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 Gradient Descent


Truncated Non-Uniform Quantization for Distributed SGD

arXiv.org Artificial Intelligence

To address the communication bottleneck challenge in distributed learning, our work introduces a novel two-stage quantization strategy designed to enhance the communication efficiency of distributed Stochastic Gradient Descent (SGD). The proposed method initially employs truncation to mitigate the impact of long-tail noise, followed by a non-uniform quantization of the post-truncation gradients based on their statistical characteristics. We provide a comprehensive convergence analysis of the quantized distributed SGD, establishing theoretical guarantees for its performance. Furthermore, by minimizing the convergence error, we derive optimal closed-form solutions for the truncation threshold and non-uniform quantization levels under given communication constraints. Both theoretical insights and extensive experimental evaluations demonstrate that our proposed algorithm outperforms existing quantization schemes, striking a superior balance between communication efficiency and convergence performance.


Limited Memory Online Gradient Descent for Kernelized Pairwise Learning with Dynamic Averaging

arXiv.org Artificial Intelligence

Pairwise learning, an important domain within machine learning, addresses loss functions defined on pairs of training examples, including those in metric learning and AUC maximization. Acknowledging the quadratic growth in computation complexity accompanying pairwise loss as the sample size grows, researchers have turned to online gradient descent (OGD) methods for enhanced scalability. Recently, an OGD algorithm emerged, employing gradient computation involving prior and most recent examples, a step that effectively reduces algorithmic complexity to $O(T)$, with $T$ being the number of received examples. This approach, however, confines itself to linear models while assuming the independence of example arrivals. We introduce a lightweight OGD algorithm that does not require the independence of examples and generalizes to kernel pairwise learning. Our algorithm builds the gradient based on a random example and a moving average representing the past data, which results in a sub-linear regret bound with a complexity of $O(T)$. Furthermore, through the integration of $O(\sqrt{T}{\log{T}})$ random Fourier features, the complexity of kernel calculations is effectively minimized. Several experiments with real-world datasets show that the proposed technique outperforms kernel and linear algorithms in offline and online scenarios.


Low-Tubal-Rank Tensor Recovery via Factorized Gradient Descent

arXiv.org Artificial Intelligence

This paper considers the problem of recovering a tensor with an underlying low-tubal-rank structure from a small number of corrupted linear measurements. Traditional approaches tackling such a problem require the computation of tensor Singular Value Decomposition (t-SVD), that is a computationally intensive process, rendering them impractical for dealing with large-scale tensors. Aim to address this challenge, we propose an efficient and effective low-tubal-rank tensor recovery method based on a factorization procedure akin to the Burer-Monteiro (BM) method. Precisely, our fundamental approach involves decomposing a large tensor into two smaller factor tensors, followed by solving the problem through factorized gradient descent (FGD). This strategy eliminates the need for t-SVD computation, thereby reducing computational costs and storage requirements. We provide rigorous theoretical analysis to ensure the convergence of FGD under both noise-free and noisy situations. Additionally, it is worth noting that our method does not require the precise estimation of the tensor tubal-rank. Even in cases where the tubal-rank is slightly overestimated, our approach continues to demonstrate robust performance. A series of experiments have been carried out to demonstrate that, as compared to other popular ones, our approach exhibits superior performance in multiple scenarios, in terms of the faster computational speed and the smaller convergence error.


Plug-and-Play image restoration with Stochastic deNOising REgularization

arXiv.org Artificial Intelligence

Plug-and-Play (PnP) algorithms are a class of iterative algorithms that address image inverse problems by combining a physical model and a deep neural network for regularization. Even if they produce impressive image restoration results, these algorithms rely on a non-standard use of a denoiser on images that are less and less noisy along the iterations, which contrasts with recent algorithms based on Diffusion Models (DM), where the denoiser is applied only on re-noised images. We propose a new PnP framework, called Stochastic deNOising REgularization (SNORE), which applies the denoiser only on images with noise of the adequate level. It is based on an explicit stochastic regularization, which leads to a stochastic gradient descent algorithm to solve ill-posed inverse problems. A convergence analysis of this algorithm and its annealing extension is provided. Experimentally, we prove that SNORE is competitive with respect to state-of-the-art methods on deblurring and inpainting tasks, both quantitatively and qualitatively.


A Dynamical Model of Neural Scaling Laws

arXiv.org Artificial Intelligence

On a variety of tasks, the performance of neural networks predictably improves with training time, dataset size and model size across many orders of magnitude. This phenomenon is known as a neural scaling law. Of fundamental importance is the compute-optimal scaling law, which reports the performance as a function of units of compute when choosing model sizes optimally. We analyze a random feature model trained with gradient descent as a solvable model of network training and generalization. This reproduces many observations about neural scaling laws. First, our model makes a prediction about why the scaling of performance with training time and with model size have different power law exponents. Consequently, the theory predicts an asymmetric compute-optimal scaling rule where the number of training steps are increased faster than model parameters, consistent with recent empirical observations. Second, it has been observed that early in training, networks converge to their infinite-width dynamics at a rate $1/\textit{width}$ but at late time exhibit a rate $\textit{width}^{-c}$, where $c$ depends on the structure of the architecture and task. We show that our model exhibits this behavior. Lastly, our theory shows how the gap between training and test loss can gradually build up over time due to repeated reuse of data.


ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient Update

arXiv.org Artificial Intelligence

In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates (O-DICE) achieve SOTA performance and great robustness.


Signal Processing Meets SGD: From Momentum to Filter

arXiv.org Artificial Intelligence

In deep learning, stochastic gradient descent (SGD) and its momentum-based variants are widely used in optimization algorithms, they usually face the problem of slow convergence. Meanwhile, existing adaptive learning rate optimizers accelerate convergence but often at the expense of generalization ability. We demonstrate that the adaptive learning rate property impairs generalization. To address this contradiction, we propose a novel optimization method that aims to accelerate the convergence rate of SGD without loss of generalization. This approach is based on the idea of reducing the variance of the historical gradient, enhancing the first-order moment estimation of the SGD by applying Wiener filtering theory, and introducing a time-varying adaptive weight. Experimental results show that SGDF achieves a trade-off between convergence and generalization compared to state-of-the-art optimizers.


Relationship between Batch Size and Number of Steps Needed for Nonconvex Optimization of Stochastic Gradient Descent using Armijo Line Search

arXiv.org Artificial Intelligence

While stochastic gradient descent (SGD) can use various learning rates, such as constant or diminishing rates, the previous numerical results showed that SGD performs better than other deep learning optimizers using when it uses learning rates given by line search methods. In this paper, we perform a convergence analysis on SGD with a learning rate given by an Armijo line search for nonconvex optimization indicating that the upper bound of the expectation of the squared norm of the full gradient becomes small when the number of steps and the batch size are large. Next, we show that, for SGD with the Armijo-line-search learning rate, the number of steps needed for nonconvex optimization is a monotone decreasing convex function of the batch size; that is, the number of steps needed for nonconvex optimization decreases as the batch size increases. Furthermore, we show that the stochastic first-order oracle (SFO) complexity, which is the stochastic gradient computation cost, is a convex function of the batch size; that is, there exists a critical batch size that minimizes the SFO complexity. Finally, we provide numerical results that support our theoretical results. The numerical results indicate that the number of steps needed for training deep neural networks decreases as the batch size increases and that there exist the critical batch sizes that can be estimated from the theoretical results.


Comparing Spectral Bias and Robustness For Two-Layer Neural Networks: SGD vs Adaptive Random Fourier Features

arXiv.org Artificial Intelligence

We present experimental results highlighting two key differences resulting from the choice of training algorithm for two-layer neural networks. The spectral bias of neural networks is well known, while the spectral bias dependence on the choice of training algorithm is less studied. Our experiments demonstrate that an adaptive random Fourier features algorithm (ARFF) can yield a spectral bias closer to zero compared to the stochastic gradient descent optimizer (SGD). Additionally, we train two identically structured classifiers, employing SGD and ARFF, to the same accuracy levels and empirically assess their robustness against adversarial noise attacks.


Step-size Optimization for Continual Learning

arXiv.org Artificial Intelligence

In continual learning, a learner has to keep learning from the data over its whole life time. A key issue is to decide what knowledge to keep and what knowledge to let go. In a neural network, this can be implemented by using a step-size vector to scale how much gradient samples change network weights. Common algorithms, like RMSProp and Adam, use heuristics, specifically normalization, to adapt this step-size vector. In this paper, we show that those heuristics ignore the effect of their adaptation on the overall objective function, for example by moving the step-size vector away from better step-size vectors. On the other hand, stochastic meta-gradient descent algorithms, like IDBD (Sutton, 1992), explicitly optimize the step-size vector with respect to the overall objective function. On simple problems, we show that IDBD is able to consistently improve step-size vectors, where RMSProp and Adam do not. We explain the differences between the two approaches and their respective limitations. We conclude by suggesting that combining both approaches could be a promising future direction to improve the performance of neural networks in continual learning.