, GQFedWAvg has several adjustable algorithm parameters to flexibly adapt to the computing and communication resources at the server and workers. We also analyze the convergence of GQFedWAvg. Next, we optimize the algorithm parameters of GQFedWAvg to minimize the convergence error under the time and energy constraints. We successfully tackle the challenging non-convex problem using general inner approximation (GIA) and multiple delicate tricks. Finally, we interpret GQFedWAvg's function principle and show its considerable gains over existing FL algorithms using numerical results.


On Momentum-Based Gradient Methods for Bilevel Optimization with Nonconvex Lower-Level

arXiv.org Artificial Intelligence

Bilevel optimization is a popular two-level hierarchical optimization, which has been widely applied to many machine learning tasks such as hyperparameter learning, meta learning and continual learning. Although many bilevel optimization methods recently have been developed, the bilevel methods are not well studied when the lower-level problem is nonconvex. To fill this gap, in the paper, we study a class of nonconvex bilevel optimization problems, where both upper-level and lower-level problems are nonconvex, and the lower-level problem satisfies Polyak-{\L}ojasiewicz (PL) condition. We propose an efficient momentum-based gradient bilevel method (MGBiO) to solve these deterministic problems. Meanwhile, we propose a class of efficient momentum-based stochastic gradient bilevel methods (MSGBiO and VR-MSGBiO) to solve these stochastic problems. Moreover, we provide a useful convergence analysis framework for our methods. Specifically, under some mild conditions, we prove that our MGBiO method has a sample (or gradient) complexity of $O(\epsilon^{-2})$ for finding an $\epsilon$-stationary solution of the deterministic bilevel problems (i.e., $\|\nabla F(x)\|\leq \epsilon$), which improves the existing best results by a factor of $O(\epsilon^{-1})$. Meanwhile, we prove that our MSGBiO and VR-MSGBiO methods have sample complexities of $\tilde{O}(\epsilon^{-4})$ and $\tilde{O}(\epsilon^{-3})$, respectively, in finding an $\epsilon$-stationary solution of the stochastic bilevel problems (i.e., $\mathbb{E}\|\nabla F(x)\|\leq \epsilon$), which improves the existing best results by a factor of $\tilde{O}(\epsilon^{-3})$. Extensive experimental results on bilevel PL game and hyper-representation learning demonstrate the efficiency of our algorithms. This paper commemorates the mathematician Boris Polyak (1935 -2023).


A Whole New Ball Game: A Primal Accelerated Method for Matrix Games and Minimizing the Maximum of Smooth Functions

arXiv.org Artificial Intelligence

We design algorithms for minimizing $\max_{i\in[n]} f_i(x)$ over a $d$-dimensional Euclidean or simplex domain. When each $f_i$ is $1$-Lipschitz and $1$-smooth, our method computes an $\epsilon$-approximate solution using $\widetilde{O}(n \epsilon^{-1/3} + \epsilon^{-2})$ gradient and function evaluations, and $\widetilde{O}(n \epsilon^{-4/3})$ additional runtime. For large $n$, our evaluation complexity is optimal up to polylogarithmic factors. In the special case where each $f_i$ is linear -- which corresponds to finding a near-optimal primal strategy in a matrix game -- our method finds an $\epsilon$-approximate solution in runtime $\widetilde{O}(n (d/\epsilon)^{2/3} + nd + d\epsilon^{-2})$. For $n>d$ and $\epsilon=1/\sqrt{n}$ this improves over all existing first-order methods. When additionally $d = \omega(n^{8/11})$ our runtime also improves over all known interior point methods. Our algorithm combines three novel primitives: (1) A dynamic data structure which enables efficient stochastic gradient estimation in small $\ell_2$ or $\ell_1$ balls. (2) A mirror descent algorithm tailored to our data structure implementing an oracle which minimizes the objective over these balls. (3) A simple ball oracle acceleration framework suitable for non-Euclidean geometry.


INTAGS: Interactive Agent-Guided Simulation

arXiv.org Artificial Intelligence

In many applications involving multi-agent system (MAS), it is imperative to test an experimental (Exp) autonomous agent in a high-fidelity simulator prior to its deployment to production, to avoid unexpected losses in the real-world. Such a simulator acts as the environmental background (BG) agent(s), called agent-based simulator (ABS), aiming to replicate the complex real MAS. However, developing realistic ABS remains challenging, mainly due to the sequential and dynamic nature of such systems. To fill this gap, we propose a metric to distinguish between real and synthetic multi-agent systems, which is evaluated through the live interaction between the Exp and BG agents to explicitly account for the systems' sequential nature. Specifically, we characterize the system/environment by studying the effect of a sequence of BG agents' responses to the environment state evolution and take such effects' differences as MAS distance metric; The effect estimation is cast as a causal inference problem since the environment evolution is confounded with the previous environment state. Importantly, we propose the Interactive Agent-Guided Simulation (INTAGS) framework to build a realistic ABS by optimizing over this novel metric. To adapt to any environment with interactive sequential decision making agents, INTAGS formulates the simulator as a stochastic policy in reinforcement learning. Moreover, INTAGS utilizes the policy gradient update to bypass differentiating the proposed metric such that it can support non-differentiable operations of multi-agent environments. Through extensive experiments, we demonstrate the effectiveness of INTAGS on an equity stock market simulation example. We show that using INTAGS to calibrate the simulator can generate more realistic market data compared to the state-of-the-art conditional Wasserstein Generative Adversarial Network approach.


Pinpoint, Not Criticize: Refining Large Language Models via Fine-Grained Actionable Feedback

arXiv.org Artificial Intelligence

Recent improvements in text generation have leveraged human feedback to improve the quality of the generated output. However, human feedback is not always available, especially during inference. In this work, we propose an inference time optimization method FITO to use fine-grained actionable feedback in the form of error type, error location and severity level that are predicted by a learned error pinpoint model for iterative refinement. FITO starts with an initial output, then iteratively incorporates the feedback via a refinement model that generates an improved output conditioned on the feedback. Given the uncertainty of consistent refined samples at iterative steps, we formulate iterative refinement into a local search problem and develop a simulated annealing based algorithm that balances exploration of the search space and optimization for output quality. We conduct experiments on three text generation tasks, including machine translation, long-form question answering (QA) and topical summarization. We observe 0.8 and 0.7 MetricX gain on Chinese-English and English-German translation, 4.5 and 1.8 ROUGE-L gain at long form QA and topic summarization respectively, with a single iteration of refinement. With our simulated annealing algorithm, we see further quality improvements, including up to 1.7 MetricX improvements over the baseline approach.


Accelerating Toeplitz Neural Network with Constant-time Inference Complexity

arXiv.org Artificial Intelligence

Toeplitz Neural Networks (TNNs) have exhibited outstanding performance in various sequence modeling tasks. They outperform commonly used Transformer-based models while benefiting from log-linear space-time complexities. On the other hand, State Space Models (SSMs) achieve lower performance than TNNs in language modeling but offer the advantage of constant inference complexity. In this paper, we aim to combine the strengths of TNNs and SSMs by converting TNNs to SSMs during inference, thereby enabling TNNs to achieve the same constant inference complexities as SSMs. To accomplish this, we formulate the conversion process as an optimization problem and provide a closed-form solution. We demonstrate how to transform the target equation into a Vandermonde linear system problem, which can be efficiently solved using the Discrete Fourier Transform (DFT). Notably, our method requires no training and maintains numerical stability. It can be also applied to any LongConv-based model. To assess its effectiveness, we conduct extensive experiments on language modeling tasks across various settings. Additionally, we compare our method to other gradient-descent solutions, highlighting the superior numerical stability of our approach. The source code is available at https://github.com/OpenNLPLab/ETSC-Exact-Toeplitz-to-SSM-Conversion.


Flexible numerical optimization with ensmallen

arXiv.org Artificial Intelligence

This report provides an introduction to the ensmallen numerical optimization library, as well as a deep dive into the technical details of how it works. The library provides a fast and flexible C++ framework for mathematical optimization of arbitrary user-supplied functions. A large set of pre-built optimizers is provided, including many variants of Stochastic Gradient Descent and Quasi-Newton optimizers. Several types of objective functions are supported, including differentiable, separable, constrained, and categorical objective functions. Implementation of a new optimizer requires only one method, while a new objective function requires typically only one or two C++ methods. Through internal use of C++ template metaprogramming, ensmallen provides support for arbitrary user-supplied callbacks and automatic inference of unsupplied methods without any runtime overhead. Empirical comparisons show that ensmallen outperforms other optimization frameworks (such as Julia and SciPy), sometimes by large margins. The library is available at https://ensmallen.org and is distributed under the permissive BSD license.